Model validation: NuclearReactor

NuclearReactor.mdx

0 errors 2 severe 8 warnings 5 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 30100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 30100); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 1
    • 1 Extent
      • Negative extents
  • 1 Geoset 3
    • 1 Extent
      • Negative extents
  • 1 Geoset 4
    • 1 Extent
      • Negative extents
  • 4 Geoset 5
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Bone 3 - "Cylinder09"
    • 1 Translation
      • Track 4 at frame 26667 has exactly the same value as tracks 3 and 5
  • 1 Bone 4 - "Cylinder11"
    • 1 Translation
      • Track 7 at frame 26667 has exactly the same value as tracks 6 and 8
  • 1 Bone 6 - "Object05"
    • 1 Translation
      • Track 2 at frame 12200 has exactly the same value as tracks 1 and 3
  • 1 Bone 7 - "Object06"
    • 1 Translation
      • Track 2 at frame 12200 has exactly the same value as tracks 1 and 3
  • 1 Bone 8 - "Object07"
    • 1 Translation
      • Track 2 at frame 12200 has exactly the same value as tracks 1 and 3
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