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Triggers
Nightmare TD.w3x
Variables
Initialization
Initialization
Multiboard
Spawnage
Voitto
Rat spawnaus
Wolf Spawnaus
Child spawnaus
Bear Spawnaus
Boar Spawnaus
Skeleton Spawnaus
Spider Spawnaus
Archer Spawnaus
Ghost Spawnaus
Salakavala spawnaus
Kobold Spawnaus
Furbolg Spawnaus
Mato Spawnaus
Octopus Spawnaus
Demon Spawnaus
Lava Spawnaus
Rider Spawnaus
Destroyer Spawnaus
Murloc Spawnaus
Giant Spawnaus
Golem Spawnaus
Maiden Spawnaus
Satyr Spawnaus
Zerg Spawnaus
Beetle Spawnaus
Nightmare Demon Spawnaus
DK Spawnaus
Dreadlord Spawnaus
Pitlord Spawnaus
Dark messenger Spawnaus
Dragonspawn Spawnaus
Nerubian Spawnaus
Tree Mutant Spawnaus
Revenant Spawnaus
Crypt Lord Spawnaus
Hydralisk Spawnaus
Laski zombi Spawnaus
Mammoth Spawnaus
Walker Spawnaus
Flames of Hell Spawnaus
Spawn of Darkness Spawnaus
Strong Spawn of Darkness Spawnaus
Spawn of Nightmares Spawnaus
Strong Spawn of Nightmares Spawnaus
Fallen Angel Spawnaus
Angel of Death Spawnaus
Dark Warrior Spawnaus
Nightmare Warrior Spawnaus
Night Spawnaus
Teleport
Teleport 2
Teleport 3
Teleport 4
Teleport 5
Lifes
Life 1
Life 2
Life 3
Life 4
Life 5
Life 6
Life 7
Life 8
Life 9
Life 10
Life 11
Life 12
Life 13
Life 14
Life 15
Life 1 Copy 15
Life 1 Copy 16
Life 1 Copy 17
Life 1 Copy 18
Life 1 Copy 19
Life 1 Copy 20
Life 1 Copy 21
Life 1 Copy 22
Life 1 Copy 23
Life 1 Copy 24
Life 1 Copy 25
Life 1 Copy 26
Life 1 Copy 27
Life 1 Copy 28
Life 1 Copy 29
Life 1 Copy 30
Life 1 Copy 31
Life 1 Copy 32
Life 1 Copy 33
Life 1 Copy 34
Life 1 Copy 35
Life 1 Copy 36
Life 1 Copy 37
Life 1 Copy 38
Life 1 Copy 39
Life 1 Copy 40
Life 1 Copy 41
Life 1 Copy 42
Life 1 Copy 43
Life 1 Copy 44
Life 1 Copy 45
Life 1 Copy 46
Life 1 Copy 47
Life 1 Copy 48
Life 1 Copy 49
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Initialization
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Player - Set Player 1 (Red) . Current gold to 40
Player - Set Player 2 (Blue) . Current gold to 40
Player - Set Player 1 (Red) . Food cap to 1
Player - Set Player 2 (Blue) . Food cap to 1
Trigger - Turn off Rat_spawnaus <gen>
Trigger - Turn off Wolf_Spawnaus <gen>
Trigger - Turn off Child_spawnaus <gen>
Trigger - Turn off Bear_Spawnaus <gen>
Trigger - Turn off Boar_Spawnaus <gen>
Trigger - Turn off Skeleton_Spawnaus <gen>
Trigger - Turn off Spider_Spawnaus <gen>
Trigger - Turn off Archer_Spawnaus <gen>
Trigger - Turn off Ghost_Spawnaus <gen>
Trigger - Turn off Salakavala_spawnaus <gen>
Trigger - Turn off Kobold_Spawnaus <gen>
Trigger - Turn off Furbolg_Spawnaus <gen>
Trigger - Turn off Mato_Spawnaus <gen>
Trigger - Turn off Octopus_Spawnaus <gen>
Trigger - Turn off Demon_Spawnaus <gen>
Trigger - Turn off Lava_Spawnaus <gen>
Trigger - Turn off Rider_Spawnaus <gen>
Trigger - Turn off Destroyer_Spawnaus <gen>
Trigger - Turn off Murloc_Spawnaus <gen>
Trigger - Turn off Giant_Spawnaus <gen>
Trigger - Turn off Golem_Spawnaus <gen>
Trigger - Turn off Maiden_Spawnaus <gen>
Trigger - Turn off Satyr_Spawnaus <gen>
Trigger - Turn off Zerg_Spawnaus <gen>
Trigger - Turn off Beetle_Spawnaus <gen>
Trigger - Turn off Nightmare_Demon_Spawnaus <gen>
Trigger - Turn off DK_Spawnaus <gen>
Trigger - Turn off Dreadlord_Spawnaus <gen>
Trigger - Turn off Pitlord_Spawnaus <gen>
Trigger - Turn off Dark_messenger_Spawnaus <gen>
Trigger - Turn off Dragonspawn_Spawnaus <gen>
