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Triggers
AOS.w3x
Variables
Initialisierung
Nahkampf-Initialisierung
Zauber
Protector of the Earth
New Life
Keeper of Nature
Javelin
Enchant
Holy Creature
Mana Thief
Manaphobia
Manaless
Naturalist
Naturalice
Priest of the Stars
Starfire
Star
Archer of Death
Fear
Fear2
Priestess
Kiss of Venus
Light of Justice
Holy Shield
Master of Time
Ascendancy of the 4th Demention
Flow of Time
Silent Assasin
Agilatio
Dark Wizzard
Shadow Walk
Shadow Bash
Return Shadow
Windmage
Wind
Silencer
Mindbeat
Telehit
Global Silence
Master of Lightnings
Nova
Jupiter thunder
Witch
Freezing Bolt
Cold Frenzy
Light Assasin
Become Day
Become Night
Learn Night Slayer
Shadow Strike
Elemental Mage
Lightning
Wizzard
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Abil_Nova_Caster
unit
No
Abil_Nova_Point
location
No
BashNumber
integer
No
ShadowBashDis
real
Yes
TempPoint
location
No
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
New Life
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to New Life
Actions
Unit - Create 1 . Dummy for (Owner of (Casting unit)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Unit - Add New Life (Autocast) to (Last created unit)
Unit - Set level of New Life (Autocast) for (Last created unit) to (Level of New Life for (Casting unit))
Unit - Order (Last created unit) to Undead Lich - Frost Armor . (Target unit of ability being cast)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Attacking unit) using Abilities\Weapons\PoisonSting\PoisonStingTarget.mdl
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Javelin
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Javelin
Actions
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) - ((0.20 x (Real((Level of Javelin for (Casting unit))))) x (Real((Agility of (Casting unit) (Include bonuses))))))
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdl
Wait 2.00 seconds
Enchant
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Enchant
Actions
Unit - Create 1 . Dummy for (Owner of (Casting unit)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Unit - Add Enchant Bezauberung to (Last created unit)
Unit - Order (Last created unit) to Neutral Dark Ranger - Charm . (Target unit of ability being cast)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Holy Creature
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) has buff Holy Creature) Equal to True
Actions
Unit - Create 1 . Dummy for (Owner of (Attacking unit)) at (Position of (Attacking unit)) facing Default building facing degrees
Unit - Add Holy Creature (automatisch zaubern) to (Last created unit)
Unit - Set level of Holy Creature for (Last created unit) to (Level of Holy Creature for (Attacking unit))
Unit - Order (Last created unit) to Human Mountain King - Thunder Clap .
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Manaphobia
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Manaphobia
Actions
Unit - Set mana of (Target unit of ability being cast) to ((Mana of (Target unit of ability being cast)) + (100.00 x (Real((Level of Manaphobia for (Casting unit))))))
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Manaless
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Manaless
Actions
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) - ((0.40 x (Real((Level of Manaless for (Casting unit))))) x ((Max mana of (Target unit of ability being cast)) - (Mana of (Target unit of ability being cast)))))
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Undead\Possession\PossessionCaster.mdl
Wait 5.00 seconds
Special Effect - Destroy (Last created special effect)
Naturalice
Events
Unit - A unit Is attacked
Conditions
(Real((Level of Naturalice for (Triggering unit)))) Not equal to 0.00
(Random integer number between 1 and 100) Less than or equal to (5 x (Level of Naturalice for (Triggering unit)))
((Attacking unit) has buff Catch) Equal to False
Actions
Unit - Create 1 . Dummy for (Owner of (Attacked unit)) at (Position of (Attacking unit)) facing Default building facing degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Add Catch (automatisch zaubern) to (Last created unit)
Unit - Set level of Catch (automatisch zaubern) for (Last created unit) to (Level of Naturalice for (Attacked unit))
Unit - Order (Last created unit) to Night Elf Keeper Of The Grove - Entangling Roots . (Attacking unit)
Starfire
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) has buff Starfire) Equal to True
((Attacking unit) is A melee attacker) Equal to True
Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - (5.00 x (Real((Level of Starfire for (Attacked unit))))))
