Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model NovaSC2_Jetpack_Portrait of the bundle NovaSC2_Jetpack_Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Nova Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing NovaSC2_Jetpack_Portrait.mdx
Now Click the "Import File" Button:
Next select 'NovaSC2_Jetpack_Portrait.mdx' in the folder which you extracted from the zip archive:
NovaSC2_Jetpack_Portrait
NovaSC2_Jetpack_Portrait.mdx
BackgroundNova.blp
smx3_nova_armor_diff.blp
smx3_nova_armor_emis.blp
smx3_nova_hair_diff.blp
smx3_nova_hair_wrap_diff.blp
smx3_nova_hairtie_diff.blp
smx3_nova_head_diff.blp
smx3_nova_mouth_diff.blp
The file has been properly added to the map archive:
NovaSC2_Jetpack_Portrait.mdx
Model
904
war3mapimported/NovaSC2_Jetpack_Portrait.mdx
Done, you have imported the file NovaSC2_Jetpack_Portrait.mdx.
Importing BackgroundNova.blp
Now Click the "Import File" Button:
Next select 'BackgroundNova.blp' in the folder which you extracted from the zip archive:
NovaSC2_Jetpack_Portrait
NovaSC2_Jetpack_Portrait.mdx
smx3_nova_armor_diff.blp
smx3_nova_armor_emis.blp
smx3_nova_hair_diff.blp
smx3_nova_hair_wrap_diff.blp
smx3_nova_hairtie_diff.blp
smx3_nova_head_diff.blp
smx3_nova_mouth_diff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
NovaSC2_Jetpack_Portrait.mdx
Model
904
war3mapimported/NovaSC2_Jetpack_Portrait.mdx
BackgroundNova.blp
Image / Texture
405
war3mapimported/BackgroundNova.blp
Double-click the file BackgroundNova.blp:
BackgroundNova.blp
Image / Texture
405
war3mapimported/BackgroundNova.blp
Tick the box "Use Custom Path" and type in the correct path:
BackgroundNova.blp
Image / Texture
405
BackgroundNova.blp
The file has been properly added to the map archive:
NovaSC2_Jetpack_Portrait.mdx
Model
904
war3mapimported/NovaSC2_Jetpack_Portrait.mdx
BackgroundNova.blp
Image / Texture
405
BackgroundNova.blp
Done, you have imported the file BackgroundNova.blp.
Importing smx3_nova_armor_diff.blp
Now Click the "Import File" Button:
Next select 'smx3_nova_armor_diff.blp' in the folder which you extracted from the zip archive:
NovaSC2_Jetpack_Portrait
NovaSC2_Jetpack_Portrait.mdx
BackgroundNova.blp
smx3_nova_armor_emis.blp
smx3_nova_hair_diff.blp
smx3_nova_hair_wrap_diff.blp
smx3_nova_hairtie_diff.blp
smx3_nova_head_diff.blp
smx3_nova_mouth_diff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
NovaSC2_Jetpack_Portrait.mdx
Model
904
war3mapimported/NovaSC2_Jetpack_Portrait.mdx
BackgroundNova.blp
Image / Texture
405
BackgroundNova.blp
smx3_nova_armor_diff.blp
Image / Texture
2,527
war3mapimported/smx3_nova_armor_diff.blp
Double-click the file smx3_nova_armor_diff.blp:
smx3_nova_armor_diff.blp
Image / Texture
2,527
war3mapimported/smx3_nova_armor_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
smx3_nova_armor_diff.blp
Image / Texture
2,527
smx3_nova_armor_diff.blp
The file has been properly added to the map archive:
NovaSC2_Jetpack_Portrait.mdx
Model
904
war3mapimported/NovaSC2_Jetpack_Portrait.mdx
BackgroundNova.blp
Image / Texture
405
BackgroundNova.blp
smx3_nova_armor_diff.blp
Image / Texture
2,527
smx3_nova_armor_diff.blp
Done, you have imported the file smx3_nova_armor_diff.blp.
