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How to import Night Elf Jaina Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Night Elf Jaina Portrait of the bundle Night Elf Jaina Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Night Elf Jaina (Sponsored by Missing Shadowsong).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Night Elf Jaina Portrait
nejaina_hair_diffuse.dds
nejaina_cape_diffuse.dds
nejaina_cape_orm.dds
nejaina_cape_emissive.dds
nejaina_weapon_diffuse.dds
nejaina_sleeve_diffuse.dds
nejaina_eye_emissive.dds
nejaina_shoulderarmor_diffuse.dds
nejaina_shoulderarmor_emissive.dds
nejaina_collar_diffuse.dds
nejaina_arm_emissive.dds
nejaina_portrait.mdx
nejaina_eyebrow_diffuse.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing nejaina_portrait.mdx

Now Click the "Import File" Button:

Next select 'nejaina_portrait.mdx' in the folder which you extracted from the zip archive:

Night Elf Jaina Portrait
nejaina_portrait.mdx
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
nejaina_eyebrow_diffuse.dds
nejaina_hair_diffuse.dds
nejaina_shoulderarmor_diffuse.dds
nejaina_shoulderarmor_emissive.dds
nejaina_sleeve_diffuse.dds
nejaina_weapon_diffuse.dds

The file has been properly added to the map archive:

nejaina_portrait.mdx
Model
958
war3mapimported/nejaina_portrait.mdx

Done, you have imported the file nejaina_portrait.mdx.

Importing nejaina_arm_emissive.dds

Now Click the "Import File" Button:

Next select 'nejaina_arm_emissive.dds' in the folder which you extracted from the zip archive:

Night Elf Jaina Portrait
nejaina_portrait.mdx
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
nejaina_eyebrow_diffuse.dds
nejaina_hair_diffuse.dds
nejaina_shoulderarmor_diffuse.dds
nejaina_shoulderarmor_emissive.dds
nejaina_sleeve_diffuse.dds
nejaina_weapon_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nejaina_portrait.mdx
Model
958
war3mapimported/nejaina_portrait.mdx
nejaina_arm_emissive.dds
Image / Texture
683
war3mapimported/nejaina_arm_emissive.dds

Double-click the file nejaina_arm_emissive.dds:

nejaina_arm_emissive.dds
Image / Texture
683
war3mapimported/nejaina_arm_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

nejaina_arm_emissive.dds
Image / Texture
683
nejaina_arm_emissive.dds

The file has been properly added to the map archive:

nejaina_portrait.mdx
Model
958
war3mapimported/nejaina_portrait.mdx
nejaina_arm_emissive.dds
Image / Texture
683
nejaina_arm_emissive.dds

Done, you have imported the file nejaina_arm_emissive.dds.

Importing nejaina_cape_diffuse.dds

Now Click the "Import File" Button:

Next select 'nejaina_cape_diffuse.dds' in the folder which you extracted from the zip archive:

Night Elf Jaina Portrait
nejaina_portrait.mdx
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
nejaina_eyebrow_diffuse.dds
nejaina_hair_diffuse.dds
nejaina_shoulderarmor_diffuse.dds
nejaina_shoulderarmor_emissive.dds
nejaina_sleeve_diffuse.dds
nejaina_weapon_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nejaina_portrait.mdx
Model
958
war3mapimported/nejaina_portrait.mdx
nejaina_arm_emissive.dds
Image / Texture
683
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
Image / Texture
171
war3mapimported/nejaina_cape_diffuse.dds

Double-click the file nejaina_cape_diffuse.dds:

nejaina_cape_diffuse.dds
Image / Texture
171
war3mapimported/nejaina_cape_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

nejaina_cape_diffuse.dds
Image / Texture
171
nejaina_cape_diffuse.dds

The file has been properly added to the map archive:

nejaina_portrait.mdx
Model
958
war3mapimported/nejaina_portrait.mdx
nejaina_arm_emissive.dds
Image / Texture
683
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
Image / Texture
171
nejaina_cape_diffuse.dds

Done, you have imported the file nejaina_cape_diffuse.dds.

