• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import NovaSC2_Jetpack_Black-Ops

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model NovaSC2_Jetpack_Black-Ops of the bundle NovaSC2_Jetpack_Black-Ops. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Nova Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

NovaSC2_Jetpack_Black-Ops
NovaSC2_Jetpack_Black-Ops.mdx
novaex3_diff.blp
novaex3_emiss.blp
novaequip_diffuse.blp
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
novaequip_emiss.blp
plasmagun_dif.blp
plasmagun_emis.blp
ShotFire1.blp
BSEM13.blp
novaapollo_diff.blp
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
BloodH.blp
BloodI.blp
smokeAI.blp
BloodG.blp
fx-flare-generic.blp
novaapollo_emiss.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing NovaSC2_Jetpack_Black-Ops.mdx

Now Click the "Import File" Button:

Next select 'NovaSC2_Jetpack_Black-Ops.mdx' in the folder which you extracted from the zip archive:

NovaSC2_Jetpack_Black-Ops
NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
BSEM13.blp
fx-flare-generic.blp
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
novaapollo_diff.blp
novaapollo_emiss.blp
novaequip_diffuse.blp
novaequip_emiss.blp
novaex3_diff.blp
novaex3_emiss.blp
plasmagun_dif.blp
plasmagun_emis.blp
ShotFire1.blp
smokeAI.blp

The file has been properly added to the map archive:

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx

Done, you have imported the file NovaSC2_Jetpack_Black-Ops.mdx.

Importing apolloinfantryarmor_diff.blp

Now Click the "Import File" Button:

Next select 'apolloinfantryarmor_diff.blp' in the folder which you extracted from the zip archive:

NovaSC2_Jetpack_Black-Ops
NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
BSEM13.blp
fx-flare-generic.blp
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
novaapollo_diff.blp
novaapollo_emiss.blp
novaequip_diffuse.blp
novaequip_emiss.blp
novaex3_diff.blp
novaex3_emiss.blp
plasmagun_dif.blp
plasmagun_emis.blp
ShotFire1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
war3mapimported/apolloinfantryarmor_diff.blp

Double-click the file apolloinfantryarmor_diff.blp:

apolloinfantryarmor_diff.blp
Image / Texture
29
war3mapimported/apolloinfantryarmor_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp

The file has been properly added to the map archive:

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp

Done, you have imported the file apolloinfantryarmor_diff.blp.

Importing apolloinfantryarmor_emiss.blp

Now Click the "Import File" Button:

Next select 'apolloinfantryarmor_emiss.blp' in the folder which you extracted from the zip archive:

NovaSC2_Jetpack_Black-Ops
NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
BSEM13.blp
fx-flare-generic.blp
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
novaapollo_diff.blp
novaapollo_emiss.blp
novaequip_diffuse.blp
novaequip_emiss.blp
novaex3_diff.blp
novaex3_emiss.blp
plasmagun_dif.blp
plasmagun_emis.blp
ShotFire1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
war3mapimported/apolloinfantryarmor_emiss.blp

Double-click the file apolloinfantryarmor_emiss.blp:

apolloinfantryarmor_emiss.blp
Image / Texture
10
war3mapimported/apolloinfantryarmor_emiss.blp

Tick the box "Use Custom Path" and type in the correct path:

apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp

The file has been properly added to the map archive:

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp

Done, you have imported the file apolloinfantryarmor_emiss.blp.

Importing BloodG.blp

Now Click the "Import File" Button:

Next select 'BloodG.blp' in the folder which you extracted from the zip archive:

NovaSC2_Jetpack_Black-Ops
NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
BSEM13.blp
fx-flare-generic.blp
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
novaapollo_diff.blp
novaapollo_emiss.blp
novaequip_diffuse.blp
novaequip_emiss.blp
novaex3_diff.blp
novaex3_emiss.blp
plasmagun_dif.blp
plasmagun_emis.blp
ShotFire1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
war3mapimported/BloodG.blp

Double-click the file BloodG.blp:

BloodG.blp
Image / Texture
179
war3mapimported/BloodG.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodG.blp
Image / Texture
179
BloodG.blp

The file has been properly added to the map archive:

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp

Done, you have imported the file BloodG.blp.

