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Model validation: Ner'zhul (reforged)
nerzhul.mdx
0errors22severe72warnings130unused
1
1
Geoset 24
Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 25
Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 26
Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 27
Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 36
Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 37
Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 38
Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 39
Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 40
Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 41
Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 42
Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 43
Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 44
Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 45
Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 46
Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 47
Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 48
Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 49
Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 50
Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 51
Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 52
Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 53
Alpha is 1.000 at end of "Decay Bone" (frame 129667); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
11
Model
2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
Expected 193 matrices, got 194
Attachment name "Head Ref" is duplicated by attachments 0, 9; only one will be reachable in-game.
Attachment name "OverHead Ref" is duplicated by attachments 8, 10; only one will be reachable in-game.
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_BoxCol_0_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
1
Geoset 3
This geoset has both skin/weights and vertex groups
1
Geoset 4
This geoset has both skin/weights and vertex groups
1
Geoset 5
This geoset has both skin/weights and vertex groups
1
Geoset 6
This geoset has both skin/weights and vertex groups
1
Geoset 7
This geoset has both skin/weights and vertex groups
1
Geoset 8
This geoset has both skin/weights and vertex groups
1
Geoset 9
This geoset has both skin/weights and vertex groups
1
Geoset 10
This geoset has both skin/weights and vertex groups
1
Geoset 11
This geoset has both skin/weights and vertex groups
1
Geoset 12
This geoset has both skin/weights and vertex groups
1
Geoset 13
This geoset has both skin/weights and vertex groups
1
Geoset 14
This geoset has both skin/weights and vertex groups
1
Geoset 15
This geoset has both skin/weights and vertex groups
1
Geoset 16
This geoset has both skin/weights and vertex groups
1
Geoset 17
This geoset has both skin/weights and vertex groups
1
Geoset 18
This geoset has both skin/weights and vertex groups
1
Geoset 19
This geoset has both skin/weights and vertex groups
1
Geoset 20
This geoset has both skin/weights and vertex groups
1
Geoset 21
This geoset has both skin/weights and vertex groups
1
Geoset 22
This geoset has both skin/weights and vertex groups
1
Geoset 23
This geoset has both skin/weights and vertex groups
1
Geoset 28
This geoset has both skin/weights and vertex groups
1
Geoset 29
This geoset has both skin/weights and vertex groups
1
Geoset 30
This geoset has both skin/weights and vertex groups
1
Geoset 31
This geoset has both skin/weights and vertex groups
1
Geoset 32
This geoset has both skin/weights and vertex groups
1
Geoset 33
This geoset has both skin/weights and vertex groups
1
Geoset 34
This geoset has both skin/weights and vertex groups
1
Geoset 35
This geoset has both skin/weights and vertex groups
1
Bone 85 - "back_cloth_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 152 - "bone_head"
There are no vertices attached to this bone
1
Bone 158 - "hd_anim_bind_jnt"
There are no vertices attached to this bone
1
Bone 159 - "Hair_bind_jnt"
There are no vertices attached to this bone
1
Bone 160 - "Hair1_bind_jnt"
There are no vertices attached to this bone
1
Bone 161 - "Hair2_bind_jnt"
There are no vertices attached to this bone
1
Bone 162 - "Hair3_bind_jnt"
There are no vertices attached to this bone
1
Material 5
1
Layer 0
1
Alpha
Track 17 at frame 116300 has roughly the same value as tracks 16 and 18
1
Bone 33 - "L_lip_corner_bind_jnt"
1
Translation
Track 10 at frame 900 has roughly the same value as tracks 9 and 11
1
Bone 34 - "L_lwr_lip_01_bind_jnt"
1
Translation
Track 11 at frame 900 has roughly the same value as tracks 10 and 12
1
Bone 38 - "R_lwr_lip_01_bind_jnt"
1
Translation
Track 11 at frame 900 has roughly the same value as tracks 10 and 12
1
Bone 39 - "R_lip_corner_bind_jnt"
1
Translation
Track 10 at frame 900 has roughly the same value as tracks 9 and 11
1
Bone 41 - "L_shoulder_bind_jnt"
1
Rotation
Track 127 at frame 7900 has roughly the same value as tracks 126 and 128
2
Bone 43 - "L_lwr_arm_bind_jnt"
2
Rotation
Track 151 at frame 9433 has roughly the same value as tracks 150 and 152
Track 155 at frame 33033 has roughly the same value as tracks 154 and 156
1
Bone 57 - "L_rng_finger_02_bind_jnt"
1
Rotation
Track 8 at frame 3400 has roughly the same value as tracks 7 and 9
1
Bone 62 - "R_shoulder_bind_jnt"
1
Rotation
Track 155 at frame 9033 has roughly the same value as tracks 154 and 156
2
Bone 64 - "R_lwr_arm_bind_jnt"
2
Rotation
Track 4 at frame 733 has roughly the same value as tracks 3 and 5
