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How to import Night Courtier

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Night Courtier of the bundle Night Courtier. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Night Courtier Shadowlands Gear WoW Rip.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Night Courtier
Night Courier.mdx
NC_Body.blp
NC_Collections.blp
NC_Collections2.blp
NC_Helm.blp
NC_Helm2.blp
NC_Mace.blp
NC_Mace2.blp
NC_Shoulder.blp
NC_Shoulder2.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Night Courier.mdx

Now Click the "Import File" Button:

Next select 'Night Courier.mdx' in the folder which you extracted from the zip archive:

Night Courtier
Night Courier.mdx
NC_Body.blp
NC_Collections.blp
NC_Collections2.blp
NC_Helm.blp
NC_Helm2.blp
NC_Mace.blp
NC_Mace2.blp
NC_Shoulder.blp
NC_Shoulder2.blp

The file has been properly added to the map archive:

Night Courier.mdx
Model
3,016
war3mapimported/Night Courier.mdx

Done, you have imported the file Night Courier.mdx.

Importing NC_Body.blp

Now Click the "Import File" Button:

Next select 'NC_Body.blp' in the folder which you extracted from the zip archive:

Night Courtier
Night Courier.mdx
NC_Body.blp
NC_Collections.blp
NC_Collections2.blp
NC_Helm.blp
NC_Helm2.blp
NC_Mace.blp
NC_Mace2.blp
NC_Shoulder.blp
NC_Shoulder2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night Courier.mdx
Model
3,016
war3mapimported/Night Courier.mdx
NC_Body.blp
Image / Texture
82
war3mapimported/NC_Body.blp

Double-click the file NC_Body.blp:

NC_Body.blp
Image / Texture
82
war3mapimported/NC_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

NC_Body.blp
Image / Texture
82
NC_Body.blp

The file has been properly added to the map archive:

Night Courier.mdx
Model
3,016
war3mapimported/Night Courier.mdx
NC_Body.blp
Image / Texture
82
NC_Body.blp

Done, you have imported the file NC_Body.blp.

Importing NC_Collections.blp

Now Click the "Import File" Button:

Next select 'NC_Collections.blp' in the folder which you extracted from the zip archive:

Night Courtier
Night Courier.mdx
NC_Body.blp
NC_Collections.blp
NC_Collections2.blp
NC_Helm.blp
NC_Helm2.blp
NC_Mace.blp
NC_Mace2.blp
NC_Shoulder.blp
NC_Shoulder2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night Courier.mdx
Model
3,016
war3mapimported/Night Courier.mdx
NC_Body.blp
Image / Texture
82
NC_Body.blp
NC_Collections.blp
Image / Texture
100
war3mapimported/NC_Collections.blp

Double-click the file NC_Collections.blp:

NC_Collections.blp
Image / Texture
100
war3mapimported/NC_Collections.blp

Tick the box "Use Custom Path" and type in the correct path:

NC_Collections.blp
Image / Texture
100
NC_Collections.blp

The file has been properly added to the map archive:

Night Courier.mdx
Model
3,016
war3mapimported/Night Courier.mdx
NC_Body.blp
Image / Texture
82
NC_Body.blp
NC_Collections.blp
Image / Texture
100
NC_Collections.blp

Done, you have imported the file NC_Collections.blp.

Importing NC_Collections2.blp

Now Click the "Import File" Button:

Next select 'NC_Collections2.blp' in the folder which you extracted from the zip archive:

Night Courtier
Night Courier.mdx
NC_Body.blp
NC_Collections.blp
NC_Collections2.blp
NC_Helm.blp
NC_Helm2.blp
NC_Mace.blp
NC_Mace2.blp
NC_Shoulder.blp
NC_Shoulder2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night Courier.mdx
Model
3,016
war3mapimported/Night Courier.mdx
NC_Body.blp
Image / Texture
82
NC_Body.blp
NC_Collections.blp
Image / Texture
100
NC_Collections.blp
NC_Collections2.blp
Image / Texture
4
war3mapimported/NC_Collections2.blp

Double-click the file NC_Collections2.blp:

NC_Collections2.blp
Image / Texture
4
war3mapimported/NC_Collections2.blp

Tick the box "Use Custom Path" and type in the correct path:

NC_Collections2.blp
Image / Texture
4
NC_Collections2.blp

The file has been properly added to the map archive:

Night Courier.mdx
Model
3,016
war3mapimported/Night Courier.mdx
NC_Body.blp
Image / Texture
82
NC_Body.blp
NC_Collections.blp
Image / Texture
100
NC_Collections.blp
NC_Collections2.blp
Image / Texture
4
NC_Collections2.blp

Done, you have imported the file NC_Collections2.blp.

