Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Nuclear.w3x
Variables
Victory - Lose!
Kill the Zerg
Red Loses
Blue Loses
Teal Loses
Yellow Loses
Dark Green Loses
The Quest
Main Quest
Complete the Quests
Power Generator Complete
Cinamatics
Start
Door is closed
The End
The End Part 2
Others
Close the Gates
Hero XP
This single player
Always Night
Bomb destroyed
Worker plays with bomb
Sound and Stuff
Spooky Forest 1
Spooky Forest 2
Spooky Forest 3
Creepy Sound 1
Creepy Sound 2
Creepy Sound 3
Creepy Sound 4
Music
Music 1
Music 2
Music 1 2
Music 2 2
Spawns
Spawns 1
Spawns 2
Spawns 3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Kill the Zerg
Events
Unit - Zerg Hive 0134 <gen> Dies
Conditions
Actions
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Red Loses
Events
Unit - Terran Elite Marine 0125 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Blue Loses
Events
Unit - Terran Elite Marine 0126 <gen> Dies
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: Defeat!
Teal Loses
Events
Unit - Terran Elite Marine 0127 <gen> Dies
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: Defeat!
Yellow Loses
Events
Unit - Terran Elite Marine 0128 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Dark Green Loses
Events
Unit - Terran Elite Marine 0129 <gen> Dies
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Main Quest
Events
Time - Elapsed game time is 23.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Nuke the Zerg! with the description The only way to defeat the Zerg is to capture Nuclear Missle Launch facility. From there we send away a 1.7 nuclear missle right in to there Zerg Hive. After that, most of the Zerg is eliminated.- Capture the Nuclear Misslie Launch Facility.- Your marine must survie! , using icon path ReplaceableTextures\CommandButtons\BTNFlameTower.blp
Quest - Flash the quest dialog button
Sound - Play QuestNew <gen>
Power Generator Complete
Events
Destructible - Lever 1909 <gen> dies
Conditions
Actions
Special Effect - Create a special effect at (Center of The_Power_Generator <gen>) using Abilities\Spells\Orc\Voodoo\VoodooAura.mdl
Camera - . Apply . gg_cam_Gate_Open for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Gate_Open for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Gate_Open for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Gate_Open for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Gate_Open for Player 11 (Dark Green) over 0 seconds
Wait 2.00 seconds
Destructible - Open Gate 1882 <gen>
Sound - Play Open_Gate <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across The_Nuke_Gate <gen>
Quest - Mark (Last created quest) as Completed
Quest - Flash the quest dialog button
Sound - Play QuestCompleted <gen>
Unit Group - Order (Units in The_Civilans_Misstake <gen>) to Move To . (Center of Inside_the_Gates <gen>)
Unit - Change ownership of Guard Tower 0145 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Guard Tower 0146 <gen> to Player 9 (Gray) and Change color
Start
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Camera - . Apply . gg_cam_The_Start for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_The_Start for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_The_Start for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_The_Start for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_The_Start for Player 11 (Dark Green) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 2 seconds
Cinematic - Send transmission to (All players) from Terran Elite Marine 0125 <gen> named Red Terran Marine : Play No sound and display Music On! Yeah!!! . Modify duration: Add 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Terran Elite Marine 0126 <gen> named Jimmy Raynor : Play No sound and display Can't you just shut up!? We does have a very hard situation here! We was nearly overrun by the Zerg! We did even face some green skinned creature that works with the Zerg and they did have advanced weponary! And we can't defeat them alone! . Modify duration: Add 18.00 seconds and Wait
Wait 12.00 seconds
Cinematic - Send transmission to (All players) from Terran Elite Marine 0127 <gen> named Edmund Duke : Play No sound and display Jimmy has right! But I have a idea.. We capture the nuclear missile launch facility nearby and launch a nuke right into the heart of this Zerg Swarm! And we kill all of this green skinned humanoids on the way. . Modify duration: Add 18.00 seconds and Wait
Wait 9.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 4.00 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 4.00 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 4.00 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 4.00 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 4.00 seconds
Door is closed
Events
Destructible - Rock Chunks 2123 <gen> dies
Conditions
Actions
Cinematic - Send transmission to (All players) from a Neutral Extra . Terran Elite Marine named Terran Marine at (Center of (Playable map area)) : Play No sound and display Crap! The door is closed! Now we have to move to the power generator, their we turn on the power and the go back to the gate and the move in to this launch facility... Wait a second... I can see human life over there... But what have they DONE!? . Modify duration: Add 10.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0163 <gen> named Stupid Rifleman : Play No sound and display Greetings marine! Are you here to save us? . Modify duration: Add 9.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Neutral Extra . Terran Elite Marine named Terran Marine at (Center of (Playable map area)) : Play No sound and display Fool!! Why did you make barricade and then turn fire on it, right were our shortcut is! Guys, now we have to take a longer way around forest their the must of the zerg is! . Modify duration: Add 10.00 seconds and Wait
