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Model validation: Ner'zhul (reforged)

nerzhul.mdx

0 errors 22 severe 72 warnings 130 unused
  • 1 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 26
    • Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 27
    • Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 36
    • Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 37
    • Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 38
    • Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 39
    • Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 40
    • Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 41
    • Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 42
    • Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 43
    • Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 44
    • Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 45
    • Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 46
    • Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 47
    • Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 48
    • Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 49
    • Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 50
    • Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 51
    • Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 52
    • Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 53
    • Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 11 Model
    • 2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
    • Expected 193 matrices, got 194
    • Attachment name "Head Ref" is duplicated by attachments 0, 9; only one will be reachable in-game.
    • Attachment name "OverHead Ref" is duplicated by attachments 8, 10; only one will be reachable in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 14
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 15
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 16
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 17
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 18
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 19
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 20
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 21
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 22
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 23
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 28
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 29
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 30
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 31
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 32
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 33
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 34
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 35
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 85 - "back_cloth_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 152 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 158 - "hd_anim_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 159 - "Hair_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 160 - "Hair1_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 161 - "Hair2_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 162 - "Hair3_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Material 5
    • 1 Layer 0
      • 1 Alpha
        • Track 17 at frame 116300 has roughly the same value as tracks 16 and 18
  • 1 Bone 33 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 10 at frame 900 has roughly the same value as tracks 9 and 11
  • 1 Bone 34 - "L_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 11 at frame 900 has roughly the same value as tracks 10 and 12
  • 1 Bone 38 - "R_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 11 at frame 900 has roughly the same value as tracks 10 and 12
  • 1 Bone 39 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 10 at frame 900 has roughly the same value as tracks 9 and 11
  • 1 Bone 41 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 127 at frame 7900 has roughly the same value as tracks 126 and 128
  • 2 Bone 43 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 151 at frame 9433 has roughly the same value as tracks 150 and 152
      • Track 155 at frame 33033 has roughly the same value as tracks 154 and 156
  • 1 Bone 57 - "L_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 8 at frame 3400 has roughly the same value as tracks 7 and 9
  • 1 Bone 62 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 155 at frame 9033 has roughly the same value as tracks 154 and 156
  • 2 Bone 64 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 4 at frame 733 has roughly the same value as tracks 3 and 5
      • Track 15 at frame 2233 has roughly the same value as tracks 14 and 16
  • 3 Bone 65 - "R_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 101 at frame 6900 has roughly the same value as tracks 100 and 102
      • Track 102 at frame 6933 has roughly the same value as tracks 101 and 103
      • Track 118 at frame 8033 has roughly the same value as tracks 117 and 119
  • 3 Bone 66 - "R_lwr_arm_twist_02_bind_jnt"
    • 3 Rotation
      • Track 101 at frame 6900 has roughly the same value as tracks 100 and 102
      • Track 102 at frame 6933 has roughly the same value as tracks 101 and 103
      • Track 118 at frame 8033 has roughly the same value as tracks 117 and 119
