• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

How to import Nozdormu Reforged

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Nozdormu Reforged of the bundle Nozdormu Reforged. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Nozdormu Reforged.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Nozdormu Reforged
NozdormuReforged.mdx
Nozdormu_Foot_Diffuse.dds
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Normal.dds
Nozdormu_Body_Emissive.dds
Nozdormu_Hand_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Nozdormu_Main_Emissive.dds
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Skirt_Diffuse.dds
Nozdormu_Weapon_Diffuse.dds
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
DragonNozdormu_Hair_Diffuse.dds
emissary.facefx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing NozdormuReforged.mdx

Now Click the "Import File" Button:

Next select 'NozdormuReforged.mdx' in the folder which you extracted from the zip archive:

Nozdormu Reforged
NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Nozdormu_Main_Emissive.dds
Nozdormu_Skirt_Diffuse.dds
Nozdormu_Weapon_Diffuse.dds
emissary.facefx

The file has been properly added to the map archive:

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx

Done, you have imported the file NozdormuReforged.mdx.

Importing DragonNozdormu_Body_Diffuse.dds

Now Click the "Import File" Button:

Next select 'DragonNozdormu_Body_Diffuse.dds' in the folder which you extracted from the zip archive:

Nozdormu Reforged
NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Nozdormu_Main_Emissive.dds
Nozdormu_Skirt_Diffuse.dds
Nozdormu_Weapon_Diffuse.dds
emissary.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
war3mapimported/DragonNozdormu_Body_Diffuse.dds

Double-click the file DragonNozdormu_Body_Diffuse.dds:

DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
war3mapimported/DragonNozdormu_Body_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds

The file has been properly added to the map archive:

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds

Done, you have imported the file DragonNozdormu_Body_Diffuse.dds.

Importing DragonNozdormu_Hair_Diffuse.dds

Now Click the "Import File" Button:

Next select 'DragonNozdormu_Hair_Diffuse.dds' in the folder which you extracted from the zip archive:

Nozdormu Reforged
NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Nozdormu_Main_Emissive.dds
Nozdormu_Skirt_Diffuse.dds
Nozdormu_Weapon_Diffuse.dds
emissary.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
war3mapimported/DragonNozdormu_Hair_Diffuse.dds

Double-click the file DragonNozdormu_Hair_Diffuse.dds:

DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
war3mapimported/DragonNozdormu_Hair_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds

The file has been properly added to the map archive:

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds

Done, you have imported the file DragonNozdormu_Hair_Diffuse.dds.

Importing DragonNozdormu_Head_Emissive.dds

Now Click the "Import File" Button:

Next select 'DragonNozdormu_Head_Emissive.dds' in the folder which you extracted from the zip archive:

Nozdormu Reforged
NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Nozdormu_Main_Emissive.dds
Nozdormu_Skirt_Diffuse.dds
Nozdormu_Weapon_Diffuse.dds
emissary.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
war3mapimported/DragonNozdormu_Head_Emissive.dds

Double-click the file DragonNozdormu_Head_Emissive.dds:

DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
war3mapimported/DragonNozdormu_Head_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
DragonNozdormu_Head_Emissive.dds

The file has been properly added to the map archive:

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
DragonNozdormu_Head_Emissive.dds

Done, you have imported the file DragonNozdormu_Head_Emissive.dds.

Importing Nozdormu_Body_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Nozdormu_Body_Diffuse.dds' in the folder which you extracted from the zip archive:

Nozdormu Reforged
NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Nozdormu_Main_Emissive.dds
Nozdormu_Skirt_Diffuse.dds
Nozdormu_Weapon_Diffuse.dds
emissary.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Image / Texture
1,365
war3mapimported/Nozdormu_Body_Diffuse.dds

Double-click the file Nozdormu_Body_Diffuse.dds:

Nozdormu_Body_Diffuse.dds
Image / Texture
1,365
war3mapimported/Nozdormu_Body_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Nozdormu_Body_Diffuse.dds
Image / Texture
1,365
Nozdormu_Body_Diffuse.dds

The file has been properly added to the map archive:

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Image / Texture
1,365
Nozdormu_Body_Diffuse.dds

Done, you have imported the file Nozdormu_Body_Diffuse.dds.

