Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Ness (SSBB) of the bundle Ness (SSBB). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Ness (SSBB).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Ness.mdx
Now Click the "Import File" Button:
Next select 'Ness.mdx' in the folder which you extracted from the zip archive:
Ness (SSBB)
NessBack.blp
NessBack2.blp
NessBat.blp
NessBat2.blp
NessBat3.blp
NessBody.blp
NessCap.blp
NessCap2.blp
NessEye.blp
NessFace.blp
NessHair.blp
The file has been properly added to the map archive:
Ness.mdx
Model
615
war3mapimported/Ness.mdx
Done, you have imported the file Ness.mdx.
Importing NessBack.blp
Now Click the "Import File" Button:
Next select 'NessBack.blp' in the folder which you extracted from the zip archive:
Ness (SSBB)
Ness.mdx
NessBack2.blp
NessBat.blp
NessBat2.blp
NessBat3.blp
NessBody.blp
NessCap.blp
NessCap2.blp
NessEye.blp
NessFace.blp
NessHair.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ness.mdx
Model
615
war3mapimported/Ness.mdx
NessBack.blp
Image / Texture
173
war3mapimported/NessBack.blp
Double-click the file NessBack.blp:
NessBack.blp
Image / Texture
173
war3mapimported/NessBack.blp
Tick the box "Use Custom Path" and type in the correct path:
NessBack.blp
Image / Texture
173
NessBack.blp
The file has been properly added to the map archive:
Ness.mdx
Model
615
war3mapimported/Ness.mdx
NessBack.blp
Image / Texture
173
NessBack.blp
Done, you have imported the file NessBack.blp.
Importing NessBack2.blp
Now Click the "Import File" Button:
Next select 'NessBack2.blp' in the folder which you extracted from the zip archive:
Ness (SSBB)
Ness.mdx
NessBack.blp
NessBat.blp
NessBat2.blp
NessBat3.blp
NessBody.blp
NessCap.blp
NessCap2.blp
NessEye.blp
NessFace.blp
NessHair.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ness.mdx
Model
615
war3mapimported/Ness.mdx
NessBack.blp
Image / Texture
173
NessBack.blp
NessBack2.blp
Image / Texture
35
war3mapimported/NessBack2.blp
Double-click the file NessBack2.blp:
NessBack2.blp
Image / Texture
35
war3mapimported/NessBack2.blp
Tick the box "Use Custom Path" and type in the correct path:
NessBack2.blp
Image / Texture
35
NessBack2.blp
The file has been properly added to the map archive:
Ness.mdx
Model
615
war3mapimported/Ness.mdx
NessBack.blp
Image / Texture
173
NessBack.blp
NessBack2.blp
Image / Texture
35
NessBack2.blp
Done, you have imported the file NessBack2.blp.
Importing NessBat.blp
Now Click the "Import File" Button:
Next select 'NessBat.blp' in the folder which you extracted from the zip archive:
Ness (SSBB)
Ness.mdx
NessBack.blp
NessBack2.blp
NessBat2.blp
NessBat3.blp
NessBody.blp
NessCap.blp
NessCap2.blp
NessEye.blp
NessFace.blp
NessHair.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ness.mdx
Model
615
war3mapimported/Ness.mdx
NessBack.blp
Image / Texture
173
NessBack.blp
NessBack2.blp
Image / Texture
35
NessBack2.blp
NessBat.blp
Image / Texture
21
war3mapimported/NessBat.blp
Double-click the file NessBat.blp:
NessBat.blp
Image / Texture
21
war3mapimported/NessBat.blp
Tick the box "Use Custom Path" and type in the correct path:
NessBat.blp
Image / Texture
21
NessBat.blp
The file has been properly added to the map archive:
Ness.mdx
Model
615
war3mapimported/Ness.mdx
NessBack.blp
Image / Texture
173
NessBack.blp
NessBack2.blp
Image / Texture
35
NessBack2.blp
NessBat.blp
Image / Texture
21
NessBat.blp
Done, you have imported the file NessBat.blp.
