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How to import Northshire Abbey HD

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Northshire Abbey HD of the bundle Northshire Abbey HD. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Northshire Abbey HD.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Northshire Abbey HD
mm_abbey_roof_01.blp
mm_window_frame_01.blp
mm_abbey_border_01.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_02a.blp
mm_abbey_floor_03.blp
mm_abbey_floor_02.blp
mm_abbey_wall_03.blp
mm_abbey_combo_01.blp
mm_abbey_ceiling_02.blp
mm_abbey_brick_02.blp
mm_abbey_combo_03.blp
mm_greyborder_04.blp
mm_stained_01.blp
mm_greybrick_01.blp
mm_abbey_combo_02.blp
mm_abbey_brick_01.blp
mm_abbey_roofedge_01.blp
mm_wroughtiron_01.blp
mm_beam_side__01x.blp
mm_abbey_roof_02.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_woodroof_01.blp
mm_minewall_support_03.blp
northshire_abbey.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing northshire_abbey.mdx

Now Click the "Import File" Button:

Next select 'northshire_abbey.mdx' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx

Done, you have imported the file northshire_abbey.mdx.

Importing mm_abbey_border_01.blp

Now Click the "Import File" Button:

Next select 'mm_abbey_border_01.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
war3mapimported/mm_abbey_border_01.blp

Double-click the file mm_abbey_border_01.blp:

mm_abbey_border_01.blp
Image / Texture
172
war3mapimported/mm_abbey_border_01.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp

Done, you have imported the file mm_abbey_border_01.blp.

Importing mm_abbey_brick_01.blp

Now Click the "Import File" Button:

Next select 'mm_abbey_brick_01.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
war3mapimported/mm_abbey_brick_01.blp

Double-click the file mm_abbey_brick_01.blp:

mm_abbey_brick_01.blp
Image / Texture
172
war3mapimported/mm_abbey_brick_01.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp

Done, you have imported the file mm_abbey_brick_01.blp.

Importing mm_abbey_brick_02.blp

Now Click the "Import File" Button:

Next select 'mm_abbey_brick_02.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
war3mapimported/mm_abbey_brick_02.blp

Double-click the file mm_abbey_brick_02.blp:

mm_abbey_brick_02.blp
Image / Texture
172
war3mapimported/mm_abbey_brick_02.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp

Done, you have imported the file mm_abbey_brick_02.blp.

Importing mm_abbey_ceiling_02.blp

Now Click the "Import File" Button:

Next select 'mm_abbey_ceiling_02.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
war3mapimported/mm_abbey_ceiling_02.blp

Double-click the file mm_abbey_ceiling_02.blp:

mm_abbey_ceiling_02.blp
Image / Texture
172
war3mapimported/mm_abbey_ceiling_02.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp

Done, you have imported the file mm_abbey_ceiling_02.blp.

Importing mm_abbey_combo_01.blp

Now Click the "Import File" Button:

Next select 'mm_abbey_combo_01.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
war3mapimported/mm_abbey_combo_01.blp

Double-click the file mm_abbey_combo_01.blp:

mm_abbey_combo_01.blp
Image / Texture
172
war3mapimported/mm_abbey_combo_01.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp

Done, you have imported the file mm_abbey_combo_01.blp.

Importing mm_abbey_combo_02.blp

Now Click the "Import File" Button:

Next select 'mm_abbey_combo_02.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
war3mapimported/mm_abbey_combo_02.blp

Double-click the file mm_abbey_combo_02.blp:

mm_abbey_combo_02.blp
Image / Texture
172
war3mapimported/mm_abbey_combo_02.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp

Done, you have imported the file mm_abbey_combo_02.blp.

Importing mm_abbey_combo_03.blp

Now Click the "Import File" Button:

Next select 'mm_abbey_combo_03.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
war3mapimported/mm_abbey_combo_03.blp

Double-click the file mm_abbey_combo_03.blp:

mm_abbey_combo_03.blp
Image / Texture
172
war3mapimported/mm_abbey_combo_03.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp

Done, you have imported the file mm_abbey_combo_03.blp.

Importing mm_abbey_design_01.blp

Now Click the "Import File" Button:

Next select 'mm_abbey_design_01.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
war3mapimported/mm_abbey_design_01.blp

Double-click the file mm_abbey_design_01.blp:

mm_abbey_design_01.blp
Image / Texture
172
war3mapimported/mm_abbey_design_01.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp

Done, you have imported the file mm_abbey_design_01.blp.