Importing BloodH.blp

Now Click the "Import File" Button:

Next select 'BloodH.blp' in the folder which you extracted from the zip archive:

NovaSC2_Jetpack_Black-Ops
NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
BSEM13.blp
fx-flare-generic.blp
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
novaapollo_diff.blp
novaapollo_emiss.blp
novaequip_diffuse.blp
novaequip_emiss.blp
novaex3_diff.blp
novaex3_emiss.blp
plasmagun_dif.blp
plasmagun_emis.blp
ShotFire1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
war3mapimported/BloodH.blp

Double-click the file BloodH.blp:

BloodH.blp
Image / Texture
171
war3mapimported/BloodH.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodH.blp
Image / Texture
171
BloodH.blp

The file has been properly added to the map archive:

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp

Done, you have imported the file BloodH.blp.

Importing BloodI.blp

Now Click the "Import File" Button:

Next select 'BloodI.blp' in the folder which you extracted from the zip archive:

NovaSC2_Jetpack_Black-Ops
NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
BSEM13.blp
fx-flare-generic.blp
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
novaapollo_diff.blp
novaapollo_emiss.blp
novaequip_diffuse.blp
novaequip_emiss.blp
novaex3_diff.blp
novaex3_emiss.blp
plasmagun_dif.blp
plasmagun_emis.blp
ShotFire1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
war3mapimported/BloodI.blp

Double-click the file BloodI.blp:

BloodI.blp
Image / Texture
157
war3mapimported/BloodI.blp

Tick the box "Use Custom Path" and type in the correct path:

BloodI.blp
Image / Texture
157
BloodI.blp

The file has been properly added to the map archive:

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp

Done, you have imported the file BloodI.blp.

Importing BSEM13.blp

Now Click the "Import File" Button:

Next select 'BSEM13.blp' in the folder which you extracted from the zip archive:

NovaSC2_Jetpack_Black-Ops
NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
BSEM13.blp
fx-flare-generic.blp
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
novaapollo_diff.blp
novaapollo_emiss.blp
novaequip_diffuse.blp
novaequip_emiss.blp
novaex3_diff.blp
novaex3_emiss.blp
plasmagun_dif.blp
plasmagun_emis.blp
ShotFire1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
war3mapimported/BSEM13.blp

Double-click the file BSEM13.blp:

BSEM13.blp
Image / Texture
18
war3mapimported/BSEM13.blp

Tick the box "Use Custom Path" and type in the correct path:

BSEM13.blp
Image / Texture
18
BSEM13.blp

The file has been properly added to the map archive:

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp

Done, you have imported the file BSEM13.blp.

Importing fx-flare-generic.blp

Now Click the "Import File" Button:

Next select 'fx-flare-generic.blp' in the folder which you extracted from the zip archive:

NovaSC2_Jetpack_Black-Ops
NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
BSEM13.blp
fx-flare-generic.blp
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
novaapollo_diff.blp
novaapollo_emiss.blp
novaequip_diffuse.blp
novaequip_emiss.blp
novaex3_diff.blp
novaex3_emiss.blp
plasmagun_dif.blp
plasmagun_emis.blp
ShotFire1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp
fx-flare-generic.blp
Image / Texture
12
war3mapimported/fx-flare-generic.blp

Double-click the file fx-flare-generic.blp:

fx-flare-generic.blp
Image / Texture
12
war3mapimported/fx-flare-generic.blp

Tick the box "Use Custom Path" and type in the correct path:

fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp

The file has been properly added to the map archive:

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp

Done, you have imported the file fx-flare-generic.blp.