Trigger - Turn off Nerubian_Spawnaus <gen>
Trigger - Turn off Tree_Mutant_Spawnaus <gen>
Trigger - Turn off Revenant_Spawnaus <gen>
Trigger - Turn off Crypt_Lord_Spawnaus <gen>
Trigger - Turn off Hydralisk_Spawnaus <gen>
Trigger - Turn off Laski_zombi_Spawnaus <gen>
Trigger - Turn off Mammoth_Spawnaus <gen>
Trigger - Turn off Walker_Spawnaus <gen>
Trigger - Turn off Flames_of_Hell_Spawnaus <gen>
Trigger - Turn off Spawn_of_Darkness_Spawnaus <gen>
Trigger - Turn off Strong_Spawn_of_Darkness_Spawnaus <gen>
Trigger - Turn off Spawn_of_Nightmares_Spawnaus <gen>
Trigger - Turn off Strong_Spawn_of_Nightmares_Spawnaus <gen>
Trigger - Turn off Fallen_Angel_Spawnaus <gen>
Trigger - Turn off Angel_of_Death_Spawnaus <gen>
Trigger - Turn off Dark_Warrior_Spawnaus <gen>
Trigger - Turn off Nightmare_Warrior_Spawnaus <gen>
Trigger - Turn off Night_Spawnaus <gen>
Trigger - Turn off Voitto <gen>
Trigger - Turn off Teleport <gen>
Trigger - Turn off Teleport_2 <gen>
Trigger - Turn off Teleport_3 <gen>
Trigger - Turn off Teleport_4 <gen>
Trigger - Turn off Teleport_5 <gen>
Trigger - Turn off Life_2 <gen>
Trigger - Turn off Life_3 <gen>
Trigger - Turn off Life_4 <gen>
Trigger - Turn off Life_5 <gen>
Trigger - Turn off Life_6 <gen>
Trigger - Turn off Life_7 <gen>
Trigger - Turn off Life_8 <gen>
Trigger - Turn off Life_9 <gen>
Trigger - Turn off Life_10 <gen>
Trigger - Turn off Life_11 <gen>
Trigger - Turn off Life_12 <gen>
Trigger - Turn off Life_13 <gen>
Trigger - Turn off Life_14 <gen>
Trigger - Turn off Life_15 <gen>
Trigger - Turn off Life_1_Copy_15 <gen>
Trigger - Turn off Life_1_Copy_16 <gen>
Trigger - Turn off Life_1_Copy_17 <gen>
Trigger - Turn off Life_1_Copy_18 <gen>
Trigger - Turn off Life_1_Copy_19 <gen>
Trigger - Turn off Life_1_Copy_20 <gen>
Trigger - Turn off Life_1_Copy_21 <gen>
Trigger - Turn off Life_1_Copy_22 <gen>
Trigger - Turn off Life_1_Copy_23 <gen>
Trigger - Turn off Life_1_Copy_24 <gen>
Trigger - Turn off Life_1_Copy_25 <gen>
Trigger - Turn off Life_1_Copy_26 <gen>
Trigger - Turn off Life_1_Copy_27 <gen>
Trigger - Turn off Life_1_Copy_28 <gen>
Trigger - Turn off Life_1_Copy_29 <gen>
Trigger - Turn off Life_1_Copy_30 <gen>
Trigger - Turn off Life_1_Copy_31 <gen>
Trigger - Turn off Life_1_Copy_32 <gen>
Trigger - Turn off Life_1_Copy_33 <gen>
Trigger - Turn off Life_1_Copy_34 <gen>
Trigger - Turn off Life_1_Copy_35 <gen>
Trigger - Turn off Life_1_Copy_36 <gen>
Trigger - Turn off Life_1_Copy_37 <gen>
Trigger - Turn off Life_1_Copy_38 <gen>
Trigger - Turn off Life_1_Copy_39 <gen>
Trigger - Turn off Life_1_Copy_40 <gen>
Trigger - Turn off Life_1_Copy_41 <gen>
Trigger - Turn off Life_1_Copy_42 <gen>
Trigger - Turn off Life_1_Copy_43 <gen>
Trigger - Turn off Life_1_Copy_44 <gen>
Trigger - Turn off Life_1_Copy_45 <gen>
Trigger - Turn off Life_1_Copy_46 <gen>
Trigger - Turn off Life_1_Copy_47 <gen>
Trigger - Turn off Life_1_Copy_48 <gen>
Trigger - Turn off Life_1_Copy_49 <gen>
Multiboard
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Multiboard - Create a multiboard with 1 columns and 2 rows, titled Current wave and lifes. .
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNYouDirtyRat!.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 1
Multiboard - Set the width for (Last created multiboard) item in column 1 , row 1 to 10.00 % of the total screen width
