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Triggers
NEW - TOA ver. 1.w3x
Variables
Initialization
Enviroment
COA
Leave COA
Quests
all quests
Cinematic
Game Begining
Battle
Catapults
Hero System
NE Heros Pristess of the Moon
NE Pristess of the Moon select
NE Heros Warden
NE Warden select
NE Heros Demon Hunter
NE Demon Hunter select
NE Heros Keeper of the Grove
NE Keeper of the Grove select
NE Heros Ancient of Lore
NE Ancient of Lore select
NE Heros Night Ranger
NE Night Ranger select
UD Heros Death Knight
UD Death Knight select
UD Heros Lich
UD Lich select
UD Heros Crypt Lord
UD Crypt Lord select
UD Heros Dark Ranger
UD Dark Ranger select
UD Heros Warlock
UD Warlock select
UD Heros Wraith Lord
UD Wraith Lord select
UD Wraith Lord Rezz
Tower of Arhcillion
Rower of Arhcillion Leave
Tower of Arhcillion NE Victory
Tower of Arhcillion UD Victory
Tower of Arhcillion NE
Tower of Arhcillion UD
Ressurection stones
UD oasis
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Player1
player
No
Player00
TakeoverNE
timer
Yes
TakeoverNEabort
timerdialog
No
TakeoverUD
timer
Yes
TakeoverUDabort
timerdialog
No
Wraithlordrezz
abilcode
No
A000
Enviroment
Events
Map initialization
Conditions
Actions
Environment - Set sky to Lordaeron Fall Sky
Game - Set the time of day to 12
COA
Events
Unit - A unit enters COA <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Floating Text - Destroy (Last created floating text)
Wait 1.00 seconds
Floating Text - Create floating text that reads Ha, you found me |c00FF0000(Or you found the Skeleton of me)|r. I was just about to enter the COA |c00FF0000(Catacombs Of Arhcillion)|r to make my new map |c00FF0000(with same name)|r. i think its gonna be a hero survival or hero arena, im not sure. hope to se you soon down here with me. above Skeleton of Overlord DM 0172 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Leave COA
Events
Unit - A unit leaves COA <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
all quests
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled |c000000FFGame|r with the description |c00FF0000Game type|r - King of the Hill|c00FFFF00How to win|r - Controll the Tower Of Arhcillion for |c0000FF005 min|r , using icon path ReplaceableTextures\CommandButtons\BTNTomeOfRetraining.blp
Quest - Create a Optional quest titled |c00FFD700Credits|r with the description Map by |c00FF0000Overlord DM|rWraith Model and Icon by |c00C0C0C0donut3.5|rSkeleton Death Knight Model by |c00640000Metor_demon|rNight Elf Ranger Hero Skin by |c00000000darkholm|rVisit |c0000FF00The Hive Workshop.com|r for Updates , using icon path ReplaceableTextures\CommandButtons\BTNUnsummonBuilding.blp
Game Begining
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Shaman 0221 <gen> named Overlord DM : Play No sound and display Hi all, im Overlord DM, creater of this map and here is your background story and basic game rules. . Modify duration: Set to 10.00 seconds and Don't wait
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from Shaman 0221 <gen> named Overlord DM : Play No sound and display Arhcillion was a great mage in his time. But he fell for the corrupting powers of necromancy. . Modify duration: Set to 8.00 seconds and Don't wait
Wait 7.50 seconds
Cinematic - Send transmission to (All players) from Shaman 0221 <gen> named Overlord DM : Play No sound and display Arhcillion was a great mage in his time. But he fell for the corrupting powers of necromancy. Now Night Elf and Undead Forces are fighting over the controll of Arhcillion's tower, and his power. . Modify duration: Set to 10.00 seconds and Don't wait
Camera - . Apply . gg_cam_NE_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_NE_1 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_NE_1 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_NE_1 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_NE_1 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_NE_1 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_NE_1 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_NE_1 for Player 10 (Light Blue) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_NE_2 for Player 1 (Red) over 3.50 seconds
