How to import Night Elf Glaive Thrower

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Night Elf Glaive Thrower of the bundle Night Elf Glaive Thrower. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Night Elf Glaive Thrower.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Night Elf Glaive Thrower
nightelfglaivethrower.mdx
glaivethrowervehicle01purple.blp
glaivethrowervehicle01glow.blp
glaivethrowervehicle02purple.blp
t_vfx_flare05.blp
t_vfx_fire05_b.blp
snow1.blp
t_vfx_smoke64.blp
t_vfx_flar_blur_64.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing nightelfglaivethrower.mdx

Now Click the "Import File" Button:

Next select 'nightelfglaivethrower.mdx' in the folder which you extracted from the zip archive:

Night Elf Glaive Thrower
nightelfglaivethrower.mdx
glaivethrowervehicle01glow.blp
glaivethrowervehicle01purple.blp
glaivethrowervehicle02purple.blp
snow1.blp
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
t_vfx_smoke64.blp

The file has been properly added to the map archive:

nightelfglaivethrower.mdx
Model
394
war3mapimported/nightelfglaivethrower.mdx

Done, you have imported the file nightelfglaivethrower.mdx.

Importing glaivethrowervehicle01glow.blp

Now Click the "Import File" Button:

Next select 'glaivethrowervehicle01glow.blp' in the folder which you extracted from the zip archive:

Night Elf Glaive Thrower
nightelfglaivethrower.mdx
glaivethrowervehicle01glow.blp
glaivethrowervehicle01purple.blp
glaivethrowervehicle02purple.blp
snow1.blp
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
t_vfx_smoke64.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nightelfglaivethrower.mdx
Model
394
war3mapimported/nightelfglaivethrower.mdx
glaivethrowervehicle01glow.blp
Image / Texture
129
war3mapimported/glaivethrowervehicle01glow.blp

Double-click the file glaivethrowervehicle01glow.blp:

glaivethrowervehicle01glow.blp
Image / Texture
129
war3mapimported/glaivethrowervehicle01glow.blp

Tick the box "Use Custom Path" and type in the correct path:

glaivethrowervehicle01glow.blp
Image / Texture
129
glaivethrowervehicle01glow.blp

The file has been properly added to the map archive:

nightelfglaivethrower.mdx
Model
394
war3mapimported/nightelfglaivethrower.mdx
glaivethrowervehicle01glow.blp
Image / Texture
129
glaivethrowervehicle01glow.blp

Done, you have imported the file glaivethrowervehicle01glow.blp.

Importing glaivethrowervehicle01purple.blp

Now Click the "Import File" Button:

Next select 'glaivethrowervehicle01purple.blp' in the folder which you extracted from the zip archive:

Night Elf Glaive Thrower
nightelfglaivethrower.mdx
glaivethrowervehicle01glow.blp
glaivethrowervehicle01purple.blp
glaivethrowervehicle02purple.blp
snow1.blp
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
t_vfx_smoke64.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nightelfglaivethrower.mdx
Model
394
war3mapimported/nightelfglaivethrower.mdx
glaivethrowervehicle01glow.blp
Image / Texture
129
glaivethrowervehicle01glow.blp
glaivethrowervehicle01purple.blp
Image / Texture
513
war3mapimported/glaivethrowervehicle01purple.blp

Double-click the file glaivethrowervehicle01purple.blp:

glaivethrowervehicle01purple.blp
Image / Texture
513
war3mapimported/glaivethrowervehicle01purple.blp

Tick the box "Use Custom Path" and type in the correct path:

glaivethrowervehicle01purple.blp
Image / Texture
513
glaivethrowervehicle01purple.blp

The file has been properly added to the map archive:

nightelfglaivethrower.mdx
Model
394
war3mapimported/nightelfglaivethrower.mdx
glaivethrowervehicle01glow.blp
Image / Texture
129
glaivethrowervehicle01glow.blp
glaivethrowervehicle01purple.blp
Image / Texture
513
glaivethrowervehicle01purple.blp

Done, you have imported the file glaivethrowervehicle01purple.blp.

