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How to import Night Elf Blademaster (AoW)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Night Elf Blademaster (AoW) of the bundle Night Elf Blademaster (AoW). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Night Elf BlademasterWardenguard Swordmaster (AoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Night Elf Blademaster (AoW)
Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Hero_Night_Elf_Blademaster_Weapon_Orm.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Night_Elf_Blademaster.mdx

Now Click the "Import File" Button:

Next select 'Night_Elf_Blademaster.mdx' in the folder which you extracted from the zip archive:

Night Elf Blademaster (AoW)
Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Hero_Night_Elf_Blademaster_Weapon_Orm.dds

The file has been properly added to the map archive:

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx

Done, you have imported the file Night_Elf_Blademaster.mdx.

Importing Hero_Night_Elf_Blademaster_Facemask_diffuse.dds

Now Click the "Import File" Button:

Next select 'Hero_Night_Elf_Blademaster_Facemask_diffuse.dds' in the folder which you extracted from the zip archive:

Night Elf Blademaster (AoW)
Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Hero_Night_Elf_Blademaster_Weapon_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
war3mapimported/Hero_Night_Elf_Blademaster_Facemask_diffuse.dds

Double-click the file Hero_Night_Elf_Blademaster_Facemask_diffuse.dds:

Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
war3mapimported/Hero_Night_Elf_Blademaster_Facemask_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds

The file has been properly added to the map archive:

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds

Done, you have imported the file Hero_Night_Elf_Blademaster_Facemask_diffuse.dds.

Importing Hero_Night_Elf_Blademaster_Facemask_Emissive.dds

Now Click the "Import File" Button:

Next select 'Hero_Night_Elf_Blademaster_Facemask_Emissive.dds' in the folder which you extracted from the zip archive:

Night Elf Blademaster (AoW)
Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Hero_Night_Elf_Blademaster_Weapon_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
war3mapimported/Hero_Night_Elf_Blademaster_Facemask_Emissive.dds

Double-click the file Hero_Night_Elf_Blademaster_Facemask_Emissive.dds:

Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
war3mapimported/Hero_Night_Elf_Blademaster_Facemask_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds

The file has been properly added to the map archive:

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds

Done, you have imported the file Hero_Night_Elf_Blademaster_Facemask_Emissive.dds.

Importing Hero_Night_Elf_Blademaster_Facemask_normal.dds

Now Click the "Import File" Button:

Next select 'Hero_Night_Elf_Blademaster_Facemask_normal.dds' in the folder which you extracted from the zip archive:

Night Elf Blademaster (AoW)
Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Hero_Night_Elf_Blademaster_Weapon_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
war3mapimported/Hero_Night_Elf_Blademaster_Facemask_normal.dds

Double-click the file Hero_Night_Elf_Blademaster_Facemask_normal.dds:

Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
war3mapimported/Hero_Night_Elf_Blademaster_Facemask_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds

The file has been properly added to the map archive:

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds

Done, you have imported the file Hero_Night_Elf_Blademaster_Facemask_normal.dds.

Importing Hero_Night_Elf_Blademaster_Facemask_orm.dds

Now Click the "Import File" Button:

Next select 'Hero_Night_Elf_Blademaster_Facemask_orm.dds' in the folder which you extracted from the zip archive:

Night Elf Blademaster (AoW)
Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Hero_Night_Elf_Blademaster_Weapon_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
war3mapimported/Hero_Night_Elf_Blademaster_Facemask_orm.dds

Double-click the file Hero_Night_Elf_Blademaster_Facemask_orm.dds:

Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
war3mapimported/Hero_Night_Elf_Blademaster_Facemask_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds

The file has been properly added to the map archive:

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds

Done, you have imported the file Hero_Night_Elf_Blademaster_Facemask_orm.dds.