Importing mm_abbey_design_02x.blp

Now Click the "Import File" Button:

Next select 'mm_abbey_design_02x.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
war3mapimported/mm_abbey_design_02x.blp

Double-click the file mm_abbey_design_02x.blp:

mm_abbey_design_02x.blp
Image / Texture
172
war3mapimported/mm_abbey_design_02x.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp

Done, you have imported the file mm_abbey_design_02x.blp.

Importing mm_abbey_floor_02.blp

Now Click the "Import File" Button:

Next select 'mm_abbey_floor_02.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
war3mapimported/mm_abbey_floor_02.blp

Double-click the file mm_abbey_floor_02.blp:

mm_abbey_floor_02.blp
Image / Texture
172
war3mapimported/mm_abbey_floor_02.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp

Done, you have imported the file mm_abbey_floor_02.blp.

Importing mm_abbey_floor_03.blp

Now Click the "Import File" Button:

Next select 'mm_abbey_floor_03.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
war3mapimported/mm_abbey_floor_03.blp

Double-click the file mm_abbey_floor_03.blp:

mm_abbey_floor_03.blp
Image / Texture
172
war3mapimported/mm_abbey_floor_03.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp

Done, you have imported the file mm_abbey_floor_03.blp.

Importing mm_abbey_roof_01.blp

Now Click the "Import File" Button:

Next select 'mm_abbey_roof_01.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
war3mapimported/mm_abbey_roof_01.blp

Double-click the file mm_abbey_roof_01.blp:

mm_abbey_roof_01.blp
Image / Texture
172
war3mapimported/mm_abbey_roof_01.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp

Done, you have imported the file mm_abbey_roof_01.blp.

Importing mm_abbey_roof_02.blp

Now Click the "Import File" Button:

Next select 'mm_abbey_roof_02.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
war3mapimported/mm_abbey_roof_02.blp

Double-click the file mm_abbey_roof_02.blp:

mm_abbey_roof_02.blp
Image / Texture
172
war3mapimported/mm_abbey_roof_02.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp

Done, you have imported the file mm_abbey_roof_02.blp.

Importing mm_abbey_roofedge_01.blp

Now Click the "Import File" Button:

Next select 'mm_abbey_roofedge_01.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
war3mapimported/mm_abbey_roofedge_01.blp

Double-click the file mm_abbey_roofedge_01.blp:

mm_abbey_roofedge_01.blp
Image / Texture
86
war3mapimported/mm_abbey_roofedge_01.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp

Done, you have imported the file mm_abbey_roofedge_01.blp.

Importing mm_abbey_side_01.blp

Now Click the "Import File" Button:

Next select 'mm_abbey_side_01.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
war3mapimported/mm_abbey_side_01.blp

Double-click the file mm_abbey_side_01.blp:

mm_abbey_side_01.blp
Image / Texture
172
war3mapimported/mm_abbey_side_01.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp

Done, you have imported the file mm_abbey_side_01.blp.

Importing mm_abbey_wall_01.blp

Now Click the "Import File" Button:

Next select 'mm_abbey_wall_01.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
war3mapimported/mm_abbey_wall_01.blp

Double-click the file mm_abbey_wall_01.blp:

mm_abbey_wall_01.blp
Image / Texture
172
war3mapimported/mm_abbey_wall_01.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp

Done, you have imported the file mm_abbey_wall_01.blp.

Importing mm_abbey_wall_02a.blp

Now Click the "Import File" Button:

Next select 'mm_abbey_wall_02a.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
Image / Texture
172
war3mapimported/mm_abbey_wall_02a.blp

Double-click the file mm_abbey_wall_02a.blp:

mm_abbey_wall_02a.blp
Image / Texture
172
war3mapimported/mm_abbey_wall_02a.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_abbey_wall_02a.blp
Image / Texture
172
units/custom/mm_abbey_wall_02a.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
Image / Texture
172
units/custom/mm_abbey_wall_02a.blp

Done, you have imported the file mm_abbey_wall_02a.blp.

