Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Night Elf Moonwell of the bundle Night Elf Moonwell. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Night Elf Moonwell.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing nightelfmoonwellornate.mdx
Now Click the "Import File" Button:
Next select 'nightelfmoonwellornate.mdx' in the folder which you extracted from the zip archive:
Night Elf Moonwell
nightelfmoonwellornate.mdx
elfgate_wood01.blp
kalidargianttreetrunk02.blp
mm_ne_floor_01.blp
mm_ne_stone_01.blp
mm_ne_treerings_01.blp
mm_ne_trim_02.blp
mm_ne_trim_03.blp
The file has been properly added to the map archive:
nightelfmoonwellornate.mdx
Model
41
war3mapimported/nightelfmoonwellornate.mdx
Done, you have imported the file nightelfmoonwellornate.mdx.
Importing elfgate_wood01.blp
Now Click the "Import File" Button:
Next select 'elfgate_wood01.blp' in the folder which you extracted from the zip archive:
Night Elf Moonwell
nightelfmoonwellornate.mdx
kalidargianttreetrunk02.blp
mm_ne_floor_01.blp
mm_ne_stone_01.blp
mm_ne_treerings_01.blp
mm_ne_trim_02.blp
mm_ne_trim_03.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nightelfmoonwellornate.mdx
Model
41
war3mapimported/nightelfmoonwellornate.mdx
elfgate_wood01.blp
Image / Texture
44
war3mapimported/elfgate_wood01.blp
Double-click the file elfgate_wood01.blp:
elfgate_wood01.blp
Image / Texture
44
war3mapimported/elfgate_wood01.blp
Tick the box "Use Custom Path" and type in the correct path:
elfgate_wood01.blp
Image / Texture
44
elfgate_wood01.blp
The file has been properly added to the map archive:
nightelfmoonwellornate.mdx
Model
41
war3mapimported/nightelfmoonwellornate.mdx
elfgate_wood01.blp
Image / Texture
44
elfgate_wood01.blp
Done, you have imported the file elfgate_wood01.blp.
Importing kalidargianttreetrunk02.blp
Now Click the "Import File" Button:
Next select 'kalidargianttreetrunk02.blp' in the folder which you extracted from the zip archive:
Night Elf Moonwell
nightelfmoonwellornate.mdx
elfgate_wood01.blp
kalidargianttreetrunk02.blp
mm_ne_floor_01.blp
mm_ne_stone_01.blp
mm_ne_treerings_01.blp
mm_ne_trim_02.blp
mm_ne_trim_03.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nightelfmoonwellornate.mdx
Model
41
war3mapimported/nightelfmoonwellornate.mdx
elfgate_wood01.blp
Image / Texture
44
elfgate_wood01.blp
kalidargianttreetrunk02.blp
Image / Texture
39
war3mapimported/kalidargianttreetrunk02.blp
Double-click the file kalidargianttreetrunk02.blp:
kalidargianttreetrunk02.blp
Image / Texture
39
war3mapimported/kalidargianttreetrunk02.blp
Tick the box "Use Custom Path" and type in the correct path:
kalidargianttreetrunk02.blp
Image / Texture
39
kalidargianttreetrunk02.blp
The file has been properly added to the map archive:
nightelfmoonwellornate.mdx
Model
41
war3mapimported/nightelfmoonwellornate.mdx
elfgate_wood01.blp
Image / Texture
44
elfgate_wood01.blp
kalidargianttreetrunk02.blp
Image / Texture
39
kalidargianttreetrunk02.blp
Done, you have imported the file kalidargianttreetrunk02.blp.
Importing mm_ne_floor_01.blp
Now Click the "Import File" Button:
Next select 'mm_ne_floor_01.blp' in the folder which you extracted from the zip archive:
Night Elf Moonwell
nightelfmoonwellornate.mdx
elfgate_wood01.blp
kalidargianttreetrunk02.blp
mm_ne_stone_01.blp
mm_ne_treerings_01.blp
mm_ne_trim_02.blp
mm_ne_trim_03.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nightelfmoonwellornate.mdx
Model
41
war3mapimported/nightelfmoonwellornate.mdx
elfgate_wood01.blp
Image / Texture
44
elfgate_wood01.blp
kalidargianttreetrunk02.blp
Image / Texture
39
kalidargianttreetrunk02.blp
mm_ne_floor_01.blp
Image / Texture
42
war3mapimported/mm_ne_floor_01.blp
Double-click the file mm_ne_floor_01.blp:
mm_ne_floor_01.blp
Image / Texture
42
war3mapimported/mm_ne_floor_01.blp
Tick the box "Use Custom Path" and type in the correct path:
mm_ne_floor_01.blp
Image / Texture
42
mm_ne_floor_01.blp
The file has been properly added to the map archive:
nightelfmoonwellornate.mdx
Model
41
war3mapimported/nightelfmoonwellornate.mdx
elfgate_wood01.blp
Image / Texture
44
elfgate_wood01.blp
kalidargianttreetrunk02.blp
Image / Texture
39
kalidargianttreetrunk02.blp
mm_ne_floor_01.blp
Image / Texture
42
mm_ne_floor_01.blp
Done, you have imported the file mm_ne_floor_01.blp.
