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Triggers
Nightmare Apocalypse.w3x
Variables
Initialization
Start Infection Bomb
Level
Hound Alerts
Bounty Gold
Defeated
Final Boss
Zombies Spawn
Suicider Zombie Spawn
Guardsman Spawn
Infectors Spawn
Butcher Spawn
Burning Zombie
Psycho spawn
HCZombie spawn
Titan spawn
Toxic Nightmare
Acid Nightmare
Tank Butcher
Broodmother
Berserker Spawn
Rage Zombies Spawn
Victory
Warning
Warning2
Warning3
Warning4
Warning5
Warning6
Warning7
Warning8
Warning9
Warning10
Warning11
Warning12
Warning13
Zombies Charge
Quited
Player 1
Player 2
Player 3
Player 4
Player 5
Item
Artillery SHot
Rocket
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Boss
unit
No
Start Infection Bomb
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Wait 1.00 seconds
Sound - Play NuclearBombExplosion <gen> at 100.00 % volume, located at (Center of Zombie_Spawn <gen>) with Z offset 0
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Center of Region_004_Copy_2 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Center of Region_004_Copy_3 <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Special Effect - Create a special effect at (Center of Region_004_Copy <gen>) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Camera - Shake the camera for Player 2 (Blue) with magnitude 3
Camera - Shake the camera for Player 3 (Teal) with magnitude 3
Camera - Shake the camera for Player 4 (Purple) with magnitude 3
Camera - Shake the camera for Player 5 (Yellow) with magnitude 3
Camera - Reset camera smoothing factor
Quest - Display to (All players) the Warning message: Oh no! An |cffFF0000Infection Bomb|r just landed into your nearest town, the world will be |cff00FF00Sick|r and |cff00FF00Infectioned|r.
Wait 3.00 seconds
Quest - Display to (All players) the Quest Requirement message: |cffc3dbffSave the World! if your still alive.
Wait 3.00 seconds
Sound - Play Siren_AirRaid <gen> at 100 % volume, located at (Center of Zombies_Target <gen>) with Z offset 0
Quest - Display to (All players) the Quest Update message: |cff00FF00Survival Zombie Game|r starts in
Wait 3.00 seconds
Quest - Display to (All players) the Warning message: |cff00FF003|r.
Wait 2.00 seconds
Quest - Display to (All players) the Warning message: |c000000cc2|r.
Wait 2.00 seconds
Quest - Display to (All players) the Warning message: |cffFF00001|r.
Level
Events
Map initialization
Conditions
Actions
Wait 18.00 seconds
Quest - Display to (All players) the Quest Update message: Level 1
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 2
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 3
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 4
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 5
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 6
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 7
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 8
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 9
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 10
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 11
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 12
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 13
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 14
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 15
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 16
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 17
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 18
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 19
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 20
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 21
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 22
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 23
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 24
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 25
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 26
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 27
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 28
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 29
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 30
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 31
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 32
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 33
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 34
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 35
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 36
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 37
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 38
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 39
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 40
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 41
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 42
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 43
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 44
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 45
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 46
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 47
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 48
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 49
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 50
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 51
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 52
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 53
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 54
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 55
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 56
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 57
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 58
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 59
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 60
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 61
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 62
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 63
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 64
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 65
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 66
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 67
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 68
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 69
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 70
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 71
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 72
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 73
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 74
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 75
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 76
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 77
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 78
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 79
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 80
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 81
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 82
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 83
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 84
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 85
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 86
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 87
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 88
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 89
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 90
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 91
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 92
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 93
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 94
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 95
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 96
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 97
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 98
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 99
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 100
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 101
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 102
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 103
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 104
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 105
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 106
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 107
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 108
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 109
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 110
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 112
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 113
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 114
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 115
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 116
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 117
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 118
Wait 16.00 seconds
Quest - Display to (All players) the Quest Update message: Level 119
Hound Alerts
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Zombie Hound for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Bounty Gold
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Player - Add 9 to Player 1 (Red) . Current gold
Player - Add 9 to Player 2 (Blue) . Current gold
Player - Add 9 to Player 3 (Teal) . Current gold
Player - Add 9 to Player 4 (Purple) . Current gold
Player - Add 9 to Player 5 (Yellow) . Current gold
Defeated
Events
Unit - Comcenter 0004 <gen> Dies
Conditions
Actions
Cinematic - Fade out over 3.00 seconds using texture Splatt! and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Defeat Player 1 (Red) with the message: The |c000000ccComcenter|r has destroyed!|cffFF0000Mission Failed|r!Loser!
