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Animation - Play Blademaster 0001 <gen> 's stand -2 animation
Camera - . Apply . gg_cam_siderightbeg for Player 1 (Red) over 1.50 seconds
Camera - . Apply . gg_cam_siderightbeg for Player 2 (Blue) over 1.50 seconds
Camera - . Apply . gg_cam_siderightbeg for Player 3 (Teal) over 1.50 seconds
Camera - . Apply . gg_cam_siderightbeg for Player 4 (Purple) over 1.50 seconds
Camera - . Apply . gg_cam_siderightbeg for Player 5 (Yellow) over 1.50 seconds
Camera - . Apply . gg_cam_siderightbeg for Player 6 (Orange) over 1.50 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_sideleftendbeg for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_sideleftendbeg for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_sideleftendbeg for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_sideleftendbeg for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_sideleftendbeg for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_sideleftendbeg for Player 6 (Orange) over 5.00 seconds
Wait 4.50 seconds
Cinematic - Fade out and back in over 2.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply without panning . gg_cam_backbeg for Player 1 (Red) over 0.00 seconds
Camera - . Apply without panning . gg_cam_backbeg for Player 2 (Blue) over 0.00 seconds
Camera - . Apply without panning . gg_cam_backbeg for Player 3 (Teal) over 0.00 seconds
Camera - . Apply without panning . gg_cam_backbeg for Player 4 (Purple) over 0.00 seconds
Camera - . Apply without panning . gg_cam_backbeg for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply without panning . gg_cam_backbeg for Player 6 (Orange) over 0.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_endbackbeg for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_endbackbeg for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_endbackbeg for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_endbackbeg for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_endbackbeg for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_endbackbeg for Player 6 (Orange) over 5.00 seconds
Wait 4.50 seconds
Cinematic - Fade out and back in over 2.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply without panning . gg_cam_cuttreeslash for Player 1 (Red) over 0.00 seconds
Camera - . Apply without panning . gg_cam_cuttreeslash for Player 2 (Blue) over 0.00 seconds
Camera - . Apply without panning . gg_cam_cuttreeslash for Player 3 (Teal) over 0.00 seconds
Camera - . Apply without panning . gg_cam_cuttreeslash for Player 4 (Purple) over 0.00 seconds
Camera - . Apply without panning . gg_cam_cuttreeslash for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply without panning . gg_cam_cuttreeslash for Player 6 (Orange) over 0.00 seconds
Wait 1.00 seconds
Sound - Play MetalHeavySliceWood101 <gen> at 100 % volume, located at (Center of Region_003 <gen>) with Z offset 0
Animation - Play Blademaster 0001 <gen> 's attack animation
Wait 0.25 seconds
Sound - Play TreeFall2 <gen> at 100 % volume, located at (Center of Region_003 <gen>) with Z offset 0
Animation - Play Ashenvale Tree Wall 0007 <gen> 's death animation
Wait 1.00 seconds
Destructible - Remove Ashenvale Tree Wall 0007 <gen>
Wait 0.01 seconds
Destructible - Create a dead ATtr (Unexpected type: 'destructablecode') at (Center of Region_000 <gen>) facing (Random angle) with scale 1 and variation 0
Wait 0.01 seconds
Camera - Lock camera target for Player 1 (Red) to Blademaster 0001 <gen> , offset by ( 0.00 , 0.00 ) using The unit's rotation
Camera - Set Player 1 (Red) 's camera Distance to target to 100.00 over 0 seconds
Camera - Set Player 1 (Red) 's camera Angle of attack to 400.00 over 0 seconds
Camera - Set Player 1 (Red) 's camera Far Z to 5000.00 over 0 seconds
Camera - Set Player 1 (Red) 's camera Field of view to 200.00 over 0 seconds
Camera - Lock camera target for Player 2 (Blue) to Blademaster 0001 <gen> , offset by ( 0.00 , 0.00 ) using The unit's rotation
Camera - Set Player 2 (Blue) 's camera Distance to target to 100.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to 400.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Far Z to 5000.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Field of view to 200.00 over 0 seconds
Camera - Lock camera target for Player 3 (Teal) to Blademaster 0001 <gen> , offset by ( 0.00 , 0.00 ) using The unit's rotation
Camera - Set Player 3 (Teal) 's camera Distance to target to 100.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to 400.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Far Z to 5000.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Field of view to 200.00 over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Blademaster 0001 <gen> , offset by ( 0.00 , 0.00 ) using The unit's rotation
Camera - Set Player 4 (Purple) 's camera Distance to target to 100.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Angle of attack to 400.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Far Z to 5000.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Field of view to 200.00 over 0 seconds
