• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Nightfallen Worker (WoW)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Nightfallen Worker (WoW) of the bundle Nightfallen Worker (WoW). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Nightfallen Worker (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Nightfallen Worker (WoW)
NightfallenWorker.mdx
NightfallenWorker_Body.blp
NightfallenWorker_Glow.blp
NightfallenWorker_Gear.blp
Worker_MiningPick.blp
Worker_GoldBag.blp
Worker_WoodStack.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing NightfallenWorker.mdx

Now Click the "Import File" Button:

Next select 'NightfallenWorker.mdx' in the folder which you extracted from the zip archive:

Nightfallen Worker (WoW)
NightfallenWorker.mdx
NightfallenWorker_Body.blp
NightfallenWorker_Gear.blp
NightfallenWorker_Glow.blp
Worker_GoldBag.blp
Worker_MiningPick.blp
Worker_WoodStack.blp

The file has been properly added to the map archive:

NightfallenWorker.mdx
Model
925
war3mapimported/NightfallenWorker.mdx

Done, you have imported the file NightfallenWorker.mdx.

Importing NightfallenWorker_Body.blp

Now Click the "Import File" Button:

Next select 'NightfallenWorker_Body.blp' in the folder which you extracted from the zip archive:

Nightfallen Worker (WoW)
NightfallenWorker.mdx
NightfallenWorker_Body.blp
NightfallenWorker_Gear.blp
NightfallenWorker_Glow.blp
Worker_GoldBag.blp
Worker_MiningPick.blp
Worker_WoodStack.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NightfallenWorker.mdx
Model
925
war3mapimported/NightfallenWorker.mdx
NightfallenWorker_Body.blp
Image / Texture
405
war3mapimported/NightfallenWorker_Body.blp

Double-click the file NightfallenWorker_Body.blp:

NightfallenWorker_Body.blp
Image / Texture
405
war3mapimported/NightfallenWorker_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

NightfallenWorker_Body.blp
Image / Texture
405
NightfallenWorker_Body.blp

The file has been properly added to the map archive:

NightfallenWorker.mdx
Model
925
war3mapimported/NightfallenWorker.mdx
NightfallenWorker_Body.blp
Image / Texture
405
NightfallenWorker_Body.blp

Done, you have imported the file NightfallenWorker_Body.blp.

Importing NightfallenWorker_Gear.blp

Now Click the "Import File" Button:

Next select 'NightfallenWorker_Gear.blp' in the folder which you extracted from the zip archive:

Nightfallen Worker (WoW)
NightfallenWorker.mdx
NightfallenWorker_Body.blp
NightfallenWorker_Gear.blp
NightfallenWorker_Glow.blp
Worker_GoldBag.blp
Worker_MiningPick.blp
Worker_WoodStack.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NightfallenWorker.mdx
Model
925
war3mapimported/NightfallenWorker.mdx
NightfallenWorker_Body.blp
Image / Texture
405
NightfallenWorker_Body.blp
NightfallenWorker_Gear.blp
Image / Texture
312
war3mapimported/NightfallenWorker_Gear.blp

Double-click the file NightfallenWorker_Gear.blp:

NightfallenWorker_Gear.blp
Image / Texture
312
war3mapimported/NightfallenWorker_Gear.blp

Tick the box "Use Custom Path" and type in the correct path:

NightfallenWorker_Gear.blp
Image / Texture
312
NightfallenWorker_Gear.blp

The file has been properly added to the map archive:

NightfallenWorker.mdx
Model
925
war3mapimported/NightfallenWorker.mdx
NightfallenWorker_Body.blp
Image / Texture
405
NightfallenWorker_Body.blp
NightfallenWorker_Gear.blp
Image / Texture
312
NightfallenWorker_Gear.blp

Done, you have imported the file NightfallenWorker_Gear.blp.

Importing NightfallenWorker_Glow.blp

Now Click the "Import File" Button:

Next select 'NightfallenWorker_Glow.blp' in the folder which you extracted from the zip archive:

Nightfallen Worker (WoW)
NightfallenWorker.mdx
NightfallenWorker_Body.blp
NightfallenWorker_Gear.blp
NightfallenWorker_Glow.blp
Worker_GoldBag.blp
Worker_MiningPick.blp
Worker_WoodStack.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NightfallenWorker.mdx
Model
925
war3mapimported/NightfallenWorker.mdx
NightfallenWorker_Body.blp
Image / Texture
405
NightfallenWorker_Body.blp
NightfallenWorker_Gear.blp
Image / Texture
312
NightfallenWorker_Gear.blp
NightfallenWorker_Glow.blp
Image / Texture
57
war3mapimported/NightfallenWorker_Glow.blp

Double-click the file NightfallenWorker_Glow.blp:

NightfallenWorker_Glow.blp
Image / Texture
57
war3mapimported/NightfallenWorker_Glow.blp

Tick the box "Use Custom Path" and type in the correct path:

NightfallenWorker_Glow.blp
Image / Texture
57
NightfallenWorker_Glow.blp

The file has been properly added to the map archive:

NightfallenWorker.mdx
Model
925
war3mapimported/NightfallenWorker.mdx
NightfallenWorker_Body.blp
Image / Texture
405
NightfallenWorker_Body.blp
NightfallenWorker_Gear.blp
Image / Texture
312
NightfallenWorker_Gear.blp
NightfallenWorker_Glow.blp
Image / Texture
57
NightfallenWorker_Glow.blp

Done, you have imported the file NightfallenWorker_Glow.blp.

