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How to import Nightborne Male Warrior WoW Port

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Nightborne Male Warrior WoW Port of the bundle Nightborne Male Warrior WoW Port. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Nightborne Male Warrior WoW Port.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Nightborne Male Warrior WoW Port
NBW_Body.blp
NBW_Cape.blp
NBW_Helm.blp
NBW_Armor.blp
NBW_Shoulders.blp
NBW_Weapons.blp
NBW_Buckle.blp
NBW_Portrait.blp
NBW_Particles.blp
NBW_HelmParticles.blp
Nightborne Male Warrior.mdx

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Nightborne Male Warrior.mdx

Now Click the "Import File" Button:

Next select 'Nightborne Male Warrior.mdx' in the folder which you extracted from the zip archive:

Nightborne Male Warrior WoW Port
Nightborne Male Warrior.mdx
NBW_Armor.blp
NBW_Body.blp
NBW_Buckle.blp
NBW_Cape.blp
NBW_Helm.blp
NBW_HelmParticles.blp
NBW_Particles.blp
NBW_Portrait.blp
NBW_Shoulders.blp
NBW_Weapons.blp

The file has been properly added to the map archive:

Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx

Done, you have imported the file Nightborne Male Warrior.mdx.

Importing NBW_Armor.blp

Now Click the "Import File" Button:

Next select 'NBW_Armor.blp' in the folder which you extracted from the zip archive:

Nightborne Male Warrior WoW Port
Nightborne Male Warrior.mdx
NBW_Armor.blp
NBW_Body.blp
NBW_Buckle.blp
NBW_Cape.blp
NBW_Helm.blp
NBW_HelmParticles.blp
NBW_Particles.blp
NBW_Portrait.blp
NBW_Shoulders.blp
NBW_Weapons.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
war3mapimported/NBW_Armor.blp

Double-click the file NBW_Armor.blp:

NBW_Armor.blp
Image / Texture
75
war3mapimported/NBW_Armor.blp

Tick the box "Use Custom Path" and type in the correct path:

NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp

The file has been properly added to the map archive:

Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp

Done, you have imported the file NBW_Armor.blp.

Importing NBW_Body.blp

Now Click the "Import File" Button:

Next select 'NBW_Body.blp' in the folder which you extracted from the zip archive:

Nightborne Male Warrior WoW Port
Nightborne Male Warrior.mdx
NBW_Armor.blp
NBW_Body.blp
NBW_Buckle.blp
NBW_Cape.blp
NBW_Helm.blp
NBW_HelmParticles.blp
NBW_Particles.blp
NBW_Portrait.blp
NBW_Shoulders.blp
NBW_Weapons.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
war3mapimported/NBW_Body.blp

Double-click the file NBW_Body.blp:

NBW_Body.blp
Image / Texture
134
war3mapimported/NBW_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

NBW_Body.blp
Image / Texture
134
NBW_Body.blp

The file has been properly added to the map archive:

Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp

Done, you have imported the file NBW_Body.blp.

Importing NBW_Buckle.blp

Now Click the "Import File" Button:

Next select 'NBW_Buckle.blp' in the folder which you extracted from the zip archive:

Nightborne Male Warrior WoW Port
Nightborne Male Warrior.mdx
NBW_Armor.blp
NBW_Body.blp
NBW_Buckle.blp
NBW_Cape.blp
NBW_Helm.blp
NBW_HelmParticles.blp
NBW_Particles.blp
NBW_Portrait.blp
NBW_Shoulders.blp
NBW_Weapons.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
war3mapimported/NBW_Buckle.blp

Double-click the file NBW_Buckle.blp:

NBW_Buckle.blp
Image / Texture
54
war3mapimported/NBW_Buckle.blp

Tick the box "Use Custom Path" and type in the correct path:

NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp

The file has been properly added to the map archive:

Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp

Done, you have imported the file NBW_Buckle.blp.

Importing NBW_Cape.blp

Now Click the "Import File" Button:

Next select 'NBW_Cape.blp' in the folder which you extracted from the zip archive:

Nightborne Male Warrior WoW Port
Nightborne Male Warrior.mdx
NBW_Armor.blp
NBW_Body.blp
NBW_Buckle.blp
NBW_Cape.blp
NBW_Helm.blp
NBW_HelmParticles.blp
NBW_Particles.blp
NBW_Portrait.blp
NBW_Shoulders.blp
NBW_Weapons.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
war3mapimported/NBW_Cape.blp

Double-click the file NBW_Cape.blp:

NBW_Cape.blp
Image / Texture
58
war3mapimported/NBW_Cape.blp

Tick the box "Use Custom Path" and type in the correct path:

NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp

The file has been properly added to the map archive:

Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp

Done, you have imported the file NBW_Cape.blp.

