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Model validation: N'yalothan Naga

NyalothaNaga.mdx

0 errors 11 severe 35 warnings 42 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Swim" (frame 306667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Swim" (frame 306667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Swim" (frame 306667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Swim" (frame 306667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Swim" (frame 306667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Swim" (frame 306667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Swim" (frame 306667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Swim" (frame 306667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (2) does not match the number of sequences (20)
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Swim" (frame 306667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (2) does not match the number of sequences (20)
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Swim" (frame 306667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (2) does not match the number of sequences (20)
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Swim" (frame 306667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (20)
  • 1 Bone 31 - "Bone_Torso_01"
    • There are no vertices attached to this bone
  • 1 4 Bone 32 - "Bone_ArmUpper1_Right"
    • There are no vertices attached to this bone
    • 4 Translation
      • Track 24 at frame 13467 has exactly the same value as tracks 23 and 25
      • Track 44 at frame 23833 has exactly the same value as tracks 43 and 45
      • Track 45 at frame 24033 has exactly the same value as tracks 44 and 46
      • Track 46 at frame 24167 has exactly the same value as tracks 45 and 47
  • 1 3 Bone 33 - "Bone_ArmUpper1_Left"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 54 at frame 24667 has exactly the same value as tracks 53 and 55
    • 2 Rotation
      • Track 8 at frame 7300 has exactly the same value as tracks 7 and 9
      • Track 61 at frame 235967 has exactly the same value as tracks 60 and 62
  • 1 2 Bone 34 - "Bone_Armlower1_Left"
    • There are no vertices attached to this bone
    • 2 Translation
      • Track 1 at frame 13467 has exactly the same value as tracks 0 and 2
      • Track 10 at frame 239133 has exactly the same value as tracks 9 and 11
  • 1 3 Bone 35 - "Bone_ArmLower1_Right"
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 10 at frame 8500 has roughly the same value as tracks 9 and 11
      • Track 18 at frame 13467 has exactly the same value as tracks 17 and 19
      • Track 54 at frame 237167 has roughly the same value as tracks 53 and 55
  • 1 3 Bone 36 - "Bone_ArmHand1_Right"
    • There are no vertices attached to this bone
    • 3 Translation
      • Track 2 at frame 13467 has exactly the same value as tracks 1 and 3
      • Track 24 at frame 23833 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 24033 has exactly the same value as tracks 24 and 26
  • 1 5 Bone 37 - "Bone_ArmHand1_Left"
    • There are no vertices attached to this bone
    • 4 Translation
      • Track 100 at frame 240500 has exactly the same value as tracks 99 and 101
      • Track 101 at frame 240700 has exactly the same value as tracks 100 and 102
      • Track 102 at frame 240900 has exactly the same value as tracks 101 and 103
      • Track 103 at frame 241133 has exactly the same value as tracks 102 and 104
    • 1 Rotation
      • Track 104 at frame 240500 has exactly the same value as tracks 103 and 105
  • 1 Bone 38 - "Bone_Root"
    • There are no vertices attached to this bone
  • 1 Bone 39 - "Bone_Tail_02"
    • There are no vertices attached to this bone
  • 1 Bone 40 - "Bone_Tail_03"
    • There are no vertices attached to this bone
  • 1 Bone 41 - "Bone_Tail_04"
    • There are no vertices attached to this bone
  • 1 5 Bone 42 - "Bone_Tail_05"
    • There are no vertices attached to this bone
    • 5 Translation
      • Track 1 at frame 23500 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 23633 has exactly the same value as tracks 1 and 3
      • Track 9 at frame 24333 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 24433 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 24600 has exactly the same value as tracks 10 and 12
  • 1 Bone 43 - "Bone_Torso_02"
    • There are no vertices attached to this bone
  • 1 Bone 44 - "Bone_Chest"
    • There are no vertices attached to this bone
  • 1 Bone 45 - "Bone Dreads R1"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "Bone Dreads L1"
    • There are no vertices attached to this bone
  • 1 ParticleEmitter2 0 - "BlizParticle01walk"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 1 - "BlizParticle02splash"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 2 - "BlizParticle Stand"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 3 - "BlizParticle02stand01"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 4 - "BlizParticleAttack"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 5 - "BlizParticleAttack01"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 6 - "BlizParticleDeathnDecay"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 7 - "BlizParticleDeath01"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 8 - "BlizParticleDeathDecay"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 9 - "BlizParticle Morph"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 10 - "BlizParticle SplashMorph"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 11 - "BlizParticle02standalt"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 12 - "BlizParticle02standaltbubles03"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 13 - "BlizParticle02standaltbubles04"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 14 - "BlizParticle02standaltbubles05"
    • 1 Visibility
      • Interpolation type not set to None
  • 3 Bone 10 - "Mesh18"
    • 3 Rotation
      • Track 29 at frame 20200 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 20233 has exactly the same value as tracks 29 and 31
      • Track 50 at frame 109067 has roughly the same value as tracks 49 and 51
  • 2 Bone 11 - "Mesh19"
    • 2 Rotation
      • Track 29 at frame 20200 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 20233 has exactly the same value as tracks 29 and 31
  • 2 Bone 12 - "Mesh20"
    • 2 Rotation
      • Track 28 at frame 20200 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 20233 has exactly the same value as tracks 28 and 30
  • 1 Bone 28 - "Bone_Tail_01"
    • 1 Translation
      • Track 26 at frame 24400 has exactly the same value as tracks 25 and 27
  • 9 Bone 29 - "Bone_Head"
    • 9 Translation
      • Track 1 at frame 3500 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 3867 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 4100 has exactly the same value as tracks 2 and 4
      • Track 16 at frame 13467 has exactly the same value as tracks 15 and 17
      • Track 30 at frame 239133 has exactly the same value as tracks 29 and 31
      • Track 46 at frame 320133 has exactly the same value as tracks 45 and 47
      • Track 47 at frame 320233 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 320433 has exactly the same value as tracks 47 and 49
      • Track 49 at frame 320633 has exactly the same value as tracks 48 and 50
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