Importing nova_gunblade_diff.blp

Now Click the "Import File" Button:

Next select 'nova_gunblade_diff.blp' in the folder which you extracted from the zip archive:

NovaSC2_Jetpack_Black-Ops
NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
BSEM13.blp
fx-flare-generic.blp
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
novaapollo_diff.blp
novaapollo_emiss.blp
novaequip_diffuse.blp
novaequip_emiss.blp
novaex3_diff.blp
novaex3_emiss.blp
plasmagun_dif.blp
plasmagun_emis.blp
ShotFire1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
nova_gunblade_diff.blp
Image / Texture
38
war3mapimported/nova_gunblade_diff.blp

Double-click the file nova_gunblade_diff.blp:

nova_gunblade_diff.blp
Image / Texture
38
war3mapimported/nova_gunblade_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

nova_gunblade_diff.blp
Image / Texture
38
nova_gunblade_diff.blp

The file has been properly added to the map archive:

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
nova_gunblade_diff.blp
Image / Texture
38
nova_gunblade_diff.blp

Done, you have imported the file nova_gunblade_diff.blp.

Importing nova_gunblade_emiss.blp

Now Click the "Import File" Button:

Next select 'nova_gunblade_emiss.blp' in the folder which you extracted from the zip archive:

NovaSC2_Jetpack_Black-Ops
NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
BSEM13.blp
fx-flare-generic.blp
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
novaapollo_diff.blp
novaapollo_emiss.blp
novaequip_diffuse.blp
novaequip_emiss.blp
novaex3_diff.blp
novaex3_emiss.blp
plasmagun_dif.blp
plasmagun_emis.blp
ShotFire1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
nova_gunblade_diff.blp
Image / Texture
38
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
Image / Texture
11
war3mapimported/nova_gunblade_emiss.blp

Double-click the file nova_gunblade_emiss.blp:

nova_gunblade_emiss.blp
Image / Texture
11
war3mapimported/nova_gunblade_emiss.blp

Tick the box "Use Custom Path" and type in the correct path:

nova_gunblade_emiss.blp
Image / Texture
11
nova_gunblade_emiss.blp

The file has been properly added to the map archive:

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
nova_gunblade_diff.blp
Image / Texture
38
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
Image / Texture
11
nova_gunblade_emiss.blp

Done, you have imported the file nova_gunblade_emiss.blp.

Importing novaapollo_diff.blp

Now Click the "Import File" Button:

Next select 'novaapollo_diff.blp' in the folder which you extracted from the zip archive:

NovaSC2_Jetpack_Black-Ops
NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
BSEM13.blp
fx-flare-generic.blp
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
novaapollo_diff.blp
novaapollo_emiss.blp
novaequip_diffuse.blp
novaequip_emiss.blp
novaex3_diff.blp
novaex3_emiss.blp
plasmagun_dif.blp
plasmagun_emis.blp
ShotFire1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
nova_gunblade_diff.blp
Image / Texture
38
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
Image / Texture
11
nova_gunblade_emiss.blp
novaapollo_diff.blp
Image / Texture
163
war3mapimported/novaapollo_diff.blp

Double-click the file novaapollo_diff.blp:

novaapollo_diff.blp
Image / Texture
163
war3mapimported/novaapollo_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

novaapollo_diff.blp
Image / Texture
163
novaapollo_diff.blp

The file has been properly added to the map archive:

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
nova_gunblade_diff.blp
Image / Texture
38
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
Image / Texture
11
nova_gunblade_emiss.blp
novaapollo_diff.blp
Image / Texture
163
novaapollo_diff.blp

Done, you have imported the file novaapollo_diff.blp.