Importing Hero_Night_Elf_Blademaster_Flag_diffuse.dds

Now Click the "Import File" Button:

Next select 'Hero_Night_Elf_Blademaster_Flag_diffuse.dds' in the folder which you extracted from the zip archive:

Night Elf Blademaster (AoW)
Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Hero_Night_Elf_Blademaster_Weapon_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
war3mapimported/Hero_Night_Elf_Blademaster_Flag_diffuse.dds

Double-click the file Hero_Night_Elf_Blademaster_Flag_diffuse.dds:

Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
war3mapimported/Hero_Night_Elf_Blademaster_Flag_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds

The file has been properly added to the map archive:

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds

Done, you have imported the file Hero_Night_Elf_Blademaster_Flag_diffuse.dds.

Importing Hero_Night_Elf_Blademaster_flagpole_diffuse.dds

Now Click the "Import File" Button:

Next select 'Hero_Night_Elf_Blademaster_flagpole_diffuse.dds' in the folder which you extracted from the zip archive:

Night Elf Blademaster (AoW)
Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Hero_Night_Elf_Blademaster_Weapon_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
war3mapimported/Hero_Night_Elf_Blademaster_flagpole_diffuse.dds

Double-click the file Hero_Night_Elf_Blademaster_flagpole_diffuse.dds:

Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
war3mapimported/Hero_Night_Elf_Blademaster_flagpole_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds

The file has been properly added to the map archive:

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds

Done, you have imported the file Hero_Night_Elf_Blademaster_flagpole_diffuse.dds.

Importing Hero_Night_Elf_Blademaster_flagpole_normal.dds

Now Click the "Import File" Button:

Next select 'Hero_Night_Elf_Blademaster_flagpole_normal.dds' in the folder which you extracted from the zip archive:

Night Elf Blademaster (AoW)
Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Hero_Night_Elf_Blademaster_Weapon_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
war3mapimported/Hero_Night_Elf_Blademaster_flagpole_normal.dds

Double-click the file Hero_Night_Elf_Blademaster_flagpole_normal.dds:

Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
war3mapimported/Hero_Night_Elf_Blademaster_flagpole_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds

The file has been properly added to the map archive:

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds

Done, you have imported the file Hero_Night_Elf_Blademaster_flagpole_normal.dds.

Importing Hero_Night_Elf_Blademaster_flagpole_orm.dds

Now Click the "Import File" Button:

Next select 'Hero_Night_Elf_Blademaster_flagpole_orm.dds' in the folder which you extracted from the zip archive:

Night Elf Blademaster (AoW)
Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Hero_Night_Elf_Blademaster_Weapon_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
war3mapimported/Hero_Night_Elf_Blademaster_flagpole_orm.dds

Double-click the file Hero_Night_Elf_Blademaster_flagpole_orm.dds:

Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
war3mapimported/Hero_Night_Elf_Blademaster_flagpole_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds

The file has been properly added to the map archive:

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds

Done, you have imported the file Hero_Night_Elf_Blademaster_flagpole_orm.dds.

Importing Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds

Now Click the "Import File" Button:

Next select 'Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds' in the folder which you extracted from the zip archive:

Night Elf Blademaster (AoW)
Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Hero_Night_Elf_Blademaster_Weapon_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
war3mapimported/Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds

Double-click the file Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds:

Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
war3mapimported/Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds

The file has been properly added to the map archive:

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds

Done, you have imported the file Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds.

Importing Hero_Night_Elf_Blademaster_Gauntlet_normal.dds

Now Click the "Import File" Button:

Next select 'Hero_Night_Elf_Blademaster_Gauntlet_normal.dds' in the folder which you extracted from the zip archive:

Night Elf Blademaster (AoW)
Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Hero_Night_Elf_Blademaster_Weapon_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
war3mapimported/Hero_Night_Elf_Blademaster_Gauntlet_normal.dds

Double-click the file Hero_Night_Elf_Blademaster_Gauntlet_normal.dds:

Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
war3mapimported/Hero_Night_Elf_Blademaster_Gauntlet_normal.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
Hero_Night_Elf_Blademaster_Gauntlet_Normal.dds

The file has been properly added to the map archive:

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
Hero_Night_Elf_Blademaster_Gauntlet_Normal.dds

Done, you have imported the file Hero_Night_Elf_Blademaster_Gauntlet_normal.dds.