Importing NessBat2.blp
Now Click the "Import File" Button:
Next select 'NessBat2.blp' in the folder which you extracted from the zip archive:
Ness (SSBB)
Ness.mdx
NessBack.blp
NessBack2.blp
NessBat.blp
NessBat3.blp
NessBody.blp
NessCap.blp
NessCap2.blp
NessEye.blp
NessFace.blp
NessHair.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ness.mdx
Model
615
war3mapimported/Ness.mdx
NessBack.blp
Image / Texture
173
NessBack.blp
NessBack2.blp
Image / Texture
35
NessBack2.blp
NessBat.blp
Image / Texture
21
NessBat.blp
NessBat2.blp
Image / Texture
1
war3mapimported/NessBat2.blp
Double-click the file NessBat2.blp:
NessBat2.blp
Image / Texture
1
war3mapimported/NessBat2.blp
Tick the box "Use Custom Path" and type in the correct path:
NessBat2.blp
Image / Texture
1
NessBat2.blp
The file has been properly added to the map archive:
Ness.mdx
Model
615
war3mapimported/Ness.mdx
NessBack.blp
Image / Texture
173
NessBack.blp
NessBack2.blp
Image / Texture
35
NessBack2.blp
NessBat.blp
Image / Texture
21
NessBat.blp
NessBat2.blp
Image / Texture
1
NessBat2.blp
Done, you have imported the file NessBat2.blp.
Importing NessBat3.blp
Now Click the "Import File" Button:
Next select 'NessBat3.blp' in the folder which you extracted from the zip archive:
Ness (SSBB)
Ness.mdx
NessBack.blp
NessBack2.blp
NessBat.blp
NessBat2.blp
NessBody.blp
NessCap.blp
NessCap2.blp
NessEye.blp
NessFace.blp
NessHair.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ness.mdx
Model
615
war3mapimported/Ness.mdx
NessBack.blp
Image / Texture
173
NessBack.blp
NessBack2.blp
Image / Texture
35
NessBack2.blp
NessBat.blp
Image / Texture
21
NessBat.blp
NessBat2.blp
Image / Texture
1
NessBat2.blp
NessBat3.blp
Image / Texture
2
war3mapimported/NessBat3.blp
Double-click the file NessBat3.blp:
NessBat3.blp
Image / Texture
2
war3mapimported/NessBat3.blp
Tick the box "Use Custom Path" and type in the correct path:
NessBat3.blp
Image / Texture
2
NessBat3.blp
The file has been properly added to the map archive:
Ness.mdx
Model
615
war3mapimported/Ness.mdx
NessBack.blp
Image / Texture
173
NessBack.blp
NessBack2.blp
Image / Texture
35
NessBack2.blp
NessBat.blp
Image / Texture
21
NessBat.blp
NessBat2.blp
Image / Texture
1
NessBat2.blp
NessBat3.blp
Image / Texture
2
NessBat3.blp
Done, you have imported the file NessBat3.blp.
Importing NessBody.blp
Now Click the "Import File" Button:
Next select 'NessBody.blp' in the folder which you extracted from the zip archive:
Ness (SSBB)
Ness.mdx
NessBack.blp
NessBack2.blp
NessBat.blp
NessBat2.blp
NessBat3.blp
NessCap.blp
NessCap2.blp
NessEye.blp
NessFace.blp
NessHair.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ness.mdx
Model
615
war3mapimported/Ness.mdx
NessBack.blp
Image / Texture
173
NessBack.blp
NessBack2.blp
Image / Texture
35
NessBack2.blp
NessBat.blp
Image / Texture
21
NessBat.blp
NessBat2.blp
Image / Texture
1
NessBat2.blp
NessBat3.blp
Image / Texture
2
NessBat3.blp
NessBody.blp
Image / Texture
553
war3mapimported/NessBody.blp
Double-click the file NessBody.blp:
NessBody.blp
Image / Texture
553
war3mapimported/NessBody.blp
Tick the box "Use Custom Path" and type in the correct path:
NessBody.blp
Image / Texture
553
NessBody.blp
The file has been properly added to the map archive:
Ness.mdx
Model
615
war3mapimported/Ness.mdx
NessBack.blp
Image / Texture
173
NessBack.blp
NessBack2.blp
Image / Texture
35
NessBack2.blp
NessBat.blp
Image / Texture
21
NessBat.blp
NessBat2.blp
Image / Texture
1
NessBat2.blp
NessBat3.blp
Image / Texture
2
NessBat3.blp
NessBody.blp
Image / Texture
553
NessBody.blp
Done, you have imported the file NessBody.blp.
