1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Find your way through the deepest dungeon in the 18th Mini Mapping Contest Poll.
    Dismiss Notice
  3. A brave new world lies beyond the seven seas. Join the 34th Modeling Contest today!
    Dismiss Notice
  4. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
Hive 3 Remoosed BETA - NOW LIVE. Go check it out at BETA Hive Workshop! Post your feedback in this new forum BETA Feedback.
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Trigger Viewer

Northrend Strike v2.1.w3x
Variables
Initialization
Melee Initialization
Players
Setup Players
Run Cumputer Player 1
Run Cumputer Player 2
Run Cumputer Player 3
Setup Enemy
Run Cumputer Enemy 1
Run Cumputer Enemy 2
Run Cumputer Enemy 3

		
Name Type Is Array Initial Value
DragonQuest quest No
DragonRequirement questitem No
MainQuest quest No
QuestRequirement questitem No
Default melee game initialization for all players
Melee Initialization
  Events
    Map initialization
  Conditions
  Actions
    Melee Game - Use melee time of day (for all players)
    Melee Game - Limit Heroes to 1 per Hero-type (for all players)
    Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
    Melee Game - Set starting resources (for all players)
    Melee Game - Enforce victory/defeat conditions (for all players)
    Player - Limit training of Heroes to 1 for Player 4 (Purple)
    Player - Limit training of Heroes to 1 for Player 5 (Yellow)
    Player - Limit training of Heroes to 1 for Player 6 (Orange)
    Trigger - Run Setup_Players <gen> (checking conditions)
    Trigger - Run Setup_Enemy <gen> (checking conditions)
Setup Players
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 1 (Red) slot status) Equal to Is playing
      Then - Actions
        Unit Group - Pick every unit in (Units in Creeps_4 <gen> owned by Neutral Hostile) and do (Actions)
          Loop - Actions
            Unit - Remove (Picked unit) from the game
        Melee Game - Create (Race of Player 1 (Red)) starting units for Player 1 (Red) at (Player 1 (Red) start location) (Include Heroes)
      Else - Actions
        Do nothing
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 2 (Blue) slot status) Equal to Is playing
      Then - Actions
        Unit Group - Pick every unit in (Units in Creeps_6 <gen> owned by Neutral Hostile) and do (Actions)
          Loop - Actions
            Unit - Remove (Picked unit) from the game
        Melee Game - Create (Race of Player 2 (Blue)) starting units for Player 2 (Blue) at (Player 2 (Blue) start location) (Include Heroes)
      Else - Actions
        Do nothing
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 3 (Teal) slot status) Equal to Is playing
      Then - Actions
        Unit Group - Pick every unit in (Units in Creeps_5 <gen> owned by Neutral Hostile) and do (Actions)
          Loop - Actions
            Unit - Remove (Picked unit) from the game
        Melee Game - Create (Race of Player 3 (Teal)) starting units for Player 3 (Teal) at (Player 3 (Teal) start location) (Include Heroes)
      Else - Actions
        Do nothing
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 1 (Red) controller) Equal to Computer
      Then - Actions
        Trigger - Run Run_Cumputer_Player_1 <gen> (checking conditions)
      Else - Actions
        Do nothing
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 2 (Blue) controller) Equal to Computer
      Then - Actions
        Trigger - Run Run_Cumputer_Player_2 <gen> (checking conditions)
      Else - Actions
        Do nothing
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 3 (Teal) controller) Equal to Computer
      Then - Actions
        Trigger - Run Run_Cumputer_Player_3 <gen> (checking conditions)
      Else - Actions
        Do nothing
Run Cumputer Player 1
  Events
  Conditions
  Actions
    If ((Race of Player 1 (Red)) Equal to Human) then do (Start melee AI script for Player 1 (Red): human.ai (aiscript)) else do (Do nothing)
    If ((Race of Player 1 (Red)) Equal to Orc) then do (Start melee AI script for Player 1 (Red): orc.ai (aiscript)) else do (Do nothing)
    If ((Race of Player 1 (Red)) Equal to Undead) then do (Start melee AI script for Player 1 (Red): undead.ai (aiscript)) else do (Do nothing)
