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Triggers
New Leadership v2.0.w3x
Variables
Initialization
Initialization
HeroPickerSystem
Select Grom
Select Grom Copy
Quest
quest
win trigger
Untitled Trigger 001
Cutscene
Untitled Trigger 002
Untitled Trigger 002 Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Initialization
Events
Map initialization
Conditions
Actions
Game - Turn the day/night cycle Off
Game - Set the time of day to 12
Select Grom
Events
Unit - A unit enters Grom_Hero <gen>
Conditions
Actions
Unit - Create 1 . Blademaster for (Owner of (Entering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Selection - Select (Entering unit) for (Owner of (Entering unit))
Camera - . Apply . gg_cam_camera_at_hero_spawn for (Owner of (Entering unit)) over 0 seconds
Select Grom Copy
Events
Unit - A unit enters Thrall_Hero <gen>
Conditions
Actions
Unit - Create 1 . Far Seer for (Owner of (Entering unit)) at (Center of Hero_Spawn <gen>) facing Default building facing degrees
Unit - Remove (Entering unit) from the game
Selection - Select (Entering unit) for (Owner of (Entering unit))
Camera - . Apply . gg_cam_camera_at_hero_spawn for (Owner of (Entering unit)) over 0 seconds
quest
Events
Unit - A unit enters Hero_Spawn <gen>
Conditions
Actions
Quest - Create a Required quest titled Taking over with the description Your hero must survive.venture out and get items and level up.once you have done that travel south-east and kill DurotanKill Durotan , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Untitled Trigger 001
Events
Unit - A unit owned by (Owner of Durotan 0007 <gen>) . Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Untitled Trigger 002
Events
Unit - A unit enters cutscene_grom <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Environment - Set sky to Generic Sky
Unit - Order (Entering unit) to Move To . (Center of cutscene1 <gen>)
Unit - Move (Triggering unit) instantly to (Center of cutscene1 <gen>) , facing Default building facing degrees
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- START OF CUTSCENE --------
Unit - Order (Entering unit) to Move To . (Center of cutscene_2 <gen>)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Far Seer named Grom Hellscream at (Center of cutscene_2 <gen>) : Play GruntYesAttack3 <gen> and display An orc...ok let me try talk to him . Modify duration: Add 2.21 seconds and Wait
Cinematic - Send transmission to (All players) from a Neutral Passive . Kill me named Scout at (Center of (Playable map area)) : Play No sound and display He does not seem friendly... . Modify duration: Add 0 seconds and Wait
Wait 3.34 seconds
-------- END OF CUTSCENE --------
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Environment - Set sky to None
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Untitled Trigger 002 Copy
Events
Unit - A unit enters Durotan_cutscene <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Environment - Set sky to Generic Sky
Unit - Order (Entering unit) to Move To . (Center of durotan_fight_1 <gen>)
Unit - Move (Triggering unit) instantly to (Center of durotan_fight_1 <gen>) , facing Default building facing degrees
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
-------- START OF CUTSCENE --------
Unit - Order (Entering unit) to Move To . (Center of durotan_fight_2 <gen>)
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Far Seer named Thrall at (Center of cutscene_2 <gen>) : Play GruntYesAttack3 <gen> and display Father!....i have come to take over as chieften . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Beastmaster named Durotan at (Center of cutscene_2 <gen>) : Play GruntYesAttack3 <gen> and display Ahh... my sonn now is that anyway to greet your father? . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Far Seer named Thrall at (Center of cutscene_2 <gen>) : Play GruntYesAttack3 <gen> and display I have come to claim the throne as you are not a good leader! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Beastmaster named Durotan at (Center of cutscene_2 <gen>) : Play GruntYesAttack3 <gen> and display What? me not a good leader!! who got us here ME!, who made you a warrior ME! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Beastmaster named Durotan at (Center of cutscene_2 <gen>) : Play GruntYesAttack3 <gen> and display Do as you wish, but you will FAIL! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from a Player 1 (Red) . Far Seer named Thrall at (Center of cutscene_2 <gen>) : Play GruntYesAttack3 <gen> and display NOW YOU WILL DIE . Modify duration: Add 4.00 seconds and Wait
Wait 3.00 seconds
-------- END OF CUTSCENE --------
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Environment - Set sky to None
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
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