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How to import Nethermancer Sepethrea_portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Nethermancer Sepethrea_portrait of the bundle Nethermancer Sepethrea_portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Nethermancer Sepethrea.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Nethermancer Sepethrea_portrait
Nethermancer Sepethrea_portrait.mdx
Nethermancer Sepethrea_main_diffuse.dds
Nethermancer Sepethrea_main_emissive.dds
Nethermancer Sepethrea_hair_diffuse.dds
Nethermancer Sepethrea_pauldrons_diffuse.dds
Nethermancer Sepethrea_weapon_emissive.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Nethermancer Sepethrea_portrait.mdx

Now Click the "Import File" Button:

Next select 'Nethermancer Sepethrea_portrait.mdx' in the folder which you extracted from the zip archive:

Nethermancer Sepethrea_portrait
Nethermancer Sepethrea_portrait.mdx
Nethermancer Sepethrea_hair_diffuse.dds
Nethermancer Sepethrea_main_diffuse.dds
Nethermancer Sepethrea_main_emissive.dds
Nethermancer Sepethrea_pauldrons_diffuse.dds
Nethermancer Sepethrea_weapon_emissive.dds

The file has been properly added to the map archive:

Nethermancer Sepethrea_portrait.mdx
Model
921
war3mapimported/Nethermancer Sepethrea_portrait.mdx

Done, you have imported the file Nethermancer Sepethrea_portrait.mdx.

Importing Nethermancer Sepethrea_hair_diffuse.dds

Now Click the "Import File" Button:

Next select 'Nethermancer Sepethrea_hair_diffuse.dds' in the folder which you extracted from the zip archive:

Nethermancer Sepethrea_portrait
Nethermancer Sepethrea_portrait.mdx
Nethermancer Sepethrea_hair_diffuse.dds
Nethermancer Sepethrea_main_diffuse.dds
Nethermancer Sepethrea_main_emissive.dds
Nethermancer Sepethrea_pauldrons_diffuse.dds
Nethermancer Sepethrea_weapon_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nethermancer Sepethrea_portrait.mdx
Model
921
war3mapimported/Nethermancer Sepethrea_portrait.mdx
Nethermancer Sepethrea_hair_diffuse.dds
Image / Texture
2,731
war3mapimported/Nethermancer Sepethrea_hair_diffuse.dds

Double-click the file Nethermancer Sepethrea_hair_diffuse.dds:

Nethermancer Sepethrea_hair_diffuse.dds
Image / Texture
2,731
war3mapimported/Nethermancer Sepethrea_hair_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Nethermancer Sepethrea_hair_diffuse.dds
Image / Texture
2,731
Nethermancer Sepethrea_hair_diffuse.dds

The file has been properly added to the map archive:

Nethermancer Sepethrea_portrait.mdx
Model
921
war3mapimported/Nethermancer Sepethrea_portrait.mdx
Nethermancer Sepethrea_hair_diffuse.dds
Image / Texture
2,731
Nethermancer Sepethrea_hair_diffuse.dds

Done, you have imported the file Nethermancer Sepethrea_hair_diffuse.dds.

Importing Nethermancer Sepethrea_main_diffuse.dds

Now Click the "Import File" Button:

Next select 'Nethermancer Sepethrea_main_diffuse.dds' in the folder which you extracted from the zip archive:

Nethermancer Sepethrea_portrait
Nethermancer Sepethrea_portrait.mdx
Nethermancer Sepethrea_hair_diffuse.dds
Nethermancer Sepethrea_main_diffuse.dds
Nethermancer Sepethrea_main_emissive.dds
Nethermancer Sepethrea_pauldrons_diffuse.dds
Nethermancer Sepethrea_weapon_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nethermancer Sepethrea_portrait.mdx
Model
921
war3mapimported/Nethermancer Sepethrea_portrait.mdx
Nethermancer Sepethrea_hair_diffuse.dds
Image / Texture
2,731
Nethermancer Sepethrea_hair_diffuse.dds
Nethermancer Sepethrea_main_diffuse.dds
Image / Texture
2,731
war3mapimported/Nethermancer Sepethrea_main_diffuse.dds

Double-click the file Nethermancer Sepethrea_main_diffuse.dds:

Nethermancer Sepethrea_main_diffuse.dds
Image / Texture
2,731
war3mapimported/Nethermancer Sepethrea_main_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Nethermancer Sepethrea_main_diffuse.dds
Image / Texture
2,731
Nethermancer Sepethrea_main_diffuse.dds

The file has been properly added to the map archive:

Nethermancer Sepethrea_portrait.mdx
Model
921
war3mapimported/Nethermancer Sepethrea_portrait.mdx
Nethermancer Sepethrea_hair_diffuse.dds
Image / Texture
2,731
Nethermancer Sepethrea_hair_diffuse.dds
Nethermancer Sepethrea_main_diffuse.dds
Image / Texture
2,731
Nethermancer Sepethrea_main_diffuse.dds

Done, you have imported the file Nethermancer Sepethrea_main_diffuse.dds.

Importing Nethermancer Sepethrea_main_emissive.dds

Now Click the "Import File" Button:

Next select 'Nethermancer Sepethrea_main_emissive.dds' in the folder which you extracted from the zip archive:

Nethermancer Sepethrea_portrait
Nethermancer Sepethrea_portrait.mdx
Nethermancer Sepethrea_hair_diffuse.dds
Nethermancer Sepethrea_main_diffuse.dds
Nethermancer Sepethrea_main_emissive.dds
Nethermancer Sepethrea_pauldrons_diffuse.dds
Nethermancer Sepethrea_weapon_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nethermancer Sepethrea_portrait.mdx
Model
921
war3mapimported/Nethermancer Sepethrea_portrait.mdx
Nethermancer Sepethrea_hair_diffuse.dds
Image / Texture
2,731
Nethermancer Sepethrea_hair_diffuse.dds
Nethermancer Sepethrea_main_diffuse.dds
Image / Texture
2,731
Nethermancer Sepethrea_main_diffuse.dds
Nethermancer Sepethrea_main_emissive.dds
Image / Texture
2,731
war3mapimported/Nethermancer Sepethrea_main_emissive.dds

Double-click the file Nethermancer Sepethrea_main_emissive.dds:

Nethermancer Sepethrea_main_emissive.dds
Image / Texture
2,731
war3mapimported/Nethermancer Sepethrea_main_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Nethermancer Sepethrea_main_emissive.dds
Image / Texture
2,731
Nethermancer Sepethrea_main_emissive.dds

The file has been properly added to the map archive:

Nethermancer Sepethrea_portrait.mdx
Model
921
war3mapimported/Nethermancer Sepethrea_portrait.mdx
Nethermancer Sepethrea_hair_diffuse.dds
Image / Texture
2,731
Nethermancer Sepethrea_hair_diffuse.dds
Nethermancer Sepethrea_main_diffuse.dds
Image / Texture
2,731
Nethermancer Sepethrea_main_diffuse.dds
Nethermancer Sepethrea_main_emissive.dds
Image / Texture
2,731
Nethermancer Sepethrea_main_emissive.dds

Done, you have imported the file Nethermancer Sepethrea_main_emissive.dds.

Importing Nethermancer Sepethrea_pauldrons_diffuse.dds

Now Click the "Import File" Button:

Next select 'Nethermancer Sepethrea_pauldrons_diffuse.dds' in the folder which you extracted from the zip archive:

Nethermancer Sepethrea_portrait
Nethermancer Sepethrea_portrait.mdx
Nethermancer Sepethrea_hair_diffuse.dds
Nethermancer Sepethrea_main_diffuse.dds
Nethermancer Sepethrea_main_emissive.dds
Nethermancer Sepethrea_pauldrons_diffuse.dds
Nethermancer Sepethrea_weapon_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nethermancer Sepethrea_portrait.mdx
Model
921
war3mapimported/Nethermancer Sepethrea_portrait.mdx
Nethermancer Sepethrea_hair_diffuse.dds
Image / Texture
2,731
Nethermancer Sepethrea_hair_diffuse.dds
Nethermancer Sepethrea_main_diffuse.dds
Image / Texture
2,731
Nethermancer Sepethrea_main_diffuse.dds
Nethermancer Sepethrea_main_emissive.dds
Image / Texture
2,731
Nethermancer Sepethrea_main_emissive.dds
Nethermancer Sepethrea_pauldrons_diffuse.dds
Image / Texture
1,365
war3mapimported/Nethermancer Sepethrea_pauldrons_diffuse.dds