    If ((Race of Player 1 (Red)) Equal to Night Elf) then do (Start melee AI script for Player 1 (Red): elf.ai (aiscript)) else do (Do nothing)
Run Cumputer Player 2
  Events
  Conditions
  Actions
    If ((Race of Player 2 (Blue)) Equal to Human) then do (Start melee AI script for Player 2 (Blue): human.ai (aiscript)) else do (Do nothing)
    If ((Race of Player 2 (Blue)) Equal to Orc) then do (Start melee AI script for Player 2 (Blue): orc.ai (aiscript)) else do (Do nothing)
    If ((Race of Player 2 (Blue)) Equal to Undead) then do (Start melee AI script for Player 2 (Blue): undead.ai (aiscript)) else do (Do nothing)
    If ((Race of Player 2 (Blue)) Equal to Night Elf) then do (Start melee AI script for Player 2 (Blue): elf.ai (aiscript)) else do (Do nothing)
Run Cumputer Player 3
  Events
  Conditions
  Actions
    If ((Race of Player 3 (Teal)) Equal to Human) then do (Start melee AI script for Player 3 (Teal): human.ai (aiscript)) else do (Do nothing)
    If ((Race of Player 3 (Teal)) Equal to Orc) then do (Start melee AI script for Player 3 (Teal): orc.ai (aiscript)) else do (Do nothing)
    If ((Race of Player 3 (Teal)) Equal to Undead) then do (Start melee AI script for Player 3 (Teal): undead.ai (aiscript)) else do (Do nothing)
    If ((Race of Player 3 (Teal)) Equal to Night Elf) then do (Start melee AI script for Player 3 (Teal): elf.ai (aiscript)) else do (Do nothing)
Setup Enemy
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 4 (Purple) slot status) Equal to Is playing
      Then - Actions
        Unit Group - Pick every unit in (Units in Creeps_1 <gen> owned by Neutral Hostile) and do (Actions)
          Loop - Actions
            Unit - Remove (Picked unit) from the game
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Race of Player 4 (Purple)) Equal to Human
          Then - Actions
            Unit - Create 1.Arachnathid Tomb for Player 4 (Purple) at (Center of Enemy_1 <gen>) facing Default building facing degrees
            Unit - Create 5.Arachnathid Worker for Player 4 (Purple) at (Center of Workers_1 <gen>) facing Default building facing degrees
            Player - Limit training of Arachnathid Lord to 1 for Player 4 (Purple)
          Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Race of Player 4 (Purple)) Equal to Orc
          Then - Actions
            Unit - Create 1.Nerubian Necropolis for Player 4 (Purple) at (Center of Enemy_1 <gen>) facing Default building facing degrees
            Unit - Create 5.Nerubian Worker for Player 4 (Purple) at (Center of Workers_1 <gen>) facing Default building facing degrees
            Player - Limit training of Nerubian Lord to 1 for Player 4 (Purple)
          Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Race of Player 4 (Purple)) Equal to Undead
          Then - Actions
            Unit - Create 1.Frozen Necrpolos for Player 4 (Purple) at (Center of Enemy_1 <gen>) facing Default building facing degrees
            Unit - Create 3.Frozen Summoner for Player 4 (Purple) at (Center of Workers_1 <gen>) facing Default building facing degrees
            Unit - Create 1.Frozen Ghoul for Player 4 (Purple) at (Center of Workers_1 <gen>) facing Default building facing degrees
            Player - Limit training of Lich (Costum) to 1 for Player 4 (Purple)
          Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Race of Player 4 (Purple)) Equal to Night Elf
          Then - Actions
            Unit - Create 1.Ice Hall for Player 4 (Purple) at (Center of Enemy_1 <gen>) facing Default building facing degrees
            Unit - Create 5.Ice Troll Worker for Player 4 (Purple) at (Center of Workers_1 <gen>) facing Default building facing degrees
            Player - Limit training of Icey Shadow Hunter to 1 for Player 4 (Purple)
          Else - Actions
      Else - Actions
        Do nothing
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 5 (Yellow) slot status) Equal to Is playing
      Then - Actions
        Unit Group - Pick every unit in (Units in Creeps_2 <gen> owned by Neutral Hostile) and do (Actions)
          Loop - Actions
            Unit - Remove (Picked unit) from the game
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Race of Player 5 (Yellow)) Equal to Human