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Attacking unit) using Abilities\Spells\Human\SpellSteal\SpellStealTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Star
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) has buff Star) Equal to True
((Attacking unit) is A melee attacker) Equal to True
Actions
Unit - Set life of (Attacking unit) to (((Life of (Attacking unit)) - (((1.50 x (Real((Level of Starrain for (Attacked unit))))) x (Real((Level of Star for (Attacked unit))))) + 5.00)) + 0.00)
Fear
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Fear
Actions
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) - (50.00 x (Real((Level of Fear for (Casting unit))))))
Fear2
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Fear
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Equal to (5 x (Level of Fear for (Casting unit)))
Then - Actions
Unit - Create 1 . Dummy for (Owner of (Casting unit)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Unit - Add Fear (automatisch Zaubern) to (Last created unit)
Unit - Order (Last created unit) to Human Blood Mage - Banish . (Target unit of ability being cast)
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Kiss of Venus
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Kiss of Venus
Actions
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) + (250.00 x (Real((Level of Kiss of Venus for (Casting unit))))))
Unit - Set mana of (Casting unit) to ((Mana of (Casting unit)) - (100.00 + (25.00 x (Real((Level of Kiss of Venus for (Casting unit)))))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Kiss of Venus
Then - Actions
Unit - Move (Casting unit) instantly to (Position of (Target unit of ability being cast))
Else - Actions
Do nothing
Light of Justice
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Light of Justice
Actions
Unit - Set life of (Casting unit) to ((Life of (Casting unit)) + (250.00 x (Real((Level of Light of Justice for (Casting unit))))))
Holy Shield
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) has buff Holy Shield) Equal to True
Actions
Unit - Set life of (Attacking unit) to (((Life of (Attacking unit)) + 25.00) + 0.00)
Ascendancy of the 4th Demention
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Ascendancy of the 4th Demention
Actions
Cinematic - Fade out over 0.25 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Wait 0.25 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 0.00 %, 20.00 %, 100.00 %) with 60.00 % transparency
Sound - Set music volume to 0.00 %
Sound - Play EtherealHeavyHit3 <gen>
Sound - Play FountainOfLifeLoop1 <gen>
Unit - Pause all units
Unit Group - Pick every unit in (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) belongs to an ally of (Owner of (Casting unit)).) Equal to True))) and do (Unpause (Picked unit))
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Change (Picked unit)'s animation speed to 0.00% of its original speed)
Unit Group - Pick every unit in (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) belongs to an ally of (Owner of (Casting unit)).) Equal to True))) and do (Change (Picked unit)'s animation speed to 100% of its original speed)
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Make (Picked unit) Invulnerable)
Wait 0.50 seconds
Sound - Play EtherealHeavyHit3 <gen>
Wait (3.00 + ((Real((Level of Ascendancy of the 4th Demention for (Casting unit)))) + (Real((Level of Ascendancy of the 4th Demention for (Casting unit)))))) seconds
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.00 % transparency
Sound - Stop EtherealHeavyHit3 <gen> After fading
Sound - Stop FountainOfLifeLoop1 <gen> After fading
Sound - Set music volume to 100.00 %
Unit - Unpause all units
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Change (Picked unit)'s animation speed to 100.00% of its original speed)
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) is A structure) Equal to False)) and do (Make (Picked unit) Vulnerable)
Flow of Time
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to The Flow of Time
Actions
Unit - Set life of (Target unit of ability being cast) to ((Life of (Target unit of ability being cast)) - (50.00 x (Real((Level of The Flow of Time for (Casting unit))))))
Unit - Set mana of (Casting unit) to ((Mana of (Casting unit)) + (50.00 x (Real((Level of The Flow of Time for (Casting unit))))))
Unit - Create 1 . Dummy for (Owner of (Casting unit)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Unit - Add Flow of Time (automatisch zaubern) to (Last created unit)