Importing Nozdormu_Body_Emissive.dds

Now Click the "Import File" Button:

Next select 'Nozdormu_Body_Emissive.dds' in the folder which you extracted from the zip archive:

Nozdormu Reforged
NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Nozdormu_Main_Emissive.dds
Nozdormu_Skirt_Diffuse.dds
Nozdormu_Weapon_Diffuse.dds
emissary.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Image / Texture
1,365
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Image / Texture
1,365
war3mapimported/Nozdormu_Body_Emissive.dds

Double-click the file Nozdormu_Body_Emissive.dds:

Nozdormu_Body_Emissive.dds
Image / Texture
1,365
war3mapimported/Nozdormu_Body_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Nozdormu_Body_Emissive.dds
Image / Texture
1,365
Nozdormu_Body_Emissive.dds

The file has been properly added to the map archive:

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Image / Texture
1,365
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Image / Texture
1,365
Nozdormu_Body_Emissive.dds

Done, you have imported the file Nozdormu_Body_Emissive.dds.

Importing Nozdormu_Body_Normal.dds

Now Click the "Import File" Button:

Next select 'Nozdormu_Body_Normal.dds' in the folder which you extracted from the zip archive:

Nozdormu Reforged
NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Nozdormu_Main_Emissive.dds
Nozdormu_Skirt_Diffuse.dds
Nozdormu_Weapon_Diffuse.dds
emissary.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Image / Texture
1,365
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Image / Texture
1,365
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Image / Texture
2,731
war3mapimported/Nozdormu_Body_Normal.dds

Double-click the file Nozdormu_Body_Normal.dds:

Nozdormu_Body_Normal.dds
Image / Texture
2,731
war3mapimported/Nozdormu_Body_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

Nozdormu_Body_Normal.dds
Image / Texture
2,731
Nozdormu_Body_Normal.dds

The file has been properly added to the map archive:

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Image / Texture
1,365
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Image / Texture
1,365
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Image / Texture
2,731
Nozdormu_Body_Normal.dds

Done, you have imported the file Nozdormu_Body_Normal.dds.

Importing Nozdormu_Foot_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Nozdormu_Foot_Diffuse.dds' in the folder which you extracted from the zip archive:

Nozdormu Reforged
NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Nozdormu_Main_Emissive.dds
Nozdormu_Skirt_Diffuse.dds
Nozdormu_Weapon_Diffuse.dds
emissary.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Image / Texture
1,365
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Image / Texture
1,365
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Image / Texture
2,731
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Image / Texture
683
war3mapimported/Nozdormu_Foot_Diffuse.dds

Double-click the file Nozdormu_Foot_Diffuse.dds:

Nozdormu_Foot_Diffuse.dds
Image / Texture
683
war3mapimported/Nozdormu_Foot_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Nozdormu_Foot_Diffuse.dds
Image / Texture
683
Nozdormu_Foot_Diffuse.dds

The file has been properly added to the map archive:

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Image / Texture
1,365
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Image / Texture
1,365
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Image / Texture
2,731
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Image / Texture
683
Nozdormu_Foot_Diffuse.dds

Done, you have imported the file Nozdormu_Foot_Diffuse.dds.

Importing Nozdormu_Hair2_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Nozdormu_Hair2_Diffuse.dds' in the folder which you extracted from the zip archive:

Nozdormu Reforged
NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Nozdormu_Main_Emissive.dds
Nozdormu_Skirt_Diffuse.dds
Nozdormu_Weapon_Diffuse.dds
emissary.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Image / Texture
1,365
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Image / Texture
1,365
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Image / Texture
2,731
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Image / Texture
683
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Image / Texture
341
war3mapimported/Nozdormu_Hair2_Diffuse.dds

Double-click the file Nozdormu_Hair2_Diffuse.dds:

Nozdormu_Hair2_Diffuse.dds
Image / Texture
341
war3mapimported/Nozdormu_Hair2_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Nozdormu_Hair2_Diffuse.dds
Image / Texture
341
Nozdormu_Hair2_Diffuse.dds

The file has been properly added to the map archive:

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Image / Texture
1,365
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Image / Texture
1,365
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Image / Texture
2,731
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Image / Texture
683
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Image / Texture
341
Nozdormu_Hair2_Diffuse.dds

Done, you have imported the file Nozdormu_Hair2_Diffuse.dds.