          Then - Actions
            Unit - Create 1.Arachnathid Tomb for Player 5 (Yellow) at (Center of Enemy_2 <gen>) facing Default building facing degrees
            Unit - Create 5.Arachnathid Worker for Player 5 (Yellow) at (Center of Workers_2 <gen>) facing Default building facing degrees
            Player - Limit training of Arachnathid Lord to 1 for Player 5 (Yellow)
          Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Race of Player 5 (Yellow)) Equal to Orc
          Then - Actions
            Unit - Create 1.Nerubian Necropolis for Player 5 (Yellow) at (Center of Enemy_2 <gen>) facing Default building facing degrees
            Unit - Create 5.Nerubian Worker for Player 5 (Yellow) at (Center of Workers_2 <gen>) facing Default building facing degrees
            Player - Limit training of Nerubian Lord to 1 for Player 5 (Yellow)
          Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Race of Player 5 (Yellow)) Equal to Undead
          Then - Actions
            Unit - Create 1.Frozen Necrpolos for Player 5 (Yellow) at (Center of Enemy_2 <gen>) facing Default building facing degrees
            Unit - Create 3.Frozen Summoner for Player 5 (Yellow) at (Center of Workers_2 <gen>) facing Default building facing degrees
            Unit - Create 1.Frozen Ghoul for Player 5 (Yellow) at (Center of Workers_2 <gen>) facing Default building facing degrees
            Player - Limit training of Lich (Costum) to 1 for Player 5 (Yellow)
          Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Race of Player 5 (Yellow)) Equal to Night Elf
          Then - Actions
            Unit - Create 1.Ice Hall for Player 5 (Yellow) at (Center of Enemy_2 <gen>) facing Default building facing degrees
            Unit - Create 5.Ice Troll Worker for Player 5 (Yellow) at (Center of Workers_2 <gen>) facing Default building facing degrees
            Player - Limit training of Icey Shadow Hunter to 1 for Player 5 (Yellow)
          Else - Actions
      Else - Actions
        Do nothing
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 6 (Orange) slot status) Equal to Is playing
      Then - Actions
        Unit Group - Pick every unit in (Units in Creeps_3 <gen> owned by Neutral Hostile) and do (Actions)
          Loop - Actions
            Unit - Remove (Picked unit) from the game
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Race of Player 6 (Orange)) Equal to Human
          Then - Actions
            Unit - Create 1.Arachnathid Tomb for Player 6 (Orange) at (Center of Enemy_3 <gen>) facing Default building facing degrees
            Unit - Create 5.Arachnathid Worker for Player 6 (Orange) at (Center of Workers_3 <gen>) facing Default building facing degrees
            Player - Limit training of Arachnathid Lord to 1 for Player 6 (Orange)
          Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Race of Player 6 (Orange)) Equal to Orc
          Then - Actions
            Unit - Create 5.Nerubian Worker for Player 6 (Orange) at (Center of Workers_3 <gen>) facing Default building facing degrees
            Unit - Create 1.Nerubian Necropolis for Player 6 (Orange) at (Center of Enemy_3 <gen>) facing Default building facing degrees
            Player - Limit training of Nerubian Lord to 1 for Player 6 (Orange)
          Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Race of Player 6 (Orange)) Equal to Undead
          Then - Actions
            Unit - Create 1.Frozen Necrpolos for Player 6 (Orange) at (Center of Enemy_3 <gen>) facing Default building facing degrees
            Unit - Create 3.Frozen Summoner for Player 6 (Orange) at (Center of Workers_3 <gen>) facing Default building facing degrees
            Unit - Create 1.Frozen Ghoul for Player 6 (Orange) at (Center of Workers_3 <gen>) facing Default building facing degrees
            Player - Limit training of Lich (Costum) to 1 for Player 6 (Orange)
          Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            (Race of Player 6 (Orange)) Equal to Night Elf
          Then - Actions
            Unit - Create 1.Ice Hall for Player 6 (Orange) at (Center of Enemy_3 <gen>) facing Default building facing degrees
