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How to import Ninja Kong

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Ninja Kong of the bundle Ninja Kong. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Donkey Kong and Extended Kong Family.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Ninja Kong
NinjaKong.mdx
NinjaKongBody.blp
NinjaKongChest.blp
NinjaKongFur.blp
NinjaKongTeeth.blp
NinjaKongHead.blp
NinjaKongEye.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing NinjaKong.mdx

Now Click the "Import File" Button:

Next select 'NinjaKong.mdx' in the folder which you extracted from the zip archive:

Ninja Kong
NinjaKong.mdx
NinjaKongBody.blp
NinjaKongChest.blp
NinjaKongEye.blp
NinjaKongFur.blp
NinjaKongHead.blp
NinjaKongTeeth.blp

The file has been properly added to the map archive:

NinjaKong.mdx
Model
1,282
war3mapimported/NinjaKong.mdx

Done, you have imported the file NinjaKong.mdx.

Importing NinjaKongBody.blp

Now Click the "Import File" Button:

Next select 'NinjaKongBody.blp' in the folder which you extracted from the zip archive:

Ninja Kong
NinjaKong.mdx
NinjaKongBody.blp
NinjaKongChest.blp
NinjaKongEye.blp
NinjaKongFur.blp
NinjaKongHead.blp
NinjaKongTeeth.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NinjaKong.mdx
Model
1,282
war3mapimported/NinjaKong.mdx
NinjaKongBody.blp
Image / Texture
176
war3mapimported/NinjaKongBody.blp

Double-click the file NinjaKongBody.blp:

NinjaKongBody.blp
Image / Texture
176
war3mapimported/NinjaKongBody.blp

Tick the box "Use Custom Path" and type in the correct path:

NinjaKongBody.blp
Image / Texture
176
NinjaKongBody.blp

The file has been properly added to the map archive:

NinjaKong.mdx
Model
1,282
war3mapimported/NinjaKong.mdx
NinjaKongBody.blp
Image / Texture
176
NinjaKongBody.blp

Done, you have imported the file NinjaKongBody.blp.

Importing NinjaKongChest.blp

Now Click the "Import File" Button:

Next select 'NinjaKongChest.blp' in the folder which you extracted from the zip archive:

Ninja Kong
NinjaKong.mdx
NinjaKongBody.blp
NinjaKongChest.blp
NinjaKongEye.blp
NinjaKongFur.blp
NinjaKongHead.blp
NinjaKongTeeth.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NinjaKong.mdx
Model
1,282
war3mapimported/NinjaKong.mdx
NinjaKongBody.blp
Image / Texture
176
NinjaKongBody.blp
NinjaKongChest.blp
Image / Texture
304
war3mapimported/NinjaKongChest.blp

Double-click the file NinjaKongChest.blp:

NinjaKongChest.blp
Image / Texture
304
war3mapimported/NinjaKongChest.blp

Tick the box "Use Custom Path" and type in the correct path:

NinjaKongChest.blp
Image / Texture
304
NinjaKongChest.blp

The file has been properly added to the map archive:

NinjaKong.mdx
Model
1,282
war3mapimported/NinjaKong.mdx
NinjaKongBody.blp
Image / Texture
176
NinjaKongBody.blp
NinjaKongChest.blp
Image / Texture
304
NinjaKongChest.blp

Done, you have imported the file NinjaKongChest.blp.

Importing NinjaKongEye.blp

Now Click the "Import File" Button:

Next select 'NinjaKongEye.blp' in the folder which you extracted from the zip archive:

Ninja Kong
NinjaKong.mdx
NinjaKongBody.blp
NinjaKongChest.blp
NinjaKongEye.blp
NinjaKongFur.blp
NinjaKongHead.blp
NinjaKongTeeth.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NinjaKong.mdx
Model
1,282
war3mapimported/NinjaKong.mdx
NinjaKongBody.blp
Image / Texture
176
NinjaKongBody.blp
NinjaKongChest.blp
Image / Texture
304
NinjaKongChest.blp
NinjaKongEye.blp
Image / Texture
24
war3mapimported/NinjaKongEye.blp

Double-click the file NinjaKongEye.blp:

NinjaKongEye.blp
Image / Texture
24
war3mapimported/NinjaKongEye.blp

Tick the box "Use Custom Path" and type in the correct path:

NinjaKongEye.blp
Image / Texture
24
NinjaKongEye.blp

The file has been properly added to the map archive:

NinjaKong.mdx
Model
1,282
war3mapimported/NinjaKong.mdx
NinjaKongBody.blp
Image / Texture
176
NinjaKongBody.blp
NinjaKongChest.blp
Image / Texture
304
NinjaKongChest.blp
NinjaKongEye.blp
Image / Texture
24
NinjaKongEye.blp

Done, you have imported the file NinjaKongEye.blp.

