Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Nightborne Male Warrior WoW Port of the bundle Nightborne Male Warrior WoW Port. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Nightborne Male Warrior WoW Port.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Nightborne Male Warrior.mdx
Now Click the "Import File" Button:
Next select 'Nightborne Male Warrior.mdx' in the folder which you extracted from the zip archive:
Nightborne Male Warrior WoW Port
Nightborne Male Warrior.mdx
NBW_Armor.blp
NBW_Body.blp
NBW_Buckle.blp
NBW_Cape.blp
NBW_Helm.blp
NBW_HelmParticles.blp
NBW_Particles.blp
NBW_Portrait.blp
NBW_Shoulders.blp
NBW_Weapons.blp
The file has been properly added to the map archive:
Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
Done, you have imported the file Nightborne Male Warrior.mdx.
Importing NBW_Armor.blp
Now Click the "Import File" Button:
Next select 'NBW_Armor.blp' in the folder which you extracted from the zip archive:
Nightborne Male Warrior WoW Port
Nightborne Male Warrior.mdx
NBW_Body.blp
NBW_Buckle.blp
NBW_Cape.blp
NBW_Helm.blp
NBW_HelmParticles.blp
NBW_Particles.blp
NBW_Portrait.blp
NBW_Shoulders.blp
NBW_Weapons.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
war3mapimported/NBW_Armor.blp
Double-click the file NBW_Armor.blp:
NBW_Armor.blp
Image / Texture
75
war3mapimported/NBW_Armor.blp
Tick the box "Use Custom Path" and type in the correct path:
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
The file has been properly added to the map archive:
Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
Done, you have imported the file NBW_Armor.blp.
Importing NBW_Body.blp
Now Click the "Import File" Button:
Next select 'NBW_Body.blp' in the folder which you extracted from the zip archive:
Nightborne Male Warrior WoW Port
Nightborne Male Warrior.mdx
NBW_Armor.blp
NBW_Buckle.blp
NBW_Cape.blp
NBW_Helm.blp
NBW_HelmParticles.blp
NBW_Particles.blp
NBW_Portrait.blp
NBW_Shoulders.blp
NBW_Weapons.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
war3mapimported/NBW_Body.blp
Double-click the file NBW_Body.blp:
NBW_Body.blp
Image / Texture
134
war3mapimported/NBW_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
The file has been properly added to the map archive:
Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
Done, you have imported the file NBW_Body.blp.
Importing NBW_Buckle.blp
Now Click the "Import File" Button:
Next select 'NBW_Buckle.blp' in the folder which you extracted from the zip archive:
Nightborne Male Warrior WoW Port
Nightborne Male Warrior.mdx
NBW_Armor.blp
NBW_Body.blp
NBW_Cape.blp
NBW_Helm.blp
NBW_HelmParticles.blp
NBW_Particles.blp
NBW_Portrait.blp
NBW_Shoulders.blp
NBW_Weapons.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
war3mapimported/NBW_Buckle.blp
Double-click the file NBW_Buckle.blp:
NBW_Buckle.blp
Image / Texture
54
war3mapimported/NBW_Buckle.blp
Tick the box "Use Custom Path" and type in the correct path:
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
The file has been properly added to the map archive:
Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
Done, you have imported the file NBW_Buckle.blp.
Importing NBW_Cape.blp
Now Click the "Import File" Button:
Next select 'NBW_Cape.blp' in the folder which you extracted from the zip archive:
Nightborne Male Warrior WoW Port
Nightborne Male Warrior.mdx
NBW_Armor.blp
NBW_Body.blp
NBW_Buckle.blp
NBW_Helm.blp
NBW_HelmParticles.blp
NBW_Particles.blp
NBW_Portrait.blp
NBW_Shoulders.blp
NBW_Weapons.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
war3mapimported/NBW_Cape.blp
Double-click the file NBW_Cape.blp:
NBW_Cape.blp
Image / Texture
58
war3mapimported/NBW_Cape.blp
Tick the box "Use Custom Path" and type in the correct path:
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp
The file has been properly added to the map archive:
Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp
Done, you have imported the file NBW_Cape.blp.