Importing Nozdormu_Hair_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Nozdormu_Hair_Diffuse.dds' in the folder which you extracted from the zip archive:

Nozdormu Reforged
NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Nozdormu_Main_Emissive.dds
Nozdormu_Skirt_Diffuse.dds
Nozdormu_Weapon_Diffuse.dds
emissary.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Image / Texture
1,365
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Image / Texture
1,365
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Image / Texture
2,731
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Image / Texture
683
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Image / Texture
341
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Image / Texture
85
war3mapimported/Nozdormu_Hair_Diffuse.dds

Double-click the file Nozdormu_Hair_Diffuse.dds:

Nozdormu_Hair_Diffuse.dds
Image / Texture
85
war3mapimported/Nozdormu_Hair_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Nozdormu_Hair_Diffuse.dds
Image / Texture
85
Nozdormu_Hair_Diffuse.dds

The file has been properly added to the map archive:

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Image / Texture
1,365
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Image / Texture
1,365
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Image / Texture
2,731
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Image / Texture
683
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Image / Texture
341
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Image / Texture
85
Nozdormu_Hair_Diffuse.dds

Done, you have imported the file Nozdormu_Hair_Diffuse.dds.

Importing Nozdormu_Hand_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Nozdormu_Hand_Diffuse.dds' in the folder which you extracted from the zip archive:

Nozdormu Reforged
NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Nozdormu_Main_Emissive.dds
Nozdormu_Skirt_Diffuse.dds
Nozdormu_Weapon_Diffuse.dds
emissary.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Image / Texture
1,365
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Image / Texture
1,365
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Image / Texture
2,731
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Image / Texture
683
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Image / Texture
341
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Image / Texture
85
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Image / Texture
1,365
war3mapimported/Nozdormu_Hand_Diffuse.dds

Double-click the file Nozdormu_Hand_Diffuse.dds:

Nozdormu_Hand_Diffuse.dds
Image / Texture
1,365
war3mapimported/Nozdormu_Hand_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Nozdormu_Hand_Diffuse.dds
Image / Texture
1,365
Nozdormu_Hand_Diffuse.dds

The file has been properly added to the map archive:

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Image / Texture
1,365
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Image / Texture
1,365
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Image / Texture
2,731
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Image / Texture
683
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Image / Texture
341
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Image / Texture
85
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Image / Texture
1,365
Nozdormu_Hand_Diffuse.dds

Done, you have imported the file Nozdormu_Hand_Diffuse.dds.

Importing Nozdormu_Main_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Nozdormu_Main_Diffuse.dds' in the folder which you extracted from the zip archive:

Nozdormu Reforged
NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Nozdormu_Main_Emissive.dds
Nozdormu_Skirt_Diffuse.dds
Nozdormu_Weapon_Diffuse.dds
emissary.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Image / Texture
1,365
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Image / Texture
1,365
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Image / Texture
2,731
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Image / Texture
683
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Image / Texture
341
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Image / Texture
85
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Image / Texture
1,365
Nozdormu_Hand_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Image / Texture
1,365
war3mapimported/Nozdormu_Main_Diffuse.dds

Double-click the file Nozdormu_Main_Diffuse.dds:

Nozdormu_Main_Diffuse.dds
Image / Texture
1,365
war3mapimported/Nozdormu_Main_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Nozdormu_Main_Diffuse.dds
Image / Texture
1,365
Nozdormu_Main_Diffuse.dds

The file has been properly added to the map archive:

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Image / Texture
1,365
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Image / Texture
1,365
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Image / Texture
2,731
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Image / Texture
683
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Image / Texture
341
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Image / Texture
85
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Image / Texture
1,365
Nozdormu_Hand_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Image / Texture
1,365
Nozdormu_Main_Diffuse.dds

Done, you have imported the file Nozdormu_Main_Diffuse.dds.