Importing NinjaKongFur.blp

Now Click the "Import File" Button:

Next select 'NinjaKongFur.blp' in the folder which you extracted from the zip archive:

Ninja Kong
NinjaKong.mdx
NinjaKongBody.blp
NinjaKongChest.blp
NinjaKongEye.blp
NinjaKongFur.blp
NinjaKongHead.blp
NinjaKongTeeth.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NinjaKong.mdx
Model
1,282
war3mapimported/NinjaKong.mdx
NinjaKongBody.blp
Image / Texture
176
NinjaKongBody.blp
NinjaKongChest.blp
Image / Texture
304
NinjaKongChest.blp
NinjaKongEye.blp
Image / Texture
24
NinjaKongEye.blp
NinjaKongFur.blp
Image / Texture
283
war3mapimported/NinjaKongFur.blp

Double-click the file NinjaKongFur.blp:

NinjaKongFur.blp
Image / Texture
283
war3mapimported/NinjaKongFur.blp

Tick the box "Use Custom Path" and type in the correct path:

NinjaKongFur.blp
Image / Texture
283
NinjaKongFur.blp

The file has been properly added to the map archive:

NinjaKong.mdx
Model
1,282
war3mapimported/NinjaKong.mdx
NinjaKongBody.blp
Image / Texture
176
NinjaKongBody.blp
NinjaKongChest.blp
Image / Texture
304
NinjaKongChest.blp
NinjaKongEye.blp
Image / Texture
24
NinjaKongEye.blp
NinjaKongFur.blp
Image / Texture
283
NinjaKongFur.blp

Done, you have imported the file NinjaKongFur.blp.

Importing NinjaKongHead.blp

Now Click the "Import File" Button:

Next select 'NinjaKongHead.blp' in the folder which you extracted from the zip archive:

Ninja Kong
NinjaKong.mdx
NinjaKongBody.blp
NinjaKongChest.blp
NinjaKongEye.blp
NinjaKongFur.blp
NinjaKongHead.blp
NinjaKongTeeth.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NinjaKong.mdx
Model
1,282
war3mapimported/NinjaKong.mdx
NinjaKongBody.blp
Image / Texture
176
NinjaKongBody.blp
NinjaKongChest.blp
Image / Texture
304
NinjaKongChest.blp
NinjaKongEye.blp
Image / Texture
24
NinjaKongEye.blp
NinjaKongFur.blp
Image / Texture
283
NinjaKongFur.blp
NinjaKongHead.blp
Image / Texture
303
war3mapimported/NinjaKongHead.blp

Double-click the file NinjaKongHead.blp:

NinjaKongHead.blp
Image / Texture
303
war3mapimported/NinjaKongHead.blp

Tick the box "Use Custom Path" and type in the correct path:

NinjaKongHead.blp
Image / Texture
303
NinjaKongHead.blp

The file has been properly added to the map archive:

NinjaKong.mdx
Model
1,282
war3mapimported/NinjaKong.mdx
NinjaKongBody.blp
Image / Texture
176
NinjaKongBody.blp
NinjaKongChest.blp
Image / Texture
304
NinjaKongChest.blp
NinjaKongEye.blp
Image / Texture
24
NinjaKongEye.blp
NinjaKongFur.blp
Image / Texture
283
NinjaKongFur.blp
NinjaKongHead.blp
Image / Texture
303
NinjaKongHead.blp

Done, you have imported the file NinjaKongHead.blp.

Importing NinjaKongTeeth.blp

Now Click the "Import File" Button:

Next select 'NinjaKongTeeth.blp' in the folder which you extracted from the zip archive:

Ninja Kong
NinjaKong.mdx
NinjaKongBody.blp
NinjaKongChest.blp
NinjaKongEye.blp
NinjaKongFur.blp
NinjaKongHead.blp
NinjaKongTeeth.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NinjaKong.mdx
Model
1,282
war3mapimported/NinjaKong.mdx
NinjaKongBody.blp
Image / Texture
176
NinjaKongBody.blp
NinjaKongChest.blp
Image / Texture
304
NinjaKongChest.blp
NinjaKongEye.blp
Image / Texture
24
NinjaKongEye.blp
NinjaKongFur.blp
Image / Texture
283
NinjaKongFur.blp
NinjaKongHead.blp
Image / Texture
303
NinjaKongHead.blp
NinjaKongTeeth.blp
Image / Texture
13
war3mapimported/NinjaKongTeeth.blp

Double-click the file NinjaKongTeeth.blp:

NinjaKongTeeth.blp
Image / Texture
13
war3mapimported/NinjaKongTeeth.blp

Tick the box "Use Custom Path" and type in the correct path:

NinjaKongTeeth.blp
Image / Texture
13
NinjaKongTeeth.blp

The file has been properly added to the map archive:

NinjaKong.mdx
Model
1,282
war3mapimported/NinjaKong.mdx
NinjaKongBody.blp
Image / Texture
176
NinjaKongBody.blp
NinjaKongChest.blp
Image / Texture
304
NinjaKongChest.blp
NinjaKongEye.blp
Image / Texture
24
NinjaKongEye.blp
NinjaKongFur.blp
Image / Texture
283
NinjaKongFur.blp
NinjaKongHead.blp
Image / Texture
303
NinjaKongHead.blp
NinjaKongTeeth.blp
Image / Texture
13
NinjaKongTeeth.blp

Done, you have imported the file NinjaKongTeeth.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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