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Triggers
Northrend Battle (UNFINISHED).w3x
Variables
Initialization
Melee Initialization
money by second
weather
clear
snow
blizzard
rays of light
Hero Triggers
west hero spawn
east hero spawn
resspawnn wisp test
ability triggers
exploding igloo
igloo explosion effect
exploding igloo lv1
exploding igloo lv2
exploding igloo lv3
exploding igloo lv4
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Player - Add 1100 to Player 2 (Blue) . Current gold
Player - Add 1100 to Player 3 (Teal) . Current gold
Player - Add 1100 to Player 4 (Purple) . Current gold
Player - Add 1100 to Player 5 (Yellow) . Current gold
Player - Add 1100 to Player 6 (Orange) . Current gold
Player - Add 1100 to Player 8 (Pink) . Current gold
Player - Add 1100 to Player 9 (Gray) . Current gold
Player - Add 1100 to Player 10 (Light Blue) . Current gold
Player - Add 1100 to Player 11 (Dark Green) . Current gold
Player - Add 1100 to Player 12 (Brown) . Current gold
money by second
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 10 (Light Blue) . Current gold
Player - Add 1 to Player 11 (Dark Green) . Current gold
Player - Add 1 to Player 12 (Brown) . Current gold
clear
Events
Player - Player 2 (Blue) types a chat message containing -weather clear (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Remove (Last created weather effect)
snow
Events
Player - Player 2 (Blue) types a chat message containing -weather snow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Create at (Entire map) the weather effect Northrend Snow (Light)
blizzard
Events
Player - Player 2 (Blue) types a chat message containing -weather blizzardd (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Environment - Create at (Entire map) the weather effect Northrend Blizzard
rays of light
Events
Player - Player 2 (Blue) types a chat message containing -weather rays of light (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((In-game time of day) Greater than 6.00) and ((In-game time of day) Less than 18.00)
Then - Actions
Environment - Create at (Entire map) the weather effect Rays Of Light
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((In-game time of day) Greater than 18.00) and ((In-game time of day) Less than 6.00)
Then - Actions
Environment - Create at (Entire map) the weather effect Rays Of Moonlight
Else - Actions
west hero spawn
Events
Unit - A unit enters WestTavern <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of WestStartPoint <gen>)
east hero spawn
Events
Unit - A unit enters WestTavern <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of WestStartPoint <gen>)
resspawnn wisp test
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Wisp
Actions
Unit - Create 1 . Wisp for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
igloo explosion effect
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Igloo (dummy)
Actions
Sound - Play BuildingDeathLargeHuman <gen> at 75.00 % volume, attached to (Dying unit)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Dying unit) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
exploding igloo lv1
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Exploding Igloo
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Ability being cast) for (Casting unit)) Equal to 1
Then - Actions
Unit - Create 1 . Igloo (dummy) for (Owner of (Casting unit)) at (Target point of ability being cast) facing Default building facing degrees
Unit - Add Igloo Explode Damage (Level 1) to (Last created unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Else - Actions
exploding igloo lv2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Exploding Igloo
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Ability being cast) for (Casting unit)) Equal to 2
Then - Actions
Unit - Create 1 . Igloo (dummy) for (Owner of (Casting unit)) at (Target point of ability being cast) facing Default building facing degrees
Unit - Add Igloo Explode Damage (Level 2) to (Last created unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Else - Actions
exploding igloo lv3
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Exploding Igloo
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Ability being cast) for (Casting unit)) Equal to 3
Then - Actions
Unit - Create 1 . Igloo (dummy) for (Owner of (Casting unit)) at (Target point of ability being cast) facing Default building facing degrees
Unit - Add Igloo Explode Damage (Level 3) to (Last created unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Else - Actions
exploding igloo lv4
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Exploding Igloo
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Ability being cast) for (Casting unit)) Equal to 4
Then - Actions
Unit - Create 1 . Igloo (dummy) for (Owner of (Casting unit)) at (Target point of ability being cast) facing Default building facing degrees
Unit - Add Igloo Explode Damage (Level 4) to (Last created unit)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
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