Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
NorthernRealmsV0.01.w3x
Variables
Initialization
Info
Welcome Script
Quest
Unused Players
Red Unused
Blue Unused
Teal Unused
Purple Unused
Yellow Unused
Orange Unused
Green Unused
Pink Unused
Red Spawn
Red Spawn
Red Spawn 2
End of Red
Blue Spawn
Blue Spawn
Blue Spawn 2
End of Blue
Teal Spawn
Teal Spawn
Teal Spawn 2
End of Teal
Purple Spawn
Purple Spawn
Purple Spawn 2
End of Purple
Yellow Spawn
Yellow Spawn
Yellow Spawn 2
End of Yellow
Orange Spawn
Orange Spawn
End of Orange
Pink/Green Spawn
Pink Spawn
End of Pink
Green Spawn
End of Green
Pink Rescuable
Green Rescuable
Alliances
Good
Evil
Player Leaves
Player Leaves Copy
Player Leaves Copy 2
Player Leaves Copy 3
Player Leaves Copy 4
Player Leaves Copy 5
Player Leaves Copy 6
Player Leaves Copy 7
Faction Names
Red Name
Blue Name
Teal Name
Purple Name
Yellow Name
Orange Name
Green Name
Pink Name
Red Spawn Upgrade
---------------------------
New Spawn begins for all
Red 2ndLvl Spwn
Blue 2ndLvl Spwn
Teal 2ndLvl Spwn
Purple 2ndLvl Spwn
Yellow 2ndLvl Spwn
Orange 2ndLvl Spwn
Green 2ndLvl Spwn
Pink 2ndLvl Spwn
Ideas Needed
---------------------------
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
As_Point
location
Yes
AstaraelCaster
unit
No
AstaraelGroup
group
No
AStarPoints
location
Yes
Field
unit
No
GreenLines
lightning
Yes
Soul
unit
Yes
Hey guys, I see you have opened my map. If you have not contacted me PLEASE do so. I would like to keep track of this map, but would also love for people to improve/help me. Contact me at [email protected] or Hive Workshop my name is Fernie13.
Welcome Script
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text: --Welcome to the Northern Realms --This map was made by me, Fernie13, a long time ago but as a LotR map, but I had too many complaints that it was innacurate to the LotR books. So I have changed the theme to pretty much my own story line. The Story Line is in the Quest page. Thankyou and have fun!
Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Coming Soon with the description Custom spells are in the making so do not worry!! New and improved Castle Terrain and I will adding Events which will alter the entire game play. I still look for suggestions so please feel free to contact me at Hive Workshop - fernie13 , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Credits with the description Everyone at Hive Workshop and ALL the model/skin makers. Your work is awesome. I have lost all your names and if you recognise your skin/model please contact me. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Races with the description Red is the leader of the Alliance and Blue is the Leader of the Enemy.Red is pretty much versing Blue at the start.Teal is versing Purple and PinkGreen is versing Purple and PinkOrange is versing Yellow , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Story Line with the description A very long time ago there was a Dark Ruler who slaughtered the innocent and rewarded the grevious. Until one day when High King Yualid, the father of the new King Sualid, killed the Dark Ruler and could now live in peace, as he thought.But as time past he grew older and eventually died in his Elderly age. Now King Sualid rules, a fair and powerful King, but a tension begins to grow in the Northern Realms, the Trolls have rebelled against the King, as well as the Civil Castle of Uman Dil. Orcs have begun to rise in numbers and power... The world is changing and now the Dark Lords Messenger has come to finish the Dark Lords will. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Red Unused
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Blue Unused
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Teal Unused
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Purple Unused
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Yellow Unused
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
Orange Unused
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
Green Unused
Events
Map initialization
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies
Pink Unused
Events
Map initialization
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Game - Grant shared vision and full shared unit control of Player 8 (Pink) units with his/her allies
Red Spawn
Events
Time - Every 120.00 seconds of game time
Conditions
(Player 1 (Red) Food used) Less than 125
Actions
Unit - Create 3 . Soldier of Sualid for Player 1 (Red) at (Center of Red_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Sualid Ranger for Player 1 (Red) at (Center of Red_Spawn <gen>) facing Default building facing degrees
Red Spawn 2
Events
Time - Every 300.00 seconds of game time
Conditions
(Player 1 (Red) Food used) Less than 100
Actions
Unit - Create 1 . Grand High Guard of Sualid for Player 1 (Red) at (Center of Red_Spawn <gen>) facing Default building facing degrees
End of Red
Events
Unit - Sualid 0000 <gen> Dies