Importing novaapollo_emiss.blp

Now Click the "Import File" Button:

Next select 'novaapollo_emiss.blp' in the folder which you extracted from the zip archive:

NovaSC2_Jetpack_Black-Ops
NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
BSEM13.blp
fx-flare-generic.blp
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
novaapollo_diff.blp
novaapollo_emiss.blp
novaequip_diffuse.blp
novaequip_emiss.blp
novaex3_diff.blp
novaex3_emiss.blp
plasmagun_dif.blp
plasmagun_emis.blp
ShotFire1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
nova_gunblade_diff.blp
Image / Texture
38
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
Image / Texture
11
nova_gunblade_emiss.blp
novaapollo_diff.blp
Image / Texture
163
novaapollo_diff.blp
novaapollo_emiss.blp
Image / Texture
36
war3mapimported/novaapollo_emiss.blp

Double-click the file novaapollo_emiss.blp:

novaapollo_emiss.blp
Image / Texture
36
war3mapimported/novaapollo_emiss.blp

Tick the box "Use Custom Path" and type in the correct path:

novaapollo_emiss.blp
Image / Texture
36
novaapollo_emiss.blp

The file has been properly added to the map archive:

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
nova_gunblade_diff.blp
Image / Texture
38
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
Image / Texture
11
nova_gunblade_emiss.blp
novaapollo_diff.blp
Image / Texture
163
novaapollo_diff.blp
novaapollo_emiss.blp
Image / Texture
36
novaapollo_emiss.blp

Done, you have imported the file novaapollo_emiss.blp.

Importing novaequip_diffuse.blp

Now Click the "Import File" Button:

Next select 'novaequip_diffuse.blp' in the folder which you extracted from the zip archive:

NovaSC2_Jetpack_Black-Ops
NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
BSEM13.blp
fx-flare-generic.blp
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
novaapollo_diff.blp
novaapollo_emiss.blp
novaequip_diffuse.blp
novaequip_emiss.blp
novaex3_diff.blp
novaex3_emiss.blp
plasmagun_dif.blp
plasmagun_emis.blp
ShotFire1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
nova_gunblade_diff.blp
Image / Texture
38
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
Image / Texture
11
nova_gunblade_emiss.blp
novaapollo_diff.blp
Image / Texture
163
novaapollo_diff.blp
novaapollo_emiss.blp
Image / Texture
36
novaapollo_emiss.blp
novaequip_diffuse.blp
Image / Texture
445
war3mapimported/novaequip_diffuse.blp

Double-click the file novaequip_diffuse.blp:

novaequip_diffuse.blp
Image / Texture
445
war3mapimported/novaequip_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

novaequip_diffuse.blp
Image / Texture
445
novaequip_diffuse.blp

The file has been properly added to the map archive:

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
nova_gunblade_diff.blp
Image / Texture
38
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
Image / Texture
11
nova_gunblade_emiss.blp
novaapollo_diff.blp
Image / Texture
163
novaapollo_diff.blp
novaapollo_emiss.blp
Image / Texture
36
novaapollo_emiss.blp
novaequip_diffuse.blp
Image / Texture
445
novaequip_diffuse.blp

Done, you have imported the file novaequip_diffuse.blp.

Importing novaequip_emiss.blp

Now Click the "Import File" Button:

Next select 'novaequip_emiss.blp' in the folder which you extracted from the zip archive:

NovaSC2_Jetpack_Black-Ops
NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
BSEM13.blp
fx-flare-generic.blp
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
novaapollo_diff.blp
novaapollo_emiss.blp
novaequip_diffuse.blp
novaequip_emiss.blp
novaex3_diff.blp
novaex3_emiss.blp
plasmagun_dif.blp
plasmagun_emis.blp
ShotFire1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
nova_gunblade_diff.blp
Image / Texture
38
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
Image / Texture
11
nova_gunblade_emiss.blp
novaapollo_diff.blp
Image / Texture
163
novaapollo_diff.blp
novaapollo_emiss.blp
Image / Texture
36
novaapollo_emiss.blp
novaequip_diffuse.blp
Image / Texture
445
novaequip_diffuse.blp
novaequip_emiss.blp
Image / Texture
102
war3mapimported/novaequip_emiss.blp

