Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model nightelf_tent04 of the bundle nightelf_tent04. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Night Elfs Doodads.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing nightelf_tent04.mdx
Now Click the "Import File" Button:
Next select 'nightelf_tent04.mdx' in the folder which you extracted from the zip archive:
nightelf_tent04
amirdrassil_council_poisonousjavelin_precast.blp
nightelf_tent03A.blp
nightelf_tent03B.blp
nightelf_tent03C.blp
nightelf_tent03D.blp
nightelf_tent03E.blp
nightelf_tent04A.blp
nightelf_well.blp
The file has been properly added to the map archive:
nightelf_tent04.mdx
Model
313
war3mapimported/nightelf_tent04.mdx
Done, you have imported the file nightelf_tent04.mdx.
Importing amirdrassil_council_poisonousjavelin_precast.blp
Now Click the "Import File" Button:
Next select 'amirdrassil_council_poisonousjavelin_precast.blp' in the folder which you extracted from the zip archive:
nightelf_tent04
nightelf_tent04.mdx
amirdrassil_council_poisonousjavelin_precast.blp
nightelf_tent03A.blp
nightelf_tent03B.blp
nightelf_tent03C.blp
nightelf_tent03D.blp
nightelf_tent03E.blp
nightelf_tent04A.blp
nightelf_well.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nightelf_tent04.mdx
Model
313
war3mapimported/nightelf_tent04.mdx
amirdrassil_council_poisonousjavelin_precast.blp
Image / Texture
102
war3mapimported/amirdrassil_council_poisonousjavelin_precast.blp
Double-click the file amirdrassil_council_poisonousjavelin_precast.blp:
amirdrassil_council_poisonousjavelin_precast.blp
Image / Texture
102
war3mapimported/amirdrassil_council_poisonousjavelin_precast.blp
Tick the box "Use Custom Path" and type in the correct path:
amirdrassil_council_poisonousjavelin_precast.blp
Image / Texture
102
amirdrassil_council_poisonousjavelin_precast.blp
The file has been properly added to the map archive:
nightelf_tent04.mdx
Model
313
war3mapimported/nightelf_tent04.mdx
amirdrassil_council_poisonousjavelin_precast.blp
Image / Texture
102
amirdrassil_council_poisonousjavelin_precast.blp
Done, you have imported the file amirdrassil_council_poisonousjavelin_precast.blp.
Importing nightelf_tent03A.blp
Now Click the "Import File" Button:
Next select 'nightelf_tent03A.blp' in the folder which you extracted from the zip archive:
nightelf_tent04
nightelf_tent04.mdx
amirdrassil_council_poisonousjavelin_precast.blp
nightelf_tent03B.blp
nightelf_tent03C.blp
nightelf_tent03D.blp
nightelf_tent03E.blp
nightelf_tent04A.blp
nightelf_well.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nightelf_tent04.mdx
Model
313
war3mapimported/nightelf_tent04.mdx
amirdrassil_council_poisonousjavelin_precast.blp
Image / Texture
102
amirdrassil_council_poisonousjavelin_precast.blp
nightelf_tent03A.blp
Image / Texture
1,394
war3mapimported/nightelf_tent03A.blp
Double-click the file nightelf_tent03A.blp:
nightelf_tent03A.blp
Image / Texture
1,394
war3mapimported/nightelf_tent03A.blp
Tick the box "Use Custom Path" and type in the correct path:
nightelf_tent03A.blp
Image / Texture
1,394
nightelf_tent03A.blp
The file has been properly added to the map archive:
nightelf_tent04.mdx
Model
313
war3mapimported/nightelf_tent04.mdx
amirdrassil_council_poisonousjavelin_precast.blp
Image / Texture
102
amirdrassil_council_poisonousjavelin_precast.blp
nightelf_tent03A.blp
Image / Texture
1,394
nightelf_tent03A.blp
Done, you have imported the file nightelf_tent03A.blp.
