Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Model validation: Nightmare Goldmine (Portrait)
NightmareGoldMine_Portrait.mdx
0errors2severe11warnings4unused
2
5
Model
Missing "Stand" sequence
Missing "Death" sequence
Attachment 3 "Wisp1 Ref" carries no recognized attachment keyword; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Include a keyword like "Hand Left Ref" or "Chest Ref".
Attachment 4 "Wisp2 Ref" carries no recognized attachment keyword; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Include a keyword like "Hand Left Ref" or "Chest Ref".
Attachment 5 "Wisp3 Ref" carries no recognized attachment keyword; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Include a keyword like "Hand Left Ref" or "Chest Ref".
Attachment 6 "Wisp4 Ref" carries no recognized attachment keyword; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Include a keyword like "Hand Left Ref" or "Chest Ref".
Attachment 7 "Wisp5 Ref" carries no recognized attachment keyword; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Include a keyword like "Hand Left Ref" or "Chest Ref".
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
1
Geoset 3
This geoset has both skin/weights and vertex groups
1
Geoset 4
This geoset has both skin/weights and vertex groups
1
Bone 133 - "Portrait_Background"
There are no vertices attached to this bone
1
Bone 8 - "root_A_08_bind_jnt"
1
Rotation
Track 3 at frame 5000 has roughly the same value as tracks 2 and 4
1
Bone 12 - "root_A_12_bind_jnt"
1
Rotation
Track 8 at frame 8033 has roughly the same value as tracks 7 and 9
1
Bone 74 - "root_E_18_bind_jnt"
1
Rotation
Track 3 at frame 5633 has roughly the same value as tracks 2 and 4
1
Bone 92 - "root_F_04_bind_jnt"
1
Rotation
Track 5 at frame 2333 has roughly the same value as tracks 4 and 6
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.