Camera - Lock camera target for Player 5 (Yellow) to Blademaster 0001 <gen> , offset by ( 0.00 , 0.00 ) using The unit's rotation
Camera - Set Player 5 (Yellow) 's camera Distance to target to 100.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Angle of attack to 400.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Far Z to 5000.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Field of view to 200.00 over 0 seconds
Camera - Lock camera target for Player 6 (Orange) to Blademaster 0001 <gen> , offset by ( 0.00 , 0.00 ) using The unit's rotation
Camera - Set Player 6 (Orange) 's camera Distance to target to 100.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Angle of attack to 400.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Far Z to 5000.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Field of view to 200.00 over 0 seconds
Unit - Order Blademaster 0001 <gen> to Move To . (Center of Region_001 <gen>)
Cinematic - Fade out and back in over 2.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply without panning . gg_cam_Backtreefollow for Player 1 (Red) over 0.00 seconds
Wait 2.95 seconds
Camera - . Apply . gg_cam_backtreefollowend for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_backtreefollowend for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_backtreefollowend for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_backtreefollowend for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_backtreefollowend for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_backtreefollowend for Player 6 (Orange) over 5.00 seconds
Wait 5.00 seconds
Cinematic - Fade out and back in over 2.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply without panning . gg_cam_footmaninsite for Player 1 (Red) over 0.00 seconds
Camera - . Apply without panning . gg_cam_footmaninsite for Player 2 (Blue) over 0.00 seconds
Camera - . Apply without panning . gg_cam_footmaninsite for Player 3 (Teal) over 0.00 seconds
Camera - . Apply without panning . gg_cam_footmaninsite for Player 4 (Purple) over 0.00 seconds
Camera - . Apply without panning . gg_cam_footmaninsite for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply without panning . gg_cam_footmaninsite for Player 6 (Orange) over 0.00 seconds
Wait 0.50 seconds
Camera - . Apply . gg_cam_footmaninsite2 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_footmaninsite2 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_footmaninsite2 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_footmaninsite2 for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_footmaninsite2 for Player 5 (Yellow) over 3.00 seconds
Camera - . Apply . gg_cam_footmaninsite2 for Player 6 (Orange) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_footmaninsite3 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_footmaninsite3 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_footmaninsite3 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_footmaninsite3 for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_footmaninsite3 for Player 5 (Yellow) over 3.00 seconds
Camera - . Apply . gg_cam_footmaninsite3 for Player 6 (Orange) over 3.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_insitefoot1 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_insitefoot1 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_insitefoot1 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_insitefoot1 for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_insitefoot1 for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_insitefoot1 for Player 6 (Orange) over 5.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Footman 0019 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set sp[1] = (Last created special effect)
Wait 0.50 seconds
Unit - Order Footman 0019 <gen> to Human Footman - Defend .
Sound - Play WindWalk <gen>
Unit - Order Blademaster 0001 <gen> to Orc Blademaster - Wind Walk .
Wait 0.50 seconds
Special Effect - Destroy sp[1]
Unit - Unhide question mark 0025 <gen>
Wait 0.50 seconds
Game - Set game speed to Slowest
Wait 1.00 seconds
Unit - Remove question mark 0025 <gen> from the game
Camera - . Apply . gg_cam_insitefoot2 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_insitefoot2 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_insitefoot2 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_insitefoot2 for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_insitefoot2 for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_insitefoot2 for Player 6 (Orange) over 5.00 seconds
Animation - Change Blademaster 0001 <gen> 's animation speed to 7.00 % of its original speed
Wait 0.01 seconds
Animation - Change Footman 0019 <gen> 's animation speed to 12.00 % of its original speed
Cinematic - Fade out and back in over 3.00 seconds using texture Diagonal Slash and color ( 100.00 %, 0.00 %, 0.00 %) with 0 % transparency
