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How to import Nightborne Female Hunter WoW Port

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Nightborne Female Hunter WoW Port of the bundle Nightborne Female Hunter WoW Port. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Nightborne Female Hunter WoW Port.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Nightborne Female Hunter WoW Port
NB_Body.blp
NB_Cape.blp
NB_Eyes.blp
NB_Hair.blp
NB_Extra.blp
NB_Shoulder.blp
NB_Bow.blp
NB_Buckle.blp
NB_Helm.blp
NB_Helm2.blp
NB_Quiver.blp
NB_Arrow.blp
NB_Portrait.blp
Nightborne Hunter.mdx
NB_Helm3.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Nightborne Hunter.mdx

Now Click the "Import File" Button:

Next select 'Nightborne Hunter.mdx' in the folder which you extracted from the zip archive:

Nightborne Female Hunter WoW Port
Nightborne Hunter.mdx
NB_Arrow.blp
NB_Body.blp
NB_Bow.blp
NB_Buckle.blp
NB_Cape.blp
NB_Extra.blp
NB_Eyes.blp
NB_Hair.blp
NB_Helm.blp
NB_Helm2.blp
NB_Helm3.blp
NB_Portrait.blp
NB_Quiver.blp
NB_Shoulder.blp

The file has been properly added to the map archive:

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx

Done, you have imported the file Nightborne Hunter.mdx.

Importing NB_Arrow.blp

Now Click the "Import File" Button:

Next select 'NB_Arrow.blp' in the folder which you extracted from the zip archive:

Nightborne Female Hunter WoW Port
Nightborne Hunter.mdx
NB_Arrow.blp
NB_Body.blp
NB_Bow.blp
NB_Buckle.blp
NB_Cape.blp
NB_Extra.blp
NB_Eyes.blp
NB_Hair.blp
NB_Helm.blp
NB_Helm2.blp
NB_Helm3.blp
NB_Portrait.blp
NB_Quiver.blp
NB_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
war3mapimported/NB_Arrow.blp

Double-click the file NB_Arrow.blp:

NB_Arrow.blp
Image / Texture
24
war3mapimported/NB_Arrow.blp

Tick the box "Use Custom Path" and type in the correct path:

NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp

The file has been properly added to the map archive:

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp

Done, you have imported the file NB_Arrow.blp.

Importing NB_Body.blp

Now Click the "Import File" Button:

Next select 'NB_Body.blp' in the folder which you extracted from the zip archive:

Nightborne Female Hunter WoW Port
Nightborne Hunter.mdx
NB_Arrow.blp
NB_Body.blp
NB_Bow.blp
NB_Buckle.blp
NB_Cape.blp
NB_Extra.blp
NB_Eyes.blp
NB_Hair.blp
NB_Helm.blp
NB_Helm2.blp
NB_Helm3.blp
NB_Portrait.blp
NB_Quiver.blp
NB_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp
NB_Body.blp
Image / Texture
140
war3mapimported/NB_Body.blp

Double-click the file NB_Body.blp:

NB_Body.blp
Image / Texture
140
war3mapimported/NB_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

NB_Body.blp
Image / Texture
140
NB_Body.blp

The file has been properly added to the map archive:

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp
NB_Body.blp
Image / Texture
140
NB_Body.blp

Done, you have imported the file NB_Body.blp.

Importing NB_Bow.blp

Now Click the "Import File" Button:

Next select 'NB_Bow.blp' in the folder which you extracted from the zip archive:

Nightborne Female Hunter WoW Port
Nightborne Hunter.mdx
NB_Arrow.blp
NB_Body.blp
NB_Bow.blp
NB_Buckle.blp
NB_Cape.blp
NB_Extra.blp
NB_Eyes.blp
NB_Hair.blp
NB_Helm.blp
NB_Helm2.blp
NB_Helm3.blp
NB_Portrait.blp
NB_Quiver.blp
NB_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp
NB_Body.blp
Image / Texture
140
NB_Body.blp
NB_Bow.blp
Image / Texture
91
war3mapimported/NB_Bow.blp

Double-click the file NB_Bow.blp:

NB_Bow.blp
Image / Texture
91
war3mapimported/NB_Bow.blp

Tick the box "Use Custom Path" and type in the correct path:

NB_Bow.blp
Image / Texture
91
NB_Bow.blp

The file has been properly added to the map archive:

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp
NB_Body.blp
Image / Texture
140
NB_Body.blp
NB_Bow.blp
Image / Texture
91
NB_Bow.blp

Done, you have imported the file NB_Bow.blp.

