Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Nexus-King Salhadaar of the bundle Nexus-King Salhadaar. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Nexus-King Salhadaar.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing nexus-king-salhadaar.mdx
Now Click the "Import File" Button:
Next select 'nexus-king-salhadaar.mdx' in the folder which you extracted from the zip archive:
Nexus-King Salhadaar
nexuskingsalhadaar_6324591.blp
nexuskingsalhadaar_6324593.blp
nexuskingsalhadaar_6324595.blp
nexuskingsalhadaar_6324597.blp
smoke_soft_01.blp
The file has been properly added to the map archive:
nexus-king-salhadaar.mdx
Model
2,011
war3mapimported/nexus-king-salhadaar.mdx
Done, you have imported the file nexus-king-salhadaar.mdx.
Importing nexuskingsalhadaar_6324591.blp
Now Click the "Import File" Button:
Next select 'nexuskingsalhadaar_6324591.blp' in the folder which you extracted from the zip archive:
Nexus-King Salhadaar
nexus-king-salhadaar.mdx
nexuskingsalhadaar_6324591.blp
nexuskingsalhadaar_6324593.blp
nexuskingsalhadaar_6324595.blp
nexuskingsalhadaar_6324597.blp
smoke_soft_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nexus-king-salhadaar.mdx
Model
2,011
war3mapimported/nexus-king-salhadaar.mdx
nexuskingsalhadaar_6324591.blp
Image / Texture
513
war3mapimported/nexuskingsalhadaar_6324591.blp
Double-click the file nexuskingsalhadaar_6324591.blp:
nexuskingsalhadaar_6324591.blp
Image / Texture
513
war3mapimported/nexuskingsalhadaar_6324591.blp
Tick the box "Use Custom Path" and type in the correct path:
nexuskingsalhadaar_6324591.blp
Image / Texture
513
nexuskingsalhadaar_6324591.blp
The file has been properly added to the map archive:
nexus-king-salhadaar.mdx
Model
2,011
war3mapimported/nexus-king-salhadaar.mdx
nexuskingsalhadaar_6324591.blp
Image / Texture
513
nexuskingsalhadaar_6324591.blp
Done, you have imported the file nexuskingsalhadaar_6324591.blp.
Importing nexuskingsalhadaar_6324593.blp
Now Click the "Import File" Button:
Next select 'nexuskingsalhadaar_6324593.blp' in the folder which you extracted from the zip archive:
Nexus-King Salhadaar
nexus-king-salhadaar.mdx
nexuskingsalhadaar_6324591.blp
nexuskingsalhadaar_6324593.blp
nexuskingsalhadaar_6324595.blp
nexuskingsalhadaar_6324597.blp
smoke_soft_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nexus-king-salhadaar.mdx
Model
2,011
war3mapimported/nexus-king-salhadaar.mdx
nexuskingsalhadaar_6324591.blp
Image / Texture
513
nexuskingsalhadaar_6324591.blp
nexuskingsalhadaar_6324593.blp
Image / Texture
2,049
war3mapimported/nexuskingsalhadaar_6324593.blp
Double-click the file nexuskingsalhadaar_6324593.blp:
nexuskingsalhadaar_6324593.blp
Image / Texture
2,049
war3mapimported/nexuskingsalhadaar_6324593.blp
Tick the box "Use Custom Path" and type in the correct path:
nexuskingsalhadaar_6324593.blp
Image / Texture
2,049
nexuskingsalhadaar_6324593.blp
The file has been properly added to the map archive:
nexus-king-salhadaar.mdx
Model
2,011
war3mapimported/nexus-king-salhadaar.mdx
nexuskingsalhadaar_6324591.blp
Image / Texture
513
nexuskingsalhadaar_6324591.blp
nexuskingsalhadaar_6324593.blp
Image / Texture
2,049
nexuskingsalhadaar_6324593.blp
Done, you have imported the file nexuskingsalhadaar_6324593.blp.
Importing nexuskingsalhadaar_6324595.blp
Now Click the "Import File" Button:
Next select 'nexuskingsalhadaar_6324595.blp' in the folder which you extracted from the zip archive:
Nexus-King Salhadaar
nexus-king-salhadaar.mdx
nexuskingsalhadaar_6324591.blp
nexuskingsalhadaar_6324593.blp
nexuskingsalhadaar_6324595.blp
nexuskingsalhadaar_6324597.blp
smoke_soft_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nexus-king-salhadaar.mdx
Model
2,011
war3mapimported/nexus-king-salhadaar.mdx
nexuskingsalhadaar_6324591.blp
Image / Texture
513
nexuskingsalhadaar_6324591.blp
nexuskingsalhadaar_6324593.blp
Image / Texture
2,049
nexuskingsalhadaar_6324593.blp
nexuskingsalhadaar_6324595.blp
Image / Texture
129
war3mapimported/nexuskingsalhadaar_6324595.blp
Double-click the file nexuskingsalhadaar_6324595.blp:
nexuskingsalhadaar_6324595.blp
Image / Texture
129
war3mapimported/nexuskingsalhadaar_6324595.blp
Tick the box "Use Custom Path" and type in the correct path:
nexuskingsalhadaar_6324595.blp
Image / Texture
129
nexuskingsalhadaar_6324595.blp
The file has been properly added to the map archive:
nexus-king-salhadaar.mdx
Model
2,011
war3mapimported/nexus-king-salhadaar.mdx
nexuskingsalhadaar_6324591.blp
Image / Texture
513
nexuskingsalhadaar_6324591.blp
nexuskingsalhadaar_6324593.blp
Image / Texture
2,049
nexuskingsalhadaar_6324593.blp
nexuskingsalhadaar_6324595.blp
Image / Texture
129
nexuskingsalhadaar_6324595.blp
Done, you have imported the file nexuskingsalhadaar_6324595.blp.