Unit - Order Blademaster 0001 <gen> to Attack . Footman 0019 <gen>
Wait 4.00 seconds
Animation - Change Blademaster 0001 <gen> 's animation speed to 175.00 % of its original speed
Animation - Change Footman 0019 <gen> 's animation speed to 100.00 % of its original speed
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Footman 0019 <gen> using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Footman 0019 <gen> using Objects\Spawnmodels\Orc\OrcSmallDeathExplode\OrcSmallDeathExplode.mdl
Wait 1.00 seconds
Animation - Change Blademaster 0001 <gen> 's animation speed to 100 % of its original speed
Special Effect - Destroy (Last created special effect)
Camera - . Apply . gg_cam_insitefoot3 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_insitefoot3 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_insitefoot3 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_insitefoot3 for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_insitefoot3 for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_insitefoot3 for Player 6 (Orange) over 5.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_insitefoot4 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_insitefoot4 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_insitefoot4 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_insitefoot4 for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_insitefoot4 for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_insitefoot4 for Player 6 (Orange) over 5.00 seconds
Wait 2.00 seconds
Game - Set game speed to Normal
Camera - . Apply . gg_cam_riflemanhi for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_riflemanhi for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_riflemanhi for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_riflemanhi for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_riflemanhi for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_riflemanhi for Player 6 (Orange) over 2.00 seconds
Wait 2 seconds
Unit - Make Rifleman 0004 <gen> face Blademaster 0001 <gen> over 1.50 seconds
Unit - Make Rifleman 0003 <gen> face Blademaster 0001 <gen> over 2.00 seconds
Wait 1.25 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Rifleman 0003 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Wait 0.10 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Rifleman 0004 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Wait 0.10 seconds
Animation - Play Rifleman 0003 <gen> 's attack animation
Special Effect - Destroy (Last created special effect)
Wait 0.10 seconds
Animation - Play Rifleman 0004 <gen> 's attack animation
Wait 0.01 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0001 <gen> using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Camera - Sway the camera source for Player 1 (Red) with magnitude 500.00 and velocity 2000.00
Camera - Sway the camera source for Player 2 (Blue) with magnitude 500.00 and velocity 2000.00
Camera - Sway the camera source for Player 3 (Teal) with magnitude 500.00 and velocity 2000.00
Camera - Sway the camera source for Player 4 (Purple) with magnitude 500.00 and velocity 2000.00
Camera - Sway the camera source for Player 5 (Yellow) with magnitude 500.00 and velocity 2000.00
Camera - Sway the camera source for Player 6 (Orange) with magnitude 500.00 and velocity 2000.00
Unit - Unhide Mirror Imageblade 0010 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Mirror Imageblade 0011 <gen> using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Unit - Unhide Mirror Imageblade 0011 <gen>
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Mirror Imageblade 0010 <gen> using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - Stop swaying/shaking the camera for Player 6 (Orange) .
Special Effect - Destroy (Last created special effect)
Unit - Order Mirror Imageblade 0010 <gen> to Attack . Rifleman 0004 <gen>
Unit - Order Mirror Imageblade 0011 <gen> to Attack . Rifleman 0003 <gen>
Unit - Order Blademaster 0001 <gen> to Attack . Rifleman 0003 <gen>
Wait 1.00 seconds
Camera - . Apply without panning . gg_cam_mirrorrifilemannoooo for Player 1 (Red) over 0.00 seconds
Camera - . Apply without panning . gg_cam_mirrorrifilemannoooo for Player 2 (Blue) over 0.00 seconds
Camera - . Apply without panning . gg_cam_mirrorrifilemannoooo for Player 3 (Teal) over 0.00 seconds
Camera - . Apply without panning . gg_cam_mirrorrifilemannoooo for Player 4 (Purple) over 0.00 seconds
Camera - . Apply without panning . gg_cam_mirrorrifilemannoooo for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply without panning . gg_cam_mirrorrifilemannoooo for Player 6 (Orange) over 0.00 seconds
Unit - Order Rifleman 0003 <gen> to Attack . Mirror Imageblade 0010 <gen>
Sound - Play MirrorImageDeath <gen>
Unit - Explode Mirror Imageblade 0010 <gen> .
Wait 0.01 seconds
Unit - Order Rifleman 0004 <gen> to Attack . Mirror Imageblade 0011 <gen>
Sound - Play MirrorImageDeath <gen>
Unit - Explode Mirror Imageblade 0011 <gen> .