Game - Defeat Player 2 (Blue) with the message: The |c000000ccComcenter|r has destroyed!|cffFF0000Mission Failed|r!Loser!
Game - Defeat Player 3 (Teal) with the message: The |c000000ccComcenter|r has destroyed!|cffFF0000Mission Failed|r!Loser!
Game - Defeat Player 4 (Purple) with the message: The |c000000ccComcenter|r has destroyed!|cffFF0000Mission Failed|r!Loser!
Game - Defeat Player 5 (Yellow) with the message: The |c000000ccComcenter|r has destroyed!|cffFF0000Mission Failed|r!Loser!
Final Boss
Events
Time - Elapsed game time is 1820.00 seconds
Conditions
Actions
Quest - Display to (All players) the Warning message: Prepare this is the |cffFF0000Final Boss|r.Defeat him or Quit!
Wait 2 seconds
Sound - Play Siren_AirRaid <gen> at 100 % volume, located at (Center of Zombies_Target <gen>) with Z offset 0
Unit - Create 1 . Mechanized Butcher for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Set Variable Set Boss = (Last created unit)
Trigger - Turn on Victory <gen>
Zombies Spawn
Events
Time - Every 16.00 seconds of game time
Conditions
Actions
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Create 1 . Nightmare for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Nightmare for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Nightmare for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Nightmare for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Nightmare for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Nightmare for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Suicider Zombie Spawn
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Suicider Zombie for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Guardsman Spawn
Events
Time - Every 95.00 seconds of game time
Conditions
Actions
Quest - Display to (All players) the New Unit Available message: You have a 3 |c000000ccGuardsmen|r in the Comcenter to help you.
Unit - Create 3 . Guardsman for Player 6 (Orange) at (Center of Zombies_Target <gen>) facing Default building facing degrees
Infectors Spawn
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Create 4 . Infector for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Butcher Spawn
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Butcher for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Burning Zombie
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Create 4 . Burning Zombie for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Psycho spawn
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Create 3 . Psycho for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
HCZombie spawn
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Create 3 . Huge Claw Zombie for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Titan spawn
Events
Time - Every 75.00 seconds of game time
Conditions
Actions
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Create 2 . Titan for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Toxic Nightmare
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Toxic Nightmare for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Acid Nightmare
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Acid Toxin Nightmare for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Tank Butcher
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Tank Butcher for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Broodmother
Events
Time - Every 38.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Broodmother for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Berserker Spawn
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Berserker for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Rage Zombies Spawn
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Create 3 . Rage Zombie for Player 12 (Brown) at (Center of Zombie_Spawn <gen>) facing Default building facing degrees
Victory
Events
Unit - A unit Dies
Conditions
Boss Equal to (Dying unit)
Actions
Quest - Display to (All players) the Quest Completed message: Good Job! Victory!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Warning
Events
Time - Elapsed game time is 155.00 seconds
Conditions
Actions
Sound - Play Siren_AirRaid <gen> at 100 % volume, located at (Center of Zombies_Target <gen>) with Z offset 0
Trigger - Turn on Infectors_Spawn <gen>
Quest - Display to (All players) the Warning message: There's a |cffFF0000New Zombie|r in the game called.|cffFF0000Infectors|r:|cffc3dbffThis Zombie can infect human units to turn into zombie infectors.