Importing Nozdormu_Main_Emissive.dds

Now Click the "Import File" Button:

Next select 'Nozdormu_Main_Emissive.dds' in the folder which you extracted from the zip archive:

Nozdormu Reforged
NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Nozdormu_Main_Emissive.dds
Nozdormu_Skirt_Diffuse.dds
Nozdormu_Weapon_Diffuse.dds
emissary.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Image / Texture
1,365
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Image / Texture
1,365
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Image / Texture
2,731
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Image / Texture
683
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Image / Texture
341
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Image / Texture
85
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Image / Texture
1,365
Nozdormu_Hand_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Image / Texture
1,365
Nozdormu_Main_Diffuse.dds
Nozdormu_Main_Emissive.dds
Image / Texture
1,365
war3mapimported/Nozdormu_Main_Emissive.dds

Double-click the file Nozdormu_Main_Emissive.dds:

Nozdormu_Main_Emissive.dds
Image / Texture
1,365
war3mapimported/Nozdormu_Main_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Nozdormu_Main_Emissive.dds
Image / Texture
1,365
Nozdormu_Main_Emissive.dds

The file has been properly added to the map archive:

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Image / Texture
1,365
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Image / Texture
1,365
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Image / Texture
2,731
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Image / Texture
683
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Image / Texture
341
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Image / Texture
85
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Image / Texture
1,365
Nozdormu_Hand_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Image / Texture
1,365
Nozdormu_Main_Diffuse.dds
Nozdormu_Main_Emissive.dds
Image / Texture
1,365
Nozdormu_Main_Emissive.dds

Done, you have imported the file Nozdormu_Main_Emissive.dds.

Importing Nozdormu_Skirt_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Nozdormu_Skirt_Diffuse.dds' in the folder which you extracted from the zip archive:

Nozdormu Reforged
NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Nozdormu_Main_Emissive.dds
Nozdormu_Skirt_Diffuse.dds
Nozdormu_Weapon_Diffuse.dds
emissary.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Image / Texture
1,365
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Image / Texture
1,365
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Image / Texture
2,731
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Image / Texture
683
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Image / Texture
341
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Image / Texture
85
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Image / Texture
1,365
Nozdormu_Hand_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Image / Texture
1,365
Nozdormu_Main_Diffuse.dds
Nozdormu_Main_Emissive.dds
Image / Texture
1,365
Nozdormu_Main_Emissive.dds
Nozdormu_Skirt_Diffuse.dds
Image / Texture
1,365
war3mapimported/Nozdormu_Skirt_Diffuse.dds

Double-click the file Nozdormu_Skirt_Diffuse.dds:

Nozdormu_Skirt_Diffuse.dds
Image / Texture
1,365
war3mapimported/Nozdormu_Skirt_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Nozdormu_Skirt_Diffuse.dds
Image / Texture
1,365
Nozdormu_Skirt_Diffuse.dds

The file has been properly added to the map archive:

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Image / Texture
1,365
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Image / Texture
1,365
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Image / Texture
2,731
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Image / Texture
683
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Image / Texture
341
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Image / Texture
85
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Image / Texture
1,365
Nozdormu_Hand_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Image / Texture
1,365
Nozdormu_Main_Diffuse.dds
Nozdormu_Main_Emissive.dds
Image / Texture
1,365
Nozdormu_Main_Emissive.dds
Nozdormu_Skirt_Diffuse.dds
Image / Texture
1,365
Nozdormu_Skirt_Diffuse.dds

Done, you have imported the file Nozdormu_Skirt_Diffuse.dds.

Importing Nozdormu_Weapon_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Nozdormu_Weapon_Diffuse.dds' in the folder which you extracted from the zip archive:

Nozdormu Reforged
NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Nozdormu_Main_Emissive.dds
Nozdormu_Skirt_Diffuse.dds
Nozdormu_Weapon_Diffuse.dds
emissary.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Image / Texture
1,365
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Image / Texture
1,365
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Image / Texture
2,731
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Image / Texture
683
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Image / Texture
341
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Image / Texture
85
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Image / Texture
1,365
Nozdormu_Hand_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Image / Texture
1,365
Nozdormu_Main_Diffuse.dds
Nozdormu_Main_Emissive.dds
Image / Texture
1,365
Nozdormu_Main_Emissive.dds
Nozdormu_Skirt_Diffuse.dds
Image / Texture
1,365
Nozdormu_Skirt_Diffuse.dds
Nozdormu_Weapon_Diffuse.dds
Image / Texture
683
war3mapimported/Nozdormu_Weapon_Diffuse.dds

Double-click the file Nozdormu_Weapon_Diffuse.dds:

Nozdormu_Weapon_Diffuse.dds
Image / Texture
683
war3mapimported/Nozdormu_Weapon_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Nozdormu_Weapon_Diffuse.dds
Image / Texture
683
Nozdormu_Weapon_Diffuse.dds