Importing NBW_Helm.blp
Now Click the "Import File" Button:
Next select 'NBW_Helm.blp' in the folder which you extracted from the zip archive:
Nightborne Male Warrior WoW Port
Nightborne Male Warrior.mdx
NBW_Armor.blp
NBW_Body.blp
NBW_Buckle.blp
NBW_Cape.blp
NBW_HelmParticles.blp
NBW_Particles.blp
NBW_Portrait.blp
NBW_Shoulders.blp
NBW_Weapons.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp
NBW_Helm.blp
Image / Texture
82
war3mapimported/NBW_Helm.blp
Double-click the file NBW_Helm.blp:
NBW_Helm.blp
Image / Texture
82
war3mapimported/NBW_Helm.blp
Tick the box "Use Custom Path" and type in the correct path:
NBW_Helm.blp
Image / Texture
82
NBW_Helm.blp
The file has been properly added to the map archive:
Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp
NBW_Helm.blp
Image / Texture
82
NBW_Helm.blp
Done, you have imported the file NBW_Helm.blp.
Importing NBW_HelmParticles.blp
Now Click the "Import File" Button:
Next select 'NBW_HelmParticles.blp' in the folder which you extracted from the zip archive:
Nightborne Male Warrior WoW Port
Nightborne Male Warrior.mdx
NBW_Armor.blp
NBW_Body.blp
NBW_Buckle.blp
NBW_Cape.blp
NBW_Helm.blp
NBW_Particles.blp
NBW_Portrait.blp
NBW_Shoulders.blp
NBW_Weapons.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp
NBW_Helm.blp
Image / Texture
82
NBW_Helm.blp
NBW_HelmParticles.blp
Image / Texture
1
war3mapimported/NBW_HelmParticles.blp
Double-click the file NBW_HelmParticles.blp:
NBW_HelmParticles.blp
Image / Texture
1
war3mapimported/NBW_HelmParticles.blp
Tick the box "Use Custom Path" and type in the correct path:
NBW_HelmParticles.blp
Image / Texture
1
NBW_HelmParticles.blp
The file has been properly added to the map archive:
Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp
NBW_Helm.blp
Image / Texture
82
NBW_Helm.blp
NBW_HelmParticles.blp
Image / Texture
1
NBW_HelmParticles.blp
Done, you have imported the file NBW_HelmParticles.blp.
Importing NBW_Particles.blp
Now Click the "Import File" Button:
Next select 'NBW_Particles.blp' in the folder which you extracted from the zip archive:
Nightborne Male Warrior WoW Port
Nightborne Male Warrior.mdx
NBW_Armor.blp
NBW_Body.blp
NBW_Buckle.blp
NBW_Cape.blp
NBW_Helm.blp
NBW_HelmParticles.blp
NBW_Portrait.blp
NBW_Shoulders.blp
NBW_Weapons.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp
NBW_Helm.blp
Image / Texture
82
NBW_Helm.blp
NBW_HelmParticles.blp
Image / Texture
1
NBW_HelmParticles.blp
NBW_Particles.blp
Image / Texture
505
war3mapimported/NBW_Particles.blp
Double-click the file NBW_Particles.blp:
NBW_Particles.blp
Image / Texture
505
war3mapimported/NBW_Particles.blp
Tick the box "Use Custom Path" and type in the correct path:
NBW_Particles.blp
Image / Texture
505
NBW_Particles.blp
The file has been properly added to the map archive:
Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp
NBW_Helm.blp
Image / Texture
82
NBW_Helm.blp
NBW_HelmParticles.blp
Image / Texture
1
NBW_HelmParticles.blp
NBW_Particles.blp
Image / Texture
505
NBW_Particles.blp
Done, you have imported the file NBW_Particles.blp.
Importing NBW_Portrait.blp
Now Click the "Import File" Button:
Next select 'NBW_Portrait.blp' in the folder which you extracted from the zip archive:
Nightborne Male Warrior WoW Port
Nightborne Male Warrior.mdx
NBW_Armor.blp
NBW_Body.blp
NBW_Buckle.blp
NBW_Cape.blp
NBW_Helm.blp
NBW_HelmParticles.blp
NBW_Particles.blp
NBW_Shoulders.blp
NBW_Weapons.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp
NBW_Helm.blp
Image / Texture
82
NBW_Helm.blp
NBW_HelmParticles.blp
Image / Texture
1
NBW_HelmParticles.blp
NBW_Particles.blp
Image / Texture
505
NBW_Particles.blp
NBW_Portrait.blp
Image / Texture
229
war3mapimported/NBW_Portrait.blp
Double-click the file NBW_Portrait.blp:
NBW_Portrait.blp
Image / Texture
229
war3mapimported/NBW_Portrait.blp
Tick the box "Use Custom Path" and type in the correct path:
NBW_Portrait.blp
Image / Texture
229
NBW_Portrait.blp
The file has been properly added to the map archive:
Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp
NBW_Helm.blp
Image / Texture
82
NBW_Helm.blp
NBW_HelmParticles.blp
Image / Texture
1
NBW_HelmParticles.blp
NBW_Particles.blp
Image / Texture
505
NBW_Particles.blp
NBW_Portrait.blp
Image / Texture
229
NBW_Portrait.blp
Done, you have imported the file NBW_Portrait.blp.