Importing smx3_nova_armor_emis.blp
Now Click the "Import File" Button:
Next select 'smx3_nova_armor_emis.blp' in the folder which you extracted from the zip archive:
NovaSC2_Jetpack_Portrait
NovaSC2_Jetpack_Portrait.mdx
BackgroundNova.blp
smx3_nova_armor_diff.blp
smx3_nova_hair_diff.blp
smx3_nova_hair_wrap_diff.blp
smx3_nova_hairtie_diff.blp
smx3_nova_head_diff.blp
smx3_nova_mouth_diff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
NovaSC2_Jetpack_Portrait.mdx
Model
904
war3mapimported/NovaSC2_Jetpack_Portrait.mdx
BackgroundNova.blp
Image / Texture
405
BackgroundNova.blp
smx3_nova_armor_diff.blp
Image / Texture
2,527
smx3_nova_armor_diff.blp
smx3_nova_armor_emis.blp
Image / Texture
82
war3mapimported/smx3_nova_armor_emis.blp
Double-click the file smx3_nova_armor_emis.blp:
smx3_nova_armor_emis.blp
Image / Texture
82
war3mapimported/smx3_nova_armor_emis.blp
Tick the box "Use Custom Path" and type in the correct path:
smx3_nova_armor_emis.blp
Image / Texture
82
smx3_nova_armor_emis.blp
The file has been properly added to the map archive:
NovaSC2_Jetpack_Portrait.mdx
Model
904
war3mapimported/NovaSC2_Jetpack_Portrait.mdx
BackgroundNova.blp
Image / Texture
405
BackgroundNova.blp
smx3_nova_armor_diff.blp
Image / Texture
2,527
smx3_nova_armor_diff.blp
smx3_nova_armor_emis.blp
Image / Texture
82
smx3_nova_armor_emis.blp
Done, you have imported the file smx3_nova_armor_emis.blp.
Importing smx3_nova_hair_diff.blp
Now Click the "Import File" Button:
Next select 'smx3_nova_hair_diff.blp' in the folder which you extracted from the zip archive:
NovaSC2_Jetpack_Portrait
NovaSC2_Jetpack_Portrait.mdx
BackgroundNova.blp
smx3_nova_armor_diff.blp
smx3_nova_armor_emis.blp
smx3_nova_hair_wrap_diff.blp
smx3_nova_hairtie_diff.blp
smx3_nova_head_diff.blp
smx3_nova_mouth_diff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
NovaSC2_Jetpack_Portrait.mdx
Model
904
war3mapimported/NovaSC2_Jetpack_Portrait.mdx
BackgroundNova.blp
Image / Texture
405
BackgroundNova.blp
smx3_nova_armor_diff.blp
Image / Texture
2,527
smx3_nova_armor_diff.blp
smx3_nova_armor_emis.blp
Image / Texture
82
smx3_nova_armor_emis.blp
smx3_nova_hair_diff.blp
Image / Texture
1,471
war3mapimported/smx3_nova_hair_diff.blp
Double-click the file smx3_nova_hair_diff.blp:
smx3_nova_hair_diff.blp
Image / Texture
1,471
war3mapimported/smx3_nova_hair_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
smx3_nova_hair_diff.blp
Image / Texture
1,471
smx3_nova_hair_diff.blp
The file has been properly added to the map archive:
NovaSC2_Jetpack_Portrait.mdx
Model
904
war3mapimported/NovaSC2_Jetpack_Portrait.mdx
BackgroundNova.blp
Image / Texture
405
BackgroundNova.blp
smx3_nova_armor_diff.blp
Image / Texture
2,527
smx3_nova_armor_diff.blp
smx3_nova_armor_emis.blp
Image / Texture
82
smx3_nova_armor_emis.blp
smx3_nova_hair_diff.blp
Image / Texture
1,471
smx3_nova_hair_diff.blp
Done, you have imported the file smx3_nova_hair_diff.blp.
Importing smx3_nova_hair_wrap_diff.blp
Now Click the "Import File" Button:
Next select 'smx3_nova_hair_wrap_diff.blp' in the folder which you extracted from the zip archive:
NovaSC2_Jetpack_Portrait
NovaSC2_Jetpack_Portrait.mdx
BackgroundNova.blp
smx3_nova_armor_diff.blp
smx3_nova_armor_emis.blp
smx3_nova_hair_diff.blp
smx3_nova_hair_wrap_diff.blp
smx3_nova_hairtie_diff.blp
smx3_nova_head_diff.blp
smx3_nova_mouth_diff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
NovaSC2_Jetpack_Portrait.mdx
Model
904
war3mapimported/NovaSC2_Jetpack_Portrait.mdx
BackgroundNova.blp
Image / Texture
405
BackgroundNova.blp
smx3_nova_armor_diff.blp
Image / Texture
2,527
smx3_nova_armor_diff.blp
smx3_nova_armor_emis.blp
Image / Texture
82
smx3_nova_armor_emis.blp
smx3_nova_hair_diff.blp
Image / Texture
1,471
smx3_nova_hair_diff.blp
smx3_nova_hair_wrap_diff.blp
Image / Texture
1,174
war3mapimported/smx3_nova_hair_wrap_diff.blp
Double-click the file smx3_nova_hair_wrap_diff.blp:
smx3_nova_hair_wrap_diff.blp
Image / Texture
1,174
war3mapimported/smx3_nova_hair_wrap_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
smx3_nova_hair_wrap_diff.blp
Image / Texture
1,174
smx3_nova_hair_wrap_diff.blp
The file has been properly added to the map archive:
NovaSC2_Jetpack_Portrait.mdx
Model
904
war3mapimported/NovaSC2_Jetpack_Portrait.mdx
BackgroundNova.blp
Image / Texture
405
BackgroundNova.blp
smx3_nova_armor_diff.blp
Image / Texture
2,527
smx3_nova_armor_diff.blp
smx3_nova_armor_emis.blp
Image / Texture
82
smx3_nova_armor_emis.blp
smx3_nova_hair_diff.blp
Image / Texture
1,471
smx3_nova_hair_diff.blp
smx3_nova_hair_wrap_diff.blp
Image / Texture
1,174
smx3_nova_hair_wrap_diff.blp
Done, you have imported the file smx3_nova_hair_wrap_diff.blp.
