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Model validation: Nexus2

Nexus.MDX

0 errors 0 severe 6 warnings 18 unused
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 2 Geoset 5
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Geoset 6
    • 1 Extent
      • Negative extents
  • 2 Geoset 7
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 3 GeosetAnimation 1
    • 3 Alpha
      • Track 6 at frame 8800 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 8867 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 9667 has exactly the same value as tracks 7 and 9
  • 6 GeosetAnimation 2
    • 6 Alpha
      • Track 9 at frame 7367 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 7833 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 8233 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 8867 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 9667 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 9833 has exactly the same value as tracks 13 and 15
  • 4 GeosetAnimation 3
    • 4 Alpha
      • Track 3 at frame 7367 has exactly the same value as tracks 2 and 4
      • Track 8 at frame 8867 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9333 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 9667 has exactly the same value as tracks 9 and 11
  • 1 Bone 20 - "Plane10"
    • 1 Scaling
      • Track 5 at frame 7833 has exactly the same value as tracks 4 and 6
  • 2 ParticleEmitter2 0 - "BlizParticle01"
    • 2 Visibility
      • Track 5 at frame 3967 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 4200 has exactly the same value as tracks 5 and 7
  • 2 ParticleEmitter2 1 - "BlizParticle02"
    • 2 Visibility
      • Track 5 at frame 3967 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 4200 has exactly the same value as tracks 5 and 7
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