Importing mm_ne_stone_01.blp
Now Click the "Import File" Button:
Next select 'mm_ne_stone_01.blp' in the folder which you extracted from the zip archive:
Night Elf Moonwell
nightelfmoonwellornate.mdx
elfgate_wood01.blp
kalidargianttreetrunk02.blp
mm_ne_floor_01.blp
mm_ne_treerings_01.blp
mm_ne_trim_02.blp
mm_ne_trim_03.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nightelfmoonwellornate.mdx
Model
41
war3mapimported/nightelfmoonwellornate.mdx
elfgate_wood01.blp
Image / Texture
44
elfgate_wood01.blp
kalidargianttreetrunk02.blp
Image / Texture
39
kalidargianttreetrunk02.blp
mm_ne_floor_01.blp
Image / Texture
42
mm_ne_floor_01.blp
mm_ne_stone_01.blp
Image / Texture
32
war3mapimported/mm_ne_stone_01.blp
Double-click the file mm_ne_stone_01.blp:
mm_ne_stone_01.blp
Image / Texture
32
war3mapimported/mm_ne_stone_01.blp
Tick the box "Use Custom Path" and type in the correct path:
mm_ne_stone_01.blp
Image / Texture
32
mm_ne_stone_01.blp
The file has been properly added to the map archive:
nightelfmoonwellornate.mdx
Model
41
war3mapimported/nightelfmoonwellornate.mdx
elfgate_wood01.blp
Image / Texture
44
elfgate_wood01.blp
kalidargianttreetrunk02.blp
Image / Texture
39
kalidargianttreetrunk02.blp
mm_ne_floor_01.blp
Image / Texture
42
mm_ne_floor_01.blp
mm_ne_stone_01.blp
Image / Texture
32
mm_ne_stone_01.blp
Done, you have imported the file mm_ne_stone_01.blp.
Importing mm_ne_treerings_01.blp
Now Click the "Import File" Button:
Next select 'mm_ne_treerings_01.blp' in the folder which you extracted from the zip archive:
Night Elf Moonwell
nightelfmoonwellornate.mdx
elfgate_wood01.blp
kalidargianttreetrunk02.blp
mm_ne_floor_01.blp
mm_ne_stone_01.blp
mm_ne_trim_02.blp
mm_ne_trim_03.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nightelfmoonwellornate.mdx
Model
41
war3mapimported/nightelfmoonwellornate.mdx
elfgate_wood01.blp
Image / Texture
44
elfgate_wood01.blp
kalidargianttreetrunk02.blp
Image / Texture
39
kalidargianttreetrunk02.blp
mm_ne_floor_01.blp
Image / Texture
42
mm_ne_floor_01.blp
mm_ne_stone_01.blp
Image / Texture
32
mm_ne_stone_01.blp
mm_ne_treerings_01.blp
Image / Texture
44
war3mapimported/mm_ne_treerings_01.blp
Double-click the file mm_ne_treerings_01.blp:
mm_ne_treerings_01.blp
Image / Texture
44
war3mapimported/mm_ne_treerings_01.blp
Tick the box "Use Custom Path" and type in the correct path:
mm_ne_treerings_01.blp
Image / Texture
44
mm_ne_treerings_01.blp
The file has been properly added to the map archive:
nightelfmoonwellornate.mdx
Model
41
war3mapimported/nightelfmoonwellornate.mdx
elfgate_wood01.blp
Image / Texture
44
elfgate_wood01.blp
kalidargianttreetrunk02.blp
Image / Texture
39
kalidargianttreetrunk02.blp
mm_ne_floor_01.blp
Image / Texture
42
mm_ne_floor_01.blp
mm_ne_stone_01.blp
Image / Texture
32
mm_ne_stone_01.blp
mm_ne_treerings_01.blp
Image / Texture
44
mm_ne_treerings_01.blp
Done, you have imported the file mm_ne_treerings_01.blp.
