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Model validation: Ninja

FinalNinja.mdx

0 errors 20 severe 24 warnings 200 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 90000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (14)
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 90000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (14)
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 90000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (14)
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 90000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (14)
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 90000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (14)
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 90000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (14)
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 90000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (14)
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 90000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (14)
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 90000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (14)
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 90000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (14)
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 90000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 90000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (14)
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 90000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (14)
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 90000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (14)
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 90000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (14)
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 90000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (14)
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 90000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (14)
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 90000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (14)
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 90000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (14)
  • 1 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 90000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (14)
  • 1 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
  • 1 Material 0
    • 1 Layer 1
      • Invalid filter mode: 31901596
  • 1 8 ParticleEmitter2 0 - "BlizParticle01"
    • 1 8 Visibility
      • Interpolation type not set to None
      • Track 3 at frame 18702 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 18967 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 19126 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 19329 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 19468 has exactly the same value as tracks 6 and 8
      • Track 13 at frame 31084 has exactly the same value as tracks 12 and 14
      • Track 29 at frame 91237 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 91436 has exactly the same value as tracks 29 and 31
  • 1 8 ParticleEmitter2 1 - "BlizParticle03tubespinner"
    • 1 8 Visibility
      • Interpolation type not set to None
      • Track 3 at frame 18702 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 18967 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 19126 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 19329 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 19468 has exactly the same value as tracks 6 and 8
      • Track 13 at frame 31084 has exactly the same value as tracks 12 and 14
      • Track 30 at frame 91237 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 91436 has exactly the same value as tracks 30 and 32
  • 1 8 RibbonEmitter 0 - "BlizRibbon01"
    • 1 8 Visibility
      • Interpolation type not set to None
      • Track 3 at frame 18702 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 18967 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 19126 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 19329 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 19468 has exactly the same value as tracks 6 and 8
      • Track 13 at frame 31084 has exactly the same value as tracks 12 and 14
      • Track 31 at frame 91237 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 91436 has exactly the same value as tracks 31 and 33
  • 2 GeosetAnimation 10
    • 2 Alpha
      • Track 20 at frame 91237 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 91436 has exactly the same value as tracks 20 and 22
  • 2 GeosetAnimation 18
    • 2 Alpha
      • Track 8 at frame 91237 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 91436 has exactly the same value as tracks 8 and 10
  • 2 GeosetAnimation 19
    • 2 Alpha
      • Track 8 at frame 91237 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 91436 has exactly the same value as tracks 8 and 10
  • 8 Bone 0 - "Bone_Chest"
    • 8 Translation
      • Track 3 at frame 18702 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 18967 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 19126 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 19329 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 19468 has exactly the same value as tracks 6 and 8
      • Track 13 at frame 31084 has exactly the same value as tracks 12 and 14
      • Track 29 at frame 91237 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 91436 has exactly the same value as tracks 29 and 31
  • 4 Bone 1 - "Bone_Arm1_R"
    • 4 Rotation
      • Track 7 at frame 19126 has exactly the same value as tracks 6 and 8
      • Track 22 at frame 29106 has exactly the same value as tracks 21 and 23
      • Track 25 at frame 31084 has exactly the same value as tracks 24 and 26
      • Track 33 at frame 32433 has exactly the same value as tracks 32 and 34
