• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

How to import Nuclear Strike2

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Nuclear Strike2 of the bundle Nuclear Strike2. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Nuclear Strike2.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Nuclear Strike2
NuclearStrike.MDX
TerranSmoke3.blp
GoliathFire2.blp
Nuke.blp
TerranFire2.blp
TerranSmoke1.blp
NukeFire1.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing NuclearStrike.MDX

Now Click the "Import File" Button:

Next select 'NuclearStrike.MDX' in the folder which you extracted from the zip archive:

Nuclear Strike2
NuclearStrike.MDX
GoliathFire2.blp
Nuke.blp
NukeFire1.blp
TerranFire2.blp
TerranSmoke1.blp
TerranSmoke3.blp

The file has been properly added to the map archive:

NuclearStrike.MDX
Model
28
war3mapimported/NuclearStrike.MDX

Done, you have imported the file NuclearStrike.MDX.

Importing GoliathFire2.blp

Now Click the "Import File" Button:

Next select 'GoliathFire2.blp' in the folder which you extracted from the zip archive:

Nuclear Strike2
NuclearStrike.MDX
GoliathFire2.blp
Nuke.blp
NukeFire1.blp
TerranFire2.blp
TerranSmoke1.blp
TerranSmoke3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NuclearStrike.MDX
Model
28
war3mapimported/NuclearStrike.MDX
GoliathFire2.blp
Image / Texture
44
war3mapimported/GoliathFire2.blp

Double-click the file GoliathFire2.blp:

GoliathFire2.blp
Image / Texture
44
war3mapimported/GoliathFire2.blp

Tick the box "Use Custom Path" and type in the correct path:

GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp

The file has been properly added to the map archive:

NuclearStrike.MDX
Model
28
war3mapimported/NuclearStrike.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp

Done, you have imported the file GoliathFire2.blp.

Importing Nuke.blp

Now Click the "Import File" Button:

Next select 'Nuke.blp' in the folder which you extracted from the zip archive:

Nuclear Strike2
NuclearStrike.MDX
GoliathFire2.blp
Nuke.blp
NukeFire1.blp
TerranFire2.blp
TerranSmoke1.blp
TerranSmoke3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NuclearStrike.MDX
Model
28
war3mapimported/NuclearStrike.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
Nuke.blp
Image / Texture
44
war3mapimported/Nuke.blp

Double-click the file Nuke.blp:

Nuke.blp
Image / Texture
44
war3mapimported/Nuke.blp

Tick the box "Use Custom Path" and type in the correct path:

Nuke.blp
Image / Texture
44
Nuke.blp

The file has been properly added to the map archive:

NuclearStrike.MDX
Model
28
war3mapimported/NuclearStrike.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
Nuke.blp
Image / Texture
44
Nuke.blp

Done, you have imported the file Nuke.blp.

Importing NukeFire1.blp

Now Click the "Import File" Button:

Next select 'NukeFire1.blp' in the folder which you extracted from the zip archive:

Nuclear Strike2
NuclearStrike.MDX
GoliathFire2.blp
Nuke.blp
NukeFire1.blp
TerranFire2.blp
TerranSmoke1.blp
TerranSmoke3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NuclearStrike.MDX
Model
28
war3mapimported/NuclearStrike.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
Nuke.blp
Image / Texture
44
Nuke.blp
NukeFire1.blp
Image / Texture
22
war3mapimported/NukeFire1.blp

Double-click the file NukeFire1.blp:

NukeFire1.blp
Image / Texture
22
war3mapimported/NukeFire1.blp

Tick the box "Use Custom Path" and type in the correct path:

NukeFire1.blp
Image / Texture
22
NukeFire1.blp

The file has been properly added to the map archive:

NuclearStrike.MDX
Model
28
war3mapimported/NuclearStrike.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
Nuke.blp
Image / Texture
44
Nuke.blp
NukeFire1.blp
Image / Texture
22
NukeFire1.blp

Done, you have imported the file NukeFire1.blp.

