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Triggers
Night Elf Vengence.w3m
Variables
Meet Bandits
Bandits Speak
Intro
Intro
Undead Spawn More
No More Undead Attackers
Kill Undead
Peasants Enter
Spawn
Wictory
Name
Type
is_array
initial_value
Bandits Speak
Events
Unit - A unit enters Meet_Bandits <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Cinematic - Send transmission to (All players) from Rogue 0031 <gen> named Bandit : Play H01Bandit32 <gen> and display Take everything men, take all their belonges. . Modify duration: Add 0 seconds and Wait
Intro
Events
Map initialization
Conditions
Actions
Unit - Change ownership of Peasant 0087 <gen> to Player 10 (Light Blue) and Retain color
Unit - Change ownership of Peasant 0088 <gen> to Player 10 (Light Blue) and Retain color
Unit - Change ownership of Peasant 0089 <gen> to Player 10 (Light Blue) and Retain color
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Priestess of the Moon 0035 <gen> named Galiea Nightrunner : Play No sound and display The undead has begun to assault this part of the world aswell. They have already destroyed the City of Aka and they are heading this way! . Modify duration: Set to 13.00 seconds and Wait
Cinematic - Send transmission to (All players) from Priestess of the Moon 0035 <gen> named Galiea Nightrunner : Play No sound and display I send you two to meet Garet Stormtrooper and with his help you will try to destroy the Undeads. . Modify duration: Set to 9.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 4.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 4.00 seconds
Wait 5.00 seconds
Destructible - Open Iron Gate 1087 <gen>
Unit - Order Ghoul 0049 <gen> to Attack-Move To . (Center of Region_001 <gen>)
Wait 0.50 seconds
Unit - Order Ghoul 0048 <gen> to Attack-Move To . (Center of Region_001 <gen>)
Wait 0.50 seconds
Unit - Order Ghoul 0050 <gen> to Attack-Move To . (Center of Region_001 <gen>)
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Priestess of the Moon 0035 <gen> named Galiea Nightrunner : Play No sound and display The undead are attacking us! Destroy them! . Modify duration: Set to 5.00 seconds and Don't wait
Unit - Order Abomination 0044 <gen> to Attack-Move To . (Center of Region_001 <gen>)
Wait 0.50 seconds
Unit - Order Abomination 0043 <gen> to Attack-Move To . (Center of Region_001 <gen>)
Wait 0.50 seconds
Unit - Order Crypt Fiend 0051 <gen> to Attack-Move To . (Center of Region_001 <gen>)
Unit - Order Necromancer 0045 <gen> to Attack-Move To . (Center of Region_001 <gen>)
Unit - Order Meat Wagon 0052 <gen> to Attack-Move To . (Center of Region_001 <gen>)
Wait 0.50 seconds
Unit - Order Necromancer 0047 <gen> to Attack-Move To . (Center of Region_001 <gen>)
Unit - Order Necromancer 0046 <gen> to Attack-Move To . (Center of Region_001 <gen>)
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Undead_Spawn_More <gen> (ignoring conditions)
Undead Spawn More
Events
Conditions
Actions
Wait 15.00 seconds
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_001 <gen>)
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_001 <gen>)
Wait 1.00 seconds
Unit - Create 1 . Necromancer for Player 7 (Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_001 <gen>)
Unit - Create 1 . Necromancer for Player 7 (Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_001 <gen>)
Wait 1.00 seconds
Unit - Create 1 . Necromancer for Player 7 (Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_001 <gen>)
Wait 2.00 seconds
Unit - Create 1 . Meat Wagon for Player 7 (Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_001 <gen>)
Wait 20.00 seconds
Unit - Create 1 . Gargoyle for Player 7 (Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_001 <gen>)
Unit - Create 1 . Gargoyle for Player 7 (Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_001 <gen>)
Unit - Create 1 . Gargoyle for Player 7 (Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_001 <gen>)
Wait 4.00 seconds
Unit - Create 1 . Banshee for Player 7 (Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_001 <gen>)
Unit - Create 1 . Banshee for Player 7 (Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_001 <gen>)
Wait 1.00 seconds
Unit - Create 1 . Abomination for Player 7 (Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_001 <gen>)
Wait 4.00 seconds