Camera - . Apply . gg_cam_NE_2 for Player 3 (Teal) over 3.50 seconds
Camera - . Apply . gg_cam_NE_2 for Player 5 (Yellow) over 3.50 seconds
Camera - . Apply . gg_cam_NE_2 for Player 6 (Orange) over 3.50 seconds
Camera - . Apply . gg_cam_NE_2 for Player 7 (Green) over 3.50 seconds
Camera - . Apply . gg_cam_NE_2 for Player 8 (Pink) over 3.50 seconds
Camera - . Apply . gg_cam_NE_2 for Player 9 (Gray) over 3.50 seconds
Camera - . Apply . gg_cam_NE_2 for Player 10 (Light Blue) over 3.50 seconds
Wait 3.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_UD_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_UD_1 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_UD_1 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_UD_1 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_UD_1 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_UD_1 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_UD_1 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_UD_1 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_UD_2 for Player 1 (Red) over 3.50 seconds
Camera - . Apply . gg_cam_UD_2 for Player 3 (Teal) over 3.50 seconds
Camera - . Apply . gg_cam_UD_2 for Player 5 (Yellow) over 3.50 seconds
Camera - . Apply . gg_cam_UD_2 for Player 6 (Orange) over 3.50 seconds
Camera - . Apply . gg_cam_UD_2 for Player 7 (Green) over 3.50 seconds
Camera - . Apply . gg_cam_UD_2 for Player 8 (Pink) over 3.50 seconds
Camera - . Apply . gg_cam_UD_2 for Player 9 (Gray) over 3.50 seconds
Camera - . Apply . gg_cam_UD_2 for Player 10 (Light Blue) over 3.50 seconds
Wait 3.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All allies of Player 2 (Blue).) from Shaman 0221 <gen> named Overlord DM : Play No sound and display Now, You, as a hero of the Night Elf Army. You must help your commander in taking over this tower and destroy the evil inside. . Modify duration: Set to 8.00 seconds and Don't wait
Cinematic - Send transmission to (All allies of Player 4 (Purple).) from Shaman 0221 <gen> named Overlord DM : Play No sound and display Now, You, as a hero of the Undead Scourge. You must help your commander in taking over this tower and use the evil inside. . Modify duration: Set to 8.00 seconds and Don't wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_1 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_1 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_1 for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_1 for Player 6 (Orange) over 0.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_1 for Player 7 (Green) over 0.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_1 for Player 8 (Pink) over 0.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_1 for Player 9 (Gray) over 0.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_1 for Player 10 (Light Blue) over 0.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Road_to_TOA_2 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_2 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_2 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_2 for Player 6 (Orange) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_2 for Player 7 (Green) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_2 for Player 8 (Pink) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_2 for Player 9 (Gray) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_2 for Player 10 (Light Blue) over 1.00 seconds
Wait 0.90 seconds
Camera - . Apply . gg_cam_Road_to_TOA_3 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_3 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_3 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_3 for Player 6 (Orange) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_3 for Player 7 (Green) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_3 for Player 8 (Pink) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_3 for Player 9 (Gray) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_3 for Player 10 (Light Blue) over 1.00 seconds
