Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model nightelf_banner_standing of the bundle nightelf_banner_standing. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Night Elfs Doodads.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing nightelf_banner_standing.mdx
Now Click the "Import File" Button:
Next select 'nightelf_banner_standing.mdx' in the folder which you extracted from the zip archive:
nightelf_banner_standing
nightelf_banner_standing.mdx
amirdrassil_council_poisonousjavelin_precast01.blp
nightelf_banner_standing01.blp
nightelf_banner_standing02.blp
nightelf_well.blp
The file has been properly added to the map archive:
nightelf_banner_standing.mdx
Model
171
war3mapimported/nightelf_banner_standing.mdx
Done, you have imported the file nightelf_banner_standing.mdx.
Importing amirdrassil_council_poisonousjavelin_precast01.blp
Now Click the "Import File" Button:
Next select 'amirdrassil_council_poisonousjavelin_precast01.blp' in the folder which you extracted from the zip archive:
nightelf_banner_standing
nightelf_banner_standing.mdx
amirdrassil_council_poisonousjavelin_precast01.blp
nightelf_banner_standing01.blp
nightelf_banner_standing02.blp
nightelf_well.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nightelf_banner_standing.mdx
Model
171
war3mapimported/nightelf_banner_standing.mdx
amirdrassil_council_poisonousjavelin_precast01.blp
Image / Texture
102
war3mapimported/amirdrassil_council_poisonousjavelin_precast01.blp
Double-click the file amirdrassil_council_poisonousjavelin_precast01.blp:
amirdrassil_council_poisonousjavelin_precast01.blp
Image / Texture
102
war3mapimported/amirdrassil_council_poisonousjavelin_precast01.blp
Tick the box "Use Custom Path" and type in the correct path:
amirdrassil_council_poisonousjavelin_precast01.blp
Image / Texture
102
amirdrassil_council_poisonousjavelin_precast01.blp
The file has been properly added to the map archive:
nightelf_banner_standing.mdx
Model
171
war3mapimported/nightelf_banner_standing.mdx
amirdrassil_council_poisonousjavelin_precast01.blp
Image / Texture
102
amirdrassil_council_poisonousjavelin_precast01.blp
Done, you have imported the file amirdrassil_council_poisonousjavelin_precast01.blp.
Importing nightelf_banner_standing01.blp
Now Click the "Import File" Button:
Next select 'nightelf_banner_standing01.blp' in the folder which you extracted from the zip archive:
nightelf_banner_standing
nightelf_banner_standing.mdx
amirdrassil_council_poisonousjavelin_precast01.blp
nightelf_banner_standing01.blp
nightelf_banner_standing02.blp
nightelf_well.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nightelf_banner_standing.mdx
Model
171
war3mapimported/nightelf_banner_standing.mdx
amirdrassil_council_poisonousjavelin_precast01.blp
Image / Texture
102
amirdrassil_council_poisonousjavelin_precast01.blp
nightelf_banner_standing01.blp
Image / Texture
230
war3mapimported/nightelf_banner_standing01.blp
Double-click the file nightelf_banner_standing01.blp:
nightelf_banner_standing01.blp
Image / Texture
230
war3mapimported/nightelf_banner_standing01.blp
Tick the box "Use Custom Path" and type in the correct path:
nightelf_banner_standing01.blp
Image / Texture
230
nightelf_banner_standing01.blp
The file has been properly added to the map archive:
nightelf_banner_standing.mdx
Model
171
war3mapimported/nightelf_banner_standing.mdx
amirdrassil_council_poisonousjavelin_precast01.blp
Image / Texture
102
amirdrassil_council_poisonousjavelin_precast01.blp
nightelf_banner_standing01.blp
Image / Texture
230
nightelf_banner_standing01.blp
Done, you have imported the file nightelf_banner_standing01.blp.
Importing nightelf_banner_standing02.blp
Now Click the "Import File" Button:
Next select 'nightelf_banner_standing02.blp' in the folder which you extracted from the zip archive:
nightelf_banner_standing
nightelf_banner_standing.mdx
amirdrassil_council_poisonousjavelin_precast01.blp
nightelf_banner_standing01.blp
nightelf_banner_standing02.blp
nightelf_well.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nightelf_banner_standing.mdx
Model
171
war3mapimported/nightelf_banner_standing.mdx
amirdrassil_council_poisonousjavelin_precast01.blp
Image / Texture
102
amirdrassil_council_poisonousjavelin_precast01.blp
nightelf_banner_standing01.blp
Image / Texture
230
nightelf_banner_standing01.blp
nightelf_banner_standing02.blp
Image / Texture
575
war3mapimported/nightelf_banner_standing02.blp
Double-click the file nightelf_banner_standing02.blp:
nightelf_banner_standing02.blp
Image / Texture
575
war3mapimported/nightelf_banner_standing02.blp
Tick the box "Use Custom Path" and type in the correct path:
nightelf_banner_standing02.blp
Image / Texture
575
nightelf_banner_standing02.blp
The file has been properly added to the map archive:
nightelf_banner_standing.mdx
Model
171
war3mapimported/nightelf_banner_standing.mdx
amirdrassil_council_poisonousjavelin_precast01.blp
Image / Texture
102
amirdrassil_council_poisonousjavelin_precast01.blp
nightelf_banner_standing01.blp
Image / Texture
230
nightelf_banner_standing01.blp
nightelf_banner_standing02.blp
Image / Texture
575
nightelf_banner_standing02.blp
Done, you have imported the file nightelf_banner_standing02.blp.
Importing nightelf_well.blp
Now Click the "Import File" Button:
Next select 'nightelf_well.blp' in the folder which you extracted from the zip archive:
nightelf_banner_standing
nightelf_banner_standing.mdx
amirdrassil_council_poisonousjavelin_precast01.blp
nightelf_banner_standing01.blp
nightelf_banner_standing02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nightelf_banner_standing.mdx
Model
171
war3mapimported/nightelf_banner_standing.mdx
amirdrassil_council_poisonousjavelin_precast01.blp
Image / Texture
102
amirdrassil_council_poisonousjavelin_precast01.blp
nightelf_banner_standing01.blp
Image / Texture
230
nightelf_banner_standing01.blp
nightelf_banner_standing02.blp
Image / Texture
575
nightelf_banner_standing02.blp
nightelf_well.blp
Image / Texture
111
war3mapimported/nightelf_well.blp
Double-click the file nightelf_well.blp:
nightelf_well.blp
Image / Texture
111
war3mapimported/nightelf_well.blp
Tick the box "Use Custom Path" and type in the correct path:
nightelf_well.blp
Image / Texture
111
nightelf_well.blp
The file has been properly added to the map archive:
nightelf_banner_standing.mdx
Model
171
war3mapimported/nightelf_banner_standing.mdx
amirdrassil_council_poisonousjavelin_precast01.blp
Image / Texture
102
amirdrassil_council_poisonousjavelin_precast01.blp
nightelf_banner_standing01.blp
Image / Texture
230
nightelf_banner_standing01.blp
nightelf_banner_standing02.blp
Image / Texture
575
nightelf_banner_standing02.blp
nightelf_well.blp
Image / Texture
111
nightelf_well.blp
Done, you have imported the file nightelf_well.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.