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How to import Night Elf Astral Warden (WoW)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Night Elf Astral Warden (WoW) of the bundle Night Elf Astral Warden (WoW). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Night Elf Astral Warden (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Night Elf Astral Warden (WoW)
NightElfAstralWarden.mdx
NightElfAstralWarden_Cape.blp
NightElfAstralWarden_Body.blp
NightElfAstralWarden_Helm.blp
NightElfAstralWarden_Shoulders.blp
NightElfAstralWarden_Buckle.blp
NightElfAstralWarden_Staff.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing NightElfAstralWarden.mdx

Now Click the "Import File" Button:

Next select 'NightElfAstralWarden.mdx' in the folder which you extracted from the zip archive:

Night Elf Astral Warden (WoW)
NightElfAstralWarden.mdx
NightElfAstralWarden_Body.blp
NightElfAstralWarden_Buckle.blp
NightElfAstralWarden_Cape.blp
NightElfAstralWarden_Helm.blp
NightElfAstralWarden_Shoulders.blp
NightElfAstralWarden_Staff.blp

The file has been properly added to the map archive:

NightElfAstralWarden.mdx
Model
1,615
war3mapimported/NightElfAstralWarden.mdx

Done, you have imported the file NightElfAstralWarden.mdx.

Importing NightElfAstralWarden_Body.blp

Now Click the "Import File" Button:

Next select 'NightElfAstralWarden_Body.blp' in the folder which you extracted from the zip archive:

Night Elf Astral Warden (WoW)
NightElfAstralWarden.mdx
NightElfAstralWarden_Body.blp
NightElfAstralWarden_Buckle.blp
NightElfAstralWarden_Cape.blp
NightElfAstralWarden_Helm.blp
NightElfAstralWarden_Shoulders.blp
NightElfAstralWarden_Staff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NightElfAstralWarden.mdx
Model
1,615
war3mapimported/NightElfAstralWarden.mdx
NightElfAstralWarden_Body.blp
Image / Texture
249
war3mapimported/NightElfAstralWarden_Body.blp

Double-click the file NightElfAstralWarden_Body.blp:

NightElfAstralWarden_Body.blp
Image / Texture
249
war3mapimported/NightElfAstralWarden_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

NightElfAstralWarden_Body.blp
Image / Texture
249
NightElfAstralWarden_Body.blp

The file has been properly added to the map archive:

NightElfAstralWarden.mdx
Model
1,615
war3mapimported/NightElfAstralWarden.mdx
NightElfAstralWarden_Body.blp
Image / Texture
249
NightElfAstralWarden_Body.blp

Done, you have imported the file NightElfAstralWarden_Body.blp.

Importing NightElfAstralWarden_Buckle.blp

Now Click the "Import File" Button:

Next select 'NightElfAstralWarden_Buckle.blp' in the folder which you extracted from the zip archive:

Night Elf Astral Warden (WoW)
NightElfAstralWarden.mdx
NightElfAstralWarden_Body.blp
NightElfAstralWarden_Buckle.blp
NightElfAstralWarden_Cape.blp
NightElfAstralWarden_Helm.blp
NightElfAstralWarden_Shoulders.blp
NightElfAstralWarden_Staff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NightElfAstralWarden.mdx
Model
1,615
war3mapimported/NightElfAstralWarden.mdx
NightElfAstralWarden_Body.blp
Image / Texture
249
NightElfAstralWarden_Body.blp
NightElfAstralWarden_Buckle.blp
Image / Texture
76
war3mapimported/NightElfAstralWarden_Buckle.blp

Double-click the file NightElfAstralWarden_Buckle.blp:

NightElfAstralWarden_Buckle.blp
Image / Texture
76
war3mapimported/NightElfAstralWarden_Buckle.blp

Tick the box "Use Custom Path" and type in the correct path:

NightElfAstralWarden_Buckle.blp
Image / Texture
76
NightElfAstralWarden_Buckle.blp

The file has been properly added to the map archive:

NightElfAstralWarden.mdx
Model
1,615
war3mapimported/NightElfAstralWarden.mdx
NightElfAstralWarden_Body.blp
Image / Texture
249
NightElfAstralWarden_Body.blp
NightElfAstralWarden_Buckle.blp
Image / Texture
76
NightElfAstralWarden_Buckle.blp

Done, you have imported the file NightElfAstralWarden_Buckle.blp.