Importing Worker_GoldBag.blp

Now Click the "Import File" Button:

Next select 'Worker_GoldBag.blp' in the folder which you extracted from the zip archive:

Nightfallen Worker (WoW)
NightfallenWorker.mdx
NightfallenWorker_Body.blp
NightfallenWorker_Gear.blp
NightfallenWorker_Glow.blp
Worker_GoldBag.blp
Worker_MiningPick.blp
Worker_WoodStack.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NightfallenWorker.mdx
Model
925
war3mapimported/NightfallenWorker.mdx
NightfallenWorker_Body.blp
Image / Texture
405
NightfallenWorker_Body.blp
NightfallenWorker_Gear.blp
Image / Texture
312
NightfallenWorker_Gear.blp
NightfallenWorker_Glow.blp
Image / Texture
57
NightfallenWorker_Glow.blp
Worker_GoldBag.blp
Image / Texture
28
war3mapimported/Worker_GoldBag.blp

Double-click the file Worker_GoldBag.blp:

Worker_GoldBag.blp
Image / Texture
28
war3mapimported/Worker_GoldBag.blp

Tick the box "Use Custom Path" and type in the correct path:

Worker_GoldBag.blp
Image / Texture
28
Worker_GoldBag.blp

The file has been properly added to the map archive:

NightfallenWorker.mdx
Model
925
war3mapimported/NightfallenWorker.mdx
NightfallenWorker_Body.blp
Image / Texture
405
NightfallenWorker_Body.blp
NightfallenWorker_Gear.blp
Image / Texture
312
NightfallenWorker_Gear.blp
NightfallenWorker_Glow.blp
Image / Texture
57
NightfallenWorker_Glow.blp
Worker_GoldBag.blp
Image / Texture
28
Worker_GoldBag.blp

Done, you have imported the file Worker_GoldBag.blp.

Importing Worker_MiningPick.blp

Now Click the "Import File" Button:

Next select 'Worker_MiningPick.blp' in the folder which you extracted from the zip archive:

Nightfallen Worker (WoW)
NightfallenWorker.mdx
NightfallenWorker_Body.blp
NightfallenWorker_Gear.blp
NightfallenWorker_Glow.blp
Worker_GoldBag.blp
Worker_MiningPick.blp
Worker_WoodStack.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NightfallenWorker.mdx
Model
925
war3mapimported/NightfallenWorker.mdx
NightfallenWorker_Body.blp
Image / Texture
405
NightfallenWorker_Body.blp
NightfallenWorker_Gear.blp
Image / Texture
312
NightfallenWorker_Gear.blp
NightfallenWorker_Glow.blp
Image / Texture
57
NightfallenWorker_Glow.blp
Worker_GoldBag.blp
Image / Texture
28
Worker_GoldBag.blp
Worker_MiningPick.blp
Image / Texture
79
war3mapimported/Worker_MiningPick.blp

Double-click the file Worker_MiningPick.blp:

Worker_MiningPick.blp
Image / Texture
79
war3mapimported/Worker_MiningPick.blp

Tick the box "Use Custom Path" and type in the correct path:

Worker_MiningPick.blp
Image / Texture
79
Worker_MiningPick.blp

The file has been properly added to the map archive:

NightfallenWorker.mdx
Model
925
war3mapimported/NightfallenWorker.mdx
NightfallenWorker_Body.blp
Image / Texture
405
NightfallenWorker_Body.blp
NightfallenWorker_Gear.blp
Image / Texture
312
NightfallenWorker_Gear.blp
NightfallenWorker_Glow.blp
Image / Texture
57
NightfallenWorker_Glow.blp
Worker_GoldBag.blp
Image / Texture
28
Worker_GoldBag.blp
Worker_MiningPick.blp
Image / Texture
79
Worker_MiningPick.blp

Done, you have imported the file Worker_MiningPick.blp.

Importing Worker_WoodStack.blp

Now Click the "Import File" Button:

Next select 'Worker_WoodStack.blp' in the folder which you extracted from the zip archive:

Nightfallen Worker (WoW)
NightfallenWorker.mdx
NightfallenWorker_Body.blp
NightfallenWorker_Gear.blp
NightfallenWorker_Glow.blp
Worker_GoldBag.blp
Worker_MiningPick.blp
Worker_WoodStack.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NightfallenWorker.mdx
Model
925
war3mapimported/NightfallenWorker.mdx
NightfallenWorker_Body.blp
Image / Texture
405
NightfallenWorker_Body.blp
NightfallenWorker_Gear.blp
Image / Texture
312
NightfallenWorker_Gear.blp
NightfallenWorker_Glow.blp
Image / Texture
57
NightfallenWorker_Glow.blp
Worker_GoldBag.blp
Image / Texture
28
Worker_GoldBag.blp
Worker_MiningPick.blp
Image / Texture
79
Worker_MiningPick.blp
Worker_WoodStack.blp
Image / Texture
73
war3mapimported/Worker_WoodStack.blp

Double-click the file Worker_WoodStack.blp:

Worker_WoodStack.blp
Image / Texture
73
war3mapimported/Worker_WoodStack.blp

Tick the box "Use Custom Path" and type in the correct path:

Worker_WoodStack.blp
Image / Texture
73
Worker_WoodStack.blp

The file has been properly added to the map archive:

NightfallenWorker.mdx
Model
925
war3mapimported/NightfallenWorker.mdx
NightfallenWorker_Body.blp
Image / Texture
405
NightfallenWorker_Body.blp
NightfallenWorker_Gear.blp
Image / Texture
312
NightfallenWorker_Gear.blp
NightfallenWorker_Glow.blp
Image / Texture
57
NightfallenWorker_Glow.blp
Worker_GoldBag.blp
Image / Texture
28
Worker_GoldBag.blp
Worker_MiningPick.blp
Image / Texture
79
Worker_MiningPick.blp
Worker_WoodStack.blp
Image / Texture
73
Worker_WoodStack.blp

Done, you have imported the file Worker_WoodStack.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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