Importing NC_Helm.blp

Now Click the "Import File" Button:

Next select 'NC_Helm.blp' in the folder which you extracted from the zip archive:

Night Courtier
Night Courier.mdx
NC_Body.blp
NC_Collections.blp
NC_Collections2.blp
NC_Helm.blp
NC_Helm2.blp
NC_Mace.blp
NC_Mace2.blp
NC_Shoulder.blp
NC_Shoulder2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night Courier.mdx
Model
3,016
war3mapimported/Night Courier.mdx
NC_Body.blp
Image / Texture
82
NC_Body.blp
NC_Collections.blp
Image / Texture
100
NC_Collections.blp
NC_Collections2.blp
Image / Texture
4
NC_Collections2.blp
NC_Helm.blp
Image / Texture
4
war3mapimported/NC_Helm.blp

Double-click the file NC_Helm.blp:

NC_Helm.blp
Image / Texture
4
war3mapimported/NC_Helm.blp

Tick the box "Use Custom Path" and type in the correct path:

NC_Helm.blp
Image / Texture
4
NC_Helm.blp

The file has been properly added to the map archive:

Night Courier.mdx
Model
3,016
war3mapimported/Night Courier.mdx
NC_Body.blp
Image / Texture
82
NC_Body.blp
NC_Collections.blp
Image / Texture
100
NC_Collections.blp
NC_Collections2.blp
Image / Texture
4
NC_Collections2.blp
NC_Helm.blp
Image / Texture
4
NC_Helm.blp

Done, you have imported the file NC_Helm.blp.

Importing NC_Helm2.blp

Now Click the "Import File" Button:

Next select 'NC_Helm2.blp' in the folder which you extracted from the zip archive:

Night Courtier
Night Courier.mdx
NC_Body.blp
NC_Collections.blp
NC_Collections2.blp
NC_Helm.blp
NC_Helm2.blp
NC_Mace.blp
NC_Mace2.blp
NC_Shoulder.blp
NC_Shoulder2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night Courier.mdx
Model
3,016
war3mapimported/Night Courier.mdx
NC_Body.blp
Image / Texture
82
NC_Body.blp
NC_Collections.blp
Image / Texture
100
NC_Collections.blp
NC_Collections2.blp
Image / Texture
4
NC_Collections2.blp
NC_Helm.blp
Image / Texture
4
NC_Helm.blp
NC_Helm2.blp
Image / Texture
57
war3mapimported/NC_Helm2.blp

Double-click the file NC_Helm2.blp:

NC_Helm2.blp
Image / Texture
57
war3mapimported/NC_Helm2.blp

Tick the box "Use Custom Path" and type in the correct path:

NC_Helm2.blp
Image / Texture
57
NC_Helm2.blp

The file has been properly added to the map archive:

Night Courier.mdx
Model
3,016
war3mapimported/Night Courier.mdx
NC_Body.blp
Image / Texture
82
NC_Body.blp
NC_Collections.blp
Image / Texture
100
NC_Collections.blp
NC_Collections2.blp
Image / Texture
4
NC_Collections2.blp
NC_Helm.blp
Image / Texture
4
NC_Helm.blp
NC_Helm2.blp
Image / Texture
57
NC_Helm2.blp

Done, you have imported the file NC_Helm2.blp.