Importing mm_abbey_wall_02b.blp

Now Click the "Import File" Button:

Next select 'mm_abbey_wall_02b.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
Image / Texture
172
units/custom/mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
Image / Texture
172
war3mapimported/mm_abbey_wall_02b.blp

Double-click the file mm_abbey_wall_02b.blp:

mm_abbey_wall_02b.blp
Image / Texture
172
war3mapimported/mm_abbey_wall_02b.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_abbey_wall_02b.blp
Image / Texture
172
units/custom/mm_abbey_wall_02b.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
Image / Texture
172
units/custom/mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
Image / Texture
172
units/custom/mm_abbey_wall_02b.blp

Done, you have imported the file mm_abbey_wall_02b.blp.

Importing mm_abbey_wall_03.blp

Now Click the "Import File" Button:

Next select 'mm_abbey_wall_03.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
Image / Texture
172
units/custom/mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
Image / Texture
172
units/custom/mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
Image / Texture
172
war3mapimported/mm_abbey_wall_03.blp

Double-click the file mm_abbey_wall_03.blp:

mm_abbey_wall_03.blp
Image / Texture
172
war3mapimported/mm_abbey_wall_03.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_abbey_wall_03.blp
Image / Texture
172
units/custom/mm_abbey_wall_03.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
Image / Texture
172
units/custom/mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
Image / Texture
172
units/custom/mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
Image / Texture
172
units/custom/mm_abbey_wall_03.blp

Done, you have imported the file mm_abbey_wall_03.blp.

Importing mm_beam_side__01x.blp

Now Click the "Import File" Button:

Next select 'mm_beam_side__01x.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
Image / Texture
172
units/custom/mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
Image / Texture
172
units/custom/mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
Image / Texture
172
units/custom/mm_abbey_wall_03.blp
mm_beam_side__01x.blp
Image / Texture
86
war3mapimported/mm_beam_side__01x.blp

Double-click the file mm_beam_side__01x.blp:

mm_beam_side__01x.blp
Image / Texture
86
war3mapimported/mm_beam_side__01x.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_beam_side__01x.blp
Image / Texture
86
units/custom/mm_beam_side__01x.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
Image / Texture
172
units/custom/mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
Image / Texture
172
units/custom/mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
Image / Texture
172
units/custom/mm_abbey_wall_03.blp
mm_beam_side__01x.blp
Image / Texture
86
units/custom/mm_beam_side__01x.blp

Done, you have imported the file mm_beam_side__01x.blp.

Importing mm_greyborder_04.blp

Now Click the "Import File" Button:

Next select 'mm_greyborder_04.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
Image / Texture
172
units/custom/mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
Image / Texture
172
units/custom/mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
Image / Texture
172
units/custom/mm_abbey_wall_03.blp
mm_beam_side__01x.blp
Image / Texture
86
units/custom/mm_beam_side__01x.blp
mm_greyborder_04.blp
Image / Texture
86
war3mapimported/mm_greyborder_04.blp

Double-click the file mm_greyborder_04.blp:

mm_greyborder_04.blp
Image / Texture
86
war3mapimported/mm_greyborder_04.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_greyborder_04.blp
Image / Texture
86
units/custom/mm_greyborder_04.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
Image / Texture
172
units/custom/mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
Image / Texture
172
units/custom/mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
Image / Texture
172
units/custom/mm_abbey_wall_03.blp
mm_beam_side__01x.blp
Image / Texture
86
units/custom/mm_beam_side__01x.blp
mm_greyborder_04.blp
Image / Texture
86
units/custom/mm_greyborder_04.blp

Done, you have imported the file mm_greyborder_04.blp.

Importing mm_greybrick_01.blp

Now Click the "Import File" Button:

Next select 'mm_greybrick_01.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
Image / Texture
172
units/custom/mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
Image / Texture
172
units/custom/mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
Image / Texture
172
units/custom/mm_abbey_wall_03.blp
mm_beam_side__01x.blp
Image / Texture
86
units/custom/mm_beam_side__01x.blp
mm_greyborder_04.blp
Image / Texture
86
units/custom/mm_greyborder_04.blp
mm_greybrick_01.blp
Image / Texture
172
war3mapimported/mm_greybrick_01.blp

Double-click the file mm_greybrick_01.blp:

mm_greybrick_01.blp
Image / Texture
172
war3mapimported/mm_greybrick_01.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_greybrick_01.blp
Image / Texture
172
units/custom/mm_greybrick_01.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
Image / Texture
172
units/custom/mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
Image / Texture
172
units/custom/mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
Image / Texture
172
units/custom/mm_abbey_wall_03.blp
mm_beam_side__01x.blp
Image / Texture
86
units/custom/mm_beam_side__01x.blp
mm_greyborder_04.blp
Image / Texture
86
units/custom/mm_greyborder_04.blp
mm_greybrick_01.blp
Image / Texture
172
units/custom/mm_greybrick_01.blp

Done, you have imported the file mm_greybrick_01.blp.