Importing Hero_Night_Elf_Blademaster_Gauntlet_orm.dds

Now Click the "Import File" Button:

Next select 'Hero_Night_Elf_Blademaster_Gauntlet_orm.dds' in the folder which you extracted from the zip archive:

Night Elf Blademaster (AoW)
Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Hero_Night_Elf_Blademaster_Weapon_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
Hero_Night_Elf_Blademaster_Gauntlet_Normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Image / Texture
85
war3mapimported/Hero_Night_Elf_Blademaster_Gauntlet_orm.dds

Double-click the file Hero_Night_Elf_Blademaster_Gauntlet_orm.dds:

Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Image / Texture
85
war3mapimported/Hero_Night_Elf_Blademaster_Gauntlet_orm.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Gauntlet_ORM.dds

The file has been properly added to the map archive:

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
Hero_Night_Elf_Blademaster_Gauntlet_Normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Gauntlet_ORM.dds

Done, you have imported the file Hero_Night_Elf_Blademaster_Gauntlet_orm.dds.

Importing Hero_Night_Elf_Blademaster_hair_diffuse.dds

Now Click the "Import File" Button:

Next select 'Hero_Night_Elf_Blademaster_hair_diffuse.dds' in the folder which you extracted from the zip archive:

Night Elf Blademaster (AoW)
Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Hero_Night_Elf_Blademaster_Weapon_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
Hero_Night_Elf_Blademaster_Gauntlet_Normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Gauntlet_ORM.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Image / Texture
683
war3mapimported/Hero_Night_Elf_Blademaster_hair_diffuse.dds

Double-click the file Hero_Night_Elf_Blademaster_hair_diffuse.dds:

Hero_Night_Elf_Blademaster_hair_diffuse.dds
Image / Texture
683
war3mapimported/Hero_Night_Elf_Blademaster_hair_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Night_Elf_Blademaster_hair_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Hair_Diffuse.dds

The file has been properly added to the map archive:

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
Hero_Night_Elf_Blademaster_Gauntlet_Normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Gauntlet_ORM.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Hair_Diffuse.dds

Done, you have imported the file Hero_Night_Elf_Blademaster_hair_diffuse.dds.

Importing Hero_Night_Elf_Blademaster_Handle_diffuse.dds

Now Click the "Import File" Button:

Next select 'Hero_Night_Elf_Blademaster_Handle_diffuse.dds' in the folder which you extracted from the zip archive:

Night Elf Blademaster (AoW)
Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Hero_Night_Elf_Blademaster_Weapon_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
Hero_Night_Elf_Blademaster_Gauntlet_Normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Gauntlet_ORM.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Hair_Diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Image / Texture
171
war3mapimported/Hero_Night_Elf_Blademaster_Handle_diffuse.dds

Double-click the file Hero_Night_Elf_Blademaster_Handle_diffuse.dds:

Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Image / Texture
171
war3mapimported/Hero_Night_Elf_Blademaster_Handle_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Image / Texture
171
Hero_Night_Elf_Blademaster_Handle_Diffuse.dds

The file has been properly added to the map archive:

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
Hero_Night_Elf_Blademaster_Gauntlet_Normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Gauntlet_ORM.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Hair_Diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Image / Texture
171
Hero_Night_Elf_Blademaster_Handle_Diffuse.dds

Done, you have imported the file Hero_Night_Elf_Blademaster_Handle_diffuse.dds.

