Name | Type | is_array | initial_value |
BS | integer | No | |
BS_Angle | real | Yes | |
BS_AoE | boolean | Yes | |
BS_AoE_Radius | real | Yes | |
BS_ArcHeight | real | Yes | |
BS_Colision | real | Yes | |
BS_Damage | real | Yes | |
BS_Debug | real | Yes | |
BS_DebugZ | real | Yes | |
BS_DistanceToTravel | real | Yes | |
BS_Group | group | Yes | |
BS_Hero | unit | Yes | |
BS_HYPSpeed | real | Yes | |
BS_Level | integer | Yes | |
BS_MaxDistance | real | Yes | |
BS_MC | integervar | No | |
BS_Missile | unit | Yes | |
BS_MissileCount | integer | No | |
BS_On | boolean | Yes | |
BS_Parabola | real | Yes | |
BS_Point | location | Yes | |
BS_Range | real | Yes | |
BS_Skip | integer | No | |
BS_Speed | real | Yes | |
BS_SpeedZ | real | Yes | |
BS_StartZ | real | Yes | |
BS_Times | integer | No | |
BS_Up | boolean | Yes |
function Trig_Untitled_Trigger_001_Actions takes nothing returns nothing
set udg_BS_Point[0] = GetUnitLoc(GetEnumUnit())
endfunction
//===========================================================================
function InitTrig_Untitled_Trigger_001 takes nothing returns nothing
set gg_trg_Untitled_Trigger_001 = CreateTrigger( )
call TriggerAddAction( gg_trg_Untitled_Trigger_001, function Trig_Untitled_Trigger_001_Actions )
endfunction
function Trig_Untitled_Trigger_002_Actions takes nothing returns nothing
call UnitDamageTargetBJ( udg_BS_Hero[udg_BS], GetTriggerUnit(), udg_BS_Damage[udg_BS], ATTACK_TYPE_NORMAL, DAMAGE_TYPE_NORMAL )
endfunction
//===========================================================================
function InitTrig_Untitled_Trigger_002 takes nothing returns nothing
set gg_trg_Untitled_Trigger_002 = CreateTrigger( )
call TriggerAddAction( gg_trg_Untitled_Trigger_002, function Trig_Untitled_Trigger_002_Actions )
endfunction