  • 3 Bone 2 - "Bone_Arm2_R"
    • 3 Rotation
      • Track 7 at frame 19126 has exactly the same value as tracks 6 and 8
      • Track 18 at frame 31084 has exactly the same value as tracks 17 and 19
      • Track 26 at frame 32433 has exactly the same value as tracks 25 and 27
  • 2 Bone 3 - "Bone_Hand_R"
    • 2 Rotation
      • Track 9 at frame 19126 has exactly the same value as tracks 8 and 10
      • Track 20 at frame 31084 has exactly the same value as tracks 19 and 21
  • 2 Bone 4 - "Bone_Arm1_L"
    • 2 Rotation
      • Track 6 at frame 19126 has exactly the same value as tracks 5 and 7
      • Track 26 at frame 32433 has exactly the same value as tracks 25 and 27
  • 4 Bone 5 - "Bone_Arm2_L"
    • 4 Rotation
      • Track 8 at frame 19126 has exactly the same value as tracks 7 and 9
      • Track 17 at frame 29106 has exactly the same value as tracks 16 and 18
      • Track 20 at frame 31084 has exactly the same value as tracks 19 and 21
      • Track 26 at frame 32433 has exactly the same value as tracks 25 and 27
  • 9 Bone 6 - "Bone_Hand_L"
    • 9 Rotation
      • Track 3 at frame 18702 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 18967 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 19126 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 19329 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 19468 has exactly the same value as tracks 6 and 8
      • Track 15 at frame 31084 has exactly the same value as tracks 14 and 16
      • Track 19 at frame 32200 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 32333 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 32433 has exactly the same value as tracks 20 and 22
  • 1 Bone 7 - "Bone_Head"
    • 1 Rotation
      • Track 9 at frame 19126 has exactly the same value as tracks 8 and 10
  • 8 Bone 8 - "jaw"
    • 8 Rotation
      • Track 3 at frame 18702 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 18967 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 19126 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 19329 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 19468 has exactly the same value as tracks 6 and 8
      • Track 13 at frame 31084 has exactly the same value as tracks 12 and 14
      • Track 29 at frame 91237 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 91436 has exactly the same value as tracks 29 and 31
  • 8 Bone 9 - "hips"
    • 8 Rotation
      • Track 3 at frame 18702 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 18967 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 19126 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 19329 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 19468 has exactly the same value as tracks 6 and 8
      • Track 13 at frame 31084 has exactly the same value as tracks 12 and 14
      • Track 26 at frame 91237 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 91436 has exactly the same value as tracks 26 and 28
  • 1 Bone 10 - "Bone_Leg1_R"
    • 1 Rotation
      • Track 6 at frame 19126 has exactly the same value as tracks 5 and 7
  • 2 Bone 11 - "Bone_Foot_R"
    • 2 Rotation
      • Track 6 at frame 19126 has exactly the same value as tracks 5 and 7
      • Track 36 at frame 31084 has exactly the same value as tracks 35 and 37
  • 1 Bone 12 - "Bone_Leg1_L"
    • 1 Rotation
      • Track 6 at frame 19126 has exactly the same value as tracks 5 and 7
  • 2 Bone 13 - "Bone_Foot_L"
    • 2 Rotation
      • Track 6 at frame 19126 has exactly the same value as tracks 5 and 7
      • Track 32 at frame 31084 has exactly the same value as tracks 31 and 33
  • 8 Bone 14 - "gutz"
    • 8 Translation
      • Track 3 at frame 18702 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 18967 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 19126 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 19329 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 19468 has exactly the same value as tracks 6 and 8
      • Track 13 at frame 31084 has exactly the same value as tracks 12 and 14
      • Track 19 at frame 91237 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 91436 has exactly the same value as tracks 19 and 21
  • 16 Bone 15 - "Bone_Pelvis"
    • 8 Translation
      • Track 3 at frame 18702 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 18967 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 19126 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 19329 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 19468 has exactly the same value as tracks 6 and 8
      • Track 13 at frame 31084 has exactly the same value as tracks 12 and 14
      • Track 29 at frame 91237 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 91436 has exactly the same value as tracks 29 and 31
    • 8 Rotation
      • Track 3 at frame 18702 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 18967 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 19126 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 19329 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 19468 has exactly the same value as tracks 6 and 8
      • Track 18 at frame 31084 has exactly the same value as tracks 17 and 19
      • Track 36 at frame 91237 has exactly the same value as tracks 35 and 37
      • Track 37 at frame 91436 has exactly the same value as tracks 36 and 38
  • 16 Helper 0
    • 8 Translation
      • Track 3 at frame 18702 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 18967 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 19126 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 19329 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 19468 has exactly the same value as tracks 6 and 8
      • Track 13 at frame 31084 has exactly the same value as tracks 12 and 14
      • Track 31 at frame 91237 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 91436 has exactly the same value as tracks 31 and 33
