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Triggers
Night elves vs naga.w3x
Variables
Initialization
Night elves win
Melee Initialization
Income
night elves move bottom
night elves move centre
night elves move top
night elves move bottom 1
night elves move top 1
Naga move top
naga move centre
naga move bottom
naga move top 1
naga move bottom 1
marine
fel orc
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Night elves win
Events
Unit - Tidal Guardian 0018 <gen> Dies
Conditions
Actions
Quest - Mark (Last created quest) as Completed
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Visibility - Disable black mask
Visibility - Disable fog of war
Quest - Create a Required quest titled Destroy the Enemy with the description You must destroy your opponents defensive structure , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Player - Set Player 5 (Yellow) . Current gold to 2750
Player - Set Player 1 (Red) . Current gold to 2750
Player - Set Player 2 (Blue) . Current gold to 2750
Player - Set Player 3 (Teal) . Current gold to 2750
Player - Set Player 6 (Orange) . Current gold to 2750
Player - Set Player 4 (Purple) . Current gold to 2750
Income
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 2750
Player - Set Player 2 (Blue) . Current gold to 2750
Player - Set Player 3 (Teal) . Current gold to 2750
Player - Set Player 4 (Purple) . Current gold to 2750
Player - Set Player 5 (Yellow) . Current gold to 2750
Player - Set Player 6 (Orange) . Current gold to 2750
Unit - Create 15 . Archer for Player 7 (Green) at (Center of night_elf_bottom <gen>) facing 360.00 degrees
Unit - Create 10 . Archer for Player 7 (Green) at (Center of night_elf_centre <gen>) facing 360.00 degrees
Unit - Create 15 . Archer for Player 7 (Green) at (Center of night_elf_top <gen>) facing 360.00 degrees
Unit - Create 15 . Sea Turtle for Player 8 (Pink) at (Center of naga_top <gen>) facing 180.00 degrees
Unit - Create 10 . Sea Turtle for Player 8 (Pink) at (Center of naga_centre <gen>) facing 180.00 degrees
Unit - Create 15 . Sea Turtle for Player 8 (Pink) at (Center of nagabottom <gen>) facing 180.00 degrees
Unit - Create 1 . Marine for Player 7 (Green) at (Center of marine_spawn_point <gen>) facing 360.00 degrees
Unit - Create 1 . Terran Marine for Player 8 (Pink) at (Center of Fel_orc_spawn_point <gen>) facing 180.00 degrees
night elves move bottom
Events
Unit - A unit enters night_elf_bottom <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Archer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of nagabottom <gen>)
night elves move centre
Events
Unit - A unit enters night_elf_centre <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Archer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Night_elf_objective <gen>)
night elves move top
Events
Unit - A unit enters night_elf_top <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Archer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of naga_top <gen>)
night elves move bottom 1
Events
Unit - A unit enters nagabottom <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Archer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Night_elf_objective <gen>)
night elves move top 1
Events
Unit - A unit enters naga_top <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Archer
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Night_elf_objective <gen>)
Naga move top
Events
Unit - A unit enters naga_top <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Sea Turtle
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of night_elf_top <gen>)
naga move centre
Events
Unit - A unit enters naga_centre <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Sea Turtle
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of naga_objective <gen>)
naga move bottom
Events
Unit - A unit enters nagabottom <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Sea Turtle
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of night_elf_bottom <gen>)
naga move top 1
Events
Unit - A unit enters night_elf_top <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Sea Turtle
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of naga_objective <gen>)
naga move bottom 1
Events
Unit - A unit enters night_elf_bottom <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Sea Turtle
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of naga_objective <gen>)
marine
Events
Unit - A unit enters marine_spawn_point <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Marine
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Night_elf_objective <gen>)
fel orc
Events
Unit - A unit enters Fel_orc_spawn_point <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Terran Marine
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of naga_objective <gen>)
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