Wait 1.00 seconds
Unit - Order Blademaster 0001 <gen> to Attack . Rifleman 0004 <gen>
Wait 0.01 seconds
Camera - . Apply . gg_cam_priestrunaway for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_priestrunaway for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_priestrunaway for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_priestrunaway for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_priestrunaway for Player 5 (Yellow) over 3.00 seconds
Camera - . Apply . gg_cam_priestrunaway for Player 6 (Orange) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Priest 0005 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Wait 0.01 seconds
Unit - Order Priest 0005 <gen> to Move To . (Center of Region_004 <gen>)
Special Effect - Destroy (Last created special effect)
Camera - . Apply . gg_cam_brigdeviewgate for Player 1 (Red) over 7.00 seconds
Camera - . Apply . gg_cam_brigdeviewgate for Player 2 (Blue) over 7.00 seconds
Camera - . Apply . gg_cam_brigdeviewgate for Player 3 (Teal) over 7.00 seconds
Camera - . Apply . gg_cam_brigdeviewgate for Player 4 (Purple) over 7.00 seconds
Camera - . Apply . gg_cam_brigdeviewgate for Player 5 (Yellow) over 7.00 seconds
Camera - . Apply . gg_cam_brigdeviewgate for Player 6 (Orange) over 7.00 seconds
Wait 5.00 seconds
Unit - Order Priest 0005 <gen> to Move To . (Center of Region_007 <gen>)
Wait 1.00 seconds
Unit - Order Knight 0009 <gen> to Move To . (Center of Region_008 <gen>)
Unit - Order Knight 0008 <gen> to Move To . (Center of Region_009 <gen>)
Wait 0.50 seconds
Unit - Make Knight 0009 <gen> face Blademaster 0001 <gen> over 0.10 seconds
Wait 0.01 seconds
Unit - Make Knight 0008 <gen> face (Center of Region_011 <gen>) over 0.10 seconds
Wait 2.00 seconds
Camera - Lock camera target for Player 1 (Red) to Blademaster 0001 <gen> , offset by ( 0.00 , 0.00 ) using The unit's rotation
Camera - Set Player 1 (Red) 's camera Distance to target to 650.00 over 0 seconds
Camera - Set Player 1 (Red) 's camera Angle of attack to 320.00 over 0 seconds
Camera - Set Player 1 (Red) 's camera Far Z to 5000.00 over 0 seconds
Camera - Set Player 1 (Red) 's camera Field of view to 250.00 over 0 seconds
Camera - . Apply without panning . gg_cam_riflemanhi for Player 1 (Red) over 0.00 seconds
Camera - Lock camera target for Player 2 (Blue) to Blademaster 0001 <gen> , offset by ( 0.00 , 0.00 ) using The unit's rotation
Camera - Set Player 2 (Blue) 's camera Distance to target to 650.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Angle of attack to 320.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Far Z to 5000.00 over 0 seconds
Camera - Set Player 2 (Blue) 's camera Field of view to 250.00 over 0 seconds
Camera - . Apply without panning . gg_cam_riflemanhi for Player 2 (Blue) over 0.00 seconds
Camera - Lock camera target for Player 3 (Teal) to Blademaster 0001 <gen> , offset by ( 0.00 , 0.00 ) using The unit's rotation
Camera - Set Player 3 (Teal) 's camera Distance to target to 650.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Angle of attack to 320.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Far Z to 5000.00 over 0 seconds
Camera - Set Player 3 (Teal) 's camera Field of view to 250.00 over 0 seconds
Camera - . Apply without panning . gg_cam_riflemanhi for Player 3 (Teal) over 0.00 seconds
Camera - Lock camera target for Player 4 (Purple) to Blademaster 0001 <gen> , offset by ( 0.00 , 0.00 ) using The unit's rotation
Camera - Set Player 4 (Purple) 's camera Distance to target to 650.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Angle of attack to 320.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Far Z to 5000.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Field of view to 250.00 over 0 seconds
Camera - . Apply without panning . gg_cam_riflemanhi for Player 4 (Purple) over 0.00 seconds
Camera - Lock camera target for Player 5 (Yellow) to Blademaster 0001 <gen> , offset by ( 0.00 , 0.00 ) using The unit's rotation
Camera - Set Player 5 (Yellow) 's camera Distance to target to 650.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Angle of attack to 320.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Far Z to 5000.00 over 0 seconds
Camera - Set Player 5 (Yellow) 's camera Field of view to 250.00 over 0 seconds
Camera - . Apply without panning . gg_cam_riflemanhi for Player 5 (Yellow) over 0.00 seconds
Camera - Lock camera target for Player 6 (Orange) to Blademaster 0001 <gen> , offset by ( 0.00 , 0.00 ) using The unit's rotation
Camera - Set Player 6 (Orange) 's camera Distance to target to 650.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Angle of attack to 320.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Far Z to 5000.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Field of view to 250.00 over 0 seconds