Importing nightelf_tent03B.blp
Now Click the "Import File" Button:
Next select 'nightelf_tent03B.blp' in the folder which you extracted from the zip archive:
nightelf_tent04
nightelf_tent04.mdx
amirdrassil_council_poisonousjavelin_precast.blp
nightelf_tent03A.blp
nightelf_tent03C.blp
nightelf_tent03D.blp
nightelf_tent03E.blp
nightelf_tent04A.blp
nightelf_well.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nightelf_tent04.mdx
Model
313
war3mapimported/nightelf_tent04.mdx
amirdrassil_council_poisonousjavelin_precast.blp
Image / Texture
102
amirdrassil_council_poisonousjavelin_precast.blp
nightelf_tent03A.blp
Image / Texture
1,394
nightelf_tent03A.blp
nightelf_tent03B.blp
Image / Texture
1,350
war3mapimported/nightelf_tent03B.blp
Double-click the file nightelf_tent03B.blp:
nightelf_tent03B.blp
Image / Texture
1,350
war3mapimported/nightelf_tent03B.blp
Tick the box "Use Custom Path" and type in the correct path:
nightelf_tent03B.blp
Image / Texture
1,350
nightelf_tent03B.blp
The file has been properly added to the map archive:
nightelf_tent04.mdx
Model
313
war3mapimported/nightelf_tent04.mdx
amirdrassil_council_poisonousjavelin_precast.blp
Image / Texture
102
amirdrassil_council_poisonousjavelin_precast.blp
nightelf_tent03A.blp
Image / Texture
1,394
nightelf_tent03A.blp
nightelf_tent03B.blp
Image / Texture
1,350
nightelf_tent03B.blp
Done, you have imported the file nightelf_tent03B.blp.
Importing nightelf_tent03C.blp
Now Click the "Import File" Button:
Next select 'nightelf_tent03C.blp' in the folder which you extracted from the zip archive:
nightelf_tent04
nightelf_tent04.mdx
amirdrassil_council_poisonousjavelin_precast.blp
nightelf_tent03A.blp
nightelf_tent03B.blp
nightelf_tent03D.blp
nightelf_tent03E.blp
nightelf_tent04A.blp
nightelf_well.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nightelf_tent04.mdx
Model
313
war3mapimported/nightelf_tent04.mdx
amirdrassil_council_poisonousjavelin_precast.blp
Image / Texture
102
amirdrassil_council_poisonousjavelin_precast.blp
nightelf_tent03A.blp
Image / Texture
1,394
nightelf_tent03A.blp
nightelf_tent03B.blp
Image / Texture
1,350
nightelf_tent03B.blp
nightelf_tent03C.blp
Image / Texture
1,724
war3mapimported/nightelf_tent03C.blp
Double-click the file nightelf_tent03C.blp:
nightelf_tent03C.blp
Image / Texture
1,724
war3mapimported/nightelf_tent03C.blp
Tick the box "Use Custom Path" and type in the correct path:
nightelf_tent03C.blp
Image / Texture
1,724
nightelf_tent03C.blp
The file has been properly added to the map archive:
nightelf_tent04.mdx
Model
313
war3mapimported/nightelf_tent04.mdx
amirdrassil_council_poisonousjavelin_precast.blp
Image / Texture
102
amirdrassil_council_poisonousjavelin_precast.blp
nightelf_tent03A.blp
Image / Texture
1,394
nightelf_tent03A.blp
nightelf_tent03B.blp
Image / Texture
1,350
nightelf_tent03B.blp
nightelf_tent03C.blp
Image / Texture
1,724
nightelf_tent03C.blp
Done, you have imported the file nightelf_tent03C.blp.