Importing mm_minewall_support_03.blp

Now Click the "Import File" Button:

Next select 'mm_minewall_support_03.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
Image / Texture
172
units/custom/mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
Image / Texture
172
units/custom/mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
Image / Texture
172
units/custom/mm_abbey_wall_03.blp
mm_beam_side__01x.blp
Image / Texture
86
units/custom/mm_beam_side__01x.blp
mm_greyborder_04.blp
Image / Texture
86
units/custom/mm_greyborder_04.blp
mm_greybrick_01.blp
Image / Texture
172
units/custom/mm_greybrick_01.blp
mm_minewall_support_03.blp
Image / Texture
172
war3mapimported/mm_minewall_support_03.blp

Double-click the file mm_minewall_support_03.blp:

mm_minewall_support_03.blp
Image / Texture
172
war3mapimported/mm_minewall_support_03.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_minewall_support_03.blp
Image / Texture
172
units/custom/mm_minewall_support_03.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
Image / Texture
172
units/custom/mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
Image / Texture
172
units/custom/mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
Image / Texture
172
units/custom/mm_abbey_wall_03.blp
mm_beam_side__01x.blp
Image / Texture
86
units/custom/mm_beam_side__01x.blp
mm_greyborder_04.blp
Image / Texture
86
units/custom/mm_greyborder_04.blp
mm_greybrick_01.blp
Image / Texture
172
units/custom/mm_greybrick_01.blp
mm_minewall_support_03.blp
Image / Texture
172
units/custom/mm_minewall_support_03.blp

Done, you have imported the file mm_minewall_support_03.blp.

Importing mm_stained_01.blp

Now Click the "Import File" Button:

Next select 'mm_stained_01.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
Image / Texture
172
units/custom/mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
Image / Texture
172
units/custom/mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
Image / Texture
172
units/custom/mm_abbey_wall_03.blp
mm_beam_side__01x.blp
Image / Texture
86
units/custom/mm_beam_side__01x.blp
mm_greyborder_04.blp
Image / Texture
86
units/custom/mm_greyborder_04.blp
mm_greybrick_01.blp
Image / Texture
172
units/custom/mm_greybrick_01.blp
mm_minewall_support_03.blp
Image / Texture
172
units/custom/mm_minewall_support_03.blp
mm_stained_01.blp
Image / Texture
172
war3mapimported/mm_stained_01.blp

Double-click the file mm_stained_01.blp:

mm_stained_01.blp
Image / Texture
172
war3mapimported/mm_stained_01.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_stained_01.blp
Image / Texture
172
units/custom/mm_stained_01.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
Image / Texture
172
units/custom/mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
Image / Texture
172
units/custom/mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
Image / Texture
172
units/custom/mm_abbey_wall_03.blp
mm_beam_side__01x.blp
Image / Texture
86
units/custom/mm_beam_side__01x.blp
mm_greyborder_04.blp
Image / Texture
86
units/custom/mm_greyborder_04.blp
mm_greybrick_01.blp
Image / Texture
172
units/custom/mm_greybrick_01.blp
mm_minewall_support_03.blp
Image / Texture
172
units/custom/mm_minewall_support_03.blp
mm_stained_01.blp
Image / Texture
172
units/custom/mm_stained_01.blp

Done, you have imported the file mm_stained_01.blp.