Unit - Create 1 . Frost Wyrm for Player 7 (Green) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_001 <gen>)
Trigger - Turn on No_More_Undead_Attackers <gen>
No More Undead Attackers
Events
Player - Player 7 (Green) 's Food used becomes Less than or equal to 2.00
Conditions
Actions
Destructible - Close Iron Gate 1087 <gen>
Destructible - Make Iron Gate 1087 <gen> Invulnerable
Cinematic - Send transmission to (All players) from Priestess of the Moon 0035 <gen> named Galiea Nightrunner : Play No sound and display Find another way around the gate and destroy the undead! . Modify duration: Set to 4.50 seconds and Don't wait
Quest - Create a Required quest titled Undead Rampage with the description Destroy the Undead. Or die trying.... , using icon path ReplaceableTextures\CommandButtons\BTNCorpseExplode.blp
Kill Undead
Events
Unit - Black Citadel 0036 <gen> Dies
Conditions
Actions
Destructible - Make Iron Gate 1087 <gen> Vulnerable
Destructible - Kill Iron Gate 1087 <gen>
Cinematic - Turn cinematic mode On for (All players)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 6 (Orange)) and do (Explode (Picked unit).)
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 0 seconds
Unit - Order Peasant 0087 <gen> to Move To . (Center of Region_005 <gen>)
Unit - Order Peasant 0088 <gen> to Move To . (Center of Region_004 <gen>)
Unit - Order Peasant 0089 <gen> to Move To . (Center of Region_003 <gen>)
Peasants Enter
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 3.00 seconds
Cinematic - Send transmission to (All players) from Peasant 0089 <gen> named Drunk Peasant : Play No sound and display Eeeh...Wah? Banshees here? . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Banshee (Cinematic) 0091 <gen> to Undead Banshee - Possession . Peasant 0087 <gen>
Unit - Order Banshee (Cinematic) 0090 <gen> to Undead Banshee - Possession . Peasant 0088 <gen>
Unit - Order Banshee (Cinematic) 0092 <gen> to Undead Banshee - Possession . Peasant 0089 <gen>
Wait 2.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Create 5 . Peon for Player 1 (Red) at (Center of Region_007 <gen>) facing Default building facing degrees
Unit - Create 5 . Wisp for Player 2 (Blue) at (Center of Region_007 <gen>) facing Default building facing degrees
Spawn
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
If ((Gryphon Aviary 0106 <gen> is alive) Equal to True) then do (Create 1.Flying Machine for Player 8 (Pink) at (Center of Region_010 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Barracks 0104 <gen> is alive) Equal to True) then do (Create 2.Knight for Player 8 (Pink) at (Center of Region_011 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Barracks 0103 <gen> is alive) Equal to True) then do (Create 3.Footman for Player 8 (Pink) at (Center of Region_012 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Workshop 0107 <gen> is alive) Equal to True) then do (Create 1.Rifleman for Player 8 (Pink) at (Center of Region_014 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Arcane Sanctum 0105 <gen> is alive) Equal to True) then do (Create 2.Priest for Player 8 (Pink) at (Center of Region_013 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((High Elven Guard Tower 0120 <gen> is alive) Equal to True) then do (Create 1.Riderless Horse for Player 8 (Pink) at (Center of Region_015 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Spirit Lodge 0122 <gen> is alive) Equal to True) then do (Create 2.Orc Warlock for Player 3 (Teal) at (Center of Region_017 <gen>) facing Default building facing degrees) else do (Do nothing)
If ((Barracks 0121 <gen> is alive) Equal to True) then do (Create 2.Archer for Player 3 (Teal) at (Center of Region_018 <gen>) facing Default building facing degrees) else do (Do nothing)
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_020 <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_020 <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_020 <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 8 (Pink)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_020 <gen>))
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Order (Picked unit) to Attack-Move To.(Center of Region_019 <gen>))
Wictory
Events
Unit - Castle 0093 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
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