            Unit - Create 5.Ice Troll Worker for Player 6 (Orange) at (Center of Workers_3 <gen>) facing Default building facing degrees
            Player - Limit training of Icey Shadow Hunter to 1 for Player 6 (Orange)
          Else - Actions
      Else - Actions
        Do nothing
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 4 (Purple) controller) Equal to Computer
      Then - Actions
        Trigger - Run Run_Cumputer_Enemy_1 <gen> (checking conditions)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 5 (Yellow) controller) Equal to Computer
      Then - Actions
        Trigger - Run Run_Cumputer_Enemy_2 <gen> (checking conditions)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 6 (Orange) controller) Equal to Computer
      Then - Actions
        Trigger - Run Run_Cumputer_Enemy_3 <gen> (checking conditions)
      Else - Actions
Run Cumputer Enemy 1
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Melee AI of Player 4 (Purple)) Equal to Insane AI
      Then - Actions
        If ((Race of Player 4 (Purple)) Equal to Human) then do (Start melee AI script for Player 4 (Purple): war3mapImported\Arachnathid Race (Hard).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 4 (Purple)) Equal to Orc) then do (Start melee AI script for Player 4 (Purple): war3mapImported\Nerubian Race (Hard).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 4 (Purple)) Equal to Undead) then do (Start melee AI script for Player 4 (Purple): war3mapImported\Frozen Undead (Hard).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 4 (Purple)) Equal to Night Elf) then do (Start melee AI script for Player 4 (Purple): war3mapImported\Ice Troll Tribe (Hard).ai (aiscript)) else do (Do nothing)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Melee AI of Player 4 (Purple)) Equal to Normal AI
      Then - Actions
        If ((Race of Player 4 (Purple)) Equal to Human) then do (Start melee AI script for Player 4 (Purple): war3mapImported\Arachnathid Race (Normal).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 4 (Purple)) Equal to Orc) then do (Start melee AI script for Player 4 (Purple): war3mapImported\Nerubian Race (Normal).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 4 (Purple)) Equal to Undead) then do (Start melee AI script for Player 4 (Purple): war3mapImported\Frozen Undead (Normal).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 4 (Purple)) Equal to Night Elf) then do (Start melee AI script for Player 4 (Purple): war3mapImported\Ice Troll Tribe (Normal).ai (aiscript)) else do (Do nothing)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Melee AI of Player 4 (Purple)) Equal to Easy AI
      Then - Actions
        If ((Race of Player 4 (Purple)) Equal to Human) then do (Start melee AI script for Player 4 (Purple): war3mapImported\Arachnathid Race (Easy).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 4 (Purple)) Equal to Orc) then do (Start melee AI script for Player 4 (Purple): war3mapImported\Nerubian Race (Easy).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 4 (Purple)) Equal to Undead) then do (Start melee AI script for Player 4 (Purple): war3mapImported\Frozen Undead (Easy).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 4 (Purple)) Equal to Night Elf) then do (Start melee AI script for Player 4 (Purple): war3mapImported\Ice Troll Tribe (Easy).ai (aiscript)) else do (Do nothing)
      Else - Actions
Run Cumputer Enemy 2
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Melee AI of Player 5 (Yellow)) Equal to Insane AI
      Then - Actions
        If ((Race of Player 5 (Yellow)) Equal to Human) then do (Start melee AI script for Player 5 (Yellow): war3mapImported\Arachnathid Race (Hard).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 5 (Yellow)) Equal to Orc) then do (Start melee AI script for Player 5 (Yellow): war3mapImported\Nerubian Race (Hard).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 5 (Yellow)) Equal to Undead) then do (Start melee AI script for Player 5 (Yellow): war3mapImported\Frozen Undead (Hard).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 5 (Yellow)) Equal to Night Elf) then do (Start melee AI script for Player 5 (Yellow): war3mapImported\Ice Troll Tribe (Hard).ai (aiscript)) else do (Do nothing)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Melee AI of Player 5 (Yellow)) Equal to Normal AI