Importing NC_Mace.blp

Now Click the "Import File" Button:

Next select 'NC_Mace.blp' in the folder which you extracted from the zip archive:

Night Courtier
Night Courier.mdx
NC_Body.blp
NC_Collections.blp
NC_Collections2.blp
NC_Helm.blp
NC_Helm2.blp
NC_Mace.blp
NC_Mace2.blp
NC_Shoulder.blp
NC_Shoulder2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night Courier.mdx
Model
3,016
war3mapimported/Night Courier.mdx
NC_Body.blp
Image / Texture
82
NC_Body.blp
NC_Collections.blp
Image / Texture
100
NC_Collections.blp
NC_Collections2.blp
Image / Texture
4
NC_Collections2.blp
NC_Helm.blp
Image / Texture
4
NC_Helm.blp
NC_Helm2.blp
Image / Texture
57
NC_Helm2.blp
NC_Mace.blp
Image / Texture
19
war3mapimported/NC_Mace.blp

Double-click the file NC_Mace.blp:

NC_Mace.blp
Image / Texture
19
war3mapimported/NC_Mace.blp

Tick the box "Use Custom Path" and type in the correct path:

NC_Mace.blp
Image / Texture
19
NC_Mace.blp

The file has been properly added to the map archive:

Night Courier.mdx
Model
3,016
war3mapimported/Night Courier.mdx
NC_Body.blp
Image / Texture
82
NC_Body.blp
NC_Collections.blp
Image / Texture
100
NC_Collections.blp
NC_Collections2.blp
Image / Texture
4
NC_Collections2.blp
NC_Helm.blp
Image / Texture
4
NC_Helm.blp
NC_Helm2.blp
Image / Texture
57
NC_Helm2.blp
NC_Mace.blp
Image / Texture
19
NC_Mace.blp

Done, you have imported the file NC_Mace.blp.

Importing NC_Mace2.blp

Now Click the "Import File" Button:

Next select 'NC_Mace2.blp' in the folder which you extracted from the zip archive:

Night Courtier
Night Courier.mdx
NC_Body.blp
NC_Collections.blp
NC_Collections2.blp
NC_Helm.blp
NC_Helm2.blp
NC_Mace.blp
NC_Mace2.blp
NC_Shoulder.blp
NC_Shoulder2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night Courier.mdx
Model
3,016
war3mapimported/Night Courier.mdx
NC_Body.blp
Image / Texture
82
NC_Body.blp
NC_Collections.blp
Image / Texture
100
NC_Collections.blp
NC_Collections2.blp
Image / Texture
4
NC_Collections2.blp
NC_Helm.blp
Image / Texture
4
NC_Helm.blp
NC_Helm2.blp
Image / Texture
57
NC_Helm2.blp
NC_Mace.blp
Image / Texture
19
NC_Mace.blp
NC_Mace2.blp
Image / Texture
74
war3mapimported/NC_Mace2.blp

Double-click the file NC_Mace2.blp:

NC_Mace2.blp
Image / Texture
74
war3mapimported/NC_Mace2.blp

Tick the box "Use Custom Path" and type in the correct path:

NC_Mace2.blp
Image / Texture
74
NC_Mace2.blp

The file has been properly added to the map archive:

Night Courier.mdx
Model
3,016
war3mapimported/Night Courier.mdx
NC_Body.blp
Image / Texture
82
NC_Body.blp
NC_Collections.blp
Image / Texture
100
NC_Collections.blp
NC_Collections2.blp
Image / Texture
4
NC_Collections2.blp
NC_Helm.blp
Image / Texture
4
NC_Helm.blp
NC_Helm2.blp
Image / Texture
57
NC_Helm2.blp
NC_Mace.blp
Image / Texture
19
NC_Mace.blp
NC_Mace2.blp
Image / Texture
74
NC_Mace2.blp

Done, you have imported the file NC_Mace2.blp.

