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How to import Nightelf-Undead Birth Animation

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Nightelf-Undead Birth Animation of the bundle Nightelf-Undead Birth Animation. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Nightelf-Undead Birth Animation (Sponsored by Missing Shadowsong).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Nightelf-Undead Birth Animation
neunbirth.mdx
neunbirth_glow2_64.tif
neunbirth_glow5.tif
spellarea.tif
neunbirth_glow2_32.tif
neunbirth_grad2b.tif
neunbirth_vine_diffuse.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing neunbirth.mdx

Now Click the "Import File" Button:

Next select 'neunbirth.mdx' in the folder which you extracted from the zip archive:

Nightelf-Undead Birth Animation
neunbirth.mdx
neunbirth_glow2_32.tif
neunbirth_glow2_64.tif
neunbirth_glow5.tif
neunbirth_grad2b.tif
neunbirth_vine_diffuse.dds
spellarea.tif

The file has been properly added to the map archive:

neunbirth.mdx
Model
1,110
war3mapimported/neunbirth.mdx

Done, you have imported the file neunbirth.mdx.

Importing neunbirth_glow2_32.tif

Now Click the "Import File" Button:

Next select 'neunbirth_glow2_32.tif' in the folder which you extracted from the zip archive:

Nightelf-Undead Birth Animation
neunbirth.mdx
neunbirth_glow2_32.tif
neunbirth_glow2_64.tif
neunbirth_glow5.tif
neunbirth_grad2b.tif
neunbirth_vine_diffuse.dds
spellarea.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

neunbirth.mdx
Model
1,110
war3mapimported/neunbirth.mdx
neunbirth_glow2_32.tif
Image / Texture
261
war3mapimported/neunbirth_glow2_32.tif

Double-click the file neunbirth_glow2_32.tif:

neunbirth_glow2_32.tif
Image / Texture
261
war3mapimported/neunbirth_glow2_32.tif

Tick the box "Use Custom Path" and type in the correct path:

neunbirth_glow2_32.tif
Image / Texture
261
neunbirth_glow2_32.tif

The file has been properly added to the map archive:

neunbirth.mdx
Model
1,110
war3mapimported/neunbirth.mdx
neunbirth_glow2_32.tif
Image / Texture
261
neunbirth_glow2_32.tif

Done, you have imported the file neunbirth_glow2_32.tif.

Importing neunbirth_glow2_64.tif

Now Click the "Import File" Button:

Next select 'neunbirth_glow2_64.tif' in the folder which you extracted from the zip archive:

Nightelf-Undead Birth Animation
neunbirth.mdx
neunbirth_glow2_32.tif
neunbirth_glow2_64.tif
neunbirth_glow5.tif
neunbirth_grad2b.tif
neunbirth_vine_diffuse.dds
spellarea.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

neunbirth.mdx
Model
1,110
war3mapimported/neunbirth.mdx
neunbirth_glow2_32.tif
Image / Texture
261
neunbirth_glow2_32.tif
neunbirth_glow2_64.tif
Image / Texture
453
war3mapimported/neunbirth_glow2_64.tif

Double-click the file neunbirth_glow2_64.tif:

neunbirth_glow2_64.tif
Image / Texture
453
war3mapimported/neunbirth_glow2_64.tif

Tick the box "Use Custom Path" and type in the correct path:

neunbirth_glow2_64.tif
Image / Texture
453
neunbirth_glow2_64.tif

The file has been properly added to the map archive:

neunbirth.mdx
Model
1,110
war3mapimported/neunbirth.mdx
neunbirth_glow2_32.tif
Image / Texture
261
neunbirth_glow2_32.tif
neunbirth_glow2_64.tif
Image / Texture
453
neunbirth_glow2_64.tif

Done, you have imported the file neunbirth_glow2_64.tif.

Importing neunbirth_glow5.tif

Now Click the "Import File" Button:

Next select 'neunbirth_glow5.tif' in the folder which you extracted from the zip archive:

Nightelf-Undead Birth Animation
neunbirth.mdx
neunbirth_glow2_32.tif
neunbirth_glow2_64.tif
neunbirth_glow5.tif
neunbirth_grad2b.tif
neunbirth_vine_diffuse.dds
spellarea.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

neunbirth.mdx
Model
1,110
war3mapimported/neunbirth.mdx
neunbirth_glow2_32.tif
Image / Texture
261
neunbirth_glow2_32.tif
neunbirth_glow2_64.tif
Image / Texture
453
neunbirth_glow2_64.tif
neunbirth_glow5.tif
Image / Texture
453
war3mapimported/neunbirth_glow5.tif

Double-click the file neunbirth_glow5.tif:

neunbirth_glow5.tif
Image / Texture
453
war3mapimported/neunbirth_glow5.tif

Tick the box "Use Custom Path" and type in the correct path:

neunbirth_glow5.tif
Image / Texture
453
neunbirth_glow5.tif

The file has been properly added to the map archive:

neunbirth.mdx
Model
1,110
war3mapimported/neunbirth.mdx
neunbirth_glow2_32.tif
Image / Texture
261
neunbirth_glow2_32.tif
neunbirth_glow2_64.tif
Image / Texture
453
neunbirth_glow2_64.tif
neunbirth_glow5.tif
Image / Texture
453
neunbirth_glow5.tif

Done, you have imported the file neunbirth_glow5.tif.