Importing mm_strmwnd_int_ceiling_02.blp

Now Click the "Import File" Button:

Next select 'mm_strmwnd_int_ceiling_02.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
Image / Texture
172
units/custom/mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
Image / Texture
172
units/custom/mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
Image / Texture
172
units/custom/mm_abbey_wall_03.blp
mm_beam_side__01x.blp
Image / Texture
86
units/custom/mm_beam_side__01x.blp
mm_greyborder_04.blp
Image / Texture
86
units/custom/mm_greyborder_04.blp
mm_greybrick_01.blp
Image / Texture
172
units/custom/mm_greybrick_01.blp
mm_minewall_support_03.blp
Image / Texture
172
units/custom/mm_minewall_support_03.blp
mm_stained_01.blp
Image / Texture
172
units/custom/mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
Image / Texture
172
war3mapimported/mm_strmwnd_int_ceiling_02.blp

Double-click the file mm_strmwnd_int_ceiling_02.blp:

mm_strmwnd_int_ceiling_02.blp
Image / Texture
172
war3mapimported/mm_strmwnd_int_ceiling_02.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_strmwnd_int_ceiling_02.blp
Image / Texture
172
units/custom/mm_strmwnd_int_ceiling_02.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
Image / Texture
172
units/custom/mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
Image / Texture
172
units/custom/mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
Image / Texture
172
units/custom/mm_abbey_wall_03.blp
mm_beam_side__01x.blp
Image / Texture
86
units/custom/mm_beam_side__01x.blp
mm_greyborder_04.blp
Image / Texture
86
units/custom/mm_greyborder_04.blp
mm_greybrick_01.blp
Image / Texture
172
units/custom/mm_greybrick_01.blp
mm_minewall_support_03.blp
Image / Texture
172
units/custom/mm_minewall_support_03.blp
mm_stained_01.blp
Image / Texture
172
units/custom/mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
Image / Texture
172
units/custom/mm_strmwnd_int_ceiling_02.blp

Done, you have imported the file mm_strmwnd_int_ceiling_02.blp.

Importing mm_strmwnd_int_floor_01.blp

Now Click the "Import File" Button:

Next select 'mm_strmwnd_int_floor_01.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
Image / Texture
172
units/custom/mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
Image / Texture
172
units/custom/mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
Image / Texture
172
units/custom/mm_abbey_wall_03.blp
mm_beam_side__01x.blp
Image / Texture
86
units/custom/mm_beam_side__01x.blp
mm_greyborder_04.blp
Image / Texture
86
units/custom/mm_greyborder_04.blp
mm_greybrick_01.blp
Image / Texture
172
units/custom/mm_greybrick_01.blp
mm_minewall_support_03.blp
Image / Texture
172
units/custom/mm_minewall_support_03.blp
mm_stained_01.blp
Image / Texture
172
units/custom/mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
Image / Texture
172
units/custom/mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
Image / Texture
172
war3mapimported/mm_strmwnd_int_floor_01.blp

Double-click the file mm_strmwnd_int_floor_01.blp:

mm_strmwnd_int_floor_01.blp
Image / Texture
172
war3mapimported/mm_strmwnd_int_floor_01.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_strmwnd_int_floor_01.blp
Image / Texture
172
units/custom/mm_strmwnd_int_floor_01.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
Image / Texture
172
units/custom/mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
Image / Texture
172
units/custom/mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
Image / Texture
172
units/custom/mm_abbey_wall_03.blp
mm_beam_side__01x.blp
Image / Texture
86
units/custom/mm_beam_side__01x.blp
mm_greyborder_04.blp
Image / Texture
86
units/custom/mm_greyborder_04.blp
mm_greybrick_01.blp
Image / Texture
172
units/custom/mm_greybrick_01.blp
mm_minewall_support_03.blp
Image / Texture
172
units/custom/mm_minewall_support_03.blp
mm_stained_01.blp
Image / Texture
172
units/custom/mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
Image / Texture
172
units/custom/mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
Image / Texture
172
units/custom/mm_strmwnd_int_floor_01.blp

Done, you have imported the file mm_strmwnd_int_floor_01.blp.

Importing mm_window_frame_01.blp

Now Click the "Import File" Button:

Next select 'mm_window_frame_01.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
Image / Texture
172
units/custom/mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
Image / Texture
172
units/custom/mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
Image / Texture
172
units/custom/mm_abbey_wall_03.blp
mm_beam_side__01x.blp
Image / Texture
86
units/custom/mm_beam_side__01x.blp
mm_greyborder_04.blp
Image / Texture
86
units/custom/mm_greyborder_04.blp
mm_greybrick_01.blp
Image / Texture
172
units/custom/mm_greybrick_01.blp
mm_minewall_support_03.blp
Image / Texture
172
units/custom/mm_minewall_support_03.blp
mm_stained_01.blp
Image / Texture
172
units/custom/mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
Image / Texture
172
units/custom/mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
Image / Texture
172
units/custom/mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
Image / Texture
44
war3mapimported/mm_window_frame_01.blp