Importing smx3_nova_hairtie_diff.blp
Now Click the "Import File" Button:
Next select 'smx3_nova_hairtie_diff.blp' in the folder which you extracted from the zip archive:
NovaSC2_Jetpack_Portrait
NovaSC2_Jetpack_Portrait.mdx
BackgroundNova.blp
smx3_nova_armor_diff.blp
smx3_nova_armor_emis.blp
smx3_nova_hair_diff.blp
smx3_nova_hair_wrap_diff.blp
smx3_nova_hairtie_diff.blp
smx3_nova_head_diff.blp
smx3_nova_mouth_diff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
NovaSC2_Jetpack_Portrait.mdx
Model
904
war3mapimported/NovaSC2_Jetpack_Portrait.mdx
BackgroundNova.blp
Image / Texture
405
BackgroundNova.blp
smx3_nova_armor_diff.blp
Image / Texture
2,527
smx3_nova_armor_diff.blp
smx3_nova_armor_emis.blp
Image / Texture
82
smx3_nova_armor_emis.blp
smx3_nova_hair_diff.blp
Image / Texture
1,471
smx3_nova_hair_diff.blp
smx3_nova_hair_wrap_diff.blp
Image / Texture
1,174
smx3_nova_hair_wrap_diff.blp
smx3_nova_hairtie_diff.blp
Image / Texture
40
war3mapimported/smx3_nova_hairtie_diff.blp
Double-click the file smx3_nova_hairtie_diff.blp:
smx3_nova_hairtie_diff.blp
Image / Texture
40
war3mapimported/smx3_nova_hairtie_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
smx3_nova_hairtie_diff.blp
Image / Texture
40
smx3_nova_hairtie_diff.blp
The file has been properly added to the map archive:
NovaSC2_Jetpack_Portrait.mdx
Model
904
war3mapimported/NovaSC2_Jetpack_Portrait.mdx
BackgroundNova.blp
Image / Texture
405
BackgroundNova.blp
smx3_nova_armor_diff.blp
Image / Texture
2,527
smx3_nova_armor_diff.blp
smx3_nova_armor_emis.blp
Image / Texture
82
smx3_nova_armor_emis.blp
smx3_nova_hair_diff.blp
Image / Texture
1,471
smx3_nova_hair_diff.blp
smx3_nova_hair_wrap_diff.blp
Image / Texture
1,174
smx3_nova_hair_wrap_diff.blp
smx3_nova_hairtie_diff.blp
Image / Texture
40
smx3_nova_hairtie_diff.blp
Done, you have imported the file smx3_nova_hairtie_diff.blp.