Wait 0.90 seconds
Camera - . Apply . gg_cam_Road_to_TOA_4 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_4 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_4 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_4 for Player 6 (Orange) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_4 for Player 7 (Green) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_4 for Player 8 (Pink) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_4 for Player 9 (Gray) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_4 for Player 10 (Light Blue) over 1.00 seconds
Wait 0.90 seconds
Camera - . Apply . gg_cam_Road_to_TOA_5 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_5 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_5 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_5 for Player 6 (Orange) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_5 for Player 7 (Green) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_5 for Player 8 (Pink) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_5 for Player 9 (Gray) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_5 for Player 10 (Light Blue) over 1.00 seconds
Wait 0.90 seconds
Camera - . Apply . gg_cam_Road_to_TOA_6 for Player 1 (Red) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_6 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_6 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_6 for Player 6 (Orange) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_6 for Player 7 (Green) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_6 for Player 8 (Pink) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_6 for Player 9 (Gray) over 1.00 seconds
Camera - . Apply . gg_cam_Road_to_TOA_6 for Player 10 (Light Blue) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 10 (Light Blue) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode Off for (All players)
Catapults
Events
Map initialization
Conditions
Actions
-------- Meat Wagons --------
Unit - Order Long Range Meat Wagon 0029 <gen> to Attack Ground . (Center of Meat_Wagon_1 <gen>)
Unit - Order Huge Battleship 0118 <gen> to Attack Ground . (Center of Battleship <gen>)
Unit - Order Long Range Meat Wagon 0030 <gen> to Attack Ground . (Center of Meat_Wagon_2 <gen>)
Unit - Order Long Range Meat Wagon 0031 <gen> to Attack Ground . (Center of Meat_Wagon_3 <gen>)
-------- Glaive Throwers --------
Unit - Order Long Range Glaive Thrower 0002 <gen> to Attack Ground . (Center of Glaive_Thrower_1 <gen>)
Unit - Order Long Range Glaive Thrower 0001 <gen> to Attack Ground . (Center of Glaive_Thrower_2 <gen>)
Unit - Order Long Range Glaive Thrower 0016 <gen> to Attack Ground . (Center of Glaive_Thrower_3 <gen>)
Unit - Order Long Range Glaive Thrower 0003 <gen> to Attack Ground . (Center of Glaive_Thrower_4 <gen>)
Unit - Order Long Range Glaive Thrower 0004 <gen> to Attack Ground . (Center of Glaive_Thrower_5 <gen>)
NE Heros Pristess of the Moon
Events
Unit - A unit comes within 10.00 of Circle of Power 0157 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Night_Elf_Spawn <gen>) over 5.00 seconds
Unit - Create 1 . Priestess of the Moon for (Owner of (Triggering unit)) at (Center of Night_Elf_Spawn <gen>) facing 315.00 degrees
NE Pristess of the Moon select
Events
Unit - Priestess of the Moon 0098 <gen> Is selected
Conditions
Actions
Game - Display to (All players matching (((Playable map area) contains (Picked unit)) Equal to True).) for 15.00 seconds the text: |c000000FFPristess of the Moon|rWarrior Hero, adept at enhancing ranged attacks and slaying enemies from afar. Can learn Scout, Searing Arrows, Trueshot Aura, and Starfall. |n|n|cffffcc00Attacks land and air units.|r
NE Heros Warden
Events
Unit - A unit comes within 10.00 of Circle of Power 0155 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Night_Elf_Spawn <gen>) over 5.00 seconds
Unit - Create 1 . Warden for (Owner of (Triggering unit)) at (Center of Night_Elf_Spawn <gen>) facing 315.00 degrees
NE Warden select
Events