Double-click the file mm_window_frame_01.blp:

mm_window_frame_01.blp
Image / Texture
44
war3mapimported/mm_window_frame_01.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_window_frame_01.blp
Image / Texture
44
units/custom/mm_window_frame_01.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
Image / Texture
172
units/custom/mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
Image / Texture
172
units/custom/mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
Image / Texture
172
units/custom/mm_abbey_wall_03.blp
mm_beam_side__01x.blp
Image / Texture
86
units/custom/mm_beam_side__01x.blp
mm_greyborder_04.blp
Image / Texture
86
units/custom/mm_greyborder_04.blp
mm_greybrick_01.blp
Image / Texture
172
units/custom/mm_greybrick_01.blp
mm_minewall_support_03.blp
Image / Texture
172
units/custom/mm_minewall_support_03.blp
mm_stained_01.blp
Image / Texture
172
units/custom/mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
Image / Texture
172
units/custom/mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
Image / Texture
172
units/custom/mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
Image / Texture
44
units/custom/mm_window_frame_01.blp

Done, you have imported the file mm_window_frame_01.blp.

Importing mm_woodroof_01.blp

Now Click the "Import File" Button:

Next select 'mm_woodroof_01.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
Image / Texture
172
units/custom/mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
Image / Texture
172
units/custom/mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
Image / Texture
172
units/custom/mm_abbey_wall_03.blp
mm_beam_side__01x.blp
Image / Texture
86
units/custom/mm_beam_side__01x.blp
mm_greyborder_04.blp
Image / Texture
86
units/custom/mm_greyborder_04.blp
mm_greybrick_01.blp
Image / Texture
172
units/custom/mm_greybrick_01.blp
mm_minewall_support_03.blp
Image / Texture
172
units/custom/mm_minewall_support_03.blp
mm_stained_01.blp
Image / Texture
172
units/custom/mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
Image / Texture
172
units/custom/mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
Image / Texture
172
units/custom/mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
Image / Texture
44
units/custom/mm_window_frame_01.blp
mm_woodroof_01.blp
Image / Texture
172
war3mapimported/mm_woodroof_01.blp

Double-click the file mm_woodroof_01.blp:

mm_woodroof_01.blp
Image / Texture
172
war3mapimported/mm_woodroof_01.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_woodroof_01.blp
Image / Texture
172
units/custom/mm_woodroof_01.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
Image / Texture
172
units/custom/mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
Image / Texture
172
units/custom/mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
Image / Texture
172
units/custom/mm_abbey_wall_03.blp
mm_beam_side__01x.blp
Image / Texture
86
units/custom/mm_beam_side__01x.blp
mm_greyborder_04.blp
Image / Texture
86
units/custom/mm_greyborder_04.blp
mm_greybrick_01.blp
Image / Texture
172
units/custom/mm_greybrick_01.blp
mm_minewall_support_03.blp
Image / Texture
172
units/custom/mm_minewall_support_03.blp
mm_stained_01.blp
Image / Texture
172
units/custom/mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
Image / Texture
172
units/custom/mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
Image / Texture
172
units/custom/mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
Image / Texture
44
units/custom/mm_window_frame_01.blp
mm_woodroof_01.blp
Image / Texture
172
units/custom/mm_woodroof_01.blp

Done, you have imported the file mm_woodroof_01.blp.

Importing mm_wroughtiron_01.blp

Now Click the "Import File" Button:

Next select 'mm_wroughtiron_01.blp' in the folder which you extracted from the zip archive:

Northshire Abbey HD
northshire_abbey.mdx
mm_abbey_border_01.blp
mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
mm_abbey_design_01.blp
mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
mm_beam_side__01x.blp
mm_greyborder_04.blp
mm_greybrick_01.blp
mm_minewall_support_03.blp
mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
mm_woodroof_01.blp
mm_wroughtiron_01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
Image / Texture
172
units/custom/mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
Image / Texture
172
units/custom/mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
Image / Texture
172
units/custom/mm_abbey_wall_03.blp
mm_beam_side__01x.blp
Image / Texture
86
units/custom/mm_beam_side__01x.blp
mm_greyborder_04.blp
Image / Texture
86
units/custom/mm_greyborder_04.blp
mm_greybrick_01.blp
Image / Texture
172
units/custom/mm_greybrick_01.blp
mm_minewall_support_03.blp
Image / Texture
172
units/custom/mm_minewall_support_03.blp
mm_stained_01.blp
Image / Texture
172
units/custom/mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
Image / Texture
172
units/custom/mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
Image / Texture
172
units/custom/mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
Image / Texture
44
units/custom/mm_window_frame_01.blp
mm_woodroof_01.blp
Image / Texture
172
units/custom/mm_woodroof_01.blp
mm_wroughtiron_01.blp
Image / Texture
22
war3mapimported/mm_wroughtiron_01.blp