Importing nejaina_cape_emissive.dds

Now Click the "Import File" Button:

Next select 'nejaina_cape_emissive.dds' in the folder which you extracted from the zip archive:

Night Elf Jaina Portrait
nejaina_portrait.mdx
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
nejaina_eyebrow_diffuse.dds
nejaina_hair_diffuse.dds
nejaina_shoulderarmor_diffuse.dds
nejaina_shoulderarmor_emissive.dds
nejaina_sleeve_diffuse.dds
nejaina_weapon_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nejaina_portrait.mdx
Model
958
war3mapimported/nejaina_portrait.mdx
nejaina_arm_emissive.dds
Image / Texture
683
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
Image / Texture
171
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
Image / Texture
171
war3mapimported/nejaina_cape_emissive.dds

Double-click the file nejaina_cape_emissive.dds:

nejaina_cape_emissive.dds
Image / Texture
171
war3mapimported/nejaina_cape_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

nejaina_cape_emissive.dds
Image / Texture
171
nejaina_cape_emissive.dds

The file has been properly added to the map archive:

nejaina_portrait.mdx
Model
958
war3mapimported/nejaina_portrait.mdx
nejaina_arm_emissive.dds
Image / Texture
683
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
Image / Texture
171
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
Image / Texture
171
nejaina_cape_emissive.dds

Done, you have imported the file nejaina_cape_emissive.dds.

Importing nejaina_cape_orm.dds

Now Click the "Import File" Button:

Next select 'nejaina_cape_orm.dds' in the folder which you extracted from the zip archive:

Night Elf Jaina Portrait
nejaina_portrait.mdx
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
nejaina_eyebrow_diffuse.dds
nejaina_hair_diffuse.dds
nejaina_shoulderarmor_diffuse.dds
nejaina_shoulderarmor_emissive.dds
nejaina_sleeve_diffuse.dds
nejaina_weapon_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nejaina_portrait.mdx
Model
958
war3mapimported/nejaina_portrait.mdx
nejaina_arm_emissive.dds
Image / Texture
683
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
Image / Texture
171
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
Image / Texture
171
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
Image / Texture
341
war3mapimported/nejaina_cape_orm.dds

Double-click the file nejaina_cape_orm.dds:

nejaina_cape_orm.dds
Image / Texture
341
war3mapimported/nejaina_cape_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

nejaina_cape_orm.dds
Image / Texture
341
nejaina_cape_orm.dds

The file has been properly added to the map archive:

nejaina_portrait.mdx
Model
958
war3mapimported/nejaina_portrait.mdx
nejaina_arm_emissive.dds
Image / Texture
683
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
Image / Texture
171
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
Image / Texture
171
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
Image / Texture
341
nejaina_cape_orm.dds

Done, you have imported the file nejaina_cape_orm.dds.

Importing nejaina_collar_diffuse.dds

Now Click the "Import File" Button:

Next select 'nejaina_collar_diffuse.dds' in the folder which you extracted from the zip archive:

Night Elf Jaina Portrait
nejaina_portrait.mdx
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
nejaina_eyebrow_diffuse.dds
nejaina_hair_diffuse.dds
nejaina_shoulderarmor_diffuse.dds
nejaina_shoulderarmor_emissive.dds
nejaina_sleeve_diffuse.dds
nejaina_weapon_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nejaina_portrait.mdx
Model
958
war3mapimported/nejaina_portrait.mdx
nejaina_arm_emissive.dds
Image / Texture
683
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
Image / Texture
171
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
Image / Texture
171
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
Image / Texture
341
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
Image / Texture
2,731
war3mapimported/nejaina_collar_diffuse.dds

Double-click the file nejaina_collar_diffuse.dds:

nejaina_collar_diffuse.dds
Image / Texture
2,731
war3mapimported/nejaina_collar_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

nejaina_collar_diffuse.dds
Image / Texture
2,731
nejaina_collar_diffuse.dds

The file has been properly added to the map archive:

nejaina_portrait.mdx
Model
958
war3mapimported/nejaina_portrait.mdx
nejaina_arm_emissive.dds
Image / Texture
683
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
Image / Texture
171
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
Image / Texture
171
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
Image / Texture
341
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
Image / Texture
2,731
nejaina_collar_diffuse.dds

Done, you have imported the file nejaina_collar_diffuse.dds.

