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Model validation: Nightmare Goldmine (Portrait)
NightmareGoldMine_Portrait.mdx
0errors2severe11warnings4unused
2
5
Model
Missing "Stand" sequence
Missing "Death" sequence
Attachment 3 "Wisp1 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 4 "Wisp2 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 5 "Wisp3 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 6 "Wisp4 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 7 "Wisp5 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
1
Geoset 3
This geoset has both skin/weights and vertex groups
1
Geoset 4
This geoset has both skin/weights and vertex groups
1
Bone 133 - "Portrait_Background"
There are no vertices attached to this bone
1
Bone 8 - "root_A_08_bind_jnt"
1
Rotation
Track 3 at frame 5000 has roughly the same value as tracks 2 and 4
1
Bone 12 - "root_A_12_bind_jnt"
1
Rotation
Track 8 at frame 8033 has roughly the same value as tracks 7 and 9
1
Bone 74 - "root_E_18_bind_jnt"
1
Rotation
Track 3 at frame 5633 has roughly the same value as tracks 2 and 4
1
Bone 92 - "root_F_04_bind_jnt"
1
Rotation
Track 5 at frame 2333 has roughly the same value as tracks 4 and 6
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