Warning2
Events
Time - Elapsed game time is 320.00 seconds
Conditions
Actions
Sound - Play Siren_AirRaid <gen> at 100 % volume, located at (Center of Zombies_Target <gen>) with Z offset 0
Trigger - Turn on Rage_Zombies_Spawn <gen>
Quest - Display to (All players) the Warning message: There's a |cffFF0000New Zombie|r in the game called.|cffFF0000Rage Zombie|r:|cffc3dbffThis Zombie can attack faster and it has large hitpoints.
Warning3
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Sound - Play Siren_AirRaid <gen> at 100 % volume, located at (Center of Zombies_Target <gen>) with Z offset 0
Trigger - Turn on Suicider_Zombie_Spawn <gen>
Quest - Display to (All players) the Warning message: There's a |cffFF0000New Zombie|r in the game called.|cffFF0000Suicider Zombie|r:|cffc3dbffThis Zombie blows up with it killed, so don't go close to him or you'll blown up too.
Warning4
Events
Time - Elapsed game time is 580.00 seconds
Conditions
Actions
Sound - Play Siren_AirRaid <gen> at 100 % volume, located at (Center of Zombies_Target <gen>) with Z offset 0
Trigger - Turn on Burning_Zombie <gen>
Quest - Display to (All players) the Warning message: There's a |cffFF0000New Zombie|r in the game called.|cffFF0000Burning Zombie|r:|cffc3dbffThis zombie is burning it can burn humans every attack.
Warning5
Events
Time - Elapsed game time is 700.00 seconds
Conditions
Actions
Sound - Play Siren_AirRaid <gen> at 100 % volume, located at (Center of Zombies_Target <gen>) with Z offset 0
Trigger - Turn on Toxic_Nightmare <gen>
Quest - Display to (All players) the Warning message: There's a |cffFF0000New Zombie|r in the game called.|cff00FF00Toxic Nightmare|r|cffc3dbffThis zombie is scary and it spits poisoned toxic.
Warning6
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Sound - Play Siren_AirRaid <gen> at 100 % volume, located at (Center of Zombies_Target <gen>) with Z offset 0
Trigger - Turn on Psycho_spawn <gen>
Quest - Display to (All players) the Warning message: There's a |cffFF0000New Zombie|r in the game called.|cff00FF00Psycho|r|cffc3dbffThis kind of zombie attacksfaster than the RageZombie, because this one has bigger damage, hitpoints and runs faster.
Warning7
Events
Time - Elapsed game time is 930.00 seconds
Conditions
Actions
Sound - Play Siren_AirRaid <gen> at 100 % volume, located at (Center of Zombies_Target <gen>) with Z offset 0
Trigger - Turn on Butcher_Spawn <gen>
Quest - Display to (All players) the Warning message: There's a |cffFF0000New Zombie|r in the game called.|cff00FF00Butcher|r|cffc3dbffThis kind of zombie infects humans too and it has a giant damage and a giant hitpoints, but he walks slow with a giant armor carrying.
Warning8
Events
Time - Elapsed game time is 1100.00 seconds
Conditions
Actions
Sound - Play Siren_AirRaid <gen> at 100 % volume, located at (Center of Zombies_Target <gen>) with Z offset 0
Trigger - Turn on Acid_Nightmare <gen>
Quest - Display to (All players) the Warning message: There's a |cffFF0000New Zombie|r in the game called.|cff00FF00Acid Toxin Nightmare|r|cffc3dbffThis zombie carries a deadly toxin acid, this is stronger than the toxic zombie.
Warning9
Events
Time - Elapsed game time is 1350.00 seconds
Conditions
Actions
Sound - Play Siren_AirRaid <gen> at 100 % volume, located at (Center of Zombies_Target <gen>) with Z offset 0
Trigger - Turn on Tank_Butcher <gen>
Quest - Display to (All players) the Warning message: There's a |cffFF0000New Zombie|r in the game called.|cffFF0000Tank Butcher|r:|cffc3dbffThis kind of zombie carries a bigger tank, defense and armor to give the zombie a tank def.