Importing NessCap.blp
Now Click the "Import File" Button:
Next select 'NessCap.blp' in the folder which you extracted from the zip archive:
Ness (SSBB)
Ness.mdx
NessBack.blp
NessBack2.blp
NessBat.blp
NessBat2.blp
NessBat3.blp
NessBody.blp
NessCap2.blp
NessEye.blp
NessFace.blp
NessHair.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ness.mdx
Model
615
war3mapimported/Ness.mdx
NessBack.blp
Image / Texture
173
NessBack.blp
NessBack2.blp
Image / Texture
35
NessBack2.blp
NessBat.blp
Image / Texture
21
NessBat.blp
NessBat2.blp
Image / Texture
1
NessBat2.blp
NessBat3.blp
Image / Texture
2
NessBat3.blp
NessBody.blp
Image / Texture
553
NessBody.blp
NessCap.blp
Image / Texture
34
war3mapimported/NessCap.blp
Double-click the file NessCap.blp:
NessCap.blp
Image / Texture
34
war3mapimported/NessCap.blp
Tick the box "Use Custom Path" and type in the correct path:
NessCap.blp
Image / Texture
34
NessCap.blp
The file has been properly added to the map archive:
Ness.mdx
Model
615
war3mapimported/Ness.mdx
NessBack.blp
Image / Texture
173
NessBack.blp
NessBack2.blp
Image / Texture
35
NessBack2.blp
NessBat.blp
Image / Texture
21
NessBat.blp
NessBat2.blp
Image / Texture
1
NessBat2.blp
NessBat3.blp
Image / Texture
2
NessBat3.blp
NessBody.blp
Image / Texture
553
NessBody.blp
NessCap.blp
Image / Texture
34
NessCap.blp
Done, you have imported the file NessCap.blp.
Importing NessCap2.blp
Now Click the "Import File" Button:
Next select 'NessCap2.blp' in the folder which you extracted from the zip archive:
Ness (SSBB)
Ness.mdx
NessBack.blp
NessBack2.blp
NessBat.blp
NessBat2.blp
NessBat3.blp
NessBody.blp
NessCap.blp
NessEye.blp
NessFace.blp
NessHair.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ness.mdx
Model
615
war3mapimported/Ness.mdx
NessBack.blp
Image / Texture
173
NessBack.blp
NessBack2.blp
Image / Texture
35
NessBack2.blp
NessBat.blp
Image / Texture
21
NessBat.blp
NessBat2.blp
Image / Texture
1
NessBat2.blp
NessBat3.blp
Image / Texture
2
NessBat3.blp
NessBody.blp
Image / Texture
553
NessBody.blp
NessCap.blp
Image / Texture
34
NessCap.blp
NessCap2.blp
Image / Texture
36
war3mapimported/NessCap2.blp
Double-click the file NessCap2.blp:
NessCap2.blp
Image / Texture
36
war3mapimported/NessCap2.blp
Tick the box "Use Custom Path" and type in the correct path:
NessCap2.blp
Image / Texture
36
NessCap2.blp
The file has been properly added to the map archive:
Ness.mdx
Model
615
war3mapimported/Ness.mdx
NessBack.blp
Image / Texture
173
NessBack.blp
NessBack2.blp
Image / Texture
35
NessBack2.blp
NessBat.blp
Image / Texture
21
NessBat.blp
NessBat2.blp
Image / Texture
1
NessBat2.blp
NessBat3.blp
Image / Texture
2
NessBat3.blp
NessBody.blp
Image / Texture
553
NessBody.blp
NessCap.blp
Image / Texture
34
NessCap.blp
NessCap2.blp
Image / Texture
36
NessCap2.blp
Done, you have imported the file NessCap2.blp.
Importing NessEye.blp
Now Click the "Import File" Button:
Next select 'NessEye.blp' in the folder which you extracted from the zip archive:
Ness (SSBB)
Ness.mdx
NessBack.blp
NessBack2.blp
NessBat.blp
NessBat2.blp
NessBat3.blp
NessBody.blp
NessCap.blp
NessCap2.blp
NessFace.blp
NessHair.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ness.mdx
Model
615
war3mapimported/Ness.mdx
NessBack.blp
Image / Texture
173
NessBack.blp
NessBack2.blp
Image / Texture
35
NessBack2.blp
NessBat.blp
Image / Texture
21
NessBat.blp
NessBat2.blp
Image / Texture
1
NessBat2.blp
NessBat3.blp
Image / Texture
2
NessBat3.blp
NessBody.blp
Image / Texture
553
NessBody.blp
NessCap.blp
Image / Texture
34
NessCap.blp
NessCap2.blp
Image / Texture
36
NessCap2.blp
NessEye.blp
Image / Texture
24
war3mapimported/NessEye.blp
Double-click the file NessEye.blp:
NessEye.blp
Image / Texture
24
war3mapimported/NessEye.blp
Tick the box "Use Custom Path" and type in the correct path:
NessEye.blp
Image / Texture
24
NessEye.blp
The file has been properly added to the map archive:
Ness.mdx
Model
615
war3mapimported/Ness.mdx
NessBack.blp
Image / Texture
173
NessBack.blp
NessBack2.blp
Image / Texture
35
NessBack2.blp
NessBat.blp
Image / Texture
21
NessBat.blp
NessBat2.blp
Image / Texture
1
NessBat2.blp
NessBat3.blp
Image / Texture
2
NessBat3.blp
NessBody.blp
Image / Texture
553
NessBody.blp
NessCap.blp
Image / Texture
34
NessCap.blp
NessCap2.blp
Image / Texture
36
NessCap2.blp
NessEye.blp
Image / Texture
24
NessEye.blp
Done, you have imported the file NessEye.blp.