Importing TerranFire2.blp

Now Click the "Import File" Button:

Next select 'TerranFire2.blp' in the folder which you extracted from the zip archive:

Nuclear Strike2
NuclearStrike.MDX
GoliathFire2.blp
Nuke.blp
NukeFire1.blp
TerranFire2.blp
TerranSmoke1.blp
TerranSmoke3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NuclearStrike.MDX
Model
28
war3mapimported/NuclearStrike.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
Nuke.blp
Image / Texture
44
Nuke.blp
NukeFire1.blp
Image / Texture
22
NukeFire1.blp
TerranFire2.blp
Image / Texture
44
war3mapimported/TerranFire2.blp

Double-click the file TerranFire2.blp:

TerranFire2.blp
Image / Texture
44
war3mapimported/TerranFire2.blp

Tick the box "Use Custom Path" and type in the correct path:

TerranFire2.blp
Image / Texture
44
TerranFire2.blp

The file has been properly added to the map archive:

NuclearStrike.MDX
Model
28
war3mapimported/NuclearStrike.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
Nuke.blp
Image / Texture
44
Nuke.blp
NukeFire1.blp
Image / Texture
22
NukeFire1.blp
TerranFire2.blp
Image / Texture
44
TerranFire2.blp

Done, you have imported the file TerranFire2.blp.

Importing TerranSmoke1.blp

Now Click the "Import File" Button:

Next select 'TerranSmoke1.blp' in the folder which you extracted from the zip archive:

Nuclear Strike2
NuclearStrike.MDX
GoliathFire2.blp
Nuke.blp
NukeFire1.blp
TerranFire2.blp
TerranSmoke1.blp
TerranSmoke3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NuclearStrike.MDX
Model
28
war3mapimported/NuclearStrike.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
Nuke.blp
Image / Texture
44
Nuke.blp
NukeFire1.blp
Image / Texture
22
NukeFire1.blp
TerranFire2.blp
Image / Texture
44
TerranFire2.blp
TerranSmoke1.blp
Image / Texture
12
war3mapimported/TerranSmoke1.blp

Double-click the file TerranSmoke1.blp:

TerranSmoke1.blp
Image / Texture
12
war3mapimported/TerranSmoke1.blp

Tick the box "Use Custom Path" and type in the correct path:

TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp

The file has been properly added to the map archive:

NuclearStrike.MDX
Model
28
war3mapimported/NuclearStrike.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
Nuke.blp
Image / Texture
44
Nuke.blp
NukeFire1.blp
Image / Texture
22
NukeFire1.blp
TerranFire2.blp
Image / Texture
44
TerranFire2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp

Done, you have imported the file TerranSmoke1.blp.

Importing TerranSmoke3.blp

Now Click the "Import File" Button:

Next select 'TerranSmoke3.blp' in the folder which you extracted from the zip archive:

Nuclear Strike2
NuclearStrike.MDX
GoliathFire2.blp
Nuke.blp
NukeFire1.blp
TerranFire2.blp
TerranSmoke1.blp
TerranSmoke3.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NuclearStrike.MDX
Model
28
war3mapimported/NuclearStrike.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
Nuke.blp
Image / Texture
44
Nuke.blp
NukeFire1.blp
Image / Texture
22
NukeFire1.blp
TerranFire2.blp
Image / Texture
44
TerranFire2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
TerranSmoke3.blp
Image / Texture
12
war3mapimported/TerranSmoke3.blp

Double-click the file TerranSmoke3.blp:

TerranSmoke3.blp
Image / Texture
12
war3mapimported/TerranSmoke3.blp

Tick the box "Use Custom Path" and type in the correct path:

TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp

The file has been properly added to the map archive:

NuclearStrike.MDX
Model
28
war3mapimported/NuclearStrike.MDX
GoliathFire2.blp
Image / Texture
44
GoliathFire2.blp
Nuke.blp
Image / Texture
44
Nuke.blp
NukeFire1.blp
Image / Texture
22
NukeFire1.blp
TerranFire2.blp
Image / Texture
44
TerranFire2.blp
TerranSmoke1.blp
Image / Texture
12
TerranSmoke1.blp
TerranSmoke3.blp
Image / Texture
12
TerranSmoke3.blp

Done, you have imported the file TerranSmoke3.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top