Importing NB_Buckle.blp

Now Click the "Import File" Button:

Next select 'NB_Buckle.blp' in the folder which you extracted from the zip archive:

Nightborne Female Hunter WoW Port
Nightborne Hunter.mdx
NB_Arrow.blp
NB_Body.blp
NB_Bow.blp
NB_Buckle.blp
NB_Cape.blp
NB_Extra.blp
NB_Eyes.blp
NB_Hair.blp
NB_Helm.blp
NB_Helm2.blp
NB_Helm3.blp
NB_Portrait.blp
NB_Quiver.blp
NB_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp
NB_Body.blp
Image / Texture
140
NB_Body.blp
NB_Bow.blp
Image / Texture
91
NB_Bow.blp
NB_Buckle.blp
Image / Texture
63
war3mapimported/NB_Buckle.blp

Double-click the file NB_Buckle.blp:

NB_Buckle.blp
Image / Texture
63
war3mapimported/NB_Buckle.blp

Tick the box "Use Custom Path" and type in the correct path:

NB_Buckle.blp
Image / Texture
63
NB_Buckle.blp

The file has been properly added to the map archive:

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp
NB_Body.blp
Image / Texture
140
NB_Body.blp
NB_Bow.blp
Image / Texture
91
NB_Bow.blp
NB_Buckle.blp
Image / Texture
63
NB_Buckle.blp

Done, you have imported the file NB_Buckle.blp.

Importing NB_Cape.blp

Now Click the "Import File" Button:

Next select 'NB_Cape.blp' in the folder which you extracted from the zip archive:

Nightborne Female Hunter WoW Port
Nightborne Hunter.mdx
NB_Arrow.blp
NB_Body.blp
NB_Bow.blp
NB_Buckle.blp
NB_Cape.blp
NB_Extra.blp
NB_Eyes.blp
NB_Hair.blp
NB_Helm.blp
NB_Helm2.blp
NB_Helm3.blp
NB_Portrait.blp
NB_Quiver.blp
NB_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp
NB_Body.blp
Image / Texture
140
NB_Body.blp
NB_Bow.blp
Image / Texture
91
NB_Bow.blp
NB_Buckle.blp
Image / Texture
63
NB_Buckle.blp
NB_Cape.blp
Image / Texture
81
war3mapimported/NB_Cape.blp

Double-click the file NB_Cape.blp:

NB_Cape.blp
Image / Texture
81
war3mapimported/NB_Cape.blp

Tick the box "Use Custom Path" and type in the correct path:

NB_Cape.blp
Image / Texture
81
NB_Cape.blp

The file has been properly added to the map archive:

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp
NB_Body.blp
Image / Texture
140
NB_Body.blp
NB_Bow.blp
Image / Texture
91
NB_Bow.blp
NB_Buckle.blp
Image / Texture
63
NB_Buckle.blp
NB_Cape.blp
Image / Texture
81
NB_Cape.blp

Done, you have imported the file NB_Cape.blp.

Importing NB_Extra.blp

Now Click the "Import File" Button:

Next select 'NB_Extra.blp' in the folder which you extracted from the zip archive:

Nightborne Female Hunter WoW Port
Nightborne Hunter.mdx
NB_Arrow.blp
NB_Body.blp
NB_Bow.blp
NB_Buckle.blp
NB_Cape.blp
NB_Extra.blp
NB_Eyes.blp
NB_Hair.blp
NB_Helm.blp
NB_Helm2.blp
NB_Helm3.blp
NB_Portrait.blp
NB_Quiver.blp
NB_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp
NB_Body.blp
Image / Texture
140
NB_Body.blp
NB_Bow.blp
Image / Texture
91
NB_Bow.blp
NB_Buckle.blp
Image / Texture
63
NB_Buckle.blp
NB_Cape.blp
Image / Texture
81
NB_Cape.blp
NB_Extra.blp
Image / Texture
125
war3mapimported/NB_Extra.blp

