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Triggers
Northern relms Protected.w3x
Variables
Initialization
Melee Initialization
Visibility
Let there be Light
Timer
Timers
Capturables
Capture
Buildings
Building Hitpoint Equal or even
Spawns
Home of Snow Spawn
Morot Spawn
Carpathia Spawn
Farmer Browns House Spawn
Farmer Browns barn spawn
Chinko tower spawn
ironville Spawn
Foforon Spawn Point
Kerrowind spawn Point
Uron Spawn Point
Oramer Spwan
New Marrack Spawn Point
Killandril Spawn
Horrowind Spawn Point
Forwall spawn
Cronasia Spawn Point
Clan VoH Spawn
Item Drop
Item Drop
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Let there be Light
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Entire map)
Timers
Events
Map initialization
Conditions
Actions
Countdown Timer - Start (Last started timer) as a Repeating timer that will expire in 90.00 seconds
Capture
Events
Unit - A unit Is attacked
Conditions
((Triggering unit) is A structure) Equal to True
(Life of (Triggering unit)) Less than or equal to 1500.00
Actions
Unit - Change ownership of (Attacked unit) to (Owner of (Attacking unit)) and Change color
Unit - Set life of (Attacked unit) to 100 %
Building Hitpoint Equal or even
Events
Unit - Morot 0007 <gen> 's life becomes Less than 500.00
Conditions
Actions
Home of Snow Spawn
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Snowman Knight Ice Sickle Knight for (Owner of Snowman Factory 0124 <gen>) at (Position of Snowman Factory 0124 <gen>) facing Default building facing degrees
Unit - Create 1 . Snowman Snowball Thrower for (Owner of Snowman Factory 0124 <gen>) at (Position of Snowman Factory 0124 <gen>) facing Default building facing degrees
Unit - Create 1 . Abomidable Snowman for (Owner of Snowman Factory 0124 <gen>) at (Position of Snowman Factory 0124 <gen>) facing Default building facing degrees
Morot Spawn
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Morot Meaty Bull Knight for (Owner of Morot 0007 <gen>) at (Position of Morot 0007 <gen>) facing Default building facing degrees
Unit - Create 2 . Swordsman for (Owner of Morot 0007 <gen>) at (Position of Morot 0007 <gen>) facing Default building facing degrees
Carpathia Spawn
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Elite Man of Carpathia for (Owner of Carpathia 0000 <gen>) at (Position of Carpathia 0000 <gen>) facing Default building facing degrees
Unit - Create 1 . Carpathian General for (Owner of Carpathia 0000 <gen>) at (Position of Carpathia 0000 <gen>) facing Default building facing degrees
Farmer Browns House Spawn
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Farm Hand for (Owner of Farmer Brown's House 0038 <gen>) at (Position of Farmer Brown's House 0038 <gen>) facing Default building facing degrees
Farmer Browns barn spawn
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Pig Warrior for (Owner of Farmer Brown's Barn 0037 <gen>) at (Position of Farmer Brown's Barn 0037 <gen>) facing Default building facing degrees
Chinko tower spawn
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 3 . WildMen for (Owner of Chinko Tower 0115 <gen>) at (Position of Chinko Tower 0115 <gen>) facing Default building facing degrees
ironville Spawn
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Dwarf Riflemen for (Owner of Ironville 0045 <gen>) at (Position of Ironville 0045 <gen>) facing Default building facing degrees
Unit - Create 1 . Dwarf Warrior for (Owner of Ironville 0045 <gen>) at (Position of Ironville 0045 <gen>) facing Default building facing degrees
Foforon Spawn Point
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dwarf Warrior for (Owner of Foforon 0002 <gen>) at (Position of Foforon 0002 <gen>) facing Default building facing degrees
Unit - Create 2 . Swordsman for (Owner of Foforon 0002 <gen>) at (Position of Foforon 0002 <gen>) facing Default building facing degrees
Kerrowind spawn Point
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Imperial Knight for (Owner of Kerrowind 0005 <gen>) at (Position of Kerrowind 0005 <gen>) facing Default building facing degrees
Uron Spawn Point
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Imperial Gunman for (Owner of Uron 0010 <gen>) at (Position of Uron 0010 <gen>) facing Default building facing degrees
Oramer Spwan
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Wind Giant of the Pass for (Owner of Oramer 0009 <gen>) at (Position of Oramer 0009 <gen>) facing Default building facing degrees
New Marrack Spawn Point
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 2 . NewMarrackian Archer for (Owner of Newmarack 0008 <gen>) at (Position of Newmarack 0008 <gen>) facing Default building facing degrees
Unit - Create 1 . Swordsman for (Owner of Newmarack 0008 <gen>) at (Position of Newmarack 0008 <gen>) facing Default building facing degrees
Killandril Spawn
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Mage of Killandrill for (Owner of Killandril 0006 <gen>) at (Position of Killandril 0006 <gen>) facing Default building facing degrees
Horrowind Spawn Point
Events
Time - Every 150.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Wind Giant of the Pass for (Owner of ) at (Position of ) facing Default building facing degrees
Forwall spawn
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Milita of the Great Wall for (Owner of For-Wall 0003 <gen>) at (Position of For-Wall 0003 <gen>) facing Default building facing degrees
Cronasia Spawn Point
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Dwarf Warrior for (Owner of Cronosia 0001 <gen>) at (Position of Cronosia 0001 <gen>) facing Default building facing degrees
Clan VoH Spawn
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Vampire of Hell for (Owner of Clan VoH 0176 <gen>) at (Position of Clan VoH 0176 <gen>) facing Default building facing degrees
Item Drop
Events
Map initialization
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Hero - Drop (Item carried by (Triggering unit) in slot 1) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) in slot 2) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) in slot 3) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) in slot 4) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) in slot 5) from (Triggering unit) .
Hero - Drop (Item carried by (Triggering unit) in slot 6) from (Triggering unit) .
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