Importing nejaina_eye_emissive.dds

Now Click the "Import File" Button:

Next select 'nejaina_eye_emissive.dds' in the folder which you extracted from the zip archive:

Night Elf Jaina Portrait
nejaina_portrait.mdx
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
nejaina_eyebrow_diffuse.dds
nejaina_hair_diffuse.dds
nejaina_shoulderarmor_diffuse.dds
nejaina_shoulderarmor_emissive.dds
nejaina_sleeve_diffuse.dds
nejaina_weapon_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nejaina_portrait.mdx
Model
958
war3mapimported/nejaina_portrait.mdx
nejaina_arm_emissive.dds
Image / Texture
683
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
Image / Texture
171
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
Image / Texture
171
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
Image / Texture
341
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
Image / Texture
2,731
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
Image / Texture
683
war3mapimported/nejaina_eye_emissive.dds

Double-click the file nejaina_eye_emissive.dds:

nejaina_eye_emissive.dds
Image / Texture
683
war3mapimported/nejaina_eye_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

nejaina_eye_emissive.dds
Image / Texture
683
nejaina_eye_emissive.dds

The file has been properly added to the map archive:

nejaina_portrait.mdx
Model
958
war3mapimported/nejaina_portrait.mdx
nejaina_arm_emissive.dds
Image / Texture
683
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
Image / Texture
171
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
Image / Texture
171
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
Image / Texture
341
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
Image / Texture
2,731
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
Image / Texture
683
nejaina_eye_emissive.dds

Done, you have imported the file nejaina_eye_emissive.dds.

Importing nejaina_eyebrow_diffuse.dds

Now Click the "Import File" Button:

Next select 'nejaina_eyebrow_diffuse.dds' in the folder which you extracted from the zip archive:

Night Elf Jaina Portrait
nejaina_portrait.mdx
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
nejaina_eyebrow_diffuse.dds
nejaina_hair_diffuse.dds
nejaina_shoulderarmor_diffuse.dds
nejaina_shoulderarmor_emissive.dds
nejaina_sleeve_diffuse.dds
nejaina_weapon_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nejaina_portrait.mdx
Model
958
war3mapimported/nejaina_portrait.mdx
nejaina_arm_emissive.dds
Image / Texture
683
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
Image / Texture
171
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
Image / Texture
171
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
Image / Texture
341
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
Image / Texture
2,731
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
Image / Texture
683
nejaina_eye_emissive.dds
nejaina_eyebrow_diffuse.dds
Image / Texture
341
war3mapimported/nejaina_eyebrow_diffuse.dds

Double-click the file nejaina_eyebrow_diffuse.dds:

nejaina_eyebrow_diffuse.dds
Image / Texture
341
war3mapimported/nejaina_eyebrow_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

nejaina_eyebrow_diffuse.dds
Image / Texture
341
nejaina_eyebrow_diffuse.dds

The file has been properly added to the map archive:

nejaina_portrait.mdx
Model
958
war3mapimported/nejaina_portrait.mdx
nejaina_arm_emissive.dds
Image / Texture
683
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
Image / Texture
171
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
Image / Texture
171
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
Image / Texture
341
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
Image / Texture
2,731
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
Image / Texture
683
nejaina_eye_emissive.dds
nejaina_eyebrow_diffuse.dds
Image / Texture
341
nejaina_eyebrow_diffuse.dds

Done, you have imported the file nejaina_eyebrow_diffuse.dds.

Importing nejaina_hair_diffuse.dds

Now Click the "Import File" Button:

Next select 'nejaina_hair_diffuse.dds' in the folder which you extracted from the zip archive:

Night Elf Jaina Portrait
nejaina_portrait.mdx
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
nejaina_eyebrow_diffuse.dds
nejaina_hair_diffuse.dds
nejaina_shoulderarmor_diffuse.dds
nejaina_shoulderarmor_emissive.dds
nejaina_sleeve_diffuse.dds
nejaina_weapon_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nejaina_portrait.mdx
Model
958
war3mapimported/nejaina_portrait.mdx
nejaina_arm_emissive.dds
Image / Texture
683
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
Image / Texture
171
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
Image / Texture
171
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
Image / Texture
341
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
Image / Texture
2,731
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
Image / Texture
683
nejaina_eye_emissive.dds
nejaina_eyebrow_diffuse.dds
Image / Texture
341
nejaina_eyebrow_diffuse.dds
nejaina_hair_diffuse.dds
Image / Texture
171
war3mapimported/nejaina_hair_diffuse.dds