Unit - Warden 0100 <gen> Is selected
Conditions
Actions
Game - Display to (All players matching (((Playable map area) contains (Picked unit)) Equal to True).) for 15.00 seconds the text: |c00006400Warden|rCunning Hero, adept at entering and escaping combat. Can learn Blink, Fan of Knives, Shadow Strike and Vengeance. |n|n|cffffcc00Attacks land units.|r
NE Heros Demon Hunter
Events
Unit - A unit comes within 10.00 of Circle of Power 0156 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Night_Elf_Spawn <gen>) over 5.00 seconds
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at (Center of Night_Elf_Spawn <gen>) facing 315.00 degrees
NE Demon Hunter select
Events
Unit - Demon Hunter 0099 <gen> Is selected
Conditions
Actions
Game - Display to (All players matching (((Playable map area) contains (Picked unit)) Equal to True).) for 15.00 seconds the text: |c00640000Demon Hunter|rCunning Hero, adept at maneuvering through battles. Can learn Immolation, Evasion, Mana Burn, and Metamorphosis. |n|n|cffffcc00Attacks land units.|r
NE Heros Keeper of the Grove
Events
Unit - A unit comes within 10.00 of Circle of Power 0154 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Night_Elf_Spawn <gen>) over 5.00 seconds
Unit - Create 1 . Keeper of the Grove for (Owner of (Triggering unit)) at (Center of Night_Elf_Spawn <gen>) facing 315.00 degrees
NE Keeper of the Grove select
Events
Unit - Keeper of the Grove 0102 <gen> Is selected
Conditions
Actions
Game - Display to (All players matching (((Playable map area) contains (Picked unit)) Equal to True).) for 15.00 seconds the text: |c0000FF00Keeper of the Grove|rMystical Hero, adept at using nature spells. Can learn Entangling Roots, Force of Nature, Thorns Aura, and Tranquility. |n|n|cffffcc00Attacks land and air units.|r
NE Heros Ancient of Lore
Events
Unit - A unit comes within 10.00 of Circle of Power 0159 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Night_Elf_Spawn <gen>) over 5.00 seconds
Unit - Create 1 . Ancient of Lore for (Owner of (Triggering unit)) at (Center of Night_Elf_Spawn <gen>) facing 315.00 degrees
NE Ancient of Lore select
Events
Unit - Ancient of Lore 0103 <gen> Is selected
Conditions
Actions
Game - Display to (All players matching (((Playable map area) contains (Picked unit)) Equal to True).) for 15.00 seconds the text: |c00FF7F00Ancient of Lore|rCunning Hero, adept at healing and elemental magics. Can learn Healing Wave, Roots, Monsoon and Wrath of the Forest. |n|n|cffffcc00Attacks land and air units.|r
NE Heros Night Ranger
Events
Unit - A unit comes within 10.00 of Circle of Power 0158 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Night_Elf_Spawn <gen>) over 5.00 seconds
Unit - Create 1 . Night Ranger for (Owner of (Triggering unit)) at (Center of Night_Elf_Spawn <gen>) facing 315.00 degrees
NE Night Ranger select
Events
Unit - Night Ranger 0018 <gen> Is selected
Conditions
Actions
Game - Display to (All players matching (((Playable map area) contains (Picked unit)) Equal to True).) for 15.00 seconds the text: |c00000000Night Ranger|rCunning Hero, adept at ranged attacks and slaying enemies from afar. Can learn Night Arrow, Frost Arrows, Night Armor, and Ambush. |n|n|cffffcc00Attacks land and air units.|r
UD Heros Death Knight
Events
Unit - A unit comes within 10.00 of Circle of Power 0164 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Undead_Spawn <gen>) over 5.00 seconds
Unit - Create 1 . Death Knight for (Owner of (Triggering unit)) at (Center of Undead_Spawn <gen>) facing 135.00 degrees
UD Death Knight select
Events
Unit - Death Knight 0104 <gen> Is selected
Conditions
Actions
Game - Display to (All players matching (((Playable map area) contains (Picked unit)) Equal to True).) for 15.00 seconds the text: |c00FF0303Death Knight|rWarrior Hero, evil counterpart to the Human Paladin. Can learn Death Coil, Death Pact, Unholy Aura, and Animate Dead. |n|n|cffffcc00Attacks land units.|r
UD Heros Lich
Events
Unit - A unit comes within 10.00 of Circle of Power 0165 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Undead_Spawn <gen>) over 5.00 seconds