Conditions
Actions
Trigger - Turn off Red_Spawn_2 <gen>
Trigger - Turn off Red_Spawn <gen>
Trigger - Turn off Red_Spawn <gen>
Blue Spawn
Events
Time - Every 120.00 seconds of game time
Conditions
(Player 2 (Blue) Food used) Less than 120
Actions
Unit - Create 3 . Servant of Unaer for Player 2 (Blue) at (Center of Blue_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Ghost of Unaer for Player 2 (Blue) at (Center of Blue_Spawn <gen>) facing Default building facing degrees
Blue Spawn 2
Events
Time - Every 300.00 seconds of game time
Conditions
(Player 2 (Blue) Food used) Less than 150
Actions
Unit - Create 1 . Loyal Deathbringer of Unaer for Player 2 (Blue) at (Center of Blue_Spawn <gen>) facing Default building facing degrees
End of Blue
Events
Unit - Unaer 0082 <gen> Dies
Conditions
Actions
Trigger - Turn off Blue_Spawn <gen>
Trigger - Turn off Red_Spawn_2 <gen>
Teal Spawn
Events
Time - Elapsed game time is 180.00 seconds
Conditions
(Player 3 (Teal) Food used) Less than 150
Actions
Unit - Create 3 . Spear Troll of Gran Yun for Player 3 (Teal) at (Center of Teal_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Troll Slave of Gran Yun for Player 3 (Teal) at (Center of Teal_Spawn <gen>) facing Default building facing degrees
Teal Spawn 2
Events
Time - Every 320.00 seconds of game time
Conditions
(Player 3 (Teal) Food used) Less than 150
Actions
Unit - Create 1 . Grand Troll Lord of Gran Yun for Player 3 (Teal) at (Center of Teal_Spawn <gen>) facing Default building facing degrees
End of Teal
Events
Unit - Gran Yun 0137 <gen> Dies
Conditions
Actions
Trigger - Turn off Teal_Spawn_2 <gen>
Trigger - Turn off Teal_Spawn <gen>
Purple Spawn
Events
Time - Every 120.00 seconds of game time
Conditions
(Player 4 (Purple) Food used) Less than 150
Actions
Unit - Create 2 . Woken Archer of Balengale Forest for Player 4 (Purple) at (Center of Purple_Spawn <gen>) facing Default building facing degrees
Unit - Create 3 . Woken Tree for Player 4 (Purple) at (Center of Purple_Spawn <gen>) facing Default building facing degrees
Purple Spawn 2
Events
Time - Every 300.00 seconds of game time
Conditions
(Player 4 (Purple) Food used) Less than 150
Actions
Unit - Create 1 . Angry Woken for Player 4 (Purple) at (Center of Purple_Spawn <gen>) facing Default building facing degrees
End of Purple
Events
Unit - Balengale Forest 0016 <gen> Dies
Conditions
Actions
Trigger - Turn off Purple_Spawn_2 <gen>
Trigger - Turn off Purple_Spawn <gen>
Yellow Spawn
Events
Time - Every 120.00 seconds of game time
Conditions
(Player 5 (Yellow) Food used) Less than 100
Actions
Unit - Create 3 . Servant in Armour of Uman Dil for Player 5 (Yellow) at (Center of Yellow_Spawn <gen>) facing Default building facing degrees
Unit - Create 2 . Archer of Uman Dil for Player 5 (Yellow) at (Center of Yellow_Spawn <gen>) facing Default building facing degrees
Yellow Spawn 2
Events
Time - Every 300.00 seconds of game time
Conditions
(Player 5 (Yellow) Food used) Less than 40
Actions
Unit - Create 1 . Great Healer of Uman Dil for Player 5 (Yellow) at (Center of Yellow_Spawn <gen>) facing Default building facing degrees
End of Yellow
Events
Unit - Uman Dil 0067 <gen> Dies
Conditions
Actions
Trigger - Turn off Yellow_Spawn_2 <gen>
Trigger - Turn off Yellow_Spawn <gen>
Orange Spawn
Events
Time - Every 100.00 seconds of game time
Conditions
(Player 6 (Orange) Food used) Less than 100
Actions
Unit - Create 5 . Elven Ranger for Player 6 (Orange) at (Center of Orange_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Elven Warrior (Night Elf Form) for Player 6 (Orange) at (Center of Orange_Spawn <gen>) facing Default building facing degrees
End of Orange
Events
Unit - Elven Tree of Halbareu Forest 0212 <gen> Dies
Conditions
Actions
Trigger - Turn off Orange_Spawn <gen>
Pink Spawn
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Elven Archer of Balengale for Player 8 (Pink) at (Center of Pink_Spawn <gen>) facing Default building facing degrees
End of Pink
Events
Unit - Great Elven Tree of Balengale Forest 0381 <gen> Dies
Conditions
Actions
Trigger - Turn off Pink_Spawn <gen>
Green Spawn
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Ethuan Warg Rider for Player 7 (Green) at (Position of Ethuan Orc Encampment 0382 <gen>) facing Default building facing degrees
End of Green
Events
Unit - Ethuan Orc Encampment 0382 <gen> Dies
Conditions
Actions
Trigger - Turn off Green_Spawn <gen>
Pink Rescuable
Events
Destructible - Cage 0052 <gen> dies
Conditions
Actions
Unit - Create 10 . Elven Archer of Balengale for Player 8 (Pink) at (Center of Region_005 <gen>) facing Default building facing degrees
Green Rescuable
Events
Unit - Balengale Forest 0016 <gen> Dies
Conditions
Actions
Unit - Create 15 . Ethuan Warg Rider for Player 7 (Green) at (Center of Region_004 <gen>) facing Default building facing degrees
Good
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally with shared vision