Camera - . Apply without panning . gg_cam_riflemanhi for Player 6 (Orange) over 0.00 seconds
Animation - Play Blademaster 0001 <gen> 's stand animation, using only Rare animations
Cinematic - Fade out and back in over 16.00 seconds using texture Haze And Fog and color ( 10.00 %, 10.00 %, 100.00 %) with 0 % transparency
Wait 4.00 seconds
Animation - Change Blademaster 0001 <gen> 's animation speed to 12.00 % of its original speed
Camera - . Apply . gg_cam_Bladestormunleashed for Player 1 (Red) over 9.50 seconds
Camera - . Apply . gg_cam_Bladestormunleashed for Player 2 (Blue) over 9.50 seconds
Camera - . Apply . gg_cam_Bladestormunleashed for Player 3 (Teal) over 9.50 seconds
Camera - . Apply . gg_cam_Bladestormunleashed for Player 4 (Purple) over 9.50 seconds
Camera - . Apply . gg_cam_Bladestormunleashed for Player 5 (Yellow) over 9.50 seconds
Camera - . Apply . gg_cam_Bladestormunleashed for Player 6 (Orange) over 9.50 seconds
Wait 4.00 seconds
Sound - Play RollingThunder1 <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0001 <gen> using Abilities\Weapons\Bolt\BoltImpact.mdl
Environment - Set sky to Felwood Sky
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0001 <gen> using Abilities\Weapons\Bolt\BoltImpact.mdl
Wait 0.01 seconds
Sound - Play RainAmbience <gen>
Environment - Create at Region_029 <gen> the weather effect Lordaeron Rain (Heavy)
Environment - Turn (Last created weather effect) On
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0001 <gen> using Abilities\Spells\Orc\LiquidFire\Liquidfire.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0001 <gen> using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0001 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Environment - Create at Region_030 <gen> the weather effect Lordaeron Rain (Heavy)
Environment - Turn (Last created weather effect) On
Environment - Create at Region_031 <gen> the weather effect Lordaeron Rain (Heavy)
Environment - Turn (Last created weather effect) On
Sound - Add LightningBolt1 <gen> across Region_029 <gen>
Wait 0.50 seconds
Unit - Order Blademaster 0001 <gen> to Orc Blademaster - Bladestorm .
Wait 0.01 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Blademaster 0001 <gen> using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Wait 0.01 seconds
Camera - . Apply . gg_cam_b2 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_b2 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_b2 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_b2 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_b2 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_b2 for Player 6 (Orange) over 2.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_b3 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_b3 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_b3 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_b3 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_b3 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_b3 for Player 6 (Orange) over 2.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_b4 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_b4 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_b4 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_b4 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_b4 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_b4 for Player 6 (Orange) over 2.00 seconds
Wait 1.00 seconds
Unit - Make Knight 0009 <gen> Explode on death
Unit - Make Knight 0008 <gen> Explode on death
Animation - Change Blademaster 0001 <gen> 's animation speed to 100.00 % of its original speed
Unit - Order Blademaster 0001 <gen> to Move To . (Center of Region_026 <gen>)
Camera - . Apply . gg_cam_b5 for Player 1 (Red) over 2.00 seconds
Camera - . Apply . gg_cam_b5 for Player 2 (Blue) over 2.00 seconds
Camera - . Apply . gg_cam_b5 for Player 3 (Teal) over 2.00 seconds
Camera - . Apply . gg_cam_b5 for Player 4 (Purple) over 2.00 seconds
Camera - . Apply . gg_cam_b5 for Player 5 (Yellow) over 2.00 seconds
Camera - . Apply . gg_cam_b5 for Player 6 (Orange) over 2.00 seconds
Wait 1.50 seconds
Camera - . Apply . gg_cam_brigdeviewgate for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_brigdeviewgate for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_brigdeviewgate for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_brigdeviewgate for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_brigdeviewgate for Player 5 (Yellow) over 3.00 seconds
Camera - . Apply . gg_cam_brigdeviewgate for Player 6 (Orange) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_frontviewgate for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_frontviewgate for Player 2 (Blue) over 4.00 seconds
Camera - . Apply . gg_cam_frontviewgate for Player 3 (Teal) over 4.00 seconds