Double-click the file NB_Extra.blp:

NB_Extra.blp
Image / Texture
125
war3mapimported/NB_Extra.blp

Tick the box "Use Custom Path" and type in the correct path:

NB_Extra.blp
Image / Texture
125
NB_Extra.blp

The file has been properly added to the map archive:

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp
NB_Body.blp
Image / Texture
140
NB_Body.blp
NB_Bow.blp
Image / Texture
91
NB_Bow.blp
NB_Buckle.blp
Image / Texture
63
NB_Buckle.blp
NB_Cape.blp
Image / Texture
81
NB_Cape.blp
NB_Extra.blp
Image / Texture
125
NB_Extra.blp

Done, you have imported the file NB_Extra.blp.

Importing NB_Eyes.blp

Now Click the "Import File" Button:

Next select 'NB_Eyes.blp' in the folder which you extracted from the zip archive:

Nightborne Female Hunter WoW Port
Nightborne Hunter.mdx
NB_Arrow.blp
NB_Body.blp
NB_Bow.blp
NB_Buckle.blp
NB_Cape.blp
NB_Extra.blp
NB_Eyes.blp
NB_Hair.blp
NB_Helm.blp
NB_Helm2.blp
NB_Helm3.blp
NB_Portrait.blp
NB_Quiver.blp
NB_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp
NB_Body.blp
Image / Texture
140
NB_Body.blp
NB_Bow.blp
Image / Texture
91
NB_Bow.blp
NB_Buckle.blp
Image / Texture
63
NB_Buckle.blp
NB_Cape.blp
Image / Texture
81
NB_Cape.blp
NB_Extra.blp
Image / Texture
125
NB_Extra.blp
NB_Eyes.blp
Image / Texture
18
war3mapimported/NB_Eyes.blp

Double-click the file NB_Eyes.blp:

NB_Eyes.blp
Image / Texture
18
war3mapimported/NB_Eyes.blp

Tick the box "Use Custom Path" and type in the correct path:

NB_Eyes.blp
Image / Texture
18
NB_Eyes.blp

The file has been properly added to the map archive:

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp
NB_Body.blp
Image / Texture
140
NB_Body.blp
NB_Bow.blp
Image / Texture
91
NB_Bow.blp
NB_Buckle.blp
Image / Texture
63
NB_Buckle.blp
NB_Cape.blp
Image / Texture
81
NB_Cape.blp
NB_Extra.blp
Image / Texture
125
NB_Extra.blp
NB_Eyes.blp
Image / Texture
18
NB_Eyes.blp

Done, you have imported the file NB_Eyes.blp.

Importing NB_Hair.blp

Now Click the "Import File" Button:

Next select 'NB_Hair.blp' in the folder which you extracted from the zip archive:

Nightborne Female Hunter WoW Port
Nightborne Hunter.mdx
NB_Arrow.blp
NB_Body.blp
NB_Bow.blp
NB_Buckle.blp
NB_Cape.blp
NB_Extra.blp
NB_Eyes.blp
NB_Hair.blp
NB_Helm.blp
NB_Helm2.blp
NB_Helm3.blp
NB_Portrait.blp
NB_Quiver.blp
NB_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp
NB_Body.blp
Image / Texture
140
NB_Body.blp
NB_Bow.blp
Image / Texture
91
NB_Bow.blp
NB_Buckle.blp
Image / Texture
63
NB_Buckle.blp
NB_Cape.blp
Image / Texture
81
NB_Cape.blp
NB_Extra.blp
Image / Texture
125
NB_Extra.blp
NB_Eyes.blp
Image / Texture
18
NB_Eyes.blp
NB_Hair.blp
Image / Texture
56
war3mapimported/NB_Hair.blp

Double-click the file NB_Hair.blp:

NB_Hair.blp
Image / Texture
56
war3mapimported/NB_Hair.blp

Tick the box "Use Custom Path" and type in the correct path:

NB_Hair.blp
Image / Texture
56
NB_Hair.blp

The file has been properly added to the map archive:

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp
NB_Body.blp
Image / Texture
140
NB_Body.blp
NB_Bow.blp
Image / Texture
91
NB_Bow.blp
NB_Buckle.blp
Image / Texture
63
NB_Buckle.blp
NB_Cape.blp
Image / Texture
81
NB_Cape.blp
NB_Extra.blp
Image / Texture
125
NB_Extra.blp
NB_Eyes.blp
Image / Texture
18
NB_Eyes.blp
NB_Hair.blp
Image / Texture
56
NB_Hair.blp

Done, you have imported the file NB_Hair.blp.

Importing NB_Helm.blp

Now Click the "Import File" Button:

Next select 'NB_Helm.blp' in the folder which you extracted from the zip archive:

Nightborne Female Hunter WoW Port
Nightborne Hunter.mdx
NB_Arrow.blp
NB_Body.blp
NB_Bow.blp
NB_Buckle.blp
NB_Cape.blp
NB_Extra.blp
NB_Eyes.blp
NB_Hair.blp
NB_Helm.blp
NB_Helm2.blp
NB_Helm3.blp
NB_Portrait.blp
NB_Quiver.blp
NB_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp
NB_Body.blp
Image / Texture
140
NB_Body.blp
NB_Bow.blp
Image / Texture
91
NB_Bow.blp
NB_Buckle.blp
Image / Texture
63
NB_Buckle.blp
NB_Cape.blp
Image / Texture
81
NB_Cape.blp
NB_Extra.blp
Image / Texture
125
NB_Extra.blp
NB_Eyes.blp
Image / Texture
18
NB_Eyes.blp
NB_Hair.blp
Image / Texture
56
NB_Hair.blp
NB_Helm.blp
Image / Texture
49
war3mapimported/NB_Helm.blp

Double-click the file NB_Helm.blp:

NB_Helm.blp
Image / Texture
49
war3mapimported/NB_Helm.blp

Tick the box "Use Custom Path" and type in the correct path:

NB_Helm.blp
Image / Texture
49
NB_Helm.blp

The file has been properly added to the map archive:

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp
NB_Body.blp
Image / Texture
140
NB_Body.blp
NB_Bow.blp
Image / Texture
91
NB_Bow.blp
NB_Buckle.blp
Image / Texture
63
NB_Buckle.blp
NB_Cape.blp
Image / Texture
81
NB_Cape.blp
NB_Extra.blp
Image / Texture
125
NB_Extra.blp
NB_Eyes.blp
Image / Texture
18
NB_Eyes.blp
NB_Hair.blp
Image / Texture
56
NB_Hair.blp
NB_Helm.blp
Image / Texture
49
NB_Helm.blp

Done, you have imported the file NB_Helm.blp.

Importing NB_Helm2.blp

Now Click the "Import File" Button:

Next select 'NB_Helm2.blp' in the folder which you extracted from the zip archive:

Nightborne Female Hunter WoW Port
Nightborne Hunter.mdx
NB_Arrow.blp
NB_Body.blp
NB_Bow.blp
NB_Buckle.blp
NB_Cape.blp
NB_Extra.blp
NB_Eyes.blp
NB_Hair.blp
NB_Helm.blp
NB_Helm2.blp
NB_Helm3.blp
NB_Portrait.blp
NB_Quiver.blp
NB_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp
NB_Body.blp
Image / Texture
140
NB_Body.blp
NB_Bow.blp
Image / Texture
91
NB_Bow.blp
NB_Buckle.blp
Image / Texture
63
NB_Buckle.blp
NB_Cape.blp
Image / Texture
81
NB_Cape.blp
NB_Extra.blp
Image / Texture
125
NB_Extra.blp
NB_Eyes.blp
Image / Texture
18
NB_Eyes.blp
NB_Hair.blp
Image / Texture
56
NB_Hair.blp
NB_Helm.blp
Image / Texture
49
NB_Helm.blp
NB_Helm2.blp
Image / Texture
4
war3mapimported/NB_Helm2.blp