Double-click the file novaequip_emiss.blp:

novaequip_emiss.blp
Image / Texture
102
war3mapimported/novaequip_emiss.blp

Tick the box "Use Custom Path" and type in the correct path:

novaequip_emiss.blp
Image / Texture
102
novaequip_emiss.blp

The file has been properly added to the map archive:

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
nova_gunblade_diff.blp
Image / Texture
38
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
Image / Texture
11
nova_gunblade_emiss.blp
novaapollo_diff.blp
Image / Texture
163
novaapollo_diff.blp
novaapollo_emiss.blp
Image / Texture
36
novaapollo_emiss.blp
novaequip_diffuse.blp
Image / Texture
445
novaequip_diffuse.blp
novaequip_emiss.blp
Image / Texture
102
novaequip_emiss.blp

Done, you have imported the file novaequip_emiss.blp.

Importing novaex3_diff.blp

Now Click the "Import File" Button:

Next select 'novaex3_diff.blp' in the folder which you extracted from the zip archive:

NovaSC2_Jetpack_Black-Ops
NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
BSEM13.blp
fx-flare-generic.blp
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
novaapollo_diff.blp
novaapollo_emiss.blp
novaequip_diffuse.blp
novaequip_emiss.blp
novaex3_diff.blp
novaex3_emiss.blp
plasmagun_dif.blp
plasmagun_emis.blp
ShotFire1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
nova_gunblade_diff.blp
Image / Texture
38
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
Image / Texture
11
nova_gunblade_emiss.blp
novaapollo_diff.blp
Image / Texture
163
novaapollo_diff.blp
novaapollo_emiss.blp
Image / Texture
36
novaapollo_emiss.blp
novaequip_diffuse.blp
Image / Texture
445
novaequip_diffuse.blp
novaequip_emiss.blp
Image / Texture
102
novaequip_emiss.blp
novaex3_diff.blp
Image / Texture
471
war3mapimported/novaex3_diff.blp

Double-click the file novaex3_diff.blp:

novaex3_diff.blp
Image / Texture
471
war3mapimported/novaex3_diff.blp

Tick the box "Use Custom Path" and type in the correct path:

novaex3_diff.blp
Image / Texture
471
novaex3_diff.blp

The file has been properly added to the map archive:

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
nova_gunblade_diff.blp
Image / Texture
38
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
Image / Texture
11
nova_gunblade_emiss.blp
novaapollo_diff.blp
Image / Texture
163
novaapollo_diff.blp
novaapollo_emiss.blp
Image / Texture
36
novaapollo_emiss.blp
novaequip_diffuse.blp
Image / Texture
445
novaequip_diffuse.blp
novaequip_emiss.blp
Image / Texture
102
novaequip_emiss.blp
novaex3_diff.blp
Image / Texture
471
novaex3_diff.blp

Done, you have imported the file novaex3_diff.blp.

Importing novaex3_emiss.blp

Now Click the "Import File" Button:

Next select 'novaex3_emiss.blp' in the folder which you extracted from the zip archive:

NovaSC2_Jetpack_Black-Ops
NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
BSEM13.blp
fx-flare-generic.blp
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
novaapollo_diff.blp
novaapollo_emiss.blp
novaequip_diffuse.blp
novaequip_emiss.blp
novaex3_diff.blp
novaex3_emiss.blp
plasmagun_dif.blp
plasmagun_emis.blp
ShotFire1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
nova_gunblade_diff.blp
Image / Texture
38
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
Image / Texture
11
nova_gunblade_emiss.blp
novaapollo_diff.blp
Image / Texture
163
novaapollo_diff.blp
novaapollo_emiss.blp
Image / Texture
36
novaapollo_emiss.blp
novaequip_diffuse.blp
Image / Texture
445
novaequip_diffuse.blp
novaequip_emiss.blp
Image / Texture
102
novaequip_emiss.blp
novaex3_diff.blp
Image / Texture
471
novaex3_diff.blp
novaex3_emiss.blp
Image / Texture
96
war3mapimported/novaex3_emiss.blp