Importing glaivethrowervehicle02purple.blp

Now Click the "Import File" Button:

Next select 'glaivethrowervehicle02purple.blp' in the folder which you extracted from the zip archive:

Night Elf Glaive Thrower
nightelfglaivethrower.mdx
glaivethrowervehicle01glow.blp
glaivethrowervehicle01purple.blp
glaivethrowervehicle02purple.blp
snow1.blp
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
t_vfx_smoke64.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nightelfglaivethrower.mdx
Model
394
war3mapimported/nightelfglaivethrower.mdx
glaivethrowervehicle01glow.blp
Image / Texture
129
glaivethrowervehicle01glow.blp
glaivethrowervehicle01purple.blp
Image / Texture
513
glaivethrowervehicle01purple.blp
glaivethrowervehicle02purple.blp
Image / Texture
513
war3mapimported/glaivethrowervehicle02purple.blp

Double-click the file glaivethrowervehicle02purple.blp:

glaivethrowervehicle02purple.blp
Image / Texture
513
war3mapimported/glaivethrowervehicle02purple.blp

Tick the box "Use Custom Path" and type in the correct path:

glaivethrowervehicle02purple.blp
Image / Texture
513
glaivethrowervehicle02purple.blp

The file has been properly added to the map archive:

nightelfglaivethrower.mdx
Model
394
war3mapimported/nightelfglaivethrower.mdx
glaivethrowervehicle01glow.blp
Image / Texture
129
glaivethrowervehicle01glow.blp
glaivethrowervehicle01purple.blp
Image / Texture
513
glaivethrowervehicle01purple.blp
glaivethrowervehicle02purple.blp
Image / Texture
513
glaivethrowervehicle02purple.blp

Done, you have imported the file glaivethrowervehicle02purple.blp.

Importing snow1.blp

Now Click the "Import File" Button:

Next select 'snow1.blp' in the folder which you extracted from the zip archive:

Night Elf Glaive Thrower
nightelfglaivethrower.mdx
glaivethrowervehicle01glow.blp
glaivethrowervehicle01purple.blp
glaivethrowervehicle02purple.blp
snow1.blp
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
t_vfx_smoke64.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nightelfglaivethrower.mdx
Model
394
war3mapimported/nightelfglaivethrower.mdx
glaivethrowervehicle01glow.blp
Image / Texture
129
glaivethrowervehicle01glow.blp
glaivethrowervehicle01purple.blp
Image / Texture
513
glaivethrowervehicle01purple.blp
glaivethrowervehicle02purple.blp
Image / Texture
513
glaivethrowervehicle02purple.blp
snow1.blp
Image / Texture
3
war3mapimported/snow1.blp

Double-click the file snow1.blp:

snow1.blp
Image / Texture
3
war3mapimported/snow1.blp

Tick the box "Use Custom Path" and type in the correct path:

snow1.blp
Image / Texture
3
snow1.blp

The file has been properly added to the map archive:

nightelfglaivethrower.mdx
Model
394
war3mapimported/nightelfglaivethrower.mdx
glaivethrowervehicle01glow.blp
Image / Texture
129
glaivethrowervehicle01glow.blp
glaivethrowervehicle01purple.blp
Image / Texture
513
glaivethrowervehicle01purple.blp
glaivethrowervehicle02purple.blp
Image / Texture
513
glaivethrowervehicle02purple.blp
snow1.blp
Image / Texture
3
snow1.blp

Done, you have imported the file snow1.blp.

Importing t_vfx_fire05_b.blp

Now Click the "Import File" Button:

Next select 't_vfx_fire05_b.blp' in the folder which you extracted from the zip archive:

Night Elf Glaive Thrower
nightelfglaivethrower.mdx
glaivethrowervehicle01glow.blp
glaivethrowervehicle01purple.blp
glaivethrowervehicle02purple.blp
snow1.blp
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
t_vfx_smoke64.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nightelfglaivethrower.mdx
Model
394
war3mapimported/nightelfglaivethrower.mdx
glaivethrowervehicle01glow.blp
Image / Texture
129
glaivethrowervehicle01glow.blp
glaivethrowervehicle01purple.blp
Image / Texture
513
glaivethrowervehicle01purple.blp
glaivethrowervehicle02purple.blp
Image / Texture
513
glaivethrowervehicle02purple.blp
snow1.blp
Image / Texture
3
snow1.blp
t_vfx_fire05_b.blp
Image / Texture
33
war3mapimported/t_vfx_fire05_b.blp