Importing NBW_Helm.blp

Now Click the "Import File" Button:

Next select 'NBW_Helm.blp' in the folder which you extracted from the zip archive:

Nightborne Male Warrior WoW Port
Nightborne Male Warrior.mdx
NBW_Armor.blp
NBW_Body.blp
NBW_Buckle.blp
NBW_Cape.blp
NBW_Helm.blp
NBW_HelmParticles.blp
NBW_Particles.blp
NBW_Portrait.blp
NBW_Shoulders.blp
NBW_Weapons.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp
NBW_Helm.blp
Image / Texture
82
war3mapimported/NBW_Helm.blp

Double-click the file NBW_Helm.blp:

NBW_Helm.blp
Image / Texture
82
war3mapimported/NBW_Helm.blp

Tick the box "Use Custom Path" and type in the correct path:

NBW_Helm.blp
Image / Texture
82
NBW_Helm.blp

The file has been properly added to the map archive:

Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp
NBW_Helm.blp
Image / Texture
82
NBW_Helm.blp

Done, you have imported the file NBW_Helm.blp.

Importing NBW_HelmParticles.blp

Now Click the "Import File" Button:

Next select 'NBW_HelmParticles.blp' in the folder which you extracted from the zip archive:

Nightborne Male Warrior WoW Port
Nightborne Male Warrior.mdx
NBW_Armor.blp
NBW_Body.blp
NBW_Buckle.blp
NBW_Cape.blp
NBW_Helm.blp
NBW_HelmParticles.blp
NBW_Particles.blp
NBW_Portrait.blp
NBW_Shoulders.blp
NBW_Weapons.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp
NBW_Helm.blp
Image / Texture
82
NBW_Helm.blp
NBW_HelmParticles.blp
Image / Texture
1
war3mapimported/NBW_HelmParticles.blp

Double-click the file NBW_HelmParticles.blp:

NBW_HelmParticles.blp
Image / Texture
1
war3mapimported/NBW_HelmParticles.blp

Tick the box "Use Custom Path" and type in the correct path:

NBW_HelmParticles.blp
Image / Texture
1
NBW_HelmParticles.blp

The file has been properly added to the map archive:

Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp
NBW_Helm.blp
Image / Texture
82
NBW_Helm.blp
NBW_HelmParticles.blp
Image / Texture
1
NBW_HelmParticles.blp

Done, you have imported the file NBW_HelmParticles.blp.

Importing NBW_Particles.blp

Now Click the "Import File" Button:

Next select 'NBW_Particles.blp' in the folder which you extracted from the zip archive:

Nightborne Male Warrior WoW Port
Nightborne Male Warrior.mdx
NBW_Armor.blp
NBW_Body.blp
NBW_Buckle.blp
NBW_Cape.blp
NBW_Helm.blp
NBW_HelmParticles.blp
NBW_Particles.blp
NBW_Portrait.blp
NBW_Shoulders.blp
NBW_Weapons.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp
NBW_Helm.blp
Image / Texture
82
NBW_Helm.blp
NBW_HelmParticles.blp
Image / Texture
1
NBW_HelmParticles.blp
NBW_Particles.blp
Image / Texture
505
war3mapimported/NBW_Particles.blp

Double-click the file NBW_Particles.blp:

NBW_Particles.blp
Image / Texture
505
war3mapimported/NBW_Particles.blp

Tick the box "Use Custom Path" and type in the correct path:

NBW_Particles.blp
Image / Texture
505
NBW_Particles.blp

The file has been properly added to the map archive:

Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp
NBW_Helm.blp
Image / Texture
82
NBW_Helm.blp
NBW_HelmParticles.blp
Image / Texture
1
NBW_HelmParticles.blp
NBW_Particles.blp
Image / Texture
505
NBW_Particles.blp

Done, you have imported the file NBW_Particles.blp.

Importing NBW_Portrait.blp

Now Click the "Import File" Button:

Next select 'NBW_Portrait.blp' in the folder which you extracted from the zip archive:

Nightborne Male Warrior WoW Port
Nightborne Male Warrior.mdx
NBW_Armor.blp
NBW_Body.blp
NBW_Buckle.blp
NBW_Cape.blp
NBW_Helm.blp
NBW_HelmParticles.blp
NBW_Particles.blp
NBW_Portrait.blp
NBW_Shoulders.blp
NBW_Weapons.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp
NBW_Helm.blp
Image / Texture
82
NBW_Helm.blp
NBW_HelmParticles.blp
Image / Texture
1
NBW_HelmParticles.blp
NBW_Particles.blp
Image / Texture
505
NBW_Particles.blp
NBW_Portrait.blp
Image / Texture
229
war3mapimported/NBW_Portrait.blp

