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Triggers
Slash.w3x
Variables
Initialisierung
port
Just fun here
Map stuff
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
effect
effect
No
port
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Slash1
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Target unit of ability being cast) belongs to an ally of (Owner of (Casting unit)).) Equal to True
Then - Actions
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Unit - Move (Casting unit) instantly to (Position of (Target unit of ability being cast))
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Else - Actions
Unit - Make (Casting unit) Invulnerable
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Weapons\PhoenixMissile\Phoenix_Missile_mini.mdl
Set Variable Set effect = (Last created special effect)
Unit - Move (Casting unit) instantly to (Position of (Target unit of ability being cast))
Animation - Play (Casting unit) 's attack animation
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit - Cause (Casting unit) to damage circular area after 0 seconds of radius 300.00 at (Position of (Casting unit)) , dealing 225.00 damage of attack type Normal and damage type Lightning
Wait 0.10 seconds
Special Effect - Destroy effect
Unit - Make (Casting unit) Vulnerable
Just fun here
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Iceslam
Actions
For each (Integer A) from 1 to 40 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of Mountain King 0106 <gen>) offset by 400.00 towards ((Real((Integer A))) x 10.00) degrees.) using Abilities\Spells\Items\AIfb\AIfbSpecialArt.mdl
Unit - Cause Mountain King 0106 <gen> to damage circular area after 0 seconds of radius 50.00 at ((Position of Mountain King 0106 <gen>) offset by 400.00 towards ((Real((Integer A))) x 10.00) degrees.) , dealing 225.00 damage of attack type Normal and damage type Lightning
Wait 0.50 seconds
For each (Integer A) from 1 to 40 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of Mountain King 0106 <gen>) offset by 300.00 towards ((Real((Integer A))) x 10.00) degrees.) using Abilities\Spells\Items\AIfb\AIfbSpecialArt.mdl
Unit - Cause Mountain King 0106 <gen> to damage circular area after 0 seconds of radius 50.00 at ((Position of Mountain King 0106 <gen>) offset by 300.00 towards ((Real((Integer A))) x 10.00) degrees.) , dealing 225.00 damage of attack type Normal and damage type Lightning
Wait 0.50 seconds
For each (Integer A) from 1 to 40 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of Mountain King 0106 <gen>) offset by 200.00 towards ((Real((Integer A))) x 10.00) degrees.) using Abilities\Spells\Items\AIfb\AIfbSpecialArt.mdl
Unit - Cause Mountain King 0106 <gen> to damage circular area after 0 seconds of radius 50.00 at ((Position of Mountain King 0106 <gen>) offset by 200.00 towards ((Real((Integer A))) x 10.00) degrees.) , dealing 225.00 damage of attack type Normal and damage type Lightning
Wait 0.50 seconds
For each (Integer A) from 1 to 40 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Position of Mountain King 0106 <gen>) offset by 100.00 towards ((Real((Integer A))) x 10.00) degrees.) using Objects\Spawnmodels\Human\HCancelDeath\HCancelDeath.mdl
Unit - Cause Mountain King 0106 <gen> to damage circular area after 0 seconds of radius 50.00 at ((Position of Mountain King 0106 <gen>) offset by 100.00 towards ((Real((Integer A))) x 10.00) degrees.) , dealing 300.00 damage of attack type Normal and damage type Lightning
Wait 0.50 seconds
Map stuff
Events
Unit - A unit Dies
Conditions
Actions
Unit - Create 1 . (Unit-type of (Dying unit)) for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
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