Double-click the file novaex3_emiss.blp:

novaex3_emiss.blp
Image / Texture
96
war3mapimported/novaex3_emiss.blp

Tick the box "Use Custom Path" and type in the correct path:

novaex3_emiss.blp
Image / Texture
96
novaex3_emiss.blp

The file has been properly added to the map archive:

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
nova_gunblade_diff.blp
Image / Texture
38
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
Image / Texture
11
nova_gunblade_emiss.blp
novaapollo_diff.blp
Image / Texture
163
novaapollo_diff.blp
novaapollo_emiss.blp
Image / Texture
36
novaapollo_emiss.blp
novaequip_diffuse.blp
Image / Texture
445
novaequip_diffuse.blp
novaequip_emiss.blp
Image / Texture
102
novaequip_emiss.blp
novaex3_diff.blp
Image / Texture
471
novaex3_diff.blp
novaex3_emiss.blp
Image / Texture
96
novaex3_emiss.blp

Done, you have imported the file novaex3_emiss.blp.

Importing plasmagun_dif.blp

Now Click the "Import File" Button:

Next select 'plasmagun_dif.blp' in the folder which you extracted from the zip archive:

NovaSC2_Jetpack_Black-Ops
NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
BSEM13.blp
fx-flare-generic.blp
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
novaapollo_diff.blp
novaapollo_emiss.blp
novaequip_diffuse.blp
novaequip_emiss.blp
novaex3_diff.blp
novaex3_emiss.blp
plasmagun_dif.blp
plasmagun_emis.blp
ShotFire1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
nova_gunblade_diff.blp
Image / Texture
38
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
Image / Texture
11
nova_gunblade_emiss.blp
novaapollo_diff.blp
Image / Texture
163
novaapollo_diff.blp
novaapollo_emiss.blp
Image / Texture
36
novaapollo_emiss.blp
novaequip_diffuse.blp
Image / Texture
445
novaequip_diffuse.blp
novaequip_emiss.blp
Image / Texture
102
novaequip_emiss.blp
novaex3_diff.blp
Image / Texture
471
novaex3_diff.blp
novaex3_emiss.blp
Image / Texture
96
novaex3_emiss.blp
plasmagun_dif.blp
Image / Texture
63
war3mapimported/plasmagun_dif.blp

Double-click the file plasmagun_dif.blp:

plasmagun_dif.blp
Image / Texture
63
war3mapimported/plasmagun_dif.blp

Tick the box "Use Custom Path" and type in the correct path:

plasmagun_dif.blp
Image / Texture
63
plasmagun_dif.blp

The file has been properly added to the map archive:

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
nova_gunblade_diff.blp
Image / Texture
38
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
Image / Texture
11
nova_gunblade_emiss.blp
novaapollo_diff.blp
Image / Texture
163
novaapollo_diff.blp
novaapollo_emiss.blp
Image / Texture
36
novaapollo_emiss.blp
novaequip_diffuse.blp
Image / Texture
445
novaequip_diffuse.blp
novaequip_emiss.blp
Image / Texture
102
novaequip_emiss.blp
novaex3_diff.blp
Image / Texture
471
novaex3_diff.blp
novaex3_emiss.blp
Image / Texture
96
novaex3_emiss.blp
plasmagun_dif.blp
Image / Texture
63
plasmagun_dif.blp

Done, you have imported the file plasmagun_dif.blp.