Double-click the file NBW_Portrait.blp:

NBW_Portrait.blp
Image / Texture
229
war3mapimported/NBW_Portrait.blp

Tick the box "Use Custom Path" and type in the correct path:

NBW_Portrait.blp
Image / Texture
229
NBW_Portrait.blp

The file has been properly added to the map archive:

Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp
NBW_Helm.blp
Image / Texture
82
NBW_Helm.blp
NBW_HelmParticles.blp
Image / Texture
1
NBW_HelmParticles.blp
NBW_Particles.blp
Image / Texture
505
NBW_Particles.blp
NBW_Portrait.blp
Image / Texture
229
NBW_Portrait.blp

Done, you have imported the file NBW_Portrait.blp.

Importing NBW_Shoulders.blp

Now Click the "Import File" Button:

Next select 'NBW_Shoulders.blp' in the folder which you extracted from the zip archive:

Nightborne Male Warrior WoW Port
Nightborne Male Warrior.mdx
NBW_Armor.blp
NBW_Body.blp
NBW_Buckle.blp
NBW_Cape.blp
NBW_Helm.blp
NBW_HelmParticles.blp
NBW_Particles.blp
NBW_Portrait.blp
NBW_Shoulders.blp
NBW_Weapons.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp
NBW_Helm.blp
Image / Texture
82
NBW_Helm.blp
NBW_HelmParticles.blp
Image / Texture
1
NBW_HelmParticles.blp
NBW_Particles.blp
Image / Texture
505
NBW_Particles.blp
NBW_Portrait.blp
Image / Texture
229
NBW_Portrait.blp
NBW_Shoulders.blp
Image / Texture
74
war3mapimported/NBW_Shoulders.blp

Double-click the file NBW_Shoulders.blp:

NBW_Shoulders.blp
Image / Texture
74
war3mapimported/NBW_Shoulders.blp

Tick the box "Use Custom Path" and type in the correct path:

NBW_Shoulders.blp
Image / Texture
74
NBW_Shoulders.blp

The file has been properly added to the map archive:

Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp
NBW_Helm.blp
Image / Texture
82
NBW_Helm.blp
NBW_HelmParticles.blp
Image / Texture
1
NBW_HelmParticles.blp
NBW_Particles.blp
Image / Texture
505
NBW_Particles.blp
NBW_Portrait.blp
Image / Texture
229
NBW_Portrait.blp
NBW_Shoulders.blp
Image / Texture
74
NBW_Shoulders.blp

Done, you have imported the file NBW_Shoulders.blp.

Importing NBW_Weapons.blp

Now Click the "Import File" Button:

Next select 'NBW_Weapons.blp' in the folder which you extracted from the zip archive:

Nightborne Male Warrior WoW Port
Nightborne Male Warrior.mdx
NBW_Armor.blp
NBW_Body.blp
NBW_Buckle.blp
NBW_Cape.blp
NBW_Helm.blp
NBW_HelmParticles.blp
NBW_Particles.blp
NBW_Portrait.blp
NBW_Shoulders.blp
NBW_Weapons.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp
NBW_Helm.blp
Image / Texture
82
NBW_Helm.blp
NBW_HelmParticles.blp
Image / Texture
1
NBW_HelmParticles.blp
NBW_Particles.blp
Image / Texture
505
NBW_Particles.blp
NBW_Portrait.blp
Image / Texture
229
NBW_Portrait.blp
NBW_Shoulders.blp
Image / Texture
74
NBW_Shoulders.blp
NBW_Weapons.blp
Image / Texture
82
war3mapimported/NBW_Weapons.blp

Double-click the file NBW_Weapons.blp:

NBW_Weapons.blp
Image / Texture
82
war3mapimported/NBW_Weapons.blp

Tick the box "Use Custom Path" and type in the correct path:

NBW_Weapons.blp
Image / Texture
82
NBW_Weapons.blp

The file has been properly added to the map archive:

Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp
NBW_Helm.blp
Image / Texture
82
NBW_Helm.blp
NBW_HelmParticles.blp
Image / Texture
1
NBW_HelmParticles.blp
NBW_Particles.blp
Image / Texture
505
NBW_Particles.blp
NBW_Portrait.blp
Image / Texture
229
NBW_Portrait.blp
NBW_Shoulders.blp
Image / Texture
74
NBW_Shoulders.blp
NBW_Weapons.blp
Image / Texture
82
NBW_Weapons.blp

Done, you have imported the file NBW_Weapons.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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