Importing NBW_Shoulders.blp
Now Click the "Import File" Button:
Next select 'NBW_Shoulders.blp' in the folder which you extracted from the zip archive:
Nightborne Male Warrior WoW Port
Nightborne Male Warrior.mdx
NBW_Armor.blp
NBW_Body.blp
NBW_Buckle.blp
NBW_Cape.blp
NBW_Helm.blp
NBW_HelmParticles.blp
NBW_Particles.blp
NBW_Portrait.blp
NBW_Weapons.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp
NBW_Helm.blp
Image / Texture
82
NBW_Helm.blp
NBW_HelmParticles.blp
Image / Texture
1
NBW_HelmParticles.blp
NBW_Particles.blp
Image / Texture
505
NBW_Particles.blp
NBW_Portrait.blp
Image / Texture
229
NBW_Portrait.blp
NBW_Shoulders.blp
Image / Texture
74
war3mapimported/NBW_Shoulders.blp
Double-click the file NBW_Shoulders.blp:
NBW_Shoulders.blp
Image / Texture
74
war3mapimported/NBW_Shoulders.blp
Tick the box "Use Custom Path" and type in the correct path:
NBW_Shoulders.blp
Image / Texture
74
NBW_Shoulders.blp
The file has been properly added to the map archive:
Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp
NBW_Helm.blp
Image / Texture
82
NBW_Helm.blp
NBW_HelmParticles.blp
Image / Texture
1
NBW_HelmParticles.blp
NBW_Particles.blp
Image / Texture
505
NBW_Particles.blp
NBW_Portrait.blp
Image / Texture
229
NBW_Portrait.blp
NBW_Shoulders.blp
Image / Texture
74
NBW_Shoulders.blp
Done, you have imported the file NBW_Shoulders.blp.
Importing NBW_Weapons.blp
Now Click the "Import File" Button:
Next select 'NBW_Weapons.blp' in the folder which you extracted from the zip archive:
Nightborne Male Warrior WoW Port
Nightborne Male Warrior.mdx
NBW_Armor.blp
NBW_Body.blp
NBW_Buckle.blp
NBW_Cape.blp
NBW_Helm.blp
NBW_HelmParticles.blp
NBW_Particles.blp
NBW_Portrait.blp
NBW_Shoulders.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp
NBW_Helm.blp
Image / Texture
82
NBW_Helm.blp
NBW_HelmParticles.blp
Image / Texture
1
NBW_HelmParticles.blp
NBW_Particles.blp
Image / Texture
505
NBW_Particles.blp
NBW_Portrait.blp
Image / Texture
229
NBW_Portrait.blp
NBW_Shoulders.blp
Image / Texture
74
NBW_Shoulders.blp
NBW_Weapons.blp
Image / Texture
82
war3mapimported/NBW_Weapons.blp
Double-click the file NBW_Weapons.blp:
NBW_Weapons.blp
Image / Texture
82
war3mapimported/NBW_Weapons.blp
Tick the box "Use Custom Path" and type in the correct path:
NBW_Weapons.blp
Image / Texture
82
NBW_Weapons.blp
The file has been properly added to the map archive:
Nightborne Male Warrior.mdx
Model
2,233
war3mapimported/Nightborne Male Warrior.mdx
NBW_Armor.blp
Image / Texture
75
NBW_Armor.blp
NBW_Body.blp
Image / Texture
134
NBW_Body.blp
NBW_Buckle.blp
Image / Texture
54
NBW_Buckle.blp
NBW_Cape.blp
Image / Texture
58
NBW_Cape.blp
NBW_Helm.blp
Image / Texture
82
NBW_Helm.blp
NBW_HelmParticles.blp
Image / Texture
1
NBW_HelmParticles.blp
NBW_Particles.blp
Image / Texture
505
NBW_Particles.blp
NBW_Portrait.blp
Image / Texture
229
NBW_Portrait.blp
NBW_Shoulders.blp
Image / Texture
74
NBW_Shoulders.blp
NBW_Weapons.blp
Image / Texture
82
NBW_Weapons.blp
Done, you have imported the file NBW_Weapons.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.