Wait 9.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0163 <gen> named Stupid Rifleman : Play No sound and display Haha, lad.. There's no Zerg down their... Thats why we burn on your so called shortcut, to prevent zerg from attacking us... . Modify duration: Add 10.00 seconds and Wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from a Neutral Extra . Terran Elite Marine named Terran Marine at (Center of (Playable map area)) : Play No sound and display No you fool! Our radar scan shows that the zerg hive is on that road! Guys lets move... . Modify duration: Add 10.00 seconds and Wait
Wait 6.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0163 <gen> named Stupid Rifleman : Play No sound and display But sir!? What about the rescue? . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Neutral Extra . Terran Elite Marine named Terran Marine at (Center of (Playable map area)) : Play No sound and display We did not even know that you guys were even here... We have other things to do... However, When we have open the gates to this facility, you and the others move in to this facility their you can protected from the Zerg... . Modify duration: Add 10.00 seconds and Wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0163 <gen> named Stupid Rifleman : Play No sound and display Thank you! . Modify duration: Add 10.00 seconds and Wait
Wait 3.00 seconds
Quest - Create a Required quest titled Open the Gates! with the description Oh, crap!! The Door is locked and we have go all the way to the power generator... And the stupid locals have burn down the short cut and now we have take a longer way trougth a Zerg Army!- Repair the power generator- Your marine must survie , using icon path ReplaceableTextures\CommandButtons\BTNUnholyArmor.blp
Quest - Flash the quest dialog button
Sound - Play QuestNew <gen>
Cinematic - Ping minimap for (All players) at (Center of The_Power_Generator <gen>) for 5.00 seconds
Destructible - Pick every destructible in Rock_barricade <gen> and do (Kill (Picked destructible))
The End
Events
Destructible - Lever 1910 <gen> dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Sound - Stop music After fading
Wait 0.05 seconds
Sound - Play PH1 <gen> at 100 % volume, skipping the first 3.50 seconds
Camera - . Apply . gg_cam_The_Cannon for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_The_Cannon for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_The_Cannon for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_The_Cannon for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_The_Cannon for Player 11 (Dark Green) over 3.00 seconds
Special Effect - Create a special effect at (Center of Nuke_Generator <gen>) using Abilities\Spells\Orc\Voodoo\VoodooAura.mdl
Special Effect - Create a special effect at (Center of Mini_Nuke_Generator <gen>) using Abilities\Spells\Orc\Voodoo\VoodooAuraTarget.mdl
Special Effect - Create a special effect at (Center of Mini_Nuke_Generator_2 <gen>) using Abilities\Spells\Orc\Voodoo\VoodooAuraTarget.mdl
Wait 5.00 seconds
Unit - Order Nuclear Missile Launch Facility 0130 <gen> to Attack . Zerg Hive 0134 <gen>
Sound - Play Nuclear_Launch_Detected <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_The_Zerg_Swarm for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_The_Zerg_Swarm for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_The_Zerg_Swarm for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_The_Zerg_Swarm for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_The_Zerg_Swarm for Player 11 (Dark Green) over 0 seconds
Wait 1.50 seconds
Sound - Play yippiekyay <gen>
The End Part 2
Events
Unit - Zerg Hive 0134 <gen> Dies
Conditions
Actions
Sound - Play FlameStrikeBirth1 <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Hydralisk 0000 <gen> using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Ultralisk 0140 <gen> using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Hydralisk 0062 <gen> using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Hydralisk 0061 <gen> using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Tentacle 0135 <gen> using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Tentacle 0139 <gen> using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Tentacle 0136 <gen> using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Tentacle 0137 <gen> using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Tentacle 0138 <gen> using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Ultralisk 0141 <gen> using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Zergling 0030 <gen> using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Hydralisk 0063 <gen> using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Hydralisk 0002 <gen> using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Zergling 0019 <gen> using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Zergling 0032 <gen> using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Zergling 0018 <gen> using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Zergling 0042 <gen> using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Special Effect - Create a special effect at (Center of The_Zerg_Hive <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Sound - Play MortarImpact <gen>
Sound - Play FlashBackHalfSecondSecond <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Camera - Shake the camera for Player 2 (Blue) with magnitude 3
Camera - Shake the camera for Player 3 (Teal) with magnitude 3
Camera - Shake the camera for Player 5 (Yellow) with magnitude 3
Camera - Shake the camera for Player 11 (Dark Green) with magnitude 3
Cinematic - Fade out and back in over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Unit Group - Pick every unit in (Units in The_Swarm <gen>) and do (Kill (Picked unit))
Wait 2 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - Stop swaying/shaking the camera for Player 11 (Dark Green) .