  • 1 Bone 68 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 58 at frame 7100 has roughly the same value as tracks 57 and 59
  • 1 Bone 69 - "R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 44 at frame 7100 has roughly the same value as tracks 43 and 45
  • 1 Bone 70 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 53 at frame 7100 has roughly the same value as tracks 52 and 54
  • 18 Bone 83 - "necklace_A_bind_jnt"
    • 18 Rotation
      • Track 103 at frame 6800 has roughly the same value as tracks 102 and 104
      • Track 104 at frame 6833 has roughly the same value as tracks 103 and 105
      • Track 105 at frame 6867 has exactly the same value as tracks 104 and 106
      • Track 106 at frame 6900 has exactly the same value as tracks 105 and 107
      • Track 107 at frame 6933 has exactly the same value as tracks 106 and 108
      • Track 108 at frame 6967 has exactly the same value as tracks 107 and 109
      • Track 109 at frame 7000 has exactly the same value as tracks 108 and 110
      • Track 110 at frame 7033 has exactly the same value as tracks 109 and 111
      • Track 111 at frame 7067 has exactly the same value as tracks 110 and 112
      • Track 112 at frame 7100 has exactly the same value as tracks 111 and 113
      • Track 113 at frame 7133 has exactly the same value as tracks 112 and 114
      • Track 114 at frame 7167 has exactly the same value as tracks 113 and 115
      • Track 115 at frame 7200 has exactly the same value as tracks 114 and 116
      • Track 116 at frame 7233 has exactly the same value as tracks 115 and 117
      • Track 117 at frame 7267 has exactly the same value as tracks 116 and 118
      • Track 118 at frame 7300 has exactly the same value as tracks 117 and 119
      • Track 119 at frame 7333 has exactly the same value as tracks 118 and 120
      • Track 120 at frame 7367 has exactly the same value as tracks 119 and 121
  • 18 Bone 84 - "necklace_B_bind_jnt"
    • 18 Rotation
      • Track 125 at frame 6800 has roughly the same value as tracks 124 and 126
      • Track 126 at frame 6833 has roughly the same value as tracks 125 and 127
      • Track 127 at frame 6867 has exactly the same value as tracks 126 and 128
      • Track 128 at frame 6900 has exactly the same value as tracks 127 and 129
      • Track 129 at frame 6933 has exactly the same value as tracks 128 and 130
      • Track 130 at frame 6967 has exactly the same value as tracks 129 and 131
      • Track 131 at frame 7000 has exactly the same value as tracks 130 and 132
      • Track 132 at frame 7033 has exactly the same value as tracks 131 and 133
      • Track 133 at frame 7067 has exactly the same value as tracks 132 and 134
      • Track 134 at frame 7100 has exactly the same value as tracks 133 and 135
      • Track 135 at frame 7133 has exactly the same value as tracks 134 and 136
      • Track 136 at frame 7167 has exactly the same value as tracks 135 and 137
      • Track 137 at frame 7200 has exactly the same value as tracks 136 and 138
      • Track 138 at frame 7233 has exactly the same value as tracks 137 and 139
      • Track 139 at frame 7267 has exactly the same value as tracks 138 and 140
      • Track 140 at frame 7300 has exactly the same value as tracks 139 and 141
      • Track 141 at frame 7333 has exactly the same value as tracks 140 and 142
      • Track 142 at frame 7367 has exactly the same value as tracks 141 and 143
  • 1 Bone 87 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 171 at frame 116300 has roughly the same value as tracks 170 and 172
  • 1 Bone 88 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 125 at frame 6767 has roughly the same value as tracks 124 and 126
  • 1 Bone 90 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 72 at frame 8933 has roughly the same value as tracks 71 and 73
  • 1 Bone 91 - "R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 132 at frame 6867 has roughly the same value as tracks 131 and 133
  • 1 Bone 94 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 38 at frame 5167 has roughly the same value as tracks 37 and 39
  • 1 Bone 96 - "R_skirt_armor_bind_jnt"
    • 1 Rotation
      • Track 121 at frame 7900 has roughly the same value as tracks 120 and 122
  • 1 Bone 103 - "M_loincloth_03_bind_jnt"
    • 1 Rotation
      • Track 133 at frame 9133 has roughly the same value as tracks 132 and 134
  • 1 Bone 107 - "R_loincloth_03_bind_jnt"
    • 1 Rotation
      • Track 145 at frame 9033 has roughly the same value as tracks 144 and 146
  • 2 Bone 112 - "L_skirt_A_02_02_bind_jnt"
    • 2 Rotation
      • Track 99 at frame 6700 has roughly the same value as tracks 98 and 100
      • Track 138 at frame 8967 has roughly the same value as tracks 137 and 139
  • 1 Bone 113 - "L_skirt_A_02_03_bind_jnt"
    • 1 Rotation
      • Track 166 at frame 9100 has roughly the same value as tracks 165 and 167
  • 1 Bone 114 - "B_skirt_A_01_bind_jnt"
    • 1 Rotation
      • Track 172 at frame 8933 has roughly the same value as tracks 171 and 173
  • 2 Bone 116 - "B_skirt_A_03_bind_jnt"
    • 2 Rotation
      • Track 22 at frame 2200 has roughly the same value as tracks 21 and 23
      • Track 51 at frame 3800 has roughly the same value as tracks 50 and 52
  • 1 Bone 119 - "R_skirt_A_02_03_bind_jnt"
    • 1 Rotation