Warning10
Events
Time - Elapsed game time is 1470.00 seconds
Conditions
Actions
Sound - Play Siren_AirRaid <gen> at 100 % volume, located at (Center of Zombies_Target <gen>) with Z offset 0
Trigger - Turn on Broodmother <gen>
Quest - Display to (All players) the Warning message: There's a |cffFF0000New Zombie|r in the game called.|cffFF0000Broodmother|r:|cffc3dbffThis zombie is a female, if this zombie died it will spawn little zombies.
Warning11
Events
Time - Elapsed game time is 1550.00 seconds
Conditions
Actions
Sound - Play Siren_AirRaid <gen> at 100 % volume, located at (Center of Zombies_Target <gen>) with Z offset 0
Trigger - Turn on Berserker_Spawn <gen>
Quest - Display to (All players) the Warning message: There's a |cffFF0000New Zombie|r in the game called.|cffFF0000Berserker|r:|cffc3dbffThis zombie is a berserker with has a bash ability and attacks faster.
Warning12
Events
Time - Elapsed game time is 1685.00 seconds
Conditions
Actions
Sound - Play Siren_AirRaid <gen> at 100 % volume, located at (Center of Zombies_Target <gen>) with Z offset 0
Trigger - Turn on HCZombie_spawn <gen>
Quest - Display to (All players) the Warning message: There's a |cffFF0000New Zombie|r in the game called.|cffFF0000Huge Claw Zombies|r:|cffc3dbffThis zombie has the power to damage multiple units and it has a Critical strike.
Warning13
Events
Time - Elapsed game time is 1780.00 seconds
Conditions
Actions
Sound - Play Siren_AirRaid <gen> at 100 % volume, located at (Center of Zombies_Target <gen>) with Z offset 0
Trigger - Turn on Titan_spawn <gen>
Quest - Display to (All players) the Warning message: There's a |cffFF0000New Zombie|r in the game called.|cffFF0000Titans|r:|cffc3dbffThis zombie is a large and powerful but slow.
Zombies Charge
Events
Unit - A unit Is issued an order with no target
Conditions
(Player 12 (Brown) controller) Equal to Computer
Actions
Unit Group - Order (Units in Zombie_Spawn <gen>) to Attack-Move To . (Center of Zombies_Target <gen>)
Player 1
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Quest - Display to (All players) the Quest Failed message: |cffFF0000One of your Team has quited, because he cant survive this Level.|r
Player 2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Quest - Display to (All players) the Quest Failed message: |cffFF0000One of your Team has quited, because he cant survive this Level.|r
Player 3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Quest - Display to (All players) the Quest Failed message: |cffFF0000One of your Team has quited, because he cant survive this Level.|r
Player 4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Quest - Display to (All players) the Quest Failed message: |cffFF0000One of your Team has quited, because he cant survive this Level.|r
Player 5
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Quest - Display to (All players) the Quest Failed message: |cffFF0000One of your Team has quited, because he cant survive this Level.|r
Artillery SHot
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Artillery Shot
Actions
Sound - Play NuclearBombExplosion <gen> at 100.00 % volume, located at (Center of Zombie_Spawn <gen>) with Z offset 0
Special Effect - Create a special effect at (Target point of ability being cast) using war3mapImported\Artillery.mdx
Unit - Cause (Triggering unit) to damage circular area after 0.50 seconds of radius 300.00 at (Target point of ability being cast) , dealing 200.00 damage of attack type Spells and damage type Normal
Rocket
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Rocket Launcher
Actions
Sound - Play NuclearBombExplosion <gen> at 100.00 % volume, located at (Center of Zombie_Spawn <gen>) with Z offset 0
Special Effect - Create a special effect at (Target point of ability being cast) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Unit - Cause (Triggering unit) to damage circular area after 0.50 seconds of radius 300.00 at (Target point of ability being cast) , dealing 210.00 damage of attack type Spells and damage type Normal
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