Unit - Set level of Flow of Time (automatisch zaubern) for (Last created unit) to (Level of The Flow of Time for (Casting unit))
Unit - Order (Last created unit) to Orc Shadow Hunter - Hex . (Target unit of ability being cast)
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Agilatio
Events
Unit - A unit Is attacked
Conditions
(Real((Level of Agilatio for (Triggering unit)))) Not equal to 0.00
((Attacking unit) is A melee attacker) Equal to True
Actions
Unit - Set life of (Attacking unit) to ((Life of (Attacking unit)) - ((1 / 5.00) x ((Real((Level of Agilatio for (Attacked unit)))) x (Real((Agility of (Attacked unit) (Include bonuses)))))))
Shadow Walk
Events
Unit - A unit Learns a skill
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Shadow Walk for (Learning Hero)) Equal to 1
Then - Actions
Animation - Change (Learning Hero) 's vertex coloring to ( 90.00 %, 90.00 %, 90.00 %) with 50.00 % transparency
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Shadow Walk for (Learning Hero)) Equal to 2
Then - Actions
Animation - Change (Learning Hero) 's vertex coloring to ( 70.00 %, 70.00 %, 70.00 %) with 60.00 % transparency
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Shadow Walk for (Learning Hero)) Equal to 3
Then - Actions
Animation - Change (Learning Hero) 's vertex coloring to ( 50.00 %, 50.00 %, 50.00 %) with 70.00 % transparency
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Shadow Walk for (Learning Hero)) Equal to 4
Then - Actions
Animation - Change (Learning Hero) 's vertex coloring to ( 30.00 %, 30.00 %, 30.00 %) with 80.00 % transparency
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Shadow Walk for (Learning Hero)) Equal to 5
Then - Actions
Animation - Change (Learning Hero) 's vertex coloring to ( 10.00 %, 10.00 %, 10.00 %) with 90.00 % transparency
Else - Actions
Shadow Bash
Events
Unit - A unit Is attacked
Conditions
(Level of Shadow Bash for (Attacking unit)) Greater than 0
And - All (Conditions) are true
Conditions
((Attacked unit) has buff Acid Bomb) Equal to False
((Attacked unit) belongs to an enemy of (Owner of (Attacking unit)).) Equal to True
((Attacked unit) is Mechanical) Equal to False
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 0 and 100) Less than or equal to BashNumber
Then - Actions
Wait 0.20 game-time seconds
Set Variable Set TempPoint = (Position of (Attacked unit))
Unit - Create 1 . Missing Shadow for (Owner of (Attacking unit)) at TempPoint facing Default building facing degrees
Unit - Add a 15.00 second Generic expiration timer to (Last created unit)
Animation - Change (Last created unit) 's vertex coloring to ( 0.50 %, 0.50 %, 0.50 %) with 35.00 % transparency
Unit - Set (Last created unit) movement speed to ((Default movement speed of (Last created unit)) - 45.00)
For each (Integer A) from 1 to (10 + (6 x (Level of Manaphobia for (Attacking unit)))) , do (Actions)
Loop - Actions
Set Variable Set ShadowBashDis[(Custom value of (Attacking unit))] = (ShadowBashDis[(Custom value of (Attacking unit))] + 55.00)
Unit - Move (Last created unit) instantly to ((Position of (Attacked unit)) offset by ShadowBashDis[(Custom value of (Attacking unit))] towards (Facing of (Attacking unit)) degrees.)
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Undead\DeathandDecay\DeathandDecayTarget.mdl
Special Effect - Destroy (Last created special effect)
Set Variable Set ShadowBashDis[(Custom value of (Attacking unit))] = "0.00"
Unit - Order (Last created unit) to Undead Lich - Frost Nova . (Attacked unit)
Set Variable Set TempPoint = (Position of (Attacked unit))
Unit - Create 1 . Special Caster for (Owner of (Attacking unit)) at TempPoint facing Default building facing degrees
Unit - Add a 15.00 second Generic expiration timer to (Last created unit)
Unit - Add Shadow Bash Damage to (Last created unit)
Unit - Set level of Shadow Bash Damage for (Last created unit) to (Level of Shadow Bash for (Attacking unit))
Unit - Order (Last created unit) to Neutral Alchemist - Acid Bomb . (Attacked unit)
Else - Actions
Return Shadow
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Return to Body
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Remove Acid Bomb buff from (Target unit of ability being cast)
Unit - Remove (Triggering unit) from the game
Wind
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) has buff Wind) Equal to True
((Attacking unit) is A melee attacker) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Equal to (3 x (Level of Wind for (Attacked unit)))
Then - Actions
Unit - Create 1 . Dummy for (Owner of (Attacked unit)) at (Position of (Attacking unit)) facing Default building facing degrees