The file has been properly added to the map archive:

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Image / Texture
1,365
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Image / Texture
1,365
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Image / Texture
2,731
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Image / Texture
683
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Image / Texture
341
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Image / Texture
85
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Image / Texture
1,365
Nozdormu_Hand_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Image / Texture
1,365
Nozdormu_Main_Diffuse.dds
Nozdormu_Main_Emissive.dds
Image / Texture
1,365
Nozdormu_Main_Emissive.dds
Nozdormu_Skirt_Diffuse.dds
Image / Texture
1,365
Nozdormu_Skirt_Diffuse.dds
Nozdormu_Weapon_Diffuse.dds
Image / Texture
683
Nozdormu_Weapon_Diffuse.dds

Done, you have imported the file Nozdormu_Weapon_Diffuse.dds.

Importing emissary.facefx

Now Click the "Import File" Button:

Next select 'emissary.facefx' in the folder which you extracted from the zip archive:

Nozdormu Reforged
NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Nozdormu_Main_Emissive.dds
Nozdormu_Skirt_Diffuse.dds
Nozdormu_Weapon_Diffuse.dds
emissary.facefx

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Image / Texture
1,365
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Image / Texture
1,365
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Image / Texture
2,731
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Image / Texture
683
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Image / Texture
341
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Image / Texture
85
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Image / Texture
1,365
Nozdormu_Hand_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Image / Texture
1,365
Nozdormu_Main_Diffuse.dds
Nozdormu_Main_Emissive.dds
Image / Texture
1,365
Nozdormu_Main_Emissive.dds
Nozdormu_Skirt_Diffuse.dds
Image / Texture
1,365
Nozdormu_Skirt_Diffuse.dds
Nozdormu_Weapon_Diffuse.dds
Image / Texture
683
Nozdormu_Weapon_Diffuse.dds
emissary.facefx
Face Effect
27
war3mapimported/emissary.facefx

Double-click the file emissary.facefx:

emissary.facefx
Face Effect
27
war3mapimported/emissary.facefx

Tick the box "Use Custom Path" and type in the correct path:

emissary.facefx
Face Effect
27
Units/Creeps/Emissary/Emissary.facefx

The file has been properly added to the map archive:

NozdormuReforged.mdx
Model
5,151
war3mapimported/NozdormuReforged.mdx
DragonNozdormu_Body_Diffuse.dds
Image / Texture
5,461
DragonNozdormu_Body_Diffuse.dds
DragonNozdormu_Hair_Diffuse.dds
Image / Texture
1,365
DragonNozdormu_Hair_Diffuse.dds
DragonNozdormu_Head_Emissive.dds
Image / Texture
2,731
DragonNozdormu_Head_Emissive.dds
Nozdormu_Body_Diffuse.dds
Image / Texture
1,365
Nozdormu_Body_Diffuse.dds
Nozdormu_Body_Emissive.dds
Image / Texture
1,365
Nozdormu_Body_Emissive.dds
Nozdormu_Body_Normal.dds
Image / Texture
2,731
Nozdormu_Body_Normal.dds
Nozdormu_Foot_Diffuse.dds
Image / Texture
683
Nozdormu_Foot_Diffuse.dds
Nozdormu_Hair2_Diffuse.dds
Image / Texture
341
Nozdormu_Hair2_Diffuse.dds
Nozdormu_Hair_Diffuse.dds
Image / Texture
85
Nozdormu_Hair_Diffuse.dds
Nozdormu_Hand_Diffuse.dds
Image / Texture
1,365
Nozdormu_Hand_Diffuse.dds
Nozdormu_Main_Diffuse.dds
Image / Texture
1,365
Nozdormu_Main_Diffuse.dds
Nozdormu_Main_Emissive.dds
Image / Texture
1,365
Nozdormu_Main_Emissive.dds
Nozdormu_Skirt_Diffuse.dds
Image / Texture
1,365
Nozdormu_Skirt_Diffuse.dds
Nozdormu_Weapon_Diffuse.dds
Image / Texture
683
Nozdormu_Weapon_Diffuse.dds
emissary.facefx
Face Effect
27
Units/Creeps/Emissary/Emissary.facefx

Done, you have imported the file emissary.facefx.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top