Camera - . Apply . gg_cam_frontviewgate for Player 4 (Purple) over 4.00 seconds
Camera - . Apply . gg_cam_frontviewgate for Player 5 (Yellow) over 4.00 seconds
Camera - . Apply . gg_cam_frontviewgate for Player 6 (Orange) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_sideviewlastgate2 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_sideviewlastgate2 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_sideviewlastgate2 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_sideviewlastgate2 for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_sideviewlastgate2 for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_sideviewlastgate2 for Player 6 (Orange) over 5.00 seconds
Wait 5.00 seconds
Unit - Unhide Priest 0012 <gen>
Unit - Order Blademaster 0001 <gen> to Move To . (Center of Region_004 <gen>)
Destructible - Destroy City Entrance 0341 <gen>
Wait 0.01 seconds
Camera - . Apply . gg_cam_brigdeviewgate for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_brigdeviewgate for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_brigdeviewgate for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_brigdeviewgate for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_brigdeviewgate for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_brigdeviewgate for Player 6 (Orange) over 0.00 seconds
Wait 1.00 seconds
Unit - Order Blademaster 0001 <gen> to Attack . Demonic Gate 0343 <gen>
Animation - Play Priest 0012 <gen> 's stand animation
Camera - . Apply . gg_cam_priestsuprised for Player 1 (Red) over 2.25 seconds
Camera - . Apply . gg_cam_priestsuprised for Player 2 (Blue) over 2.25 seconds
Camera - . Apply . gg_cam_priestsuprised for Player 3 (Teal) over 2.25 seconds
Camera - . Apply . gg_cam_priestsuprised for Player 4 (Purple) over 2.25 seconds
Camera - . Apply . gg_cam_priestsuprised for Player 5 (Yellow) over 2.25 seconds
Camera - . Apply . gg_cam_priestsuprised for Player 6 (Orange) over 2.25 seconds
Wait 2.25 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Priest 0012 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Wait 0.50 seconds
Unit - Order Priest 0012 <gen> to Move To . (Center of Region_013 <gen>)
Wait 2.00 seconds
Unit - Order Priest 0012 <gen> to Move To . (Center of Region_012 <gen>)
Camera - . Apply . gg_cam_priestsuprunawayagain for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_priestsuprunawayagain for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_priestsuprunawayagain for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_priestsuprunawayagain for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_priestsuprunawayagain for Player 5 (Yellow) over 3.00 seconds
Camera - . Apply . gg_cam_priestsuprunawayagain for Player 6 (Orange) over 3.00 seconds
Wait 2 seconds
Unit - Hide Priest 0012 <gen>
Unit - Order Footman 0015 <gen> to Human Footman - Defend .
Unit - Order extra strong 0018 <gen> to Human Footman - Defend .
Unit - Order Footman 0017 <gen> to Human Footman - Defend .
Unit - Order Footman 0016 <gen> to Human Footman - Defend .
Unit - Order Footman 0013 <gen> to Human Footman - Defend .
Unit - Order Footman 0014 <gen> to Human Footman - Defend .
Wait 1.00 seconds
Animation - Change Blademaster 0001 <gen> 's animation speed to 15.00 % of its original speed
Unit - Set Blademaster 0001 <gen> movement speed to 50.00
Unit - Order Blademaster 0001 <gen> to Move To . (Center of Region_017 <gen>)
Unit - Set extra strong 0018 <gen> movement speed to 10.00
Wait 0.01 seconds
Unit - Set Footman 0015 <gen> movement speed to 10.00
Wait 0.01 seconds
Unit - Set Footman 0017 <gen> movement speed to 10.00
Wait 0.01 seconds
Unit - Set Footman 0014 <gen> movement speed to 10.00
Wait 0.01 seconds
Unit - Set Footman 0016 <gen> movement speed to 10.00
Wait 0.01 seconds
Unit - Set Footman 0013 <gen> movement speed to 10.00
Wait 0.01 seconds
Animation - Change Footman 0015 <gen> 's animation speed to 10.00 % of its original speed
Animation - Change extra strong 0018 <gen> 's animation speed to 10.00 % of its original speed
Animation - Change Footman 0014 <gen> 's animation speed to 10.00 % of its original speed
Animation - Change Footman 0017 <gen> 's animation speed to 10.00 % of its original speed
Animation - Change Footman 0013 <gen> 's animation speed to 10.00 % of its original speed
Animation - Change Footman 0016 <gen> 's animation speed to 10.00 % of its original speed
Wait 0.01 seconds
Camera - . Apply . gg_cam_Bloodlust for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0001 <gen> using Abilities\Spells\Orc\AncestralSpirit\AncestralSpiritCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0001 <gen> using Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Blademaster 0001 <gen> using Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl
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