      • Track 27 at frame 2467 has roughly the same value as tracks 26 and 28
  • 1 Bone 129 - "L_skirt_B_01_03_bind_jnt"
    • 1 Rotation
      • Track 121 at frame 7000 has roughly the same value as tracks 120 and 122
  • 2 Bone 136 - "L_skirt_B_02_05_bind_jnt"
    • 2 Rotation
      • Track 19 at frame 2000 has roughly the same value as tracks 18 and 20
      • Track 24 at frame 2700 has roughly the same value as tracks 23 and 25
  • 1 Bone 141 - "B_skirt_B_05_bind_jnt"
    • 1 Rotation
      • Track 22 at frame 2700 has roughly the same value as tracks 21 and 23
  • 1 Bone 146 - "R_skirt_B_02_05_bind_jnt"
    • 1 Rotation
      • Track 29 at frame 2700 has roughly the same value as tracks 28 and 30
  • 1 Bone 148 - "R_skirt_B_01_02_bind_jnt"
    • 1 Translation
      • Track 16 at frame 6033 has roughly the same value as tracks 15 and 17
  • 1 Bone 149 - "R_skirt_B_01_03_bind_jnt"
    • 1 Rotation
      • Track 40 at frame 3800 has roughly the same value as tracks 39 and 41
  • 2 Bone 151 - "R_skirt_B_01_05_bind_jnt"
    • 2 Rotation
      • Track 20 at frame 2000 has roughly the same value as tracks 19 and 21
      • Track 25 at frame 2700 has roughly the same value as tracks 24 and 26
  • 11 ParticleEmitterPopcorn 0 - "Hero_Glow"
    • 6 Alpha
      • Track 4 at frame 6733 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7333 has exactly the same value as tracks 4 and 6
      • Track 10 at frame 10467 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 11600 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 11633 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 13800 has exactly the same value as tracks 12 and 14
    • 5 Visibility
      • Track 4 at frame 6733 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 7333 has exactly the same value as tracks 4 and 6
      • Track 10 at frame 10467 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 13800 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 13833 has exactly the same value as tracks 13 and 15
  • 19 CollisionShape 0 - "B_KGS_Torso"
    • 19 Rotation
      • Track 137 at frame 6800 has roughly the same value as tracks 136 and 138
      • Track 138 at frame 6833 has roughly the same value as tracks 137 and 139
      • Track 139 at frame 6867 has exactly the same value as tracks 138 and 140
      • Track 140 at frame 6900 has exactly the same value as tracks 139 and 141
      • Track 141 at frame 6933 has exactly the same value as tracks 140 and 142
      • Track 142 at frame 6967 has exactly the same value as tracks 141 and 143
      • Track 143 at frame 7000 has exactly the same value as tracks 142 and 144
      • Track 144 at frame 7033 has exactly the same value as tracks 143 and 145
      • Track 145 at frame 7067 has exactly the same value as tracks 144 and 146
      • Track 146 at frame 7100 has exactly the same value as tracks 145 and 147
      • Track 147 at frame 7133 has exactly the same value as tracks 146 and 148
      • Track 148 at frame 7167 has exactly the same value as tracks 147 and 149
      • Track 149 at frame 7200 has exactly the same value as tracks 148 and 150
      • Track 150 at frame 7233 has exactly the same value as tracks 149 and 151
      • Track 151 at frame 7267 has exactly the same value as tracks 150 and 152
      • Track 152 at frame 7300 has exactly the same value as tracks 151 and 153
      • Track 153 at frame 7333 has exactly the same value as tracks 152 and 154
      • Track 154 at frame 7367 has exactly the same value as tracks 153 and 155
      • Track 181 at frame 8367 has roughly the same value as tracks 180 and 182
  • 16 CollisionShape 1 - "B_KGS_Head"
    • 16 Rotation
      • Track 141 at frame 6900 has roughly the same value as tracks 140 and 142
      • Track 142 at frame 6933 has exactly the same value as tracks 141 and 143
      • Track 143 at frame 6967 has exactly the same value as tracks 142 and 144
      • Track 144 at frame 7000 has exactly the same value as tracks 143 and 145
      • Track 145 at frame 7033 has exactly the same value as tracks 144 and 146
      • Track 146 at frame 7067 has exactly the same value as tracks 145 and 147
      • Track 147 at frame 7100 has exactly the same value as tracks 146 and 148
      • Track 148 at frame 7133 has exactly the same value as tracks 147 and 149
      • Track 149 at frame 7167 has exactly the same value as tracks 148 and 150
      • Track 150 at frame 7200 has exactly the same value as tracks 149 and 151
      • Track 151 at frame 7233 has exactly the same value as tracks 150 and 152
      • Track 152 at frame 7267 has exactly the same value as tracks 151 and 153
      • Track 153 at frame 7300 has exactly the same value as tracks 152 and 154
      • Track 154 at frame 7333 has exactly the same value as tracks 153 and 155
      • Track 155 at frame 7367 has exactly the same value as tracks 154 and 156
      • Track 217 at frame 116333 has roughly the same value as tracks 216 and 218
  • 1 CollisionShape 2 - "B_KGS_Arm_L"
    • 1 Rotation
      • Track 201 at frame 99400 has roughly the same value as tracks 200 and 202
  • 2 CollisionShape 5 - "B_KGS_BoxCol_0_BB_BB"
    • 1 Translation
      • Track 278 at frame 82967 has roughly the same value as tracks 277 and 279
    • 1 Rotation
      • Track 253 at frame 102967 has roughly the same value as tracks 252 and 254
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