Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
New.w3x
Variables
Cinematic
Cinematic
Environment
environment
Game mode
p
p2
p3
easy spawn
normal spawn
hard spawn
Move
Triggers
pTriggers
Kills
Zombies Killed
Defeat
Defeat
Name
Type
is_array
initial_value
Cinematic
Events
Map initialization
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 10 (Light Blue) : fade out over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to Player Group - Player 10 (Light Blue) from Commander 0009 <gen> named Commander : Play No sound and display Hello Friends! I am your commander stupid and you should protect me for 50 minutes and earn!. . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_004 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 10 (Light Blue) over 20.00 seconds
Cinematic - Send transmission to Player Group - Player 10 (Light Blue) from Commander 0009 <gen> named Commander : Play No sound and display This is your fucking base must defend. . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_002 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 10 (Light Blue) over 20.00 seconds
Cinematic - Send transmission to Player Group - Player 10 (Light Blue) from Commander 0009 <gen> named Commander : Play No sound and display The zombies are everywhere. Easy Typing zombies will come out easier to kill if you choose Normal zombies will be not as difficult or easy to kill and if you choose hard the zombies will be harder to kill. . Modify duration: Add 15.00 seconds and Wait
Wait 15.50 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0 seconds
Cinematic - Send transmission to Player Group - Player 10 (Light Blue) from Commander 0009 <gen> named Commander : Play No sound and display Well you know what to do. . Modify duration: Add 1.00 seconds and Wait
Wait 1.50 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 2.00 seconds
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 10 (Light Blue) : fade in over 2 seconds
Visibility - Enable fog of war
Visibility - Enable black mask
Wait 2.50 seconds
Quest - Display to Player Group - Player 10 (Light Blue) the Hint message: Time began to run!
Wait 3000.00 seconds
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
environment
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 12
Environment - Set sky to Dalaran Sky
Visibility - Disable fog of war
Visibility - Disable black mask
p
Events
Player - Player 10 (Light Blue) types a chat message containing Easy (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on easy_spawn <gen>
Trigger - Turn off hard_spawn <gen>
Trigger - Turn off normal_spawn <gen>
Trigger - Turn off p2 <gen>
Trigger - Turn off p3 <gen>
p2
Events
Player - Player 10 (Light Blue) types a chat message containing Normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on normal_spawn <gen>
Trigger - Turn off hard_spawn <gen>
Trigger - Turn off easy_spawn <gen>
Trigger - Turn off p3 <gen>
Trigger - Turn off p <gen>
p3
Events
Player - Player 10 (Light Blue) types a chat message containing Hard (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on hard_spawn <gen>
Trigger - Turn off easy_spawn <gen>
Trigger - Turn off normal_spawn <gen>
Trigger - Turn off p2 <gen>
Trigger - Turn off p <gen>
easy spawn
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Voodoo Doll (Level 1) for Player 1 (Red) at (Random point in (Entire map)) facing Default building facing degrees
Unit - Create 1 . Zombie (Level 1) for Player 1 (Red) at (Random point in (Entire map)) facing Default building facing degrees
normal spawn
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Voodoo Doll (Level 2) for Player 1 (Red) at (Random point in (Entire map)) facing Default building facing degrees
Unit - Create 1 . Zombie (Level 2) for Player 1 (Red) at (Random point in (Entire map)) facing Default building facing degrees
hard spawn
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Voodoo Doll (Level 3) for Player 1 (Red) at (Random point in (Entire map)) facing Default building facing degrees
Unit - Create 1 . Zombie (Level 3) for Player 1 (Red) at (Random point in (Entire map)) facing Default building facing degrees
Move
Events
Unit - A unit enters (Entire map)
Conditions
Player 1 (Red) Equal to Player 1 (Red)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Position of Commander 0009 <gen>)
pTriggers
Events
Map initialization
Conditions
Actions
Trigger - Turn off easy_spawn <gen>
Trigger - Turn off hard_spawn <gen>
Trigger - Turn off normal_spawn <gen>
Zombies Killed
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
Actions
Player - Add 1 to Player 10 (Light Blue) . Current gold
Defeat
Events
Unit - Commander 0009 <gen> Dies
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: Oops!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.