Double-click the file t_vfx_fire05_b.blp:

t_vfx_fire05_b.blp
Image / Texture
33
war3mapimported/t_vfx_fire05_b.blp

Tick the box "Use Custom Path" and type in the correct path:

t_vfx_fire05_b.blp
Image / Texture
33
t_vfx_fire05_b.blp

The file has been properly added to the map archive:

nightelfglaivethrower.mdx
Model
394
war3mapimported/nightelfglaivethrower.mdx
glaivethrowervehicle01glow.blp
Image / Texture
129
glaivethrowervehicle01glow.blp
glaivethrowervehicle01purple.blp
Image / Texture
513
glaivethrowervehicle01purple.blp
glaivethrowervehicle02purple.blp
Image / Texture
513
glaivethrowervehicle02purple.blp
snow1.blp
Image / Texture
3
snow1.blp
t_vfx_fire05_b.blp
Image / Texture
33
t_vfx_fire05_b.blp

Done, you have imported the file t_vfx_fire05_b.blp.

Importing t_vfx_flar_blur_64.blp

Now Click the "Import File" Button:

Next select 't_vfx_flar_blur_64.blp' in the folder which you extracted from the zip archive:

Night Elf Glaive Thrower
nightelfglaivethrower.mdx
glaivethrowervehicle01glow.blp
glaivethrowervehicle01purple.blp
glaivethrowervehicle02purple.blp
snow1.blp
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
t_vfx_smoke64.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nightelfglaivethrower.mdx
Model
394
war3mapimported/nightelfglaivethrower.mdx
glaivethrowervehicle01glow.blp
Image / Texture
129
glaivethrowervehicle01glow.blp
glaivethrowervehicle01purple.blp
Image / Texture
513
glaivethrowervehicle01purple.blp
glaivethrowervehicle02purple.blp
Image / Texture
513
glaivethrowervehicle02purple.blp
snow1.blp
Image / Texture
3
snow1.blp
t_vfx_fire05_b.blp
Image / Texture
33
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
Image / Texture
9
war3mapimported/t_vfx_flar_blur_64.blp

Double-click the file t_vfx_flar_blur_64.blp:

t_vfx_flar_blur_64.blp
Image / Texture
9
war3mapimported/t_vfx_flar_blur_64.blp

Tick the box "Use Custom Path" and type in the correct path:

t_vfx_flar_blur_64.blp
Image / Texture
9
t_vfx_flar_blur_64.blp

The file has been properly added to the map archive:

nightelfglaivethrower.mdx
Model
394
war3mapimported/nightelfglaivethrower.mdx
glaivethrowervehicle01glow.blp
Image / Texture
129
glaivethrowervehicle01glow.blp
glaivethrowervehicle01purple.blp
Image / Texture
513
glaivethrowervehicle01purple.blp
glaivethrowervehicle02purple.blp
Image / Texture
513
glaivethrowervehicle02purple.blp
snow1.blp
Image / Texture
3
snow1.blp
t_vfx_fire05_b.blp
Image / Texture
33
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
Image / Texture
9
t_vfx_flar_blur_64.blp

Done, you have imported the file t_vfx_flar_blur_64.blp.

