• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Noname

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Noname of the bundle Noname. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Noname.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Noname
prince of persia sword.MDX
Setup copy.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing prince of persia sword.MDX

Now Click the "Import File" Button:

Next select 'prince of persia sword.MDX' in the folder which you extracted from the zip archive:

Noname
prince of persia sword.MDX
Setup copy.blp

The file has been properly added to the map archive:

prince of persia sword.MDX
Model
39
war3mapimported/prince of persia sword.MDX

Done, you have imported the file prince of persia sword.MDX.

Importing Setup copy.blp

Now Click the "Import File" Button:

Next select 'Setup copy.blp' in the folder which you extracted from the zip archive:

Noname
prince of persia sword.MDX
Setup copy.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

prince of persia sword.MDX
Model
39
war3mapimported/prince of persia sword.MDX
Setup copy.blp
Image / Texture
44
war3mapimported/Setup copy.blp

Double-click the file Setup copy.blp:

Setup copy.blp
Image / Texture
44
war3mapimported/Setup copy.blp

Tick the box "Use Custom Path" and type in the correct path:

Setup copy.blp
Image / Texture
44
Setup copy.blp

The file has been properly added to the map archive:

prince of persia sword.MDX
Model
39
war3mapimported/prince of persia sword.MDX
Setup copy.blp
Image / Texture
44
Setup copy.blp

Done, you have imported the file Setup copy.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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