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 2 to ReplaceableTextures\CommandButtons\BTNStatUp.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 50
Spawnage
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Trigger - Turn on Rat_spawnaus <gen>
Game - Display to (All players) the text: Wave 1
Wait 30.00 seconds
Trigger - Turn off Rat_spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Wolf_Spawnaus <gen>
Game - Display to (All players) the text: Wave 2
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNWolf.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 2
Wait 30.00 seconds
Trigger - Turn off Wolf_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Child_spawnaus <gen>
Game - Display to (All players) the text: Wave 3
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNVillagerKid2.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 3
Wait 30.00 seconds
Trigger - Turn off Child_spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Bear_Spawnaus <gen>
Game - Display to (All players) the text: Wave 4
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNGrizzlyBear.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 4
Wait 30.00 seconds
Trigger - Turn off Bear_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Boar_Spawnaus <gen>
Game - Display to (All players) the text: Wave 5
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNQuillBeast.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 5
Wait 30.00 seconds
Trigger - Turn off Boar_Spawnaus <gen>
Player - Add 1 to Player 1 (Red) . Current lumber
Wait 10.00 seconds
Trigger - Turn on Skeleton_Spawnaus <gen>
Game - Display to (All players) the text: Wave 6
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNSkeletonWarrior.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 6
Wait 30.00 seconds
Trigger - Turn off Skeleton_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Spider_Spawnaus <gen>
Game - Display to (All players) the text: Wave 7
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNSpider.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 7
Wait 30.00 seconds
Trigger - Turn off Spider_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Archer_Spawnaus <gen>
Game - Display to (All players) the text: Wave 8
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNSkeletonArcher.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 8
Wait 30.00 seconds
Trigger - Turn off Archer_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Ghost_Spawnaus <gen>
Game - Display to (All players) the text: Wave 9
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNBanshee.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 9
Wait 30.00 seconds
Trigger - Turn off Ghost_Spawnaus <gen>
Game - Display to (All players) the text: Beware! Level 10 boss stage is coming soon!
Wait 10.00 seconds
Trigger - Turn on Salakavala_spawnaus <gen>
Game - Display to (All players) the text: Level 10 boss wave! Salakavala Mander!
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNThunderLizardSalamander.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 10
Wait 30.00 seconds
Trigger - Turn off Salakavala_spawnaus <gen>
Player - Add 1 to Player 1 (Red) . Current lumber
Wait 10.00 seconds
Trigger - Turn on Kobold_Spawnaus <gen>
Game - Display to (All players) the text: Wave 11, healing mobs.