Importing NC_Shoulder.blp

Now Click the "Import File" Button:

Next select 'NC_Shoulder.blp' in the folder which you extracted from the zip archive:

Night Courtier
Night Courier.mdx
NC_Body.blp
NC_Collections.blp
NC_Collections2.blp
NC_Helm.blp
NC_Helm2.blp
NC_Mace.blp
NC_Mace2.blp
NC_Shoulder.blp
NC_Shoulder2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night Courier.mdx
Model
3,016
war3mapimported/Night Courier.mdx
NC_Body.blp
Image / Texture
82
NC_Body.blp
NC_Collections.blp
Image / Texture
100
NC_Collections.blp
NC_Collections2.blp
Image / Texture
4
NC_Collections2.blp
NC_Helm.blp
Image / Texture
4
NC_Helm.blp
NC_Helm2.blp
Image / Texture
57
NC_Helm2.blp
NC_Mace.blp
Image / Texture
19
NC_Mace.blp
NC_Mace2.blp
Image / Texture
74
NC_Mace2.blp
NC_Shoulder.blp
Image / Texture
55
war3mapimported/NC_Shoulder.blp

Double-click the file NC_Shoulder.blp:

NC_Shoulder.blp
Image / Texture
55
war3mapimported/NC_Shoulder.blp

Tick the box "Use Custom Path" and type in the correct path:

NC_Shoulder.blp
Image / Texture
55
NC_Shoulder.blp

The file has been properly added to the map archive:

Night Courier.mdx
Model
3,016
war3mapimported/Night Courier.mdx
NC_Body.blp
Image / Texture
82
NC_Body.blp
NC_Collections.blp
Image / Texture
100
NC_Collections.blp
NC_Collections2.blp
Image / Texture
4
NC_Collections2.blp
NC_Helm.blp
Image / Texture
4
NC_Helm.blp
NC_Helm2.blp
Image / Texture
57
NC_Helm2.blp
NC_Mace.blp
Image / Texture
19
NC_Mace.blp
NC_Mace2.blp
Image / Texture
74
NC_Mace2.blp
NC_Shoulder.blp
Image / Texture
55
NC_Shoulder.blp

Done, you have imported the file NC_Shoulder.blp.

Importing NC_Shoulder2.blp

Now Click the "Import File" Button:

Next select 'NC_Shoulder2.blp' in the folder which you extracted from the zip archive:

Night Courtier
Night Courier.mdx
NC_Body.blp
NC_Collections.blp
NC_Collections2.blp
NC_Helm.blp
NC_Helm2.blp
NC_Mace.blp
NC_Mace2.blp
NC_Shoulder.blp
NC_Shoulder2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Night Courier.mdx
Model
3,016
war3mapimported/Night Courier.mdx
NC_Body.blp
Image / Texture
82
NC_Body.blp
NC_Collections.blp
Image / Texture
100
NC_Collections.blp
NC_Collections2.blp
Image / Texture
4
NC_Collections2.blp
NC_Helm.blp
Image / Texture
4
NC_Helm.blp
NC_Helm2.blp
Image / Texture
57
NC_Helm2.blp
NC_Mace.blp
Image / Texture
19
NC_Mace.blp
NC_Mace2.blp
Image / Texture
74
NC_Mace2.blp
NC_Shoulder.blp
Image / Texture
55
NC_Shoulder.blp
NC_Shoulder2.blp
Image / Texture
4
war3mapimported/NC_Shoulder2.blp

Double-click the file NC_Shoulder2.blp:

NC_Shoulder2.blp
Image / Texture
4
war3mapimported/NC_Shoulder2.blp

Tick the box "Use Custom Path" and type in the correct path:

NC_Shoulder2.blp
Image / Texture
4
NC_Shoulder2.blp

The file has been properly added to the map archive:

Night Courier.mdx
Model
3,016
war3mapimported/Night Courier.mdx
NC_Body.blp
Image / Texture
82
NC_Body.blp
NC_Collections.blp
Image / Texture
100
NC_Collections.blp
NC_Collections2.blp
Image / Texture
4
NC_Collections2.blp
NC_Helm.blp
Image / Texture
4
NC_Helm.blp
NC_Helm2.blp
Image / Texture
57
NC_Helm2.blp
NC_Mace.blp
Image / Texture
19
NC_Mace.blp
NC_Mace2.blp
Image / Texture
74
NC_Mace2.blp
NC_Shoulder.blp
Image / Texture
55
NC_Shoulder.blp
NC_Shoulder2.blp
Image / Texture
4
NC_Shoulder2.blp

Done, you have imported the file NC_Shoulder2.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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