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Model validation: Nexus Class Fighter

FighterV3.mdx

0 errors 2 severe 10 warnings 39 unused
  • 1 2 ParticleEmitter2 2 - "Deathfire1"
    • Using squirt without animating the emission rate
    • 2 Visibility
      • Track 6 at frame 5208 is not in any sequence
      • Track 7 at frame 5729 is not in any sequence
  • 1 2 ParticleEmitter2 3 - "Deathfire2"
    • Using squirt without animating the emission rate
    • 2 Visibility
      • Track 6 at frame 5208 is not in any sequence
      • Track 7 at frame 5729 is not in any sequence
  • 8 Model
    • Missing the Origin attachment point
    • Attachment 0 "jet Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 1 "jett Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 2 "Main Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 5 "wing Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 6 "wingg Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (5) does not match the number of sequences (4)
  • 1 Geoset 1
    • Number of sequence extents (5) does not match the number of sequences (4)
  • 2 GeosetAnimation 0
    • 2 Alpha
      • Track 6 at frame 5208 is not in any sequence
      • Track 7 at frame 5729 is not in any sequence
  • 2 GeosetAnimation 1
    • 2 Alpha
      • Track 6 at frame 5208 is not in any sequence
      • Track 7 at frame 5729 is not in any sequence
  • 13 Bone 0 - "Bone01"
    • 3 Translation
      • Track 8 at frame 5208 is not in any sequence
      • Track 9 at frame 5447 is not in any sequence
      • Track 10 at frame 5729 is not in any sequence
    • 5 Rotation
      • Track 8 at frame 5208 is not in any sequence
      • Track 9 at frame 5447 is not in any sequence
      • Track 10 at frame 5729 is not in any sequence
      • Track 1 at frame 1041 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 4319 has exactly the same value as tracks 5 and 7
    • 5 Scaling
      • Track 8 at frame 5208 is not in any sequence
      • Track 9 at frame 5447 is not in any sequence
      • Track 10 at frame 5729 is not in any sequence
      • Track 1 at frame 1041 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 4319 has exactly the same value as tracks 5 and 7
  • 2 ParticleEmitter2 0 - "jetlag1"
    • 2 Visibility
      • Track 6 at frame 5208 is not in any sequence
      • Track 7 at frame 5729 is not in any sequence
  • 2 ParticleEmitter2 1 - "jetlag2"
    • 2 Visibility
      • Track 6 at frame 5208 is not in any sequence
      • Track 7 at frame 5729 is not in any sequence
  • 2 ParticleEmitter2 4 - "Deathfire1a"
    • 2 Visibility
      • Track 6 at frame 5208 is not in any sequence
      • Track 7 at frame 5729 is not in any sequence
  • 2 ParticleEmitter2 5 - "Deathfire1b"
    • 2 Visibility
      • Track 6 at frame 5208 is not in any sequence
      • Track 7 at frame 5729 is not in any sequence
  • 2 ParticleEmitter2 6 - "Deathfire1aa"
    • 2 Visibility
      • Track 6 at frame 5208 is not in any sequence
      • Track 7 at frame 5729 is not in any sequence
  • 2 ParticleEmitter2 7 - "Deathfire1ab"
    • 2 Visibility
      • Track 6 at frame 5208 is not in any sequence
      • Track 7 at frame 5729 is not in any sequence
  • unused Texture 0 - Team color
  • unused Texture 3 - "Flame4.blp"
  • unused Texture 5 - "Clouds8x8ModFire.blp"
  • unused Texture 6 - "Clouds8x8Fire.blp"
  • unused Texture 9 - "sun.blp"
  • unused Texture 11 - "Shockwave_blue.blp"
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