Importing neunbirth_grad2b.tif

Now Click the "Import File" Button:

Next select 'neunbirth_grad2b.tif' in the folder which you extracted from the zip archive:

Nightelf-Undead Birth Animation
neunbirth.mdx
neunbirth_glow2_32.tif
neunbirth_glow2_64.tif
neunbirth_glow5.tif
neunbirth_grad2b.tif
neunbirth_vine_diffuse.dds
spellarea.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

neunbirth.mdx
Model
1,110
war3mapimported/neunbirth.mdx
neunbirth_glow2_32.tif
Image / Texture
261
neunbirth_glow2_32.tif
neunbirth_glow2_64.tif
Image / Texture
453
neunbirth_glow2_64.tif
neunbirth_glow5.tif
Image / Texture
453
neunbirth_glow5.tif
neunbirth_grad2b.tif
Image / Texture
453
war3mapimported/neunbirth_grad2b.tif

Double-click the file neunbirth_grad2b.tif:

neunbirth_grad2b.tif
Image / Texture
453
war3mapimported/neunbirth_grad2b.tif

Tick the box "Use Custom Path" and type in the correct path:

neunbirth_grad2b.tif
Image / Texture
453
neunbirth_grad2b.tif

The file has been properly added to the map archive:

neunbirth.mdx
Model
1,110
war3mapimported/neunbirth.mdx
neunbirth_glow2_32.tif
Image / Texture
261
neunbirth_glow2_32.tif
neunbirth_glow2_64.tif
Image / Texture
453
neunbirth_glow2_64.tif
neunbirth_glow5.tif
Image / Texture
453
neunbirth_glow5.tif
neunbirth_grad2b.tif
Image / Texture
453
neunbirth_grad2b.tif

Done, you have imported the file neunbirth_grad2b.tif.

Importing neunbirth_vine_diffuse.dds

Now Click the "Import File" Button:

Next select 'neunbirth_vine_diffuse.dds' in the folder which you extracted from the zip archive:

Nightelf-Undead Birth Animation
neunbirth.mdx
neunbirth_glow2_32.tif
neunbirth_glow2_64.tif
neunbirth_glow5.tif
neunbirth_grad2b.tif
neunbirth_vine_diffuse.dds
spellarea.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

neunbirth.mdx
Model
1,110
war3mapimported/neunbirth.mdx
neunbirth_glow2_32.tif
Image / Texture
261
neunbirth_glow2_32.tif
neunbirth_glow2_64.tif
Image / Texture
453
neunbirth_glow2_64.tif
neunbirth_glow5.tif
Image / Texture
453
neunbirth_glow5.tif
neunbirth_grad2b.tif
Image / Texture
453
neunbirth_grad2b.tif
neunbirth_vine_diffuse.dds
Image / Texture
1,365
war3mapimported/neunbirth_vine_diffuse.dds

Double-click the file neunbirth_vine_diffuse.dds:

neunbirth_vine_diffuse.dds
Image / Texture
1,365
war3mapimported/neunbirth_vine_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

neunbirth_vine_diffuse.dds
Image / Texture
1,365
neunbirth_vine_diffuse.dds

The file has been properly added to the map archive:

neunbirth.mdx
Model
1,110
war3mapimported/neunbirth.mdx
neunbirth_glow2_32.tif
Image / Texture
261
neunbirth_glow2_32.tif
neunbirth_glow2_64.tif
Image / Texture
453
neunbirth_glow2_64.tif
neunbirth_glow5.tif
Image / Texture
453
neunbirth_glow5.tif
neunbirth_grad2b.tif
Image / Texture
453
neunbirth_grad2b.tif
neunbirth_vine_diffuse.dds
Image / Texture
1,365
neunbirth_vine_diffuse.dds

Done, you have imported the file neunbirth_vine_diffuse.dds.

Importing spellarea.tif

Now Click the "Import File" Button:

Next select 'spellarea.tif' in the folder which you extracted from the zip archive:

Nightelf-Undead Birth Animation
neunbirth.mdx
neunbirth_glow2_32.tif
neunbirth_glow2_64.tif
neunbirth_glow5.tif
neunbirth_grad2b.tif
neunbirth_vine_diffuse.dds
spellarea.tif

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

neunbirth.mdx
Model
1,110
war3mapimported/neunbirth.mdx
neunbirth_glow2_32.tif
Image / Texture
261
neunbirth_glow2_32.tif
neunbirth_glow2_64.tif
Image / Texture
453
neunbirth_glow2_64.tif
neunbirth_glow5.tif
Image / Texture
453
neunbirth_glow5.tif
neunbirth_grad2b.tif
Image / Texture
453
neunbirth_grad2b.tif
neunbirth_vine_diffuse.dds
Image / Texture
1,365
neunbirth_vine_diffuse.dds
spellarea.tif
Image / Texture
4,097
war3mapimported/spellarea.tif

Double-click the file spellarea.tif:

spellarea.tif
Image / Texture
4,097
war3mapimported/spellarea.tif

Tick the box "Use Custom Path" and type in the correct path:

spellarea.tif
Image / Texture
4,097
spellarea.tif

The file has been properly added to the map archive:

neunbirth.mdx
Model
1,110
war3mapimported/neunbirth.mdx
neunbirth_glow2_32.tif
Image / Texture
261
neunbirth_glow2_32.tif
neunbirth_glow2_64.tif
Image / Texture
453
neunbirth_glow2_64.tif
neunbirth_glow5.tif
Image / Texture
453
neunbirth_glow5.tif
neunbirth_grad2b.tif
Image / Texture
453
neunbirth_grad2b.tif
neunbirth_vine_diffuse.dds
Image / Texture
1,365
neunbirth_vine_diffuse.dds
spellarea.tif
Image / Texture
4,097
spellarea.tif

Done, you have imported the file spellarea.tif.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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