Close the Gates
Events
Unit - A unit enters Close_the_Gates <gen>
Conditions
Actions
Destructible - Close Gate 1882 <gen>
Sound - Play Close_Gate <gen>
Hero XP
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 200.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 200.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 200.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 200.00 % experience from future kills
Hero - Make Player 11 (Dark Green) Heroes gain 200.00 % experience from future kills
This single player
Events
Player - Player 1 (Red) types a chat message containing SinglePlayer :(:) (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing SinglePlayer :(:) (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing SinglePlayer :(:) (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing SinglePlayer :(:) (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing SinglePlayer :(:) (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Set Terran Elite Marine 0125 <gen> Hero-level to 10 , Show level-up graphics
Hero - Set Terran Elite Marine 0126 <gen> Hero-level to 10 , Show level-up graphics
Hero - Set Terran Elite Marine 0127 <gen> Hero-level to 10 , Show level-up graphics
Hero - Set Terran Elite Marine 0128 <gen> Hero-level to 10 , Show level-up graphics
Hero - Set Terran Elite Marine 0129 <gen> Hero-level to 10 , Show level-up graphics
Always Night
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Turn the day/night cycle Off
Bomb destroyed
Events
Destructible - Barrel of Explosives 2125 <gen> dies
Conditions
Actions
Destructible - Pick every destructible in The_Rock_chunks_with_explosives <gen> and do (Kill (Picked destructible))
Unit - Kill Peasant 0314 <gen>
Worker plays with bomb
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Order Peasant 0314 <gen> to Attack . Barrel of Explosives 2125 <gen>
Spooky Forest 1
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Sound - Play FreakyForest2 <gen>
Spooky Forest 2
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Sound - Play FreakyForest3 <gen>
Spooky Forest 3
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Sound - Play FreakyForest4 <gen>
Creepy Sound 1
Events
Time - Every 75.00 seconds of game time
Conditions
Actions
Sound - Play HydraliskYesAttack1 <gen>
Creepy Sound 2
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Sound - Play HydraliskYesAttack2 <gen>
Creepy Sound 3
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Sound - Play ReviveUndead <gen>
Creepy Sound 4
Events
Time - Every 85.00 seconds of game time
Conditions
Actions
Sound - Play SleepBirth1 <gen>
Music 1
Events
Time - Elapsed game time is 4.00 seconds
Conditions
Actions
Sound - Play Starcraft___Terran_1 <gen>
Music 2
Events
Time - Elapsed game time is 325.00 seconds
Conditions
Actions
Sound - Play StarCraft___Terran_2 <gen>
Music 1 2
Events
Time - Elapsed game time is 575.00 seconds
Conditions
Actions
Sound - Play Starcraft___Terran_1 <gen>
Music 2 2
Events
Time - Elapsed game time is 885.00 seconds
Conditions
Actions
Sound - Play StarCraft___Terran_2 <gen>
Spawns 1
Events
Time - Every 160.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Zergling for Player 6 (Orange) at (Center of Zerg_Spawns <gen>) facing Default building facing degrees
Sound - Play ZergATTACK <gen>
Unit Group - Order (Units in Zerg_Spawns <gen>) to Attack-Move To . (Center of The_Nuke_Gate <gen>)
Spawns 2
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ultralisk for Player 6 (Orange) at (Center of Zerg_Spawns <gen>) facing Default building facing degrees
Sound - Play ZergATTACK <gen>
Sound - Play ZergATTACK2 <gen>
Unit Group - Order (Units in Zerg_Spawns <gen>) to Attack-Move To . (Center of The_Nuke_Gate <gen>)
Spawns 3
Events
Time - Every 320.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Hydralisk for Player 6 (Orange) at (Center of Zerg_Spawns <gen>) facing Default building facing degrees
Sound - Play ZergATTACK2 <gen>
Unit Group - Order (Units in Zerg_Spawns <gen>) to Attack-Move To . (Center of The_Nuke_Gate <gen>)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.