Importing nightelf_tent03D.blp
Now Click the "Import File" Button:
Next select 'nightelf_tent03D.blp' in the folder which you extracted from the zip archive:
nightelf_tent04
nightelf_tent04.mdx
amirdrassil_council_poisonousjavelin_precast.blp
nightelf_tent03A.blp
nightelf_tent03B.blp
nightelf_tent03C.blp
nightelf_tent03E.blp
nightelf_tent04A.blp
nightelf_well.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nightelf_tent04.mdx
Model
313
war3mapimported/nightelf_tent04.mdx
amirdrassil_council_poisonousjavelin_precast.blp
Image / Texture
102
amirdrassil_council_poisonousjavelin_precast.blp
nightelf_tent03A.blp
Image / Texture
1,394
nightelf_tent03A.blp
nightelf_tent03B.blp
Image / Texture
1,350
nightelf_tent03B.blp
nightelf_tent03C.blp
Image / Texture
1,724
nightelf_tent03C.blp
nightelf_tent03D.blp
Image / Texture
1,363
war3mapimported/nightelf_tent03D.blp
Double-click the file nightelf_tent03D.blp:
nightelf_tent03D.blp
Image / Texture
1,363
war3mapimported/nightelf_tent03D.blp
Tick the box "Use Custom Path" and type in the correct path:
nightelf_tent03D.blp
Image / Texture
1,363
nightelf_tent03D.blp
The file has been properly added to the map archive:
nightelf_tent04.mdx
Model
313
war3mapimported/nightelf_tent04.mdx
amirdrassil_council_poisonousjavelin_precast.blp
Image / Texture
102
amirdrassil_council_poisonousjavelin_precast.blp
nightelf_tent03A.blp
Image / Texture
1,394
nightelf_tent03A.blp
nightelf_tent03B.blp
Image / Texture
1,350
nightelf_tent03B.blp
nightelf_tent03C.blp
Image / Texture
1,724
nightelf_tent03C.blp
nightelf_tent03D.blp
Image / Texture
1,363
nightelf_tent03D.blp
Done, you have imported the file nightelf_tent03D.blp.
Importing nightelf_tent03E.blp
Now Click the "Import File" Button:
Next select 'nightelf_tent03E.blp' in the folder which you extracted from the zip archive:
nightelf_tent04
nightelf_tent04.mdx
amirdrassil_council_poisonousjavelin_precast.blp
nightelf_tent03A.blp
nightelf_tent03B.blp
nightelf_tent03C.blp
nightelf_tent03D.blp
nightelf_tent04A.blp
nightelf_well.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nightelf_tent04.mdx
Model
313
war3mapimported/nightelf_tent04.mdx
amirdrassil_council_poisonousjavelin_precast.blp
Image / Texture
102
amirdrassil_council_poisonousjavelin_precast.blp
nightelf_tent03A.blp
Image / Texture
1,394
nightelf_tent03A.blp
nightelf_tent03B.blp
Image / Texture
1,350
nightelf_tent03B.blp
nightelf_tent03C.blp
Image / Texture
1,724
nightelf_tent03C.blp
nightelf_tent03D.blp
Image / Texture
1,363
nightelf_tent03D.blp
nightelf_tent03E.blp
Image / Texture
6
war3mapimported/nightelf_tent03E.blp
Double-click the file nightelf_tent03E.blp:
nightelf_tent03E.blp
Image / Texture
6
war3mapimported/nightelf_tent03E.blp
Tick the box "Use Custom Path" and type in the correct path:
nightelf_tent03E.blp
Image / Texture
6
nightelf_tent03E.blp
The file has been properly added to the map archive:
nightelf_tent04.mdx
Model
313
war3mapimported/nightelf_tent04.mdx
amirdrassil_council_poisonousjavelin_precast.blp
Image / Texture
102
amirdrassil_council_poisonousjavelin_precast.blp
nightelf_tent03A.blp
Image / Texture
1,394
nightelf_tent03A.blp
nightelf_tent03B.blp
Image / Texture
1,350
nightelf_tent03B.blp
nightelf_tent03C.blp
Image / Texture
1,724
nightelf_tent03C.blp
nightelf_tent03D.blp
Image / Texture
1,363
nightelf_tent03D.blp
nightelf_tent03E.blp
Image / Texture
6
nightelf_tent03E.blp
Done, you have imported the file nightelf_tent03E.blp.