Importing smx3_nova_head_diff.blp
Now Click the "Import File" Button:
Next select 'smx3_nova_head_diff.blp' in the folder which you extracted from the zip archive:
NovaSC2_Jetpack_Portrait
NovaSC2_Jetpack_Portrait.mdx
BackgroundNova.blp
smx3_nova_armor_diff.blp
smx3_nova_armor_emis.blp
smx3_nova_hair_diff.blp
smx3_nova_hair_wrap_diff.blp
smx3_nova_hairtie_diff.blp
smx3_nova_mouth_diff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
NovaSC2_Jetpack_Portrait.mdx
Model
904
war3mapimported/NovaSC2_Jetpack_Portrait.mdx
BackgroundNova.blp
Image / Texture
405
BackgroundNova.blp
smx3_nova_armor_diff.blp
Image / Texture
2,527
smx3_nova_armor_diff.blp
smx3_nova_armor_emis.blp
Image / Texture
82
smx3_nova_armor_emis.blp
smx3_nova_hair_diff.blp
Image / Texture
1,471
smx3_nova_hair_diff.blp
smx3_nova_hair_wrap_diff.blp
Image / Texture
1,174
smx3_nova_hair_wrap_diff.blp
smx3_nova_hairtie_diff.blp
Image / Texture
40
smx3_nova_hairtie_diff.blp
smx3_nova_head_diff.blp
Image / Texture
1,189
war3mapimported/smx3_nova_head_diff.blp
Double-click the file smx3_nova_head_diff.blp:
smx3_nova_head_diff.blp
Image / Texture
1,189
war3mapimported/smx3_nova_head_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
smx3_nova_head_diff.blp
Image / Texture
1,189
smx3_nova_head_diff.blp
The file has been properly added to the map archive:
NovaSC2_Jetpack_Portrait.mdx
Model
904
war3mapimported/NovaSC2_Jetpack_Portrait.mdx
BackgroundNova.blp
Image / Texture
405
BackgroundNova.blp
smx3_nova_armor_diff.blp
Image / Texture
2,527
smx3_nova_armor_diff.blp
smx3_nova_armor_emis.blp
Image / Texture
82
smx3_nova_armor_emis.blp
smx3_nova_hair_diff.blp
Image / Texture
1,471
smx3_nova_hair_diff.blp
smx3_nova_hair_wrap_diff.blp
Image / Texture
1,174
smx3_nova_hair_wrap_diff.blp
smx3_nova_hairtie_diff.blp
Image / Texture
40
smx3_nova_hairtie_diff.blp
smx3_nova_head_diff.blp
Image / Texture
1,189
smx3_nova_head_diff.blp
Done, you have imported the file smx3_nova_head_diff.blp.
Importing smx3_nova_mouth_diff.blp
Now Click the "Import File" Button:
Next select 'smx3_nova_mouth_diff.blp' in the folder which you extracted from the zip archive:
NovaSC2_Jetpack_Portrait
NovaSC2_Jetpack_Portrait.mdx
BackgroundNova.blp
smx3_nova_armor_diff.blp
smx3_nova_armor_emis.blp
smx3_nova_hair_diff.blp
smx3_nova_hair_wrap_diff.blp
smx3_nova_hairtie_diff.blp
smx3_nova_head_diff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
NovaSC2_Jetpack_Portrait.mdx
Model
904
war3mapimported/NovaSC2_Jetpack_Portrait.mdx
BackgroundNova.blp
Image / Texture
405
BackgroundNova.blp
smx3_nova_armor_diff.blp
Image / Texture
2,527
smx3_nova_armor_diff.blp
smx3_nova_armor_emis.blp
Image / Texture
82
smx3_nova_armor_emis.blp
smx3_nova_hair_diff.blp
Image / Texture
1,471
smx3_nova_hair_diff.blp
smx3_nova_hair_wrap_diff.blp
Image / Texture
1,174
smx3_nova_hair_wrap_diff.blp
smx3_nova_hairtie_diff.blp
Image / Texture
40
smx3_nova_hairtie_diff.blp
smx3_nova_head_diff.blp
Image / Texture
1,189
smx3_nova_head_diff.blp
smx3_nova_mouth_diff.blp
Image / Texture
67
war3mapimported/smx3_nova_mouth_diff.blp
Double-click the file smx3_nova_mouth_diff.blp:
smx3_nova_mouth_diff.blp
Image / Texture
67
war3mapimported/smx3_nova_mouth_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
smx3_nova_mouth_diff.blp
Image / Texture
67
smx3_nova_mouth_diff.blp
The file has been properly added to the map archive:
NovaSC2_Jetpack_Portrait.mdx
Model
904
war3mapimported/NovaSC2_Jetpack_Portrait.mdx
BackgroundNova.blp
Image / Texture
405
BackgroundNova.blp
smx3_nova_armor_diff.blp
Image / Texture
2,527
smx3_nova_armor_diff.blp
smx3_nova_armor_emis.blp
Image / Texture
82
smx3_nova_armor_emis.blp
smx3_nova_hair_diff.blp
Image / Texture
1,471
smx3_nova_hair_diff.blp
smx3_nova_hair_wrap_diff.blp
Image / Texture
1,174
smx3_nova_hair_wrap_diff.blp
smx3_nova_hairtie_diff.blp
Image / Texture
40
smx3_nova_hairtie_diff.blp
smx3_nova_head_diff.blp
Image / Texture
1,189
smx3_nova_head_diff.blp
smx3_nova_mouth_diff.blp
Image / Texture
67
smx3_nova_mouth_diff.blp
Done, you have imported the file smx3_nova_mouth_diff.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.