Importing Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds' in the folder which you extracted from the zip archive:

Night Elf Blademaster (AoW)
Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Hero_Night_Elf_Blademaster_Weapon_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
Hero_Night_Elf_Blademaster_Gauntlet_Normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Gauntlet_ORM.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Hair_Diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Image / Texture
171
Hero_Night_Elf_Blademaster_Handle_Diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Image / Texture
1,365
war3mapimported/Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds

Double-click the file Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds:

Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Image / Texture
1,365
war3mapimported/Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds

The file has been properly added to the map archive:

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
Hero_Night_Elf_Blademaster_Gauntlet_Normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Gauntlet_ORM.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Hair_Diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Image / Texture
171
Hero_Night_Elf_Blademaster_Handle_Diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds

Done, you have imported the file Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds.

Importing Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds' in the folder which you extracted from the zip archive:

Night Elf Blademaster (AoW)
Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Hero_Night_Elf_Blademaster_Weapon_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
Hero_Night_Elf_Blademaster_Gauntlet_Normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Gauntlet_ORM.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Hair_Diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Image / Texture
171
Hero_Night_Elf_Blademaster_Handle_Diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Image / Texture
1,365
war3mapimported/Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds

Double-click the file Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds:

Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Image / Texture
1,365
war3mapimported/Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds

The file has been properly added to the map archive:

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
Hero_Night_Elf_Blademaster_Gauntlet_Normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Gauntlet_ORM.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Hair_Diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Image / Texture
171
Hero_Night_Elf_Blademaster_Handle_Diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds

Done, you have imported the file Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds.

Importing Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds

Now Click the "Import File" Button:

Next select 'Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds' in the folder which you extracted from the zip archive:

Night Elf Blademaster (AoW)
Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Hero_Night_Elf_Blademaster_Weapon_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
Hero_Night_Elf_Blademaster_Gauntlet_Normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Gauntlet_ORM.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Hair_Diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Image / Texture
171
Hero_Night_Elf_Blademaster_Handle_Diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Image / Texture
85
war3mapimported/Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds

Double-click the file Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds:

Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Image / Texture
85
war3mapimported/Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds

The file has been properly added to the map archive:

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
Hero_Night_Elf_Blademaster_Gauntlet_Normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Gauntlet_ORM.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Hair_Diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Image / Texture
171
Hero_Night_Elf_Blademaster_Handle_Diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds

Done, you have imported the file Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds.

Importing Hero_Night_Elf_Blademaster_Sidearm_Normal.dds

Now Click the "Import File" Button:

Next select 'Hero_Night_Elf_Blademaster_Sidearm_Normal.dds' in the folder which you extracted from the zip archive:

Night Elf Blademaster (AoW)
Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Hero_Night_Elf_Blademaster_Weapon_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
Hero_Night_Elf_Blademaster_Gauntlet_Normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Gauntlet_ORM.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Hair_Diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Image / Texture
171
Hero_Night_Elf_Blademaster_Handle_Diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Image / Texture
1,366
war3mapimported/Hero_Night_Elf_Blademaster_Sidearm_Normal.dds

Double-click the file Hero_Night_Elf_Blademaster_Sidearm_Normal.dds:

Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Image / Texture
1,366
war3mapimported/Hero_Night_Elf_Blademaster_Sidearm_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds

The file has been properly added to the map archive:

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
Hero_Night_Elf_Blademaster_Gauntlet_Normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Gauntlet_ORM.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Hair_Diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Image / Texture
171
Hero_Night_Elf_Blademaster_Handle_Diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds

Done, you have imported the file Hero_Night_Elf_Blademaster_Sidearm_Normal.dds.

