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Model validation: No eye shadow

JackV2.mdx

0 errors 0 severe 15 warnings 67 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 1 - "Mesh13"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "Mesh16"
    • There are no vertices attached to this bone
  • 1 Bone 8 - "Front Cape A"
    • There are no vertices attached to this bone
  • 1 Bone 9 - "Mesh14"
    • There are no vertices attached to this bone
  • 1 2 Bone 10 - "Mesh15"
    • There are no vertices attached to this bone
    • 2 Translation
      • Track 26 at frame 45463 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 45632 has exactly the same value as tracks 26 and 28
  • 1 Bone 11 - "Mesh17"
    • There are no vertices attached to this bone
  • 1 4 Bone 12 - "Mesh18"
    • There are no vertices attached to this bone
    • 2 Translation
      • Track 21 at frame 45463 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 45632 has exactly the same value as tracks 21 and 23
    • 2 Rotation
      • Track 69 at frame 45463 has roughly the same value as tracks 68 and 70
      • Track 70 at frame 45632 has roughly the same value as tracks 69 and 71
  • 1 Bone 13 - "Mesh20"
    • There are no vertices attached to this bone
  • 1 2 Bone 14 - "Mesh21"
    • There are no vertices attached to this bone
    • 2 Scaling
      • Track 22 at frame 45463 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 45632 has exactly the same value as tracks 22 and 24
  • 1 Bone 15 - "Mesh12"
    • There are no vertices attached to this bone
  • 1 2 Bone 16 - "Mesh11"
    • There are no vertices attached to this bone
    • 2 Translation
      • Track 29 at frame 45463 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 45632 has exactly the same value as tracks 29 and 31
  • 1 2 Bone 36 - "Portrait"
    • There are no vertices attached to this bone
    • 2 Translation
      • Track 21 at frame 45463 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 45632 has exactly the same value as tracks 21 and 23
  • 1 2 Light 0 - "OmniF"
    • Minimum attenuation should probably be bigger than or equal to 80, but is 50
    • 2 Visibility
      • Track 21 at frame 45463 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 45632 has exactly the same value as tracks 21 and 23
  • 2 Material 0
    • 2 Layer 0
      • 2 Alpha
        • Track 24 at frame 45463 has exactly the same value as tracks 23 and 25
        • Track 25 at frame 45632 has exactly the same value as tracks 24 and 26
  • 2 GeosetAnimation 0
    • 2 Alpha
      • Track 21 at frame 45463 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 45632 has exactly the same value as tracks 21 and 23
  • 2 GeosetAnimation 1
    • 2 Alpha
      • Track 21 at frame 45463 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 45632 has exactly the same value as tracks 21 and 23
  • 2 GeosetAnimation 2
    • 2 Alpha
      • Track 21 at frame 45463 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 45632 has exactly the same value as tracks 21 and 23
  • 2 Bone 0 - "Front Cape"
    • 2 Translation
      • Track 24 at frame 45463 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 45632 has exactly the same value as tracks 24 and 26
  • 5 Bone 5 - "Mesh10"
    • 2 Translation
      • Track 27 at frame 45463 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 45632 has exactly the same value as tracks 27 and 29
    • 3 Rotation
      • Track 30 at frame 45463 has roughly the same value as tracks 29 and 31
      • Track 31 at frame 45632 has roughly the same value as tracks 30 and 32
      • Track 48 at frame 80806 has roughly the same value as tracks 47 and 49
  • 4 Bone 6 - "Object02"
    • 2 Translation
      • Track 27 at frame 45463 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 45632 has exactly the same value as tracks 27 and 29
    • 2 Rotation
      • Track 28 at frame 45463 has roughly the same value as tracks 27 and 29
      • Track 29 at frame 45632 has roughly the same value as tracks 28 and 30
  • 2 Bone 7 - "Mesh22"
    • 2 Rotation
      • Track 27 at frame 45463 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 45632 has exactly the same value as tracks 27 and 29
  • 2 Bone 18 - "Bone_Root"
    • 2 Rotation
      • Track 28 at frame 45463 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 45632 has exactly the same value as tracks 28 and 30
  • 2 Bone 19 - "Bone_Chest"
    • 2 Translation
      • Track 35 at frame 45463 has exactly the same value as tracks 34 and 36
      • Track 36 at frame 45632 has exactly the same value as tracks 35 and 37
  • 2 Bone 21 - "Bone_Arm1_R"
    • 2 Translation
      • Track 30 at frame 45463 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 45632 has exactly the same value as tracks 30 and 32
  • 2 Bone 22 - "Bone_Arm2_R"
    • 2 Translation
      • Track 21 at frame 45463 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 45632 has exactly the same value as tracks 21 and 23
  • 2 Bone 24 - "Bone_Arm1_L"
    • 2 Translation
      • Track 27 at frame 45463 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 45632 has exactly the same value as tracks 27 and 29
  • 2 Bone 27 - "Bone_Pelvis"
    • 2 Rotation
      • Track 50 at frame 45463 has roughly the same value as tracks 49 and 51
      • Track 51 at frame 45632 has roughly the same value as tracks 50 and 52
  • 2 Bone 28 - "Bone_Leg1_L"
    • 2 Translation
      • Track 24 at frame 45463 has exactly the same value as tracks 23 and 25
      • Track 25 at frame 45632 has exactly the same value as tracks 24 and 26
  • 2 Bone 31 - "Bone_Leg1_R"
    • 2 Translation
      • Track 23 at frame 45463 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 45632 has exactly the same value as tracks 23 and 25
  • 2 Bone 33 - "Bone_Foot_R"
    • 2 Translation
      • Track 23 at frame 45463 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 45632 has exactly the same value as tracks 23 and 25
  • 2 Bone 34 - "EyeLeft"
    • 2 Rotation
      • Track 21 at frame 45463 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 45632 has exactly the same value as tracks 21 and 23
  • 2 Bone 35 - "EyeRight"
    • 2 Rotation
      • Track 21 at frame 45463 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 45632 has exactly the same value as tracks 21 and 23
  • 2 Bone 37 - "Bone001"
    • 2 Translation
      • Track 21 at frame 45463 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 45632 has exactly the same value as tracks 21 and 23
  • 2 ParticleEmitter2 0 - "MyBlizParticle"
    • 2 Visibility
      • Track 21 at frame 45463 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 45632 has exactly the same value as tracks 21 and 23
  • 2 ParticleEmitter2 1 - "MyBlizParticle"
    • 2 Visibility
      • Track 21 at frame 45463 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 45632 has exactly the same value as tracks 21 and 23
  • 2 ParticleEmitter2 2 - "MyBlizParticle"
    • 2 Visibility
      • Track 21 at frame 45463 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 45632 has exactly the same value as tracks 21 and 23
  • 2 ParticleEmitter2 3 - "MyBlizParticle"
    • 2 Visibility
      • Track 21 at frame 45463 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 45632 has exactly the same value as tracks 21 and 23
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