Importing mm_ne_trim_02.blp
Now Click the "Import File" Button:
Next select 'mm_ne_trim_02.blp' in the folder which you extracted from the zip archive:
Night Elf Moonwell
nightelfmoonwellornate.mdx
elfgate_wood01.blp
kalidargianttreetrunk02.blp
mm_ne_floor_01.blp
mm_ne_stone_01.blp
mm_ne_treerings_01.blp
mm_ne_trim_03.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nightelfmoonwellornate.mdx
Model
41
war3mapimported/nightelfmoonwellornate.mdx
elfgate_wood01.blp
Image / Texture
44
elfgate_wood01.blp
kalidargianttreetrunk02.blp
Image / Texture
39
kalidargianttreetrunk02.blp
mm_ne_floor_01.blp
Image / Texture
42
mm_ne_floor_01.blp
mm_ne_stone_01.blp
Image / Texture
32
mm_ne_stone_01.blp
mm_ne_treerings_01.blp
Image / Texture
44
mm_ne_treerings_01.blp
mm_ne_trim_02.blp
Image / Texture
41
war3mapimported/mm_ne_trim_02.blp
Double-click the file mm_ne_trim_02.blp:
mm_ne_trim_02.blp
Image / Texture
41
war3mapimported/mm_ne_trim_02.blp
Tick the box "Use Custom Path" and type in the correct path:
mm_ne_trim_02.blp
Image / Texture
41
mm_ne_trim_02.blp
The file has been properly added to the map archive:
nightelfmoonwellornate.mdx
Model
41
war3mapimported/nightelfmoonwellornate.mdx
elfgate_wood01.blp
Image / Texture
44
elfgate_wood01.blp
kalidargianttreetrunk02.blp
Image / Texture
39
kalidargianttreetrunk02.blp
mm_ne_floor_01.blp
Image / Texture
42
mm_ne_floor_01.blp
mm_ne_stone_01.blp
Image / Texture
32
mm_ne_stone_01.blp
mm_ne_treerings_01.blp
Image / Texture
44
mm_ne_treerings_01.blp
mm_ne_trim_02.blp
Image / Texture
41
mm_ne_trim_02.blp
Done, you have imported the file mm_ne_trim_02.blp.
Importing mm_ne_trim_03.blp
Now Click the "Import File" Button:
Next select 'mm_ne_trim_03.blp' in the folder which you extracted from the zip archive:
Night Elf Moonwell
nightelfmoonwellornate.mdx
elfgate_wood01.blp
kalidargianttreetrunk02.blp
mm_ne_floor_01.blp
mm_ne_stone_01.blp
mm_ne_treerings_01.blp
mm_ne_trim_02.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nightelfmoonwellornate.mdx
Model
41
war3mapimported/nightelfmoonwellornate.mdx
elfgate_wood01.blp
Image / Texture
44
elfgate_wood01.blp
kalidargianttreetrunk02.blp
Image / Texture
39
kalidargianttreetrunk02.blp
mm_ne_floor_01.blp
Image / Texture
42
mm_ne_floor_01.blp
mm_ne_stone_01.blp
Image / Texture
32
mm_ne_stone_01.blp
mm_ne_treerings_01.blp
Image / Texture
44
mm_ne_treerings_01.blp
mm_ne_trim_02.blp
Image / Texture
41
mm_ne_trim_02.blp
mm_ne_trim_03.blp
Image / Texture
40
war3mapimported/mm_ne_trim_03.blp
Double-click the file mm_ne_trim_03.blp:
mm_ne_trim_03.blp
Image / Texture
40
war3mapimported/mm_ne_trim_03.blp
Tick the box "Use Custom Path" and type in the correct path:
mm_ne_trim_03.blp
Image / Texture
40
mm_ne_trim_03.blp
The file has been properly added to the map archive:
nightelfmoonwellornate.mdx
Model
41
war3mapimported/nightelfmoonwellornate.mdx
elfgate_wood01.blp
Image / Texture
44
elfgate_wood01.blp
kalidargianttreetrunk02.blp
Image / Texture
39
kalidargianttreetrunk02.blp
mm_ne_floor_01.blp
Image / Texture
42
mm_ne_floor_01.blp
mm_ne_stone_01.blp
Image / Texture
32
mm_ne_stone_01.blp
mm_ne_treerings_01.blp
Image / Texture
44
mm_ne_treerings_01.blp
mm_ne_trim_02.blp
Image / Texture
41
mm_ne_trim_02.blp
mm_ne_trim_03.blp
Image / Texture
40
mm_ne_trim_03.blp
Done, you have imported the file mm_ne_trim_03.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.