Importing Hero_Night_Elf_Blademaster_Sidearm_Orm.dds

Now Click the "Import File" Button:

Next select 'Hero_Night_Elf_Blademaster_Sidearm_Orm.dds' in the folder which you extracted from the zip archive:

Night Elf Blademaster (AoW)
Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Hero_Night_Elf_Blademaster_Weapon_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
Hero_Night_Elf_Blademaster_Gauntlet_Normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Gauntlet_ORM.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Hair_Diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Image / Texture
171
Hero_Night_Elf_Blademaster_Handle_Diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Image / Texture
85
war3mapimported/Hero_Night_Elf_Blademaster_Sidearm_Orm.dds

Double-click the file Hero_Night_Elf_Blademaster_Sidearm_Orm.dds:

Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Image / Texture
85
war3mapimported/Hero_Night_Elf_Blademaster_Sidearm_Orm.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Sidearm_ORM.dds

The file has been properly added to the map archive:

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
Hero_Night_Elf_Blademaster_Gauntlet_Normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Gauntlet_ORM.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Hair_Diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Image / Texture
171
Hero_Night_Elf_Blademaster_Handle_Diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Sidearm_ORM.dds

Done, you have imported the file Hero_Night_Elf_Blademaster_Sidearm_Orm.dds.

Importing Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds

Now Click the "Import File" Button:

Next select 'Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds' in the folder which you extracted from the zip archive:

Night Elf Blademaster (AoW)
Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Hero_Night_Elf_Blademaster_Weapon_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
Hero_Night_Elf_Blademaster_Gauntlet_Normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Gauntlet_ORM.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Hair_Diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Image / Texture
171
Hero_Night_Elf_Blademaster_Handle_Diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Sidearm_ORM.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Image / Texture
1,365
war3mapimported/Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds

Double-click the file Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds:

Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Image / Texture
1,365
war3mapimported/Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds

The file has been properly added to the map archive:

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
Hero_Night_Elf_Blademaster_Gauntlet_Normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Gauntlet_ORM.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Hair_Diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Image / Texture
171
Hero_Night_Elf_Blademaster_Handle_Diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Sidearm_ORM.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds

Done, you have imported the file Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds.

Importing Hero_Night_Elf_Blademaster_Weapon_Emissive.dds

Now Click the "Import File" Button:

Next select 'Hero_Night_Elf_Blademaster_Weapon_Emissive.dds' in the folder which you extracted from the zip archive:

Night Elf Blademaster (AoW)
Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Hero_Night_Elf_Blademaster_Weapon_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
Hero_Night_Elf_Blademaster_Gauntlet_Normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Gauntlet_ORM.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Hair_Diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Image / Texture
171
Hero_Night_Elf_Blademaster_Handle_Diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Sidearm_ORM.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Image / Texture
85
war3mapimported/Hero_Night_Elf_Blademaster_Weapon_Emissive.dds

Double-click the file Hero_Night_Elf_Blademaster_Weapon_Emissive.dds:

Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Image / Texture
85
war3mapimported/Hero_Night_Elf_Blademaster_Weapon_Emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds

The file has been properly added to the map archive:

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
Hero_Night_Elf_Blademaster_Gauntlet_Normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Gauntlet_ORM.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Hair_Diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Image / Texture
171
Hero_Night_Elf_Blademaster_Handle_Diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Sidearm_ORM.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds

Done, you have imported the file Hero_Night_Elf_Blademaster_Weapon_Emissive.dds.

Importing Hero_Night_Elf_Blademaster_Weapon_Normal.dds

Now Click the "Import File" Button:

Next select 'Hero_Night_Elf_Blademaster_Weapon_Normal.dds' in the folder which you extracted from the zip archive:

Night Elf Blademaster (AoW)
Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Hero_Night_Elf_Blademaster_Weapon_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
Hero_Night_Elf_Blademaster_Gauntlet_Normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Gauntlet_ORM.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Hair_Diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Image / Texture
171
Hero_Night_Elf_Blademaster_Handle_Diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Sidearm_ORM.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Image / Texture
1,366
war3mapimported/Hero_Night_Elf_Blademaster_Weapon_Normal.dds

Double-click the file Hero_Night_Elf_Blademaster_Weapon_Normal.dds:

Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Image / Texture
1,366
war3mapimported/Hero_Night_Elf_Blademaster_Weapon_Normal.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Weapon_Normal.dds

The file has been properly added to the map archive:

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
Hero_Night_Elf_Blademaster_Gauntlet_Normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Gauntlet_ORM.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Hair_Diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Image / Texture
171
Hero_Night_Elf_Blademaster_Handle_Diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Sidearm_ORM.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Weapon_Normal.dds

Done, you have imported the file Hero_Night_Elf_Blademaster_Weapon_Normal.dds.