Importing NightElfAstralWarden_Cape.blp

Now Click the "Import File" Button:

Next select 'NightElfAstralWarden_Cape.blp' in the folder which you extracted from the zip archive:

Night Elf Astral Warden (WoW)
NightElfAstralWarden.mdx
NightElfAstralWarden_Body.blp
NightElfAstralWarden_Buckle.blp
NightElfAstralWarden_Cape.blp
NightElfAstralWarden_Helm.blp
NightElfAstralWarden_Shoulders.blp
NightElfAstralWarden_Staff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NightElfAstralWarden.mdx
Model
1,615
war3mapimported/NightElfAstralWarden.mdx
NightElfAstralWarden_Body.blp
Image / Texture
249
NightElfAstralWarden_Body.blp
NightElfAstralWarden_Buckle.blp
Image / Texture
76
NightElfAstralWarden_Buckle.blp
NightElfAstralWarden_Cape.blp
Image / Texture
51
war3mapimported/NightElfAstralWarden_Cape.blp

Double-click the file NightElfAstralWarden_Cape.blp:

NightElfAstralWarden_Cape.blp
Image / Texture
51
war3mapimported/NightElfAstralWarden_Cape.blp

Tick the box "Use Custom Path" and type in the correct path:

NightElfAstralWarden_Cape.blp
Image / Texture
51
NightElfAstralWarden_Cape.blp

The file has been properly added to the map archive:

NightElfAstralWarden.mdx
Model
1,615
war3mapimported/NightElfAstralWarden.mdx
NightElfAstralWarden_Body.blp
Image / Texture
249
NightElfAstralWarden_Body.blp
NightElfAstralWarden_Buckle.blp
Image / Texture
76
NightElfAstralWarden_Buckle.blp
NightElfAstralWarden_Cape.blp
Image / Texture
51
NightElfAstralWarden_Cape.blp

Done, you have imported the file NightElfAstralWarden_Cape.blp.

Importing NightElfAstralWarden_Helm.blp

Now Click the "Import File" Button:

Next select 'NightElfAstralWarden_Helm.blp' in the folder which you extracted from the zip archive:

Night Elf Astral Warden (WoW)
NightElfAstralWarden.mdx
NightElfAstralWarden_Body.blp
NightElfAstralWarden_Buckle.blp
NightElfAstralWarden_Cape.blp
NightElfAstralWarden_Helm.blp
NightElfAstralWarden_Shoulders.blp
NightElfAstralWarden_Staff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NightElfAstralWarden.mdx
Model
1,615
war3mapimported/NightElfAstralWarden.mdx
NightElfAstralWarden_Body.blp
Image / Texture
249
NightElfAstralWarden_Body.blp
NightElfAstralWarden_Buckle.blp
Image / Texture
76
NightElfAstralWarden_Buckle.blp
NightElfAstralWarden_Cape.blp
Image / Texture
51
NightElfAstralWarden_Cape.blp
NightElfAstralWarden_Helm.blp
Image / Texture
68
war3mapimported/NightElfAstralWarden_Helm.blp

Double-click the file NightElfAstralWarden_Helm.blp:

NightElfAstralWarden_Helm.blp
Image / Texture
68
war3mapimported/NightElfAstralWarden_Helm.blp

Tick the box "Use Custom Path" and type in the correct path:

NightElfAstralWarden_Helm.blp
Image / Texture
68
NightElfAstralWarden_Helm.blp

The file has been properly added to the map archive:

NightElfAstralWarden.mdx
Model
1,615
war3mapimported/NightElfAstralWarden.mdx
NightElfAstralWarden_Body.blp
Image / Texture
249
NightElfAstralWarden_Body.blp
NightElfAstralWarden_Buckle.blp
Image / Texture
76
NightElfAstralWarden_Buckle.blp
NightElfAstralWarden_Cape.blp
Image / Texture
51
NightElfAstralWarden_Cape.blp
NightElfAstralWarden_Helm.blp
Image / Texture
68
NightElfAstralWarden_Helm.blp

Done, you have imported the file NightElfAstralWarden_Helm.blp.