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNKobold.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 11
Wait 30.00 seconds
Trigger - Turn off Kobold_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Furbolg_Spawnaus <gen>
Game - Display to (All players) the text: Wave 12
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNFurbolgTracker.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 12
Wait 30.00 seconds
Trigger - Turn off Furbolg_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Mato_Spawnaus <gen>
Game - Display to (All players) the text: Wave 13, fast mobs.
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNDuneWorm.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 13
Wait 30.00 seconds
Trigger - Turn off Mato_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Octopus_Spawnaus <gen>
Game - Display to (All players) the text: Wave 14
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNFacelessOne.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 14
Wait 30.00 seconds
Trigger - Turn off Octopus_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Demon_Spawnaus <gen>
Game - Display to (All players) the text: Wave 15
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNEvilIllidan.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 15
Wait 30.00 seconds
Trigger - Turn off Demon_Spawnaus <gen>
Player - Add 1 to Player 1 (Red) . Current lumber
Wait 10.00 seconds
Trigger - Turn on Lava_Spawnaus <gen>
Game - Display to (All players) the text: Wave 16
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNLavaSpawn.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 16
Wait 30.00 seconds
Trigger - Turn off Lava_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Rider_Spawnaus <gen>
Game - Display to (All players) the text: Wave 17, healing, fast mobs.
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNChaosWarlord.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 17
Wait 30.00 seconds
Trigger - Turn off Rider_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Destroyer_Spawnaus <gen>
Game - Display to (All players) the text: Wave 18
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNMeatWagon.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 18
Wait 30.00 seconds
Trigger - Turn off Destroyer_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Murloc_Spawnaus <gen>
Game - Display to (All players) the text: Wave 19
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNMurgulBloodGill.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 19
Wait 30.00 seconds
Trigger - Turn off Murloc_Spawnaus <gen>
Game - Display to (All players) the text: Beware! Level 20 boss stage is coming soon!
Wait 10.00 seconds
Trigger - Turn on Giant_Spawnaus <gen>
Game - Display to (All players) the text: Level 20 boss wave! Nightmare Giant!
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNMountainGiant.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 20
Wait 30.00 seconds
Trigger - Turn off Giant_Spawnaus <gen>
Player - Add 2 to Player 1 (Red) . Current lumber
Wait 25.00 seconds
Trigger - Turn on Golem_Spawnaus <gen>
Game - Display to (All players) the text: Wave 21
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNFleshGolem.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 21
Wait 30.00 seconds
Trigger - Turn off Golem_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Maiden_Spawnaus <gen>
Game - Display to (All players) the text: Wave 22, healing mobs.
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNBlueDemoness.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 22
Wait 30.00 seconds
Trigger - Turn off Maiden_Spawnaus <gen>
Wait 30.00 seconds
Trigger - Turn on Satyr_Spawnaus <gen>
Trigger - Turn on Teleport <gen>
Trigger - Turn on Teleport_2 <gen>
Trigger - Turn on Teleport_3 <gen>
Trigger - Turn on Teleport_4 <gen>
Trigger - Turn on Teleport_5 <gen>
Game - Display to (All players) the text: Wave 23, teleporting mobs.
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNSatyrTrickster.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 23
Wait 30.00 seconds
Trigger - Turn off Teleport <gen>
Trigger - Turn off Teleport_2 <gen>
Trigger - Turn off Teleport_3 <gen>
Trigger - Turn off Teleport_4 <gen>
Trigger - Turn off Teleport_5 <gen>
Trigger - Turn off Satyr_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Zerg_Spawnaus <gen>
Game - Display to (All players) the text: Wave 24, fast, invicible mobs.
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNZergling.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 24
Wait 30.00 seconds
Trigger - Turn off Zerg_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Beetle_Spawnaus <gen>
Game - Display to (All players) the text: Wave 25
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNCarrionScarabs.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 25
Wait 30.00 seconds
Trigger - Turn off Beetle_Spawnaus <gen>
Player - Add 1 to Player 1 (Red) . Current lumber
Wait 10.00 seconds
Trigger - Turn on Nightmare_Demon_Spawnaus <gen>
Game - Display to (All players) the text: Wave 26, healing mobs.