Importing t_vfx_flare05.blp

Now Click the "Import File" Button:

Next select 't_vfx_flare05.blp' in the folder which you extracted from the zip archive:

Night Elf Glaive Thrower
nightelfglaivethrower.mdx
glaivethrowervehicle01glow.blp
glaivethrowervehicle01purple.blp
glaivethrowervehicle02purple.blp
snow1.blp
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
t_vfx_smoke64.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nightelfglaivethrower.mdx
Model
394
war3mapimported/nightelfglaivethrower.mdx
glaivethrowervehicle01glow.blp
Image / Texture
129
glaivethrowervehicle01glow.blp
glaivethrowervehicle01purple.blp
Image / Texture
513
glaivethrowervehicle01purple.blp
glaivethrowervehicle02purple.blp
Image / Texture
513
glaivethrowervehicle02purple.blp
snow1.blp
Image / Texture
3
snow1.blp
t_vfx_fire05_b.blp
Image / Texture
33
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
Image / Texture
9
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
Image / Texture
33
war3mapimported/t_vfx_flare05.blp

Double-click the file t_vfx_flare05.blp:

t_vfx_flare05.blp
Image / Texture
33
war3mapimported/t_vfx_flare05.blp

Tick the box "Use Custom Path" and type in the correct path:

t_vfx_flare05.blp
Image / Texture
33
t_vfx_flare05.blp

The file has been properly added to the map archive:

nightelfglaivethrower.mdx
Model
394
war3mapimported/nightelfglaivethrower.mdx
glaivethrowervehicle01glow.blp
Image / Texture
129
glaivethrowervehicle01glow.blp
glaivethrowervehicle01purple.blp
Image / Texture
513
glaivethrowervehicle01purple.blp
glaivethrowervehicle02purple.blp
Image / Texture
513
glaivethrowervehicle02purple.blp
snow1.blp
Image / Texture
3
snow1.blp
t_vfx_fire05_b.blp
Image / Texture
33
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
Image / Texture
9
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
Image / Texture
33
t_vfx_flare05.blp

Done, you have imported the file t_vfx_flare05.blp.

Importing t_vfx_smoke64.blp

Now Click the "Import File" Button:

Next select 't_vfx_smoke64.blp' in the folder which you extracted from the zip archive:

Night Elf Glaive Thrower
nightelfglaivethrower.mdx
glaivethrowervehicle01glow.blp
glaivethrowervehicle01purple.blp
glaivethrowervehicle02purple.blp
snow1.blp
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
t_vfx_smoke64.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

nightelfglaivethrower.mdx
Model
394
war3mapimported/nightelfglaivethrower.mdx
glaivethrowervehicle01glow.blp
Image / Texture
129
glaivethrowervehicle01glow.blp
glaivethrowervehicle01purple.blp
Image / Texture
513
glaivethrowervehicle01purple.blp
glaivethrowervehicle02purple.blp
Image / Texture
513
glaivethrowervehicle02purple.blp
snow1.blp
Image / Texture
3
snow1.blp
t_vfx_fire05_b.blp
Image / Texture
33
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
Image / Texture
9
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
Image / Texture
33
t_vfx_flare05.blp
t_vfx_smoke64.blp
Image / Texture
9
war3mapimported/t_vfx_smoke64.blp

Double-click the file t_vfx_smoke64.blp:

t_vfx_smoke64.blp
Image / Texture
9
war3mapimported/t_vfx_smoke64.blp

Tick the box "Use Custom Path" and type in the correct path:

t_vfx_smoke64.blp
Image / Texture
9
t_vfx_smoke64.blp

The file has been properly added to the map archive:

nightelfglaivethrower.mdx
Model
394
war3mapimported/nightelfglaivethrower.mdx
glaivethrowervehicle01glow.blp
Image / Texture
129
glaivethrowervehicle01glow.blp
glaivethrowervehicle01purple.blp
Image / Texture
513
glaivethrowervehicle01purple.blp
glaivethrowervehicle02purple.blp
Image / Texture
513
glaivethrowervehicle02purple.blp
snow1.blp
Image / Texture
3
snow1.blp
t_vfx_fire05_b.blp
Image / Texture
33
t_vfx_fire05_b.blp
t_vfx_flar_blur_64.blp
Image / Texture
9
t_vfx_flar_blur_64.blp
t_vfx_flare05.blp
Image / Texture
33
t_vfx_flare05.blp
t_vfx_smoke64.blp
Image / Texture
9
t_vfx_smoke64.blp

Done, you have imported the file t_vfx_smoke64.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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