Importing NightElfAstralWarden_Shoulders.blp

Now Click the "Import File" Button:

Next select 'NightElfAstralWarden_Shoulders.blp' in the folder which you extracted from the zip archive:

Night Elf Astral Warden (WoW)
NightElfAstralWarden.mdx
NightElfAstralWarden_Body.blp
NightElfAstralWarden_Buckle.blp
NightElfAstralWarden_Cape.blp
NightElfAstralWarden_Helm.blp
NightElfAstralWarden_Shoulders.blp
NightElfAstralWarden_Staff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NightElfAstralWarden.mdx
Model
1,615
war3mapimported/NightElfAstralWarden.mdx
NightElfAstralWarden_Body.blp
Image / Texture
249
NightElfAstralWarden_Body.blp
NightElfAstralWarden_Buckle.blp
Image / Texture
76
NightElfAstralWarden_Buckle.blp
NightElfAstralWarden_Cape.blp
Image / Texture
51
NightElfAstralWarden_Cape.blp
NightElfAstralWarden_Helm.blp
Image / Texture
68
NightElfAstralWarden_Helm.blp
NightElfAstralWarden_Shoulders.blp
Image / Texture
84
war3mapimported/NightElfAstralWarden_Shoulders.blp

Double-click the file NightElfAstralWarden_Shoulders.blp:

NightElfAstralWarden_Shoulders.blp
Image / Texture
84
war3mapimported/NightElfAstralWarden_Shoulders.blp

Tick the box "Use Custom Path" and type in the correct path:

NightElfAstralWarden_Shoulders.blp
Image / Texture
84
NightElfAstralWarden_Shoulders.blp

The file has been properly added to the map archive:

NightElfAstralWarden.mdx
Model
1,615
war3mapimported/NightElfAstralWarden.mdx
NightElfAstralWarden_Body.blp
Image / Texture
249
NightElfAstralWarden_Body.blp
NightElfAstralWarden_Buckle.blp
Image / Texture
76
NightElfAstralWarden_Buckle.blp
NightElfAstralWarden_Cape.blp
Image / Texture
51
NightElfAstralWarden_Cape.blp
NightElfAstralWarden_Helm.blp
Image / Texture
68
NightElfAstralWarden_Helm.blp
NightElfAstralWarden_Shoulders.blp
Image / Texture
84
NightElfAstralWarden_Shoulders.blp

Done, you have imported the file NightElfAstralWarden_Shoulders.blp.

Importing NightElfAstralWarden_Staff.blp

Now Click the "Import File" Button:

Next select 'NightElfAstralWarden_Staff.blp' in the folder which you extracted from the zip archive:

Night Elf Astral Warden (WoW)
NightElfAstralWarden.mdx
NightElfAstralWarden_Body.blp
NightElfAstralWarden_Buckle.blp
NightElfAstralWarden_Cape.blp
NightElfAstralWarden_Helm.blp
NightElfAstralWarden_Shoulders.blp
NightElfAstralWarden_Staff.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

NightElfAstralWarden.mdx
Model
1,615
war3mapimported/NightElfAstralWarden.mdx
NightElfAstralWarden_Body.blp
Image / Texture
249
NightElfAstralWarden_Body.blp
NightElfAstralWarden_Buckle.blp
Image / Texture
76
NightElfAstralWarden_Buckle.blp
NightElfAstralWarden_Cape.blp
Image / Texture
51
NightElfAstralWarden_Cape.blp
NightElfAstralWarden_Helm.blp
Image / Texture
68
NightElfAstralWarden_Helm.blp
NightElfAstralWarden_Shoulders.blp
Image / Texture
84
NightElfAstralWarden_Shoulders.blp
NightElfAstralWarden_Staff.blp
Image / Texture
118
war3mapimported/NightElfAstralWarden_Staff.blp

Double-click the file NightElfAstralWarden_Staff.blp:

NightElfAstralWarden_Staff.blp
Image / Texture
118
war3mapimported/NightElfAstralWarden_Staff.blp

Tick the box "Use Custom Path" and type in the correct path:

NightElfAstralWarden_Staff.blp
Image / Texture
118
NightElfAstralWarden_Staff.blp

The file has been properly added to the map archive:

NightElfAstralWarden.mdx
Model
1,615
war3mapimported/NightElfAstralWarden.mdx
NightElfAstralWarden_Body.blp
Image / Texture
249
NightElfAstralWarden_Body.blp
NightElfAstralWarden_Buckle.blp
Image / Texture
76
NightElfAstralWarden_Buckle.blp
NightElfAstralWarden_Cape.blp
Image / Texture
51
NightElfAstralWarden_Cape.blp
NightElfAstralWarden_Helm.blp
Image / Texture
68
NightElfAstralWarden_Helm.blp
NightElfAstralWarden_Shoulders.blp
Image / Texture
84
NightElfAstralWarden_Shoulders.blp
NightElfAstralWarden_Staff.blp
Image / Texture
118
NightElfAstralWarden_Staff.blp

Done, you have imported the file NightElfAstralWarden_Staff.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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