Unit - Create 1 . Lich for (Owner of (Triggering unit)) at (Center of Undead_Spawn <gen>) facing 135.00 degrees
UD Lich select
Events
Unit - Lich 0105 <gen> Is selected
Conditions
Actions
Game - Display to (All players matching (((Playable map area) contains (Picked unit)) Equal to True).) for 15.00 seconds the text: |c008FBC8FLich|rMystical Hero, particularly adept at cold magic. Can learn Frost Armor, Frost Nova, Dark Ritual and Death And Decay. |n|n|cffffcc00Attacks land and air units.|r
UD Heros Crypt Lord
Events
Unit - A unit comes within 10.00 of Circle of Power 0160 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Undead_Spawn <gen>) over 5.00 seconds
Unit - Create 1 . Crypt Lord for (Owner of (Triggering unit)) at (Center of Undead_Spawn <gen>) facing 135.00 degrees
UD Crypt Lord select
Events
Unit - Crypt Lord 0106 <gen> Is selected
Conditions
Actions
Game - Display to (All players matching (((Playable map area) contains (Picked unit)) Equal to True).) for 15.00 seconds the text: |c007d7d7dCrypt Lord|rWarrior Hero, adept at summoning insect minions and crushing enemies. Can learn Impale, Spiked Carapace, Carrion Beetles and Locust Swarm. |n|n|cffffcc00Attacks land units.|r
UD Heros Dark Ranger
Events
Unit - A unit comes within 10.00 of Circle of Power 0161 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Undead_Spawn <gen>) over 5.00 seconds
Unit - Create 1 . Dark Ranger for (Owner of (Triggering unit)) at (Center of Undead_Spawn <gen>) facing 135.00 degrees
UD Dark Ranger select
Events
Unit - Dark Ranger 0107 <gen> Is selected
Conditions
Actions
Game - Display to (All players matching (((Playable map area) contains (Picked unit)) Equal to True).) for 15.00 seconds the text: |c00000000Dark Ranger|rCunning Hero, adept at manipulating opponents. Can learn Silence, Black Arrow, Life Drain, and Charm. |n|n|cffffcc00Attacks land and air units.|r
UD Heros Warlock
Events
Unit - A unit comes within 10.00 of Circle of Power 0162 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Undead_Spawn <gen>) over 5.00 seconds
Unit - Create 1 . Warlock for (Owner of (Triggering unit)) at (Center of Undead_Spawn <gen>) facing 135.00 degrees
UD Warlock select
Events
Unit - Warlock 0108 <gen> Is selected
Conditions
Actions
Game - Display to (All players matching (((Playable map area) contains (Picked unit)) Equal to True).) for 15.00 seconds the text: |c00640000Warlock|rMystical Hero, adept at controlling magic and ranged assaults. Can learn Flame Strike, Mana Shield, Devotion Aura and Doom. |n|n|cffffcc00Attacks land and air units.|r
UD Heros Wraith Lord
Events
Unit - A unit comes within 10.00 of Circle of Power 0163 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Undead_Spawn <gen>) over 5.00 seconds
Unit - Create 1 . Wraith Lord for (Owner of (Triggering unit)) at (Center of Undead_Spawn <gen>) facing 135.00 degrees
UD Wraith Lord select
Events
Unit - Wraith Lord 0109 <gen> Is selected
Conditions
Actions
Game - Display to (All players matching (((Playable map area) contains (Picked unit)) Equal to True).) for 15.00 seconds the text: |c00540081Wraith Lord|rCunning Hero, adept at controlling combat. Can learn Dammed Spirits, Cleaving Attack, Vampiric Aura, and Reincarnation of the Grave. |n|n|cffffcc00Attacks land units.|r
UD Wraith Lord Rezz
Events
Unit - A unit Finishes reviving
Conditions
(Unit-type of (Triggering unit)) Equal to Wraith Lord
Actions
Wait 0.50 seconds
Unit - Create 5 . Skeletal Orc for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing 270.00 degrees
Rower of Arhcillion Leave
Events
Unit - A unit leaves Region_010 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
(((Triggering unit) belongs to an ally of Player 4 (Purple).) Equal to True) or (((Triggering unit) belongs to an ally of Player 2 (Blue).) Equal to True)
And - All (Conditions) are true
Conditions
Actions
Countdown Timer - Destroy (Last created timer window)
Countdown Timer - Pause (Last started timer)