Importing nexuskingsalhadaar_6324597.blp
Now Click the "Import File" Button:
Next select 'nexuskingsalhadaar_6324597.blp' in the folder which you extracted from the zip archive:
Nexus-King Salhadaar
nexus-king-salhadaar.mdx
nexuskingsalhadaar_6324591.blp
nexuskingsalhadaar_6324593.blp
nexuskingsalhadaar_6324595.blp
nexuskingsalhadaar_6324597.blp
smoke_soft_01.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nexus-king-salhadaar.mdx
Model
2,011
war3mapimported/nexus-king-salhadaar.mdx
nexuskingsalhadaar_6324591.blp
Image / Texture
513
nexuskingsalhadaar_6324591.blp
nexuskingsalhadaar_6324593.blp
Image / Texture
2,049
nexuskingsalhadaar_6324593.blp
nexuskingsalhadaar_6324595.blp
Image / Texture
129
nexuskingsalhadaar_6324595.blp
nexuskingsalhadaar_6324597.blp
Image / Texture
513
war3mapimported/nexuskingsalhadaar_6324597.blp
Double-click the file nexuskingsalhadaar_6324597.blp:
nexuskingsalhadaar_6324597.blp
Image / Texture
513
war3mapimported/nexuskingsalhadaar_6324597.blp
Tick the box "Use Custom Path" and type in the correct path:
nexuskingsalhadaar_6324597.blp
Image / Texture
513
nexuskingsalhadaar_6324597.blp
The file has been properly added to the map archive:
nexus-king-salhadaar.mdx
Model
2,011
war3mapimported/nexus-king-salhadaar.mdx
nexuskingsalhadaar_6324591.blp
Image / Texture
513
nexuskingsalhadaar_6324591.blp
nexuskingsalhadaar_6324593.blp
Image / Texture
2,049
nexuskingsalhadaar_6324593.blp
nexuskingsalhadaar_6324595.blp
Image / Texture
129
nexuskingsalhadaar_6324595.blp
nexuskingsalhadaar_6324597.blp
Image / Texture
513
nexuskingsalhadaar_6324597.blp
Done, you have imported the file nexuskingsalhadaar_6324597.blp.
Importing smoke_soft_01.blp
Now Click the "Import File" Button:
Next select 'smoke_soft_01.blp' in the folder which you extracted from the zip archive:
Nexus-King Salhadaar
nexus-king-salhadaar.mdx
nexuskingsalhadaar_6324591.blp
nexuskingsalhadaar_6324593.blp
nexuskingsalhadaar_6324595.blp
nexuskingsalhadaar_6324597.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
nexus-king-salhadaar.mdx
Model
2,011
war3mapimported/nexus-king-salhadaar.mdx
nexuskingsalhadaar_6324591.blp
Image / Texture
513
nexuskingsalhadaar_6324591.blp
nexuskingsalhadaar_6324593.blp
Image / Texture
2,049
nexuskingsalhadaar_6324593.blp
nexuskingsalhadaar_6324595.blp
Image / Texture
129
nexuskingsalhadaar_6324595.blp
nexuskingsalhadaar_6324597.blp
Image / Texture
513
nexuskingsalhadaar_6324597.blp
smoke_soft_01.blp
Image / Texture
513
war3mapimported/smoke_soft_01.blp
Double-click the file smoke_soft_01.blp:
smoke_soft_01.blp
Image / Texture
513
war3mapimported/smoke_soft_01.blp
Tick the box "Use Custom Path" and type in the correct path:
smoke_soft_01.blp
Image / Texture
513
smoke_soft_01.blp
The file has been properly added to the map archive:
nexus-king-salhadaar.mdx
Model
2,011
war3mapimported/nexus-king-salhadaar.mdx
nexuskingsalhadaar_6324591.blp
Image / Texture
513
nexuskingsalhadaar_6324591.blp
nexuskingsalhadaar_6324593.blp
Image / Texture
2,049
nexuskingsalhadaar_6324593.blp
nexuskingsalhadaar_6324595.blp
Image / Texture
129
nexuskingsalhadaar_6324595.blp
nexuskingsalhadaar_6324597.blp
Image / Texture
513
nexuskingsalhadaar_6324597.blp
smoke_soft_01.blp
Image / Texture
513
smoke_soft_01.blp
Done, you have imported the file smoke_soft_01.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.