Unit - Add Wind (automatisch zaubern) to (Last created unit)
Unit - Set level of Wind (automatisch zaubern) for (Last created unit) to (Level of Wind for (Attacked unit))
Unit - Order (Last created unit) to Night Elf Druid Of The Talon - Cyclone . (Attacking unit)
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Else - Actions
Do nothing
Mindbeat
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Mindbeat
Actions
Unit - Create 1 . Dummy for (Owner of (Casting unit)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Unit - Add Mindbeat (automatisch zaubern) to (Last created unit)
Unit - Set level of Mindbeat (automatisch zaubern) for (Last created unit) to (Level of Mindbeat for (Casting unit))
Unit - Order (Last created unit) to Human Blood Mage - Siphon Mana . (Target unit of ability being cast)
Unit - Add a 11.00 second Generic expiration timer to (Last created unit)
Telehit
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) has buff Telehit) Equal to True
Actions
Unit - Set mana of (Attacking unit) to ((Mana of (Attacking unit)) - (5.00 x (Real((Level of Starfire for (Attacked unit))))))
Unit - Set life of (Attacking unit) to (((Life of (Attacking unit)) - (((0.15 x (Real((Level of Telehit for (Attacked unit))))) x (Real((Intelligence of (Attacked unit) (Include bonuses))))) + 0.00)) + 0.00)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Attacking unit) using Abilities\Spells\Human\SpellSteal\SpellStealTarget.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Global Silence
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Global Silence
Actions
Unit - Create 1 . Dummy for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Unit - Add Global Silence (automatisch zaubern) to (Last created unit)
Unit - Set level of Global Silence (automatisch zaubern) for (Last created unit) to (Level of Global Silence for (Casting unit))
Unit - Order (Last created unit) to Neutral Dark Ranger - Silence . (Position of (Casting unit))
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Nova
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Nova
Actions
Set Variable Set Abil_Nova_Point = (Position of (Casting unit))
Set Variable Set Abil_Nova_Caster = (Casting unit)
For each (Integer A) from 1 to (4 + ((Level of Nova for Abil_Nova_Caster) x 2)) , do (Actions)
Loop - Actions
Unit - Create 1 . Dummy for (Owner of Abil_Nova_Caster) at Abil_Nova_Point facing Default building facing degrees
Unit - Add Nova (automatisch casten) to (Last created unit)
Unit - Set level of Nova (automatisch casten) for (Last created unit) to (Level of Nova for Abil_Nova_Caster)
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Dreadlord - Carrion Swarm . (Abil_Nova_Point offset by 50.00 towards ((Real((Integer A))) x ((360.00 / (4.00 + (Real((Level of Nova for Abil_Nova_Caster))))) x 2.00)) degrees.)
Jupiter thunder
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Juptier Thunder
Actions
Unit - Create 1 . Dummy for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Unit - Add Jupiter Thunder (automatisch zaubern) to (Last created unit)
Unit - Set level of Jupiter Thunder (automatisch zaubern) for (Last created unit) to (Level of Juptier Thunder for (Casting unit))
Unit - Order (Last created unit) to Orc Tauren Chieftain - War Stomp .
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Freezing Bolt
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Freezing Bolt
Actions
Unit - Create 1 . Dummy for (Owner of (Casting unit)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Unit - Add Freezing Bolt (automatisch zaubern) to (Last created unit)
Unit - Set level of Freezing Bolt (automatisch zaubern) for (Last created unit) to (Level of Freezing Bolt for (Casting unit))
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt . (Target unit of ability being cast)
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Cold Frenzy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Cold Frenzy
Actions
Set Variable Set Abil_Nova_Point = (Position of (Casting unit))
Set Variable Set Abil_Nova_Caster = (Casting unit)
For each (Integer A) from 1 to 14 , do (Actions)
Loop - Actions
Unit - Create 1 . Dummy for (Owner of Abil_Nova_Caster) at Abil_Nova_Point facing Default building facing degrees
Unit - Add Cold Frenzy (automatisch casten) to (Last created unit)
Unit - Set level of Cold Frenzy (automatisch casten) for (Last created unit) to (Level of Cold Frenzy for Abil_Nova_Caster)
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Dreadlord - Carrion Swarm . (Abil_Nova_Point offset by 50.00 towards ((Real((Integer A))) x ((360.00 / 9.00) x 2.00)) degrees.)