Unit - Change ownership of Orb of Controll 0173 <gen> to Player 12 (Brown) and Change color
Tower of Arhcillion NE Victory
Events
Time - TakeoverNE[1] expires
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Tower of Arhcillion UD Victory
Events
Time - TakeoverUD[1] expires
Conditions
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Tower of Arhcillion NE
Events
Unit - A unit comes within 800.00 of Tower of Arhcillion 0000 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) belongs to an ally of Player 2 (Blue).) Equal to True
And - All (Conditions) are true
Conditions
Actions
Countdown Timer - Create a timer window for TakeoverNE[1] with title Night Elf Tower Controll
Wait 0.01 seconds
Unit - Change ownership of Orb of Controll 0173 <gen> to Player 2 (Blue) and Change color
Countdown Timer - Start TakeoverNE[1] as a One-shot timer that will expire in 300.00 seconds
Tower of Arhcillion UD
Events
Unit - A unit comes within 800.00 of Tower of Arhcillion 0000 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) belongs to an ally of Player 4 (Purple).) Equal to True
And - All (Conditions) are true
Conditions
Actions
Countdown Timer - Create a timer window for TakeoverUD[1] with title Undead Tower Controll
Wait 0.01 seconds
Countdown Timer - Start TakeoverUD[1] as a One-shot timer that will expire in 300.00 seconds
Unit - Change ownership of Orb of Controll 0173 <gen> to Player 4 (Purple) and Change color
UD oasis
Events
Unit - A unit comes within 5.00 of Resurrection Stone 0175 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) belongs to an ally of Player 4 (Purple).) Equal to True
And - All (Conditions) are true
Conditions
Actions
Game - Display to (All allies of Player 4 (Purple).) the text: |c00540081Arthas|r: This Oasis swells with life. Let's Defile it.Muhahahaha.
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Barrens Canopy Tree 0302 <gen>) using Units\Undead\PlagueCloud\PlagueCloudtarget.mdl
Special Effect - Create a special effect at (Position of Barrens Canopy Tree 0001 <gen>) using Units\Undead\PlagueCloud\PlagueCloudtarget.mdl
Environment - Create Blight for Player 4 (Purple) from (Position of Resurrection Stone 0175 <gen>) to a radius of 500.00 .
Unit - Create a permanent Fleshy Dryad corpse for Player 2 (Blue) at (Random point in Region_011 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Dryad corpse for Player 2 (Blue) at (Random point in Region_011 <gen>) facing (Random angle) degrees
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of Barrens Canopy Tree 0051 <gen>) using Units\Undead\PlagueCloud\PlagueCloudtarget.mdl
Special Effect - Create a special effect at (Position of Barrens Canopy Tree 0299 <gen>) using Units\Undead\PlagueCloud\PlagueCloudtarget.mdl
Unit - Create a permanent Fleshy Dryad corpse for Player 2 (Blue) at (Random point in Region_011 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Dryad corpse for Player 2 (Blue) at (Random point in Region_011 <gen>) facing (Random angle) degrees
Environment - Create Blight for Player 4 (Purple) from (Position of Resurrection Stone 0175 <gen>) to a radius of 700.00 .
Unit - Create a permanent Fleshy Dryad corpse for Player 2 (Blue) at (Random point in Region_011 <gen>) facing (Random angle) degrees
Wait 1.00 seconds
Unit - Create a permanent Fleshy Dryad corpse for Player 2 (Blue) at (Random point in Region_011 <gen>) facing (Random angle) degrees
Unit - Create a permanent Fleshy Dryad corpse for Player 2 (Blue) at (Random point in Region_011 <gen>) facing (Random angle) degrees
Environment - Create Blight for Player 4 (Purple) from (Position of Resurrection Stone 0175 <gen>) to a radius of 1000.00 .
Wait 2.00 seconds
Special Effect - Create a special effect at (Position of Resurrection Stone 0175 <gen>) using Abilities\Spells\Undead\AntiMagicShell\AntiMagicShell.mdl
Special Effect - Create a special effect at (Position of Barrens Canopy Tree 0301 <gen>) using Units\Undead\PlagueCloud\PlagueCloudtarget.mdl
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