Double-click the file nejaina_hair_diffuse.dds:

nejaina_hair_diffuse.dds
Image / Texture
171
war3mapimported/nejaina_hair_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

nejaina_hair_diffuse.dds
Image / Texture
171
nejaina_hair_diffuse.dds

The file has been properly added to the map archive:

nejaina_portrait.mdx
Model
958
war3mapimported/nejaina_portrait.mdx
nejaina_arm_emissive.dds
Image / Texture
683
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
Image / Texture
171
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
Image / Texture
171
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
Image / Texture
341
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
Image / Texture
2,731
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
Image / Texture
683
nejaina_eye_emissive.dds
nejaina_eyebrow_diffuse.dds
Image / Texture
341
nejaina_eyebrow_diffuse.dds
nejaina_hair_diffuse.dds
Image / Texture
171
nejaina_hair_diffuse.dds

Done, you have imported the file nejaina_hair_diffuse.dds.

Importing nejaina_shoulderarmor_diffuse.dds

Now Click the "Import File" Button:

Next select 'nejaina_shoulderarmor_diffuse.dds' in the folder which you extracted from the zip archive:

Night Elf Jaina Portrait
nejaina_portrait.mdx
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
nejaina_eyebrow_diffuse.dds
nejaina_hair_diffuse.dds
nejaina_shoulderarmor_diffuse.dds
nejaina_shoulderarmor_emissive.dds
nejaina_sleeve_diffuse.dds
nejaina_weapon_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nejaina_portrait.mdx
Model
958
war3mapimported/nejaina_portrait.mdx
nejaina_arm_emissive.dds
Image / Texture
683
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
Image / Texture
171
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
Image / Texture
171
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
Image / Texture
341
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
Image / Texture
2,731
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
Image / Texture
683
nejaina_eye_emissive.dds
nejaina_eyebrow_diffuse.dds
Image / Texture
341
nejaina_eyebrow_diffuse.dds
nejaina_hair_diffuse.dds
Image / Texture
171
nejaina_hair_diffuse.dds
nejaina_shoulderarmor_diffuse.dds
Image / Texture
1,365
war3mapimported/nejaina_shoulderarmor_diffuse.dds

Double-click the file nejaina_shoulderarmor_diffuse.dds:

nejaina_shoulderarmor_diffuse.dds
Image / Texture
1,365
war3mapimported/nejaina_shoulderarmor_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

nejaina_shoulderarmor_diffuse.dds
Image / Texture
1,365
nejaina_shoulderarmor_diffuse.dds

The file has been properly added to the map archive:

nejaina_portrait.mdx
Model
958
war3mapimported/nejaina_portrait.mdx
nejaina_arm_emissive.dds
Image / Texture
683
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
Image / Texture
171
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
Image / Texture
171
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
Image / Texture
341
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
Image / Texture
2,731
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
Image / Texture
683
nejaina_eye_emissive.dds
nejaina_eyebrow_diffuse.dds
Image / Texture
341
nejaina_eyebrow_diffuse.dds
nejaina_hair_diffuse.dds
Image / Texture
171
nejaina_hair_diffuse.dds
nejaina_shoulderarmor_diffuse.dds
Image / Texture
1,365
nejaina_shoulderarmor_diffuse.dds

Done, you have imported the file nejaina_shoulderarmor_diffuse.dds.