    • 8 Rotation
      • Track 3 at frame 18702 has roughly the same value as tracks 2 and 4
      • Track 4 at frame 18967 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 19126 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 19329 has roughly the same value as tracks 5 and 7
      • Track 7 at frame 19468 has roughly the same value as tracks 6 and 8
      • Track 13 at frame 31084 has exactly the same value as tracks 12 and 14
      • Track 31 at frame 91237 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 91436 has exactly the same value as tracks 31 and 33
  • 19 Helper 1
    • 1 Translation
      • Track 6 at frame 19126 has exactly the same value as tracks 5 and 7
    • 9 Rotation
      • Track 3 at frame 18702 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 18967 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 19126 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 19329 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 19468 has exactly the same value as tracks 6 and 8
      • Track 23 at frame 32433 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 32500 has exactly the same value as tracks 23 and 25
      • Track 48 at frame 91237 has exactly the same value as tracks 47 and 49
      • Track 49 at frame 91436 has exactly the same value as tracks 48 and 50
    • 9 Scaling
      • Track 3 at frame 18702 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 18967 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 19126 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 19329 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 19468 has exactly the same value as tracks 6 and 8
      • Track 13 at frame 31084 has exactly the same value as tracks 12 and 14
      • Track 19 at frame 50167 has exactly the same value as tracks 18 and 20
      • Track 29 at frame 91237 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 91436 has exactly the same value as tracks 29 and 31
  • 2 Helper 2
    • 2 Rotation
      • Track 5 at frame 19126 has exactly the same value as tracks 4 and 6
      • Track 21 at frame 31084 has exactly the same value as tracks 20 and 22
  • 6 Helper 3
    • 6 Rotation
      • Track 3 at frame 18702 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 18967 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 19126 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 19329 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 19468 has exactly the same value as tracks 6 and 8
      • Track 23 at frame 31084 has exactly the same value as tracks 22 and 24
  • 2 Helper 5
    • 2 Rotation
      • Track 9 at frame 19126 has exactly the same value as tracks 8 and 10
      • Track 31 at frame 31084 has exactly the same value as tracks 30 and 32
  • 2 Helper 6
    • 2 Rotation
      • Track 9 at frame 19126 has exactly the same value as tracks 8 and 10
      • Track 31 at frame 31084 has exactly the same value as tracks 30 and 32
  • 2 Helper 7
    • 2 Rotation
      • Track 6 at frame 19126 has exactly the same value as tracks 5 and 7
      • Track 35 at frame 31084 has exactly the same value as tracks 34 and 36
  • 2 Helper 8
    • 2 Rotation
      • Track 6 at frame 19126 has exactly the same value as tracks 5 and 7
      • Track 38 at frame 31084 has exactly the same value as tracks 37 and 39
  • 16 Attachment 1 - "Weapon Ref"
    • 8 Rotation
      • Track 3 at frame 18702 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 18967 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 19126 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 19329 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 19468 has exactly the same value as tracks 6 and 8
      • Track 13 at frame 31084 has exactly the same value as tracks 12 and 14
      • Track 27 at frame 91237 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 91436 has exactly the same value as tracks 27 and 29
    • 8 Scaling
      • Track 3 at frame 18702 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 18967 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 19126 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 19329 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 19468 has exactly the same value as tracks 6 and 8
      • Track 13 at frame 31084 has exactly the same value as tracks 12 and 14
      • Track 27 at frame 91237 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 91436 has exactly the same value as tracks 27 and 29
  • 8 Attachment 7 - "Origin Ref "
    • 8 Translation
      • Track 3 at frame 18702 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 18967 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 19126 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 19329 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 19468 has exactly the same value as tracks 6 and 8
      • Track 13 at frame 31084 has exactly the same value as tracks 12 and 14
      • Track 19 at frame 91237 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 91436 has exactly the same value as tracks 19 and 21
  • 8 Attachment 8 - "Overhead Ref"
    • 8 Scaling
      • Track 3 at frame 18702 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 18967 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 19126 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 19329 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 19468 has exactly the same value as tracks 6 and 8
      • Track 13 at frame 31084 has exactly the same value as tracks 12 and 14
      • Track 27 at frame 91237 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 91436 has exactly the same value as tracks 27 and 29
  • unused GlobalSequence
  • unused Texture 6 - "Peasant.blp"
  • unused Texture 16 - "TeamColor13.blp"
  • unused Texture 17 - "TeamColor12.blp"
  • unused Material 4
  • unused Material 5
  • unused Material 6
  • unused Material 13
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