Importing plasmagun_emis.blp

Now Click the "Import File" Button:

Next select 'plasmagun_emis.blp' in the folder which you extracted from the zip archive:

NovaSC2_Jetpack_Black-Ops
NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
BSEM13.blp
fx-flare-generic.blp
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
novaapollo_diff.blp
novaapollo_emiss.blp
novaequip_diffuse.blp
novaequip_emiss.blp
novaex3_diff.blp
novaex3_emiss.blp
plasmagun_dif.blp
plasmagun_emis.blp
ShotFire1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
nova_gunblade_diff.blp
Image / Texture
38
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
Image / Texture
11
nova_gunblade_emiss.blp
novaapollo_diff.blp
Image / Texture
163
novaapollo_diff.blp
novaapollo_emiss.blp
Image / Texture
36
novaapollo_emiss.blp
novaequip_diffuse.blp
Image / Texture
445
novaequip_diffuse.blp
novaequip_emiss.blp
Image / Texture
102
novaequip_emiss.blp
novaex3_diff.blp
Image / Texture
471
novaex3_diff.blp
novaex3_emiss.blp
Image / Texture
96
novaex3_emiss.blp
plasmagun_dif.blp
Image / Texture
63
plasmagun_dif.blp
plasmagun_emis.blp
Image / Texture
13
war3mapimported/plasmagun_emis.blp

Double-click the file plasmagun_emis.blp:

plasmagun_emis.blp
Image / Texture
13
war3mapimported/plasmagun_emis.blp

Tick the box "Use Custom Path" and type in the correct path:

plasmagun_emis.blp
Image / Texture
13
plasmagun_emis.blp

The file has been properly added to the map archive:

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
nova_gunblade_diff.blp
Image / Texture
38
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
Image / Texture
11
nova_gunblade_emiss.blp
novaapollo_diff.blp
Image / Texture
163
novaapollo_diff.blp
novaapollo_emiss.blp
Image / Texture
36
novaapollo_emiss.blp
novaequip_diffuse.blp
Image / Texture
445
novaequip_diffuse.blp
novaequip_emiss.blp
Image / Texture
102
novaequip_emiss.blp
novaex3_diff.blp
Image / Texture
471
novaex3_diff.blp
novaex3_emiss.blp
Image / Texture
96
novaex3_emiss.blp
plasmagun_dif.blp
Image / Texture
63
plasmagun_dif.blp
plasmagun_emis.blp
Image / Texture
13
plasmagun_emis.blp

Done, you have imported the file plasmagun_emis.blp.

Importing ShotFire1.blp

Now Click the "Import File" Button:

Next select 'ShotFire1.blp' in the folder which you extracted from the zip archive:

NovaSC2_Jetpack_Black-Ops
NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
BSEM13.blp
fx-flare-generic.blp
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
novaapollo_diff.blp
novaapollo_emiss.blp
novaequip_diffuse.blp
novaequip_emiss.blp
novaex3_diff.blp
novaex3_emiss.blp
plasmagun_dif.blp
plasmagun_emis.blp
ShotFire1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
nova_gunblade_diff.blp
Image / Texture
38
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
Image / Texture
11
nova_gunblade_emiss.blp
novaapollo_diff.blp
Image / Texture
163
novaapollo_diff.blp
novaapollo_emiss.blp
Image / Texture
36
novaapollo_emiss.blp
novaequip_diffuse.blp
Image / Texture
445
novaequip_diffuse.blp
novaequip_emiss.blp
Image / Texture
102
novaequip_emiss.blp
novaex3_diff.blp
Image / Texture
471
novaex3_diff.blp
novaex3_emiss.blp
Image / Texture
96
novaex3_emiss.blp
plasmagun_dif.blp
Image / Texture
63
plasmagun_dif.blp
plasmagun_emis.blp
Image / Texture
13
plasmagun_emis.blp
ShotFire1.blp
Image / Texture
86
war3mapimported/ShotFire1.blp

Double-click the file ShotFire1.blp:

ShotFire1.blp
Image / Texture
86
war3mapimported/ShotFire1.blp

Tick the box "Use Custom Path" and type in the correct path:

ShotFire1.blp
Image / Texture
86
ShotFire1.blp

The file has been properly added to the map archive:

