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Triggers
Deadeye.w3x
Variables
Initialisierung
Nahkampf-Initialisierung
Spells
Rueckschlag
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Castler
unit
No
Target
unit
No
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
Nahkampf-Initialisierung
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Rueckschlag
Events
Conditions
(Ability being cast) Equal to Schwarzer Pfeil (Deadeye)
Actions
Special Effect - Create a special effect at (Position of Target) using Abilities\Spells\Other\BlackArrow\BlackArrowMissile.mdl
Unit - Cause Castler to damage Target , dealing 500 damage of attack type Spells and damage type Normal
Set Variable Set Target = (Target unit of ability being cast)
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