Double-click the file NB_Helm2.blp:

NB_Helm2.blp
Image / Texture
4
war3mapimported/NB_Helm2.blp

Tick the box "Use Custom Path" and type in the correct path:

NB_Helm2.blp
Image / Texture
4
NB_Helm2.blp

The file has been properly added to the map archive:

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp
NB_Body.blp
Image / Texture
140
NB_Body.blp
NB_Bow.blp
Image / Texture
91
NB_Bow.blp
NB_Buckle.blp
Image / Texture
63
NB_Buckle.blp
NB_Cape.blp
Image / Texture
81
NB_Cape.blp
NB_Extra.blp
Image / Texture
125
NB_Extra.blp
NB_Eyes.blp
Image / Texture
18
NB_Eyes.blp
NB_Hair.blp
Image / Texture
56
NB_Hair.blp
NB_Helm.blp
Image / Texture
49
NB_Helm.blp
NB_Helm2.blp
Image / Texture
4
NB_Helm2.blp

Done, you have imported the file NB_Helm2.blp.

Importing NB_Helm3.blp

Now Click the "Import File" Button:

Next select 'NB_Helm3.blp' in the folder which you extracted from the zip archive:

Nightborne Female Hunter WoW Port
Nightborne Hunter.mdx
NB_Arrow.blp
NB_Body.blp
NB_Bow.blp
NB_Buckle.blp
NB_Cape.blp
NB_Extra.blp
NB_Eyes.blp
NB_Hair.blp
NB_Helm.blp
NB_Helm2.blp
NB_Helm3.blp
NB_Portrait.blp
NB_Quiver.blp
NB_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp
NB_Body.blp
Image / Texture
140
NB_Body.blp
NB_Bow.blp
Image / Texture
91
NB_Bow.blp
NB_Buckle.blp
Image / Texture
63
NB_Buckle.blp
NB_Cape.blp
Image / Texture
81
NB_Cape.blp
NB_Extra.blp
Image / Texture
125
NB_Extra.blp
NB_Eyes.blp
Image / Texture
18
NB_Eyes.blp
NB_Hair.blp
Image / Texture
56
NB_Hair.blp
NB_Helm.blp
Image / Texture
49
NB_Helm.blp
NB_Helm2.blp
Image / Texture
4
NB_Helm2.blp
NB_Helm3.blp
Image / Texture
53
war3mapimported/NB_Helm3.blp

Double-click the file NB_Helm3.blp:

NB_Helm3.blp
Image / Texture
53
war3mapimported/NB_Helm3.blp

Tick the box "Use Custom Path" and type in the correct path:

NB_Helm3.blp
Image / Texture
53
NB_Helm3.blp

The file has been properly added to the map archive:

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp
NB_Body.blp
Image / Texture
140
NB_Body.blp
NB_Bow.blp
Image / Texture
91
NB_Bow.blp
NB_Buckle.blp
Image / Texture
63
NB_Buckle.blp
NB_Cape.blp
Image / Texture
81
NB_Cape.blp
NB_Extra.blp
Image / Texture
125
NB_Extra.blp
NB_Eyes.blp
Image / Texture
18
NB_Eyes.blp
NB_Hair.blp
Image / Texture
56
NB_Hair.blp
NB_Helm.blp
Image / Texture
49
NB_Helm.blp
NB_Helm2.blp
Image / Texture
4
NB_Helm2.blp
NB_Helm3.blp
Image / Texture
53
NB_Helm3.blp

Done, you have imported the file NB_Helm3.blp.