Importing NessFace.blp
Now Click the "Import File" Button:
Next select 'NessFace.blp' in the folder which you extracted from the zip archive:
Ness (SSBB)
Ness.mdx
NessBack.blp
NessBack2.blp
NessBat.blp
NessBat2.blp
NessBat3.blp
NessBody.blp
NessCap.blp
NessCap2.blp
NessEye.blp
NessHair.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ness.mdx
Model
615
war3mapimported/Ness.mdx
NessBack.blp
Image / Texture
173
NessBack.blp
NessBack2.blp
Image / Texture
35
NessBack2.blp
NessBat.blp
Image / Texture
21
NessBat.blp
NessBat2.blp
Image / Texture
1
NessBat2.blp
NessBat3.blp
Image / Texture
2
NessBat3.blp
NessBody.blp
Image / Texture
553
NessBody.blp
NessCap.blp
Image / Texture
34
NessCap.blp
NessCap2.blp
Image / Texture
36
NessCap2.blp
NessEye.blp
Image / Texture
24
NessEye.blp
NessFace.blp
Image / Texture
98
war3mapimported/NessFace.blp
Double-click the file NessFace.blp:
NessFace.blp
Image / Texture
98
war3mapimported/NessFace.blp
Tick the box "Use Custom Path" and type in the correct path:
NessFace.blp
Image / Texture
98
NessFace.blp
The file has been properly added to the map archive:
Ness.mdx
Model
615
war3mapimported/Ness.mdx
NessBack.blp
Image / Texture
173
NessBack.blp
NessBack2.blp
Image / Texture
35
NessBack2.blp
NessBat.blp
Image / Texture
21
NessBat.blp
NessBat2.blp
Image / Texture
1
NessBat2.blp
NessBat3.blp
Image / Texture
2
NessBat3.blp
NessBody.blp
Image / Texture
553
NessBody.blp
NessCap.blp
Image / Texture
34
NessCap.blp
NessCap2.blp
Image / Texture
36
NessCap2.blp
NessEye.blp
Image / Texture
24
NessEye.blp
NessFace.blp
Image / Texture
98
NessFace.blp
Done, you have imported the file NessFace.blp.
Importing NessHair.blp
Now Click the "Import File" Button:
Next select 'NessHair.blp' in the folder which you extracted from the zip archive:
Ness (SSBB)
Ness.mdx
NessBack.blp
NessBack2.blp
NessBat.blp
NessBat2.blp
NessBat3.blp
NessBody.blp
NessCap.blp
NessCap2.blp
NessEye.blp
NessFace.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Ness.mdx
Model
615
war3mapimported/Ness.mdx
NessBack.blp
Image / Texture
173
NessBack.blp
NessBack2.blp
Image / Texture
35
NessBack2.blp
NessBat.blp
Image / Texture
21
NessBat.blp
NessBat2.blp
Image / Texture
1
NessBat2.blp
NessBat3.blp
Image / Texture
2
NessBat3.blp
NessBody.blp
Image / Texture
553
NessBody.blp
NessCap.blp
Image / Texture
34
NessCap.blp
NessCap2.blp
Image / Texture
36
NessCap2.blp
NessEye.blp
Image / Texture
24
NessEye.blp
NessFace.blp
Image / Texture
98
NessFace.blp
NessHair.blp
Image / Texture
112
war3mapimported/NessHair.blp
Double-click the file NessHair.blp:
NessHair.blp
Image / Texture
112
war3mapimported/NessHair.blp
Tick the box "Use Custom Path" and type in the correct path:
NessHair.blp
Image / Texture
112
NessHair.blp
The file has been properly added to the map archive:
Ness.mdx
Model
615
war3mapimported/Ness.mdx
NessBack.blp
Image / Texture
173
NessBack.blp
NessBack2.blp
Image / Texture
35
NessBack2.blp
NessBat.blp
Image / Texture
21
NessBat.blp
NessBat2.blp
Image / Texture
1
NessBat2.blp
NessBat3.blp
Image / Texture
2
NessBat3.blp
NessBody.blp
Image / Texture
553
NessBody.blp
NessCap.blp
Image / Texture
34
NessCap.blp
NessCap2.blp
Image / Texture
36
NessCap2.blp
NessEye.blp
Image / Texture
24
NessEye.blp
NessFace.blp
Image / Texture
98
NessFace.blp
NessHair.blp
Image / Texture
112
NessHair.blp
Done, you have imported the file NessHair.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.