Importing Hero_Night_Elf_Blademaster_Weapon_Orm.dds

Now Click the "Import File" Button:

Next select 'Hero_Night_Elf_Blademaster_Weapon_Orm.dds' in the folder which you extracted from the zip archive:

Night Elf Blademaster (AoW)
Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Hero_Night_Elf_Blademaster_Weapon_Orm.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
Hero_Night_Elf_Blademaster_Gauntlet_Normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Gauntlet_ORM.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Hair_Diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Image / Texture
171
Hero_Night_Elf_Blademaster_Handle_Diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Sidearm_ORM.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Hero_Night_Elf_Blademaster_Weapon_Orm.dds
Image / Texture
85
war3mapimported/Hero_Night_Elf_Blademaster_Weapon_Orm.dds

Double-click the file Hero_Night_Elf_Blademaster_Weapon_Orm.dds:

Hero_Night_Elf_Blademaster_Weapon_Orm.dds
Image / Texture
85
war3mapimported/Hero_Night_Elf_Blademaster_Weapon_Orm.dds

Tick the box "Use Custom Path" and type in the correct path:

Hero_Night_Elf_Blademaster_Weapon_Orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Weapon_Orm.dds

The file has been properly added to the map archive:

Night_Elf_Blademaster.mdx
Model
2,031
war3mapimported/Night_Elf_Blademaster.mdx
Hero_Night_Elf_Blademaster_Facemask_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Facemask_Diffuse.dds
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_Emissive.dds
Hero_Night_Elf_Blademaster_Facemask_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Facemask_Normal.dds
Hero_Night_Elf_Blademaster_Facemask_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Facemask_ORM.dds
Hero_Night_Elf_Blademaster_Flag_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Flag_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Flagpole_Diffuse.dds
Hero_Night_Elf_Blademaster_flagpole_normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Flagpole_Normal.dds
Hero_Night_Elf_Blademaster_flagpole_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Flagpole_ORM.dds
Hero_Night_Elf_Blademaster_Gauntlet_diffuse.dds
Image / Texture
341
Hero_Night_Elf_Blademaster_Gauntlet_Diffuse.dds
Hero_Night_Elf_Blademaster_Gauntlet_normal.dds
Image / Texture
342
Hero_Night_Elf_Blademaster_Gauntlet_Normal.dds
Hero_Night_Elf_Blademaster_Gauntlet_orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Gauntlet_ORM.dds
Hero_Night_Elf_Blademaster_hair_diffuse.dds
Image / Texture
683
Hero_Night_Elf_Blademaster_Hair_Diffuse.dds
Hero_Night_Elf_Blademaster_Handle_diffuse.dds
Image / Texture
171
Hero_Night_Elf_Blademaster_Handle_Diffuse.dds
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sheath_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Sidearm_Diffuse.dds
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Sidearm_Emissive.dds
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Sidearm_Normal.dds
Hero_Night_Elf_Blademaster_Sidearm_Orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Sidearm_ORM.dds
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Image / Texture
1,365
Hero_Night_Elf_Blademaster_Weapon_Diffuse.dds
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Weapon_Emissive.dds
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Image / Texture
1,366
Hero_Night_Elf_Blademaster_Weapon_Normal.dds
Hero_Night_Elf_Blademaster_Weapon_Orm.dds
Image / Texture
85
Hero_Night_Elf_Blademaster_Weapon_Orm.dds

Done, you have imported the file Hero_Night_Elf_Blademaster_Weapon_Orm.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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