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNFelGuardBlue.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 26
Wait 30.00 seconds
Trigger - Turn off Nightmare_Demon_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on DK_Spawnaus <gen>
Game - Display to (All players) the text: Wave 27, fast mobs.
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNHeroDeathKnight.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 27
Wait 30.00 seconds
Trigger - Turn off DK_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Dreadlord_Spawnaus <gen>
Game - Display to (All players) the text: Wave 28
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNHeroDreadLord.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 28
Wait 30.00 seconds
Trigger - Turn off Dreadlord_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Pitlord_Spawnaus <gen>
Game - Display to (All players) the text: Wave 29
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNPitLord.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 29
Wait 30.00 seconds
Trigger - Turn off Pitlord_Spawnaus <gen>
Game - Display to (All players) the text: Beware! Level 30 boss wave is coming soon!
Wait 10.00 seconds
Trigger - Turn on Dark_messenger_Spawnaus <gen>
Game - Display to (All players) the text: Level 30 boss wave! Messengers of Darkness! Invisible, fast moving and healing mobs!
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNShade.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 30
Wait 30.00 seconds
Trigger - Turn off Dark_messenger_Spawnaus <gen>
Player - Add 3 to Player 1 (Red) . Current lumber
Wait 10.00 seconds
Trigger - Turn on Dragonspawn_Spawnaus <gen>
Game - Display to (All players) the text: Wave 31, healing mobs.
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNBlueDragonSpawn.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 31
Wait 30.00 seconds
Trigger - Turn off Dragonspawn_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Nerubian_Spawnaus <gen>
Game - Display to (All players) the text: Wave 32
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNCryptFiend.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 32
Wait 30.00 seconds
Trigger - Turn off Nerubian_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Tree_Mutant_Spawnaus <gen>
Game - Display to (All players) the text: Wave 33
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNCorruptedEnt.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 33
Wait 30.00 seconds
Trigger - Turn off Tree_Mutant_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Revenant_Spawnaus <gen>
Game - Display to (All players) the text: Wave 34
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNDeepLordRevenant.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 34
Wait 30.00 seconds
Trigger - Turn off Revenant_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Crypt_Lord_Spawnaus <gen>
Game - Display to (All players) the text: Wave 35, fast and healing mobs.
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNHeroCryptLord.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 35
Wait 30.00 seconds
Trigger - Turn off Crypt_Lord_Spawnaus <gen>
Player - Add 1 to Player 1 (Red) . Current lumber
Wait 10.00 seconds
Trigger - Turn on Hydralisk_Spawnaus <gen>
Game - Display to (All players) the text: Wave 36.
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNHydralisk.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 36
Wait 30.00 seconds
Trigger - Turn off Hydralisk_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Laski_zombi_Spawnaus <gen>
Game - Display to (All players) the text: Wave 37.
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNAbomination.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 37
Wait 30.00 seconds
Trigger - Turn off Laski_zombi_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Mammoth_Spawnaus <gen>
Game - Display to (All players) the text: Wave 38.
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNBlackMammoth.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 38
Wait 30.00 seconds
Trigger - Turn off Mammoth_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Walker_Spawnaus <gen>
Game - Display to (All players) the text: Wave 39, fast mobs.
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNVoidWalker.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 39
Wait 30.00 seconds
Trigger - Turn off Walker_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Flames_of_Hell_Spawnaus <gen>
Game - Display to (All players) the text: Level 40 boss wave! Flames of Hell! Slow moving but healing mobs. Extermenly tough.
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNInfernal.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 40
Wait 30.00 seconds
Trigger - Turn off Flames_of_Hell_Spawnaus <gen>
Player - Add 5 to Player 1 (Red) . Current lumber
Wait 30.00 seconds
Game - Display to (All players) the text: Congratulations, that you survived this far. So now begings the hard part. Mobs will be much tougher than others, but u will get more lumber and new towers to build.