Evil
Events
Map initialization
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally with shared vision
Player Leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: The Kingdom of Sualid is no more. Their King has gone mad and was lost in his thoughts. Red has left the Game
Game - Grant shared vision and full shared unit control of Player 1 (Red) units with his/her allies
Player Leaves Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: The Messenger of the Dark Lord has fallen into an Abyss. Their ruler has fallen and they are now leaderless. Blue has left the game
Game - Grant shared vision and full shared unit control of Player 2 (Blue) units with his/her allies
Player Leaves Copy 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: The High Grounds of Gran Yun has been burnt, they now roam leaderless. Teal has left the game
Game - Grant shared vision and full shared unit control of Player 3 (Teal) units with his/her allies
Player Leaves Copy 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: The Trees have been cut down or forced back into sleep. Purple has left the game
Game - Grant shared vision and full shared unit control of Player 4 (Purple) units with his/her allies
Player Leaves Copy 4
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: The Kingdom of Uman Dil is no more. Their Warlord has gone mad . Yellow has left the Game
Game - Grant shared vision and full shared unit control of Player 5 (Yellow) units with his/her allies
Player Leaves Copy 5
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Halbarad Forest has been marauded. The serenity of the place has been long forgotten as it screeches and moans from the pain of darkness. Orange has left the game
Game - Grant shared vision and full shared unit control of Player 6 (Orange) units with his/her allies
Player Leaves Copy 6
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: The Warg riders have been attacked by their own wargs if not slaughtered by the Alliance. Green has left the game
Game - Grant shared vision and full shared unit control of Player 7 (Green) units with his/her allies
Player Leaves Copy 7
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: The Archers of Balengale forest have lost their spirits and now have no reason to fight. Pink has left the game
Game - Grant shared vision and full shared unit control of Player 8 (Pink) units with his/her allies
Red Name
Events
Map initialization
Conditions
Actions
Player - Set name of Player 1 (Red) to Sualid
Blue Name
Events
Map initialization
Conditions
Actions
Player - Set name of Player 2 (Blue) to Unaer
Teal Name
Events
Map initialization
Conditions
Actions
Player - Set name of Player 3 (Teal) to Gran Yun
Purple Name
Events
Map initialization
Conditions
Actions
Player - Set name of Player 4 (Purple) to Trees of Balengale
Yellow Name
Events
Map initialization
Conditions
Actions
Player - Set name of Player 5 (Yellow) to Uman Dil
Orange Name
Events
Map initialization
Conditions
Actions
Player - Set name of Player 6 (Orange) to Elves of Halbareu
Green Name
Events
Map initialization
Conditions
Actions
Player - Set name of Player 7 (Green) to Wolf Riders
Pink Name
Events
Map initialization
Conditions
Actions
Player - Set name of Player 8 (Pink) to Elves of Balengale
Fix defeat for upgraded spawns.
Create Units for New spawn.
New Spawn begins for all
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Trigger - Turn off Red_Spawn <gen>
Trigger - Turn off Blue_Spawn <gen>
Trigger - Turn off Teal_Spawn <gen>
Trigger - Turn off Purple_Spawn <gen>
Trigger - Turn off Yellow_Spawn <gen>
Trigger - Turn off Orange_Spawn <gen>
Trigger - Turn off Pink_Spawn <gen>
Trigger - Turn off Green_Spawn <gen>
Red 2ndLvl Spwn
Events
Time - Every 120.00 seconds of game time
Conditions
(Player 1 (Red) Food used) Less than or equal to 150
Actions
Blue 2ndLvl Spwn
Events
Time - Every 120.00 seconds of game time
Conditions
(Player 2 (Blue) Food used) Less than or equal to 150
Actions
Teal 2ndLvl Spwn
Events
Time - Every 120.00 seconds of game time
Conditions
(Player 3 (Teal) Food used) Less than or equal to 150
Actions
Purple 2ndLvl Spwn
Events
Time - Every 120.00 seconds of game time
Conditions
(Player 4 (Purple) Food used) Less than or equal to 150
Actions
Yellow 2ndLvl Spwn
Events
Time - Every 120.00 seconds of game time
Conditions
(Player 5 (Yellow) Food used) Less than or equal to 150
Actions
Orange 2ndLvl Spwn
Events
Time - Every 120.00 seconds of game time
Conditions
(Player 6 (Orange) Food used) Less than or equal to 150
Actions
Green 2ndLvl Spwn
Events
Time - Every 120.00 seconds of game time
Conditions
(Player 7 (Green) Food used) Less than or equal to 150
Actions
Pink 2ndLvl Spwn
Events
Time - Every 120.00 seconds of game time
Conditions
(Player 8 (Pink) Food used) Less than or equal to 150
Actions
Custom Spells
New Units
Reduce skins
Balance Units
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.