Double-click the file mm_wroughtiron_01.blp:

mm_wroughtiron_01.blp
Image / Texture
22
war3mapimported/mm_wroughtiron_01.blp

Tick the box "Use Custom Path" and type in the correct path:

mm_wroughtiron_01.blp
Image / Texture
22
units/custom/mm_wroughtiron_01.blp

The file has been properly added to the map archive:

northshire_abbey.mdx
Model
1,095
war3mapimported/northshire_abbey.mdx
mm_abbey_border_01.blp
Image / Texture
172
units/custom/mm_abbey_border_01.blp
mm_abbey_brick_01.blp
Image / Texture
172
units/custom/mm_abbey_brick_01.blp
mm_abbey_brick_02.blp
Image / Texture
172
units/custom/mm_abbey_brick_02.blp
mm_abbey_ceiling_02.blp
Image / Texture
172
units/custom/mm_abbey_ceiling_02.blp
mm_abbey_combo_01.blp
Image / Texture
172
units/custom/mm_abbey_combo_01.blp
mm_abbey_combo_02.blp
Image / Texture
172
units/custom/mm_abbey_combo_02.blp
mm_abbey_combo_03.blp
Image / Texture
172
units/custom/mm_abbey_combo_03.blp
mm_abbey_design_01.blp
Image / Texture
172
units/custom/mm_abbey_design_01.blp
mm_abbey_design_02x.blp
Image / Texture
172
units/custom/mm_abbey_design_02x.blp
mm_abbey_floor_02.blp
Image / Texture
172
units/custom/mm_abbey_floor_02.blp
mm_abbey_floor_03.blp
Image / Texture
172
units/custom/mm_abbey_floor_03.blp
mm_abbey_roof_01.blp
Image / Texture
172
units/custom/mm_abbey_roof_01.blp
mm_abbey_roof_02.blp
Image / Texture
172
units/custom/mm_abbey_roof_02.blp
mm_abbey_roofedge_01.blp
Image / Texture
86
units/custom/mm_abbey_roofedge_01.blp
mm_abbey_side_01.blp
Image / Texture
172
units/custom/mm_abbey_side_01.blp
mm_abbey_wall_01.blp
Image / Texture
172
units/custom/mm_abbey_wall_01.blp
mm_abbey_wall_02a.blp
Image / Texture
172
units/custom/mm_abbey_wall_02a.blp
mm_abbey_wall_02b.blp
Image / Texture
172
units/custom/mm_abbey_wall_02b.blp
mm_abbey_wall_03.blp
Image / Texture
172
units/custom/mm_abbey_wall_03.blp
mm_beam_side__01x.blp
Image / Texture
86
units/custom/mm_beam_side__01x.blp
mm_greyborder_04.blp
Image / Texture
86
units/custom/mm_greyborder_04.blp
mm_greybrick_01.blp
Image / Texture
172
units/custom/mm_greybrick_01.blp
mm_minewall_support_03.blp
Image / Texture
172
units/custom/mm_minewall_support_03.blp
mm_stained_01.blp
Image / Texture
172
units/custom/mm_stained_01.blp
mm_strmwnd_int_ceiling_02.blp
Image / Texture
172
units/custom/mm_strmwnd_int_ceiling_02.blp
mm_strmwnd_int_floor_01.blp
Image / Texture
172
units/custom/mm_strmwnd_int_floor_01.blp
mm_window_frame_01.blp
Image / Texture
44
units/custom/mm_window_frame_01.blp
mm_woodroof_01.blp
Image / Texture
172
units/custom/mm_woodroof_01.blp
mm_wroughtiron_01.blp
Image / Texture
22
units/custom/mm_wroughtiron_01.blp

Done, you have imported the file mm_wroughtiron_01.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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