Wait 7.00 seconds
Game - Display to (All players) the text: You have 2 minutes time before the first hard wave begings, to see the new towers and think about tactic.
Wait 5.00 seconds
Game - Display to (All players) the text: Good luck!
Unit - Create 1 . Fountain of Dreams for Player 1 (Red) at (Center of Region_012 <gen>) facing Default building facing degrees
Wait 120.00 seconds
Trigger - Turn on Spawn_of_Darkness_Spawnaus <gen>
Game - Display to (All players) the text: Wave 41...
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNKiljaedin.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 41
Wait 30.00 seconds
Trigger - Turn off Spawn_of_Darkness_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Strong_Spawn_of_Darkness_Spawnaus <gen>
Game - Display to (All players) the text: Wave 42...darkness approaches...
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 42
Wait 30.00 seconds
Trigger - Turn off Strong_Spawn_of_Darkness_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Spawn_of_Nightmares_Spawnaus <gen>
Game - Display to (All players) the text: Wave 43...the darkness will destroy you...
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNSpiritOfVengeance.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 43
Wait 30.00 seconds
Trigger - Turn off Spawn_of_Nightmares_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Strong_Spawn_of_Nightmares_Spawnaus <gen>
Game - Display to (All players) the text: Wave 44...you'll not survive...
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 44
Wait 30.00 seconds
Trigger - Turn off Strong_Spawn_of_Nightmares_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Fallen_Angel_Spawnaus <gen>
Game - Display to (All players) the text: Wave 45...no...escape...
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNEvilIllidan.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 45
Wait 30.00 seconds
Trigger - Turn off Fallen_Angel_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Angel_of_Death_Spawnaus <gen>
Game - Display to (All players) the text: Wave 46...soon...you'll join...us...
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNEvilIllidan.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 46
Wait 30.00 seconds
Trigger - Turn off Angel_of_Death_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Dark_Warrior_Spawnaus <gen>
Game - Display to (All players) the text: Wave 47...death...is your destiny...
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNShaman.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 47
Wait 30.00 seconds
Trigger - Turn off Dark_Warrior_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Nightmare_Warrior_Spawnaus <gen>
Game - Display to (All players) the text: Wave 48...you shall never close...the gate...
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNShaman.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 48
Wait 30.00 seconds
Trigger - Turn off Nightmare_Warrior_Spawnaus <gen>
Wait 10.00 seconds
Trigger - Turn on Night_Spawnaus <gen>
Game - Display to (All players) the text: Wave 49...NO!...too...close!...
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 1 to ReplaceableTextures\CommandButtons\BTNLichVersion2.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Wave 49
Wait 30.00 seconds
Trigger - Turn off Night_Spawnaus <gen>
Wait 30.00 seconds
Game - Display to (All players) the text: How...this can be...true...?
Wait 2.00 seconds
Game - Display to (All players) the text: I must...reach the...gate...
Wait 2.00 seconds
Game - Display to (All players) the text: The final boss level 50!!!!
Wait 2.00 seconds
Game - Display to (All players) the text: Nightmare!!!!!