Importing nightelf_tent04A.blp
Now Click the "Import File" Button:
Next select 'nightelf_tent04A.blp' in the folder which you extracted from the zip archive:
nightelf_tent04
nightelf_tent04.mdx
amirdrassil_council_poisonousjavelin_precast.blp
nightelf_tent03A.blp
nightelf_tent03B.blp
nightelf_tent03C.blp
nightelf_tent03D.blp
nightelf_tent03E.blp
nightelf_well.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nightelf_tent04.mdx
Model
313
war3mapimported/nightelf_tent04.mdx
amirdrassil_council_poisonousjavelin_precast.blp
Image / Texture
102
amirdrassil_council_poisonousjavelin_precast.blp
nightelf_tent03A.blp
Image / Texture
1,394
nightelf_tent03A.blp
nightelf_tent03B.blp
Image / Texture
1,350
nightelf_tent03B.blp
nightelf_tent03C.blp
Image / Texture
1,724
nightelf_tent03C.blp
nightelf_tent03D.blp
Image / Texture
1,363
nightelf_tent03D.blp
nightelf_tent03E.blp
Image / Texture
6
nightelf_tent03E.blp
nightelf_tent04A.blp
Image / Texture
334
war3mapimported/nightelf_tent04A.blp
Double-click the file nightelf_tent04A.blp:
nightelf_tent04A.blp
Image / Texture
334
war3mapimported/nightelf_tent04A.blp
Tick the box "Use Custom Path" and type in the correct path:
nightelf_tent04A.blp
Image / Texture
334
nightelf_tent04A.blp
The file has been properly added to the map archive:
nightelf_tent04.mdx
Model
313
war3mapimported/nightelf_tent04.mdx
amirdrassil_council_poisonousjavelin_precast.blp
Image / Texture
102
amirdrassil_council_poisonousjavelin_precast.blp
nightelf_tent03A.blp
Image / Texture
1,394
nightelf_tent03A.blp
nightelf_tent03B.blp
Image / Texture
1,350
nightelf_tent03B.blp
nightelf_tent03C.blp
Image / Texture
1,724
nightelf_tent03C.blp
nightelf_tent03D.blp
Image / Texture
1,363
nightelf_tent03D.blp
nightelf_tent03E.blp
Image / Texture
6
nightelf_tent03E.blp
nightelf_tent04A.blp
Image / Texture
334
nightelf_tent04A.blp
Done, you have imported the file nightelf_tent04A.blp.
Importing nightelf_well.blp
Now Click the "Import File" Button:
Next select 'nightelf_well.blp' in the folder which you extracted from the zip archive:
nightelf_tent04
nightelf_tent04.mdx
amirdrassil_council_poisonousjavelin_precast.blp
nightelf_tent03A.blp
nightelf_tent03B.blp
nightelf_tent03C.blp
nightelf_tent03D.blp
nightelf_tent03E.blp
nightelf_tent04A.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nightelf_tent04.mdx
Model
313
war3mapimported/nightelf_tent04.mdx
amirdrassil_council_poisonousjavelin_precast.blp
Image / Texture
102
amirdrassil_council_poisonousjavelin_precast.blp
nightelf_tent03A.blp
Image / Texture
1,394
nightelf_tent03A.blp
nightelf_tent03B.blp
Image / Texture
1,350
nightelf_tent03B.blp
nightelf_tent03C.blp
Image / Texture
1,724
nightelf_tent03C.blp
nightelf_tent03D.blp
Image / Texture
1,363
nightelf_tent03D.blp
nightelf_tent03E.blp
Image / Texture
6
nightelf_tent03E.blp
nightelf_tent04A.blp
Image / Texture
334
nightelf_tent04A.blp
nightelf_well.blp
Image / Texture
111
war3mapimported/nightelf_well.blp
Double-click the file nightelf_well.blp:
nightelf_well.blp
Image / Texture
111
war3mapimported/nightelf_well.blp
Tick the box "Use Custom Path" and type in the correct path:
nightelf_well.blp
Image / Texture
111
nightelf_well.blp
The file has been properly added to the map archive:
nightelf_tent04.mdx
Model
313
war3mapimported/nightelf_tent04.mdx
amirdrassil_council_poisonousjavelin_precast.blp
Image / Texture
102
amirdrassil_council_poisonousjavelin_precast.blp
nightelf_tent03A.blp
Image / Texture
1,394
nightelf_tent03A.blp
nightelf_tent03B.blp
Image / Texture
1,350
nightelf_tent03B.blp
nightelf_tent03C.blp
Image / Texture
1,724
nightelf_tent03C.blp
nightelf_tent03D.blp
Image / Texture
1,363
nightelf_tent03D.blp
nightelf_tent03E.blp
Image / Texture
6
nightelf_tent03E.blp
nightelf_tent04A.blp
Image / Texture
334
nightelf_tent04A.blp
nightelf_well.blp
Image / Texture
111
nightelf_well.blp
Done, you have imported the file nightelf_well.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.