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
nova_gunblade_diff.blp
Image / Texture
38
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
Image / Texture
11
nova_gunblade_emiss.blp
novaapollo_diff.blp
Image / Texture
163
novaapollo_diff.blp
novaapollo_emiss.blp
Image / Texture
36
novaapollo_emiss.blp
novaequip_diffuse.blp
Image / Texture
445
novaequip_diffuse.blp
novaequip_emiss.blp
Image / Texture
102
novaequip_emiss.blp
novaex3_diff.blp
Image / Texture
471
novaex3_diff.blp
novaex3_emiss.blp
Image / Texture
96
novaex3_emiss.blp
plasmagun_dif.blp
Image / Texture
63
plasmagun_dif.blp
plasmagun_emis.blp
Image / Texture
13
plasmagun_emis.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp

Done, you have imported the file ShotFire1.blp.

Importing smokeAI.blp

Now Click the "Import File" Button:

Next select 'smokeAI.blp' in the folder which you extracted from the zip archive:

NovaSC2_Jetpack_Black-Ops
NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
BloodG.blp
BloodH.blp
BloodI.blp
BSEM13.blp
fx-flare-generic.blp
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
novaapollo_diff.blp
novaapollo_emiss.blp
novaequip_diffuse.blp
novaequip_emiss.blp
novaex3_diff.blp
novaex3_emiss.blp
plasmagun_dif.blp
plasmagun_emis.blp
ShotFire1.blp
smokeAI.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
nova_gunblade_diff.blp
Image / Texture
38
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
Image / Texture
11
nova_gunblade_emiss.blp
novaapollo_diff.blp
Image / Texture
163
novaapollo_diff.blp
novaapollo_emiss.blp
Image / Texture
36
novaapollo_emiss.blp
novaequip_diffuse.blp
Image / Texture
445
novaequip_diffuse.blp
novaequip_emiss.blp
Image / Texture
102
novaequip_emiss.blp
novaex3_diff.blp
Image / Texture
471
novaex3_diff.blp
novaex3_emiss.blp
Image / Texture
96
novaex3_emiss.blp
plasmagun_dif.blp
Image / Texture
63
plasmagun_dif.blp
plasmagun_emis.blp
Image / Texture
13
plasmagun_emis.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
smokeAI.blp
Image / Texture
44
war3mapimported/smokeAI.blp

Double-click the file smokeAI.blp:

smokeAI.blp
Image / Texture
44
war3mapimported/smokeAI.blp

Tick the box "Use Custom Path" and type in the correct path:

smokeAI.blp
Image / Texture
44
smokeAI.blp

The file has been properly added to the map archive:

NovaSC2_Jetpack_Black-Ops.mdx
Model
1,926
war3mapimported/NovaSC2_Jetpack_Black-Ops.mdx
apolloinfantryarmor_diff.blp
Image / Texture
29
apolloinfantryarmor_diff.blp
apolloinfantryarmor_emiss.blp
Image / Texture
10
apolloinfantryarmor_emiss.blp
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
BSEM13.blp
Image / Texture
18
BSEM13.blp
fx-flare-generic.blp
Image / Texture
12
fx-flare-generic.blp
nova_gunblade_diff.blp
Image / Texture
38
nova_gunblade_diff.blp
nova_gunblade_emiss.blp
Image / Texture
11
nova_gunblade_emiss.blp
novaapollo_diff.blp
Image / Texture
163
novaapollo_diff.blp
novaapollo_emiss.blp
Image / Texture
36
novaapollo_emiss.blp
novaequip_diffuse.blp
Image / Texture
445
novaequip_diffuse.blp
novaequip_emiss.blp
Image / Texture
102
novaequip_emiss.blp
novaex3_diff.blp
Image / Texture
471
novaex3_diff.blp
novaex3_emiss.blp
Image / Texture
96
novaex3_emiss.blp
plasmagun_dif.blp
Image / Texture
63
plasmagun_dif.blp
plasmagun_emis.blp
Image / Texture
13
plasmagun_emis.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp

Done, you have imported the file smokeAI.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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