      Then - Actions
        If ((Race of Player 5 (Yellow)) Equal to Human) then do (Start melee AI script for Player 5 (Yellow): war3mapImported\Arachnathid Race (Normal).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 5 (Yellow)) Equal to Orc) then do (Start melee AI script for Player 5 (Yellow): war3mapImported\Nerubian Race (Normal).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 5 (Yellow)) Equal to Undead) then do (Start melee AI script for Player 5 (Yellow): war3mapImported\Frozen Undead (Normal).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 5 (Yellow)) Equal to Night Elf) then do (Start melee AI script for Player 5 (Yellow): war3mapImported\Ice Troll Tribe (Normal).ai (aiscript)) else do (Do nothing)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Melee AI of Player 5 (Yellow)) Equal to Easy AI
      Then - Actions
        If ((Race of Player 5 (Yellow)) Equal to Human) then do (Start melee AI script for Player 5 (Yellow): war3mapImported\Arachnathid Race (Easy).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 5 (Yellow)) Equal to Orc) then do (Start melee AI script for Player 5 (Yellow): war3mapImported\Nerubian Race (Easy).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 5 (Yellow)) Equal to Undead) then do (Start melee AI script for Player 5 (Yellow): war3mapImported\Frozen Undead (Easy).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 5 (Yellow)) Equal to Night Elf) then do (Start melee AI script for Player 5 (Yellow): war3mapImported\Ice Troll Tribe (Easy).ai (aiscript)) else do (Do nothing)
      Else - Actions
Run Cumputer Enemy 3
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Melee AI of Player 6 (Orange)) Equal to Insane AI
      Then - Actions
        If ((Race of Player 6 (Orange)) Equal to Human) then do (Start melee AI script for Player 6 (Orange): war3mapImported\Arachnathid Race (Hard).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 6 (Orange)) Equal to Orc) then do (Start melee AI script for Player 6 (Orange): war3mapImported\Nerubian Race (Hard).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 6 (Orange)) Equal to Undead) then do (Start melee AI script for Player 6 (Orange): war3mapImported\Frozen Undead (Hard).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 6 (Orange)) Equal to Night Elf) then do (Start melee AI script for Player 6 (Orange): war3mapImported\Ice Troll Tribe (Hard).ai (aiscript)) else do (Do nothing)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Melee AI of Player 6 (Orange)) Equal to Normal AI
      Then - Actions
        If ((Race of Player 6 (Orange)) Equal to Human) then do (Start melee AI script for Player 6 (Orange): war3mapImported\Arachnathid Race (Normal).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 6 (Orange)) Equal to Orc) then do (Start melee AI script for Player 6 (Orange): war3mapImported\Nerubian Race (Normal).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 6 (Orange)) Equal to Undead) then do (Start melee AI script for Player 6 (Orange): war3mapImported\Frozen Undead (Normal).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 6 (Orange)) Equal to Night Elf) then do (Start melee AI script for Player 6 (Orange): war3mapImported\Ice Troll Tribe (Normal).ai (aiscript)) else do (Do nothing)
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Melee AI of Player 6 (Orange)) Equal to Easy AI
      Then - Actions
        If ((Race of Player 6 (Orange)) Equal to Human) then do (Start melee AI script for Player 6 (Orange): war3mapImported\Arachnathid Race (Easy).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 6 (Orange)) Equal to Orc) then do (Start melee AI script for Player 6 (Orange): war3mapImported\Nerubian Race (Easy).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 6 (Orange)) Equal to Undead) then do (Start melee AI script for Player 6 (Orange): war3mapImported\Frozen Undead (Easy).ai (aiscript)) else do (Do nothing)
        If ((Race of Player 6 (Orange)) Equal to Night Elf) then do (Start melee AI script for Player 6 (Orange): war3mapImported\Ice Troll Tribe (Easy).ai (aiscript)) else do (Do nothing)
      Else - Actions