Importing nejaina_shoulderarmor_emissive.dds

Now Click the "Import File" Button:

Next select 'nejaina_shoulderarmor_emissive.dds' in the folder which you extracted from the zip archive:

Night Elf Jaina Portrait
nejaina_portrait.mdx
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
nejaina_eyebrow_diffuse.dds
nejaina_hair_diffuse.dds
nejaina_shoulderarmor_diffuse.dds
nejaina_shoulderarmor_emissive.dds
nejaina_sleeve_diffuse.dds
nejaina_weapon_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nejaina_portrait.mdx
Model
958
war3mapimported/nejaina_portrait.mdx
nejaina_arm_emissive.dds
Image / Texture
683
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
Image / Texture
171
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
Image / Texture
171
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
Image / Texture
341
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
Image / Texture
2,731
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
Image / Texture
683
nejaina_eye_emissive.dds
nejaina_eyebrow_diffuse.dds
Image / Texture
341
nejaina_eyebrow_diffuse.dds
nejaina_hair_diffuse.dds
Image / Texture
171
nejaina_hair_diffuse.dds
nejaina_shoulderarmor_diffuse.dds
Image / Texture
1,365
nejaina_shoulderarmor_diffuse.dds
nejaina_shoulderarmor_emissive.dds
Image / Texture
1,365
war3mapimported/nejaina_shoulderarmor_emissive.dds

Double-click the file nejaina_shoulderarmor_emissive.dds:

nejaina_shoulderarmor_emissive.dds
Image / Texture
1,365
war3mapimported/nejaina_shoulderarmor_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

nejaina_shoulderarmor_emissive.dds
Image / Texture
1,365
nejaina_shoulderarmor_emissive.dds

The file has been properly added to the map archive:

nejaina_portrait.mdx
Model
958
war3mapimported/nejaina_portrait.mdx
nejaina_arm_emissive.dds
Image / Texture
683
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
Image / Texture
171
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
Image / Texture
171
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
Image / Texture
341
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
Image / Texture
2,731
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
Image / Texture
683
nejaina_eye_emissive.dds
nejaina_eyebrow_diffuse.dds
Image / Texture
341
nejaina_eyebrow_diffuse.dds
nejaina_hair_diffuse.dds
Image / Texture
171
nejaina_hair_diffuse.dds
nejaina_shoulderarmor_diffuse.dds
Image / Texture
1,365
nejaina_shoulderarmor_diffuse.dds
nejaina_shoulderarmor_emissive.dds
Image / Texture
1,365
nejaina_shoulderarmor_emissive.dds

Done, you have imported the file nejaina_shoulderarmor_emissive.dds.

Importing nejaina_sleeve_diffuse.dds

Now Click the "Import File" Button:

Next select 'nejaina_sleeve_diffuse.dds' in the folder which you extracted from the zip archive:

Night Elf Jaina Portrait
nejaina_portrait.mdx
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
nejaina_eyebrow_diffuse.dds
nejaina_hair_diffuse.dds
nejaina_shoulderarmor_diffuse.dds
nejaina_shoulderarmor_emissive.dds
nejaina_sleeve_diffuse.dds
nejaina_weapon_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nejaina_portrait.mdx
Model
958
war3mapimported/nejaina_portrait.mdx
nejaina_arm_emissive.dds
Image / Texture
683
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
Image / Texture
171
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
Image / Texture
171
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
Image / Texture
341
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
Image / Texture
2,731
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
Image / Texture
683
nejaina_eye_emissive.dds
nejaina_eyebrow_diffuse.dds
Image / Texture
341
nejaina_eyebrow_diffuse.dds
nejaina_hair_diffuse.dds
Image / Texture
171
nejaina_hair_diffuse.dds
nejaina_shoulderarmor_diffuse.dds
Image / Texture
1,365
nejaina_shoulderarmor_diffuse.dds
nejaina_shoulderarmor_emissive.dds
Image / Texture
1,365
nejaina_shoulderarmor_emissive.dds
nejaina_sleeve_diffuse.dds
Image / Texture
1,365
war3mapimported/nejaina_sleeve_diffuse.dds