Importing NB_Portrait.blp

Now Click the "Import File" Button:

Next select 'NB_Portrait.blp' in the folder which you extracted from the zip archive:

Nightborne Female Hunter WoW Port
Nightborne Hunter.mdx
NB_Arrow.blp
NB_Body.blp
NB_Bow.blp
NB_Buckle.blp
NB_Cape.blp
NB_Extra.blp
NB_Eyes.blp
NB_Hair.blp
NB_Helm.blp
NB_Helm2.blp
NB_Helm3.blp
NB_Portrait.blp
NB_Quiver.blp
NB_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp
NB_Body.blp
Image / Texture
140
NB_Body.blp
NB_Bow.blp
Image / Texture
91
NB_Bow.blp
NB_Buckle.blp
Image / Texture
63
NB_Buckle.blp
NB_Cape.blp
Image / Texture
81
NB_Cape.blp
NB_Extra.blp
Image / Texture
125
NB_Extra.blp
NB_Eyes.blp
Image / Texture
18
NB_Eyes.blp
NB_Hair.blp
Image / Texture
56
NB_Hair.blp
NB_Helm.blp
Image / Texture
49
NB_Helm.blp
NB_Helm2.blp
Image / Texture
4
NB_Helm2.blp
NB_Helm3.blp
Image / Texture
53
NB_Helm3.blp
NB_Portrait.blp
Image / Texture
229
war3mapimported/NB_Portrait.blp

Double-click the file NB_Portrait.blp:

NB_Portrait.blp
Image / Texture
229
war3mapimported/NB_Portrait.blp

Tick the box "Use Custom Path" and type in the correct path:

NB_Portrait.blp
Image / Texture
229
NB_Portrait.blp

The file has been properly added to the map archive:

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp
NB_Body.blp
Image / Texture
140
NB_Body.blp
NB_Bow.blp
Image / Texture
91
NB_Bow.blp
NB_Buckle.blp
Image / Texture
63
NB_Buckle.blp
NB_Cape.blp
Image / Texture
81
NB_Cape.blp
NB_Extra.blp
Image / Texture
125
NB_Extra.blp
NB_Eyes.blp
Image / Texture
18
NB_Eyes.blp
NB_Hair.blp
Image / Texture
56
NB_Hair.blp
NB_Helm.blp
Image / Texture
49
NB_Helm.blp
NB_Helm2.blp
Image / Texture
4
NB_Helm2.blp
NB_Helm3.blp
Image / Texture
53
NB_Helm3.blp
NB_Portrait.blp
Image / Texture
229
NB_Portrait.blp

Done, you have imported the file NB_Portrait.blp.

Importing NB_Quiver.blp

Now Click the "Import File" Button:

Next select 'NB_Quiver.blp' in the folder which you extracted from the zip archive:

Nightborne Female Hunter WoW Port
Nightborne Hunter.mdx
NB_Arrow.blp
NB_Body.blp
NB_Bow.blp
NB_Buckle.blp
NB_Cape.blp
NB_Extra.blp
NB_Eyes.blp
NB_Hair.blp
NB_Helm.blp
NB_Helm2.blp
NB_Helm3.blp
NB_Portrait.blp
NB_Quiver.blp
NB_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp
NB_Body.blp
Image / Texture
140
NB_Body.blp
NB_Bow.blp
Image / Texture
91
NB_Bow.blp
NB_Buckle.blp
Image / Texture
63
NB_Buckle.blp
NB_Cape.blp
Image / Texture
81
NB_Cape.blp
NB_Extra.blp
Image / Texture
125
NB_Extra.blp
NB_Eyes.blp
Image / Texture
18
NB_Eyes.blp
NB_Hair.blp
Image / Texture
56
NB_Hair.blp
NB_Helm.blp
Image / Texture
49
NB_Helm.blp
NB_Helm2.blp
Image / Texture
4
NB_Helm2.blp
NB_Helm3.blp
Image / Texture
53
NB_Helm3.blp
NB_Portrait.blp
Image / Texture
229
NB_Portrait.blp
NB_Quiver.blp
Image / Texture
80
war3mapimported/NB_Quiver.blp

Double-click the file NB_Quiver.blp:

NB_Quiver.blp
Image / Texture
80
war3mapimported/NB_Quiver.blp

Tick the box "Use Custom Path" and type in the correct path:

NB_Quiver.blp
Image / Texture
80
NB_Quiver.blp

The file has been properly added to the map archive:

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp
NB_Body.blp
Image / Texture
140
NB_Body.blp
NB_Bow.blp
Image / Texture
91
NB_Bow.blp
NB_Buckle.blp
Image / Texture
63
NB_Buckle.blp
NB_Cape.blp
Image / Texture
81
NB_Cape.blp
NB_Extra.blp
Image / Texture
125
NB_Extra.blp
NB_Eyes.blp
Image / Texture
18
NB_Eyes.blp
NB_Hair.blp
Image / Texture
56
NB_Hair.blp
NB_Helm.blp
Image / Texture
49
NB_Helm.blp
NB_Helm2.blp
Image / Texture
4
NB_Helm2.blp
NB_Helm3.blp
Image / Texture
53
NB_Helm3.blp
NB_Portrait.blp
Image / Texture
229
NB_Portrait.blp
NB_Quiver.blp
Image / Texture
80
NB_Quiver.blp

Done, you have imported the file NB_Quiver.blp.

Importing NB_Shoulder.blp

Now Click the "Import File" Button:

Next select 'NB_Shoulder.blp' in the folder which you extracted from the zip archive:

Nightborne Female Hunter WoW Port
Nightborne Hunter.mdx
NB_Arrow.blp
NB_Body.blp
NB_Bow.blp
NB_Buckle.blp
NB_Cape.blp
NB_Extra.blp
NB_Eyes.blp
NB_Hair.blp
NB_Helm.blp
NB_Helm2.blp
NB_Helm3.blp
NB_Portrait.blp
NB_Quiver.blp
NB_Shoulder.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp
NB_Body.blp
Image / Texture
140
NB_Body.blp
NB_Bow.blp
Image / Texture
91
NB_Bow.blp
NB_Buckle.blp
Image / Texture
63
NB_Buckle.blp
NB_Cape.blp
Image / Texture
81
NB_Cape.blp
NB_Extra.blp
Image / Texture
125
NB_Extra.blp
NB_Eyes.blp
Image / Texture
18
NB_Eyes.blp
NB_Hair.blp
Image / Texture
56
NB_Hair.blp
NB_Helm.blp
Image / Texture
49
NB_Helm.blp
NB_Helm2.blp
Image / Texture
4
NB_Helm2.blp
NB_Helm3.blp
Image / Texture
53
NB_Helm3.blp
NB_Portrait.blp
Image / Texture
229
NB_Portrait.blp
NB_Quiver.blp
Image / Texture
80
NB_Quiver.blp
NB_Shoulder.blp
Image / Texture
75
war3mapimported/NB_Shoulder.blp

Double-click the file NB_Shoulder.blp:

NB_Shoulder.blp
Image / Texture
75
war3mapimported/NB_Shoulder.blp

Tick the box "Use Custom Path" and type in the correct path:

NB_Shoulder.blp
Image / Texture
75
NB_Shoulder.blp

The file has been properly added to the map archive:

Nightborne Hunter.mdx
Model
1,478
war3mapimported/Nightborne Hunter.mdx
NB_Arrow.blp
Image / Texture
24
NB_Arrow.blp
NB_Body.blp
Image / Texture
140
NB_Body.blp
NB_Bow.blp
Image / Texture
91
NB_Bow.blp
NB_Buckle.blp
Image / Texture
63
NB_Buckle.blp
NB_Cape.blp
Image / Texture
81
NB_Cape.blp
NB_Extra.blp
Image / Texture
125
NB_Extra.blp
NB_Eyes.blp
Image / Texture
18
NB_Eyes.blp
NB_Hair.blp
Image / Texture
56
NB_Hair.blp
NB_Helm.blp
Image / Texture
49
NB_Helm.blp
NB_Helm2.blp
Image / Texture
4
NB_Helm2.blp
NB_Helm3.blp
Image / Texture
53
NB_Helm3.blp
NB_Portrait.blp
Image / Texture
229
NB_Portrait.blp
NB_Quiver.blp
Image / Texture
80
NB_Quiver.blp
NB_Shoulder.blp
Image / Texture
75
NB_Shoulder.blp

Done, you have imported the file NB_Shoulder.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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