Double-click the file Nethermancer Sepethrea_pauldrons_diffuse.dds:

Nethermancer Sepethrea_pauldrons_diffuse.dds
Image / Texture
1,365
war3mapimported/Nethermancer Sepethrea_pauldrons_diffuse.dds

Tick the box "Use Custom Path" and type in the correct path:

Nethermancer Sepethrea_pauldrons_diffuse.dds
Image / Texture
1,365
Nethermancer Sepethrea_pauldrons_diffuse.dds

The file has been properly added to the map archive:

Nethermancer Sepethrea_portrait.mdx
Model
921
war3mapimported/Nethermancer Sepethrea_portrait.mdx
Nethermancer Sepethrea_hair_diffuse.dds
Image / Texture
2,731
Nethermancer Sepethrea_hair_diffuse.dds
Nethermancer Sepethrea_main_diffuse.dds
Image / Texture
2,731
Nethermancer Sepethrea_main_diffuse.dds
Nethermancer Sepethrea_main_emissive.dds
Image / Texture
2,731
Nethermancer Sepethrea_main_emissive.dds
Nethermancer Sepethrea_pauldrons_diffuse.dds
Image / Texture
1,365
Nethermancer Sepethrea_pauldrons_diffuse.dds

Done, you have imported the file Nethermancer Sepethrea_pauldrons_diffuse.dds.

Importing Nethermancer Sepethrea_weapon_emissive.dds

Now Click the "Import File" Button:

Next select 'Nethermancer Sepethrea_weapon_emissive.dds' in the folder which you extracted from the zip archive:

Nethermancer Sepethrea_portrait
Nethermancer Sepethrea_portrait.mdx
Nethermancer Sepethrea_hair_diffuse.dds
Nethermancer Sepethrea_main_diffuse.dds
Nethermancer Sepethrea_main_emissive.dds
Nethermancer Sepethrea_pauldrons_diffuse.dds
Nethermancer Sepethrea_weapon_emissive.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Nethermancer Sepethrea_portrait.mdx
Model
921
war3mapimported/Nethermancer Sepethrea_portrait.mdx
Nethermancer Sepethrea_hair_diffuse.dds
Image / Texture
2,731
Nethermancer Sepethrea_hair_diffuse.dds
Nethermancer Sepethrea_main_diffuse.dds
Image / Texture
2,731
Nethermancer Sepethrea_main_diffuse.dds
Nethermancer Sepethrea_main_emissive.dds
Image / Texture
2,731
Nethermancer Sepethrea_main_emissive.dds
Nethermancer Sepethrea_pauldrons_diffuse.dds
Image / Texture
1,365
Nethermancer Sepethrea_pauldrons_diffuse.dds
Nethermancer Sepethrea_weapon_emissive.dds
Image / Texture
683
war3mapimported/Nethermancer Sepethrea_weapon_emissive.dds

Double-click the file Nethermancer Sepethrea_weapon_emissive.dds:

Nethermancer Sepethrea_weapon_emissive.dds
Image / Texture
683
war3mapimported/Nethermancer Sepethrea_weapon_emissive.dds

Tick the box "Use Custom Path" and type in the correct path:

Nethermancer Sepethrea_weapon_emissive.dds
Image / Texture
683
Nethermancer Sepethrea_weapon_emissive.dds

The file has been properly added to the map archive:

Nethermancer Sepethrea_portrait.mdx
Model
921
war3mapimported/Nethermancer Sepethrea_portrait.mdx
Nethermancer Sepethrea_hair_diffuse.dds
Image / Texture
2,731
Nethermancer Sepethrea_hair_diffuse.dds
Nethermancer Sepethrea_main_diffuse.dds
Image / Texture
2,731
Nethermancer Sepethrea_main_diffuse.dds
Nethermancer Sepethrea_main_emissive.dds
Image / Texture
2,731
Nethermancer Sepethrea_main_emissive.dds
Nethermancer Sepethrea_pauldrons_diffuse.dds
Image / Texture
1,365
Nethermancer Sepethrea_pauldrons_diffuse.dds
Nethermancer Sepethrea_weapon_emissive.dds
Image / Texture
683
Nethermancer Sepethrea_weapon_emissive.dds

Done, you have imported the file Nethermancer Sepethrea_weapon_emissive.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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