Double-click the file nejaina_sleeve_diffuse.dds:

nejaina_sleeve_diffuse.dds
Image / Texture
1,365
war3mapimported/nejaina_sleeve_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

nejaina_sleeve_diffuse.dds
Image / Texture
1,365
nejaina_sleeve_diffuse.dds

The file has been properly added to the map archive:

nejaina_portrait.mdx
Model
958
war3mapimported/nejaina_portrait.mdx
nejaina_arm_emissive.dds
Image / Texture
683
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
Image / Texture
171
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
Image / Texture
171
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
Image / Texture
341
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
Image / Texture
2,731
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
Image / Texture
683
nejaina_eye_emissive.dds
nejaina_eyebrow_diffuse.dds
Image / Texture
341
nejaina_eyebrow_diffuse.dds
nejaina_hair_diffuse.dds
Image / Texture
171
nejaina_hair_diffuse.dds
nejaina_shoulderarmor_diffuse.dds
Image / Texture
1,365
nejaina_shoulderarmor_diffuse.dds
nejaina_shoulderarmor_emissive.dds
Image / Texture
1,365
nejaina_shoulderarmor_emissive.dds
nejaina_sleeve_diffuse.dds
Image / Texture
1,365
nejaina_sleeve_diffuse.dds

Done, you have imported the file nejaina_sleeve_diffuse.dds.

Importing nejaina_weapon_diffuse.dds

Now Click the "Import File" Button:

Next select 'nejaina_weapon_diffuse.dds' in the folder which you extracted from the zip archive:

Night Elf Jaina Portrait
nejaina_portrait.mdx
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
nejaina_eyebrow_diffuse.dds
nejaina_hair_diffuse.dds
nejaina_shoulderarmor_diffuse.dds
nejaina_shoulderarmor_emissive.dds
nejaina_sleeve_diffuse.dds
nejaina_weapon_diffuse.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nejaina_portrait.mdx
Model
958
war3mapimported/nejaina_portrait.mdx
nejaina_arm_emissive.dds
Image / Texture
683
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
Image / Texture
171
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
Image / Texture
171
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
Image / Texture
341
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
Image / Texture
2,731
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
Image / Texture
683
nejaina_eye_emissive.dds
nejaina_eyebrow_diffuse.dds
Image / Texture
341
nejaina_eyebrow_diffuse.dds
nejaina_hair_diffuse.dds
Image / Texture
171
nejaina_hair_diffuse.dds
nejaina_shoulderarmor_diffuse.dds
Image / Texture
1,365
nejaina_shoulderarmor_diffuse.dds
nejaina_shoulderarmor_emissive.dds
Image / Texture
1,365
nejaina_shoulderarmor_emissive.dds
nejaina_sleeve_diffuse.dds
Image / Texture
1,365
nejaina_sleeve_diffuse.dds
nejaina_weapon_diffuse.dds
Image / Texture
683
war3mapimported/nejaina_weapon_diffuse.dds

Double-click the file nejaina_weapon_diffuse.dds:

nejaina_weapon_diffuse.dds
Image / Texture
683
war3mapimported/nejaina_weapon_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

nejaina_weapon_diffuse.dds
Image / Texture
683
nejaina_weapon_diffuse.dds

The file has been properly added to the map archive:

nejaina_portrait.mdx
Model
958
war3mapimported/nejaina_portrait.mdx
nejaina_arm_emissive.dds
Image / Texture
683
nejaina_arm_emissive.dds
nejaina_cape_diffuse.dds
Image / Texture
171
nejaina_cape_diffuse.dds
nejaina_cape_emissive.dds
Image / Texture
171
nejaina_cape_emissive.dds
nejaina_cape_orm.dds
Image / Texture
341
nejaina_cape_orm.dds
nejaina_collar_diffuse.dds
Image / Texture
2,731
nejaina_collar_diffuse.dds
nejaina_eye_emissive.dds
Image / Texture
683
nejaina_eye_emissive.dds
nejaina_eyebrow_diffuse.dds
Image / Texture
341
nejaina_eyebrow_diffuse.dds
nejaina_hair_diffuse.dds
Image / Texture
171
nejaina_hair_diffuse.dds
nejaina_shoulderarmor_diffuse.dds
Image / Texture
1,365
nejaina_shoulderarmor_diffuse.dds
nejaina_shoulderarmor_emissive.dds
Image / Texture
1,365
nejaina_shoulderarmor_emissive.dds
nejaina_sleeve_diffuse.dds
Image / Texture
1,365
nejaina_sleeve_diffuse.dds
nejaina_weapon_diffuse.dds
Image / Texture
683
nejaina_weapon_diffuse.dds

Done, you have imported the file nejaina_weapon_diffuse.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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