Become Day
Events
Game - The in-game time of day becomes Greater than or equal to 6.00
Conditions
(In-game time of day) Less than 18.00
Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching ((Level of Night Stalker (Hero Ability) for (Matching unit)) Not equal to 0)) and do (Actions)
Loop - Actions
Unit - Set level of Night Stalker (Manipulated) for (Picked unit) to 6
Unit - Remove Permanent Invisibility (Night Slayer) from (Picked unit)
Become Night
Events
Game - The in-game time of day becomes Greater than or equal to 18.00
Game - The in-game time of day becomes Less than 6.00
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching ((Level of Night Stalker (Hero Ability) for (Matching unit)) Not equal to 0)) and do (Actions)
Loop - Actions
Unit - Set level of Night Stalker (Manipulated) for (Picked unit) to (Level of Night Stalker (Hero Ability) for (Picked unit))
If ((Level of Permanent Invisibility (Night Slayer) for (Picked unit)) Equal to 0) then do (Add Permanent Invisibility (Night Slayer) to (Picked unit)) else do (Do nothing)
Unit - Set level of Permanent Invisibility (Night Slayer) for (Picked unit) to (Level of Night Stalker (Hero Ability) for (Picked unit))
Learn Night Slayer
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Night Stalker (Hero Ability)
Actions
If ((Level of Night Stalker (Hero Ability) for (Triggering unit)) Equal to 1) then do (Add Night Stalker (Manipulated) to (Triggering unit)) else do (Do nothing)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(In-game time of day) Greater than or equal to 6.00
(In-game time of day) Less than 18.00
Then - Actions
-------- On Day Time --------
Unit - Set level of Night Stalker (Manipulated) for (Triggering unit) to 6
Else - Actions
-------- On Night Time --------
If ((Level of Night Stalker (Hero Ability) for (Triggering unit)) Equal to 1) then do (Add Permanent Invisibility (Night Slayer) to (Triggering unit)) else do (Do nothing)
Unit - Set level of Night Stalker (Manipulated) for (Triggering unit) to (Level of Night Stalker (Hero Ability) for (Triggering unit))
Unit - Set level of Permanent Invisibility (Night Slayer) for (Triggering unit) to (Level of Night Stalker (Hero Ability) for (Triggering unit))
Shadow Strike
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Shadow Strike
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(((In-game time of day) Greater than or equal to 18.00) and ((In-game time of day) Less than or equal to 23.59)) or (((In-game time of day) Greater than or equal to 0.00) and ((In-game time of day) Less than 6.00))
Then - Actions
Unit - Create 1 . Dummy for (Owner of (Casting unit)) at (Position of (Target unit of ability being cast)) facing Default building facing degrees
Unit - Add Shadow Strike (automatisch zaubern) to (Last created unit)
Unit - Set level of Shadow Strike (automatisch zaubern) for (Last created unit) to (Level of Shadow Strike for (Casting unit))
Unit - Order (Last created unit) to Night Elf Warden - Shadow Strike . (Target unit of ability being cast)
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Else - Actions
Do nothing
Lightning
Events
Unit - A unit Is attacked
Conditions
(Real((Level of Lightnings for (Triggering unit)))) Not equal to 0.00
(Random integer number between 1 and 100) Less than or equal to (5 x (Level of Lightnings for (Triggering unit)))
Actions
Unit - Create 1 . Dummy for (Owner of (Attacked unit)) at (Position of (Attacking unit)) facing Default building facing degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Add Lightnings (automatisch zaubern) to (Last created unit)
Unit - Set level of Lightnings (automatisch zaubern) for (Last created unit) to (Level of Lightnings for (Attacked unit))
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt . (Attacking unit)
Wizzard
Events
Unit - A unit Begins casting an ability
Conditions
((Ability being cast) Equal to Fireball (Warlock)) and (((Casting unit) has buff Wizzard) Equal to True)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to (10 x (Level of Wizzard for (Casting unit)))
Then - Actions
Unit - Create 1 . Dummy for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Unit - Add a 4.00 second Generic expiration timer to (Last created unit)
Unit - Add Fireball (automatisch zaubern) to (Last created unit)
Unit - Set level of Fireball (automatisch zaubern) for (Last created unit) to (Level of Wizzard for (Casting unit))
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt . (Target unit of ability being cast)
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Target unit of ability being cast) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
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