Unit - Create 1 . Nightmare for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Trigger - Turn on Voitto <gen>
Trigger - Turn on Life_1_Copy_49 <gen>
Voitto
Events
Unit - A unit Dies
Conditions
(Triggering unit) Equal to (Last created unit)
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Rat spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Plague Rat for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Wolf Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Plague Wolf for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Child spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombie Child for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Bear Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Plague Bear (Level 1) for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Boar Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Plague Boar (Level 1) for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Skeleton Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Skeletal Warrior for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Spider Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Poison Spider for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Archer Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Skeleton Archer for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Ghost Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ghost for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Salakavala spawnaus
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Salakavala Mander for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Kobold Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Nightmare Kobold for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Furbolg Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Nightmare Furbolg for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Mato Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Nightmare Worm for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Octopus Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Octopus Monster for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Demon Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Demon Assassin for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Lava Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Lava Sludge for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Rider Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Nightmare Rider for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Destroyer Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Human Destroyer for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Murloc Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Zombified Murloc for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Giant Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Nightmare Giant for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Golem Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Horror Golem for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Maiden Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Demon Maiden for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Satyr Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Shadow Satyr for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Zerg Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Nightmare Zerg for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Beetle Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Nightmare Beetle for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Nightmare Demon Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Nightmare Demon for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
DK Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Death Knight for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Dreadlord Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dreadlord for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Pitlord Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pitlord for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Dark messenger Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Messenger of Darkness for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Dragonspawn Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Nightmare Dragonspawn for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Nerubian Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Nerubian Spider for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Tree Mutant Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Tree Mutant for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Revenant Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Nightmare Revenant for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Crypt Lord Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Crypt Lord for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Hydralisk Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Nightmare hydralisk for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Laski zombi Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Nightmare Zombie for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Mammoth Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Nightmare Mammoth for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Walker Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Nightmare Walker for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Flames of Hell Spawnaus
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Flames of Hell for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Spawn of Darkness Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Spawn of Darkness for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Strong Spawn of Darkness Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Strong Spawn of Darkness for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Spawn of Nightmares Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Spawn of Nightmares for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Strong Spawn of Nightmares Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Strong Spawn of Nightmares for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Fallen Angel Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Fallen Angel for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Angel of Death Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Angel of Death for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Dark Warrior Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dark Warrior for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Nightmare Warrior Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Nightmare Warrior for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Night Spawnaus
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Night... for Neutral Hostile at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_001 <gen>)
Teleport
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of Region_003 <gen>)
Unit - Order (Triggering unit) to Move To . (Center of Region_001 <gen>)
Teleport 2
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of Region_005 <gen>)
Unit - Order (Triggering unit) to Move To . (Center of Region_001 <gen>)
Teleport 3
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of Region_007 <gen>)
Unit - Order (Triggering unit) to Move To . (Center of Region_001 <gen>)
Teleport 4
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of Region_009 <gen>)
Unit - Order (Triggering unit) to Move To . (Center of Region_001 <gen>)
Teleport 5
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
Unit - Move (Triggering unit) instantly to (Center of Region_011 <gen>)
Unit - Order (Triggering unit) to Move To . (Center of Region_001 <gen>)
Life 1
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_2 <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 49
Unit - Remove (Triggering unit) from the game
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Trigger - Turn off (This trigger)
Life 2
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_3 <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 48
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 3
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_4 <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 47
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 4
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_5 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 46
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 5
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_6 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 45
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 6
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_7 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 44
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 7
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_8 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 43
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 8
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_9 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 42
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 9
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_10 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 41
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 10
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_11 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 40
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 11
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_12 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 39
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 12
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_13 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 38
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 13
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_14 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 37
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 14
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_15 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 36
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 15
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_15 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 35
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 15
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_16 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 34
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 16
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_17 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 33
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 17
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_18 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 32
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 18
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_19 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 31
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 19
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_20 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 30
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 20
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_21 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 29
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 21
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_22 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 28
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 22
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_23 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 27
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 23
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_24 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 26
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 24
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_25 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 25
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 25
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_26 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 24
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 26
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_27 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 23
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 27
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_28 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 22
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 28
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_29 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 21
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 29
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_30 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 20
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 30
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_31 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 19
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 31
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_32 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 18
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 32
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_33 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 17
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 33
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_34 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 16
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 34
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_35 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 15
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 35
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_36 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 14
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 36
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_37 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 13
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 37
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_38 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 12
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 38
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_39 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 11
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 39
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_40 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 10
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 40
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_41 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 9
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 41
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_42 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 8
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 42
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_43 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 7
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 43
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_44 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 6
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 44
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_45 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 5
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 45
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_46 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 4
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 46
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_47 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 3
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 47
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_48 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 2
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 48
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Trigger - Turn on Life_1_Copy_49 <gen>
Game - Display to Player Group - Player 1 (Red) the text: LIFE LOST!!!
Sound - Play EnsnareMissile <gen>
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 1
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Life 1 Copy 49
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Game - Defeat Player 1 (Red) with the message: The forces of nightmares have succesfully passed the gate to the realm of living...you failed...
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to 0
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