Name | Type | is_array | initial_value |
AM_GAME_TIMER | boolean | No | |
AM_NAME | string | No | |
AM_TIME_MINUTES | integer | No | |
AM_TIME_SECONDS | integer | No | |
Board | multiboard | No | |
BoardHash | hashtable | No | |
CA_Angulo | real | No | |
CA_Caster | unit | No | |
CA_Loop | integervar | No | |
CA_NumeroDeWaves | integer | No | |
CA_PointCaster | location | No | |
CA_PointOffset | location | No | |
CD_Boolean | boolean | Yes | |
CD_ID | integer | No | |
CD_Times | integer | Yes | |
Colour | string | Yes | |
DamageBonus_Unit | unit | No | |
DamageBonus_Value | integer | No | |
Deaths | integer | Yes | |
HeroKills | integer | Yes | |
IntegerId | integer | No | |
IntegerIk | integer | No | |
Kills | integer | Yes | |
MB_IntegerCooldown | integer | No | |
MB_IntegerRevive | integer | No | |
Necromastery_MaxDamagePerLevel | integer | Yes | |
NM_Angulo | real | Yes | |
NM_Caster | unit | Yes | |
NM_Count | integer | No | |
NM_Damage | integer | Yes | |
NM_Dummy | unit | Yes | |
NM_Efeito | boolean | Yes | |
NM_Index | integer | No | |
NM_Loop | integervar | No | |
NM_PlayerNumber | integer | No | |
NM_PointCaster | location | Yes | |
NM_PointDummy | location | Yes | |
NM_PointOffset | location | Yes | |
NM_PointTarget | location | No | |
NM_RemoverDummy | unit | No | |
NM_Target | unit | No | |
PlayerColors | string | Yes | |
Playername | string | Yes | |
Revival_Hero | unit | Yes | |
Revival_OnOff | boolean | Yes | |
Revival_Times | integer | Yes | |
Revive_Lederboard | leaderboard | Yes | |
SR_Caster | unit | No | |
SR_PointCaster | location | No | |
SR_PointOffset | location | No | |
Sys_GameTimeAlready | boolean | No | |
Sys_Minutes | integer | No | |
Sys_Seconds | integer | No | |
TempInteger | integer | No | |
TempInteger2 | integer | No | |
TempLevel | integer | No | |
TempPlayer | player | No | |
TempUnit | unit | No | |
TempUnit2 | unit | No | |
TempUnitType | unitcode | No |
//TESH.scrollpos=43
//TESH.alwaysfold=0
//
//________________________________________________________________________________________________
//
// ----- |---| | |---| |--|
// | | | | | | | |
// | | | | | | |--|
// | | | | | | | \
// ----- |---| |--- |---| | \
//
// by Angel/NymphetamineMx
//
// Version 0.01
//
// -----------------------------------------------------------------------------------------------
function InitTrig_MB_Color_A takes nothing returns nothing
set udg_Colour[1] = "|cffff0303" // Rojo
set udg_Colour[2] = "|cff0042ff" // Azul
set udg_Colour[3] = "|cff1ce6b9" // Teja
set udg_Colour[4] = "|cff540081" // Morado
set udg_Colour[5] = "|cfffffc01" // Amarillo
set udg_Colour[6] = "|cfffeba0e" // Naranja
set udg_Colour[7] = "|cff20c000" // Verde
set udg_Colour[8] = "|cffe55bb0" // Rosa
set udg_Colour[9] = "|cff959697" // Gris
set udg_Colour[10] = "|cff7ebff1" // Azul Claro
set udg_Colour[11] = "|cff106246" // Verde Oscuro
set udg_Colour[12] = "|cff4e2a04" // Cafe
set udg_Colour[13] = "|cff000000" // Negro
set udg_Colour[14] = "|cffffffff" // Blanco
set udg_Colour[15] = "|cffffcc00" // Oro (color)
set udg_Colour[16] = "|cff006666" // Teja Oscuro
endfunction
// -----------------------------------------------------------------------------------------------
// FIN DEL CODIGO
// -----------------------------------------------------------------------------------------------