Track 15 at frame 2233 has roughly the same value as tracks 14 and 16
3
Bone 65 - "R_lwr_arm_twist_01_bind_jnt"
3
Rotation
Track 101 at frame 6900 has roughly the same value as tracks 100 and 102
Track 102 at frame 6933 has roughly the same value as tracks 101 and 103
Track 118 at frame 8033 has roughly the same value as tracks 117 and 119
3
Bone 66 - "R_lwr_arm_twist_02_bind_jnt"
3
Rotation
Track 101 at frame 6900 has roughly the same value as tracks 100 and 102
Track 102 at frame 6933 has roughly the same value as tracks 101 and 103
Track 118 at frame 8033 has roughly the same value as tracks 117 and 119
1
Bone 68 - "R_tmb_01_bind_jnt"
1
Rotation
Track 58 at frame 7100 has roughly the same value as tracks 57 and 59
1
Bone 69 - "R_tmb_02_bind_jnt"
1
Rotation
Track 44 at frame 7100 has roughly the same value as tracks 43 and 45
1
Bone 70 - "R_tmb_03_bind_jnt"
1
Rotation
Track 53 at frame 7100 has roughly the same value as tracks 52 and 54
18
Bone 83 - "necklace_A_bind_jnt"
18
Rotation
Track 103 at frame 6800 has roughly the same value as tracks 102 and 104
Track 104 at frame 6833 has roughly the same value as tracks 103 and 105
Track 105 at frame 6867 has exactly the same value as tracks 104 and 106
Track 106 at frame 6900 has exactly the same value as tracks 105 and 107
Track 107 at frame 6933 has exactly the same value as tracks 106 and 108
Track 108 at frame 6967 has exactly the same value as tracks 107 and 109
Track 109 at frame 7000 has exactly the same value as tracks 108 and 110
Track 110 at frame 7033 has exactly the same value as tracks 109 and 111
Track 111 at frame 7067 has exactly the same value as tracks 110 and 112
Track 112 at frame 7100 has exactly the same value as tracks 111 and 113
Track 113 at frame 7133 has exactly the same value as tracks 112 and 114
Track 114 at frame 7167 has exactly the same value as tracks 113 and 115
Track 115 at frame 7200 has exactly the same value as tracks 114 and 116
Track 116 at frame 7233 has exactly the same value as tracks 115 and 117
Track 117 at frame 7267 has exactly the same value as tracks 116 and 118
Track 118 at frame 7300 has exactly the same value as tracks 117 and 119
Track 119 at frame 7333 has exactly the same value as tracks 118 and 120
Track 120 at frame 7367 has exactly the same value as tracks 119 and 121
18
Bone 84 - "necklace_B_bind_jnt"
18
Rotation
Track 125 at frame 6800 has roughly the same value as tracks 124 and 126
Track 126 at frame 6833 has roughly the same value as tracks 125 and 127
Track 127 at frame 6867 has exactly the same value as tracks 126 and 128
Track 128 at frame 6900 has exactly the same value as tracks 127 and 129
Track 129 at frame 6933 has exactly the same value as tracks 128 and 130
Track 130 at frame 6967 has exactly the same value as tracks 129 and 131
Track 131 at frame 7000 has exactly the same value as tracks 130 and 132
Track 132 at frame 7033 has exactly the same value as tracks 131 and 133
Track 133 at frame 7067 has exactly the same value as tracks 132 and 134
Track 134 at frame 7100 has exactly the same value as tracks 133 and 135
Track 135 at frame 7133 has exactly the same value as tracks 134 and 136
Track 136 at frame 7167 has exactly the same value as tracks 135 and 137
Track 137 at frame 7200 has exactly the same value as tracks 136 and 138
Track 138 at frame 7233 has exactly the same value as tracks 137 and 139
Track 139 at frame 7267 has exactly the same value as tracks 138 and 140
Track 140 at frame 7300 has exactly the same value as tracks 139 and 141
Track 141 at frame 7333 has exactly the same value as tracks 140 and 142
Track 142 at frame 7367 has exactly the same value as tracks 141 and 143
1
Bone 87 - "L_leg_01_bind_jnt"
1
Rotation
Track 171 at frame 116300 has roughly the same value as tracks 170 and 172
1
Bone 88 - "L_leg_02_bind_jnt"
1
Rotation
Track 125 at frame 6767 has roughly the same value as tracks 124 and 126
1
Bone 90 - "L_leg_04_bind_jnt"
1
Rotation
Track 72 at frame 8933 has roughly the same value as tracks 71 and 73
1
Bone 91 - "R_leg_01_bind_jnt"
1
Rotation
Track 132 at frame 6867 has roughly the same value as tracks 131 and 133
1
Bone 94 - "R_leg_04_bind_jnt"
1
Rotation
Track 38 at frame 5167 has roughly the same value as tracks 37 and 39
1
Bone 96 - "R_skirt_armor_bind_jnt"
1
Rotation
Track 121 at frame 7900 has roughly the same value as tracks 120 and 122
1
Bone 103 - "M_loincloth_03_bind_jnt"
1
Rotation
Track 133 at frame 9133 has roughly the same value as tracks 132 and 134
1
Bone 107 - "R_loincloth_03_bind_jnt"
1
Rotation
Track 145 at frame 9033 has roughly the same value as tracks 144 and 146
2
Bone 112 - "L_skirt_A_02_02_bind_jnt"
2
Rotation
Track 99 at frame 6700 has roughly the same value as tracks 98 and 100
Track 138 at frame 8967 has roughly the same value as tracks 137 and 139
1
Bone 113 - "L_skirt_A_02_03_bind_jnt"
1
Rotation
Track 166 at frame 9100 has roughly the same value as tracks 165 and 167
1
Bone 114 - "B_skirt_A_01_bind_jnt"
1
Rotation
Track 172 at frame 8933 has roughly the same value as tracks 171 and 173
2
Bone 116 - "B_skirt_A_03_bind_jnt"
2
Rotation
Track 22 at frame 2200 has roughly the same value as tracks 21 and 23
Track 51 at frame 3800 has roughly the same value as tracks 50 and 52
1
Bone 119 - "R_skirt_A_02_03_bind_jnt"
1
Rotation
Track 27 at frame 2467 has roughly the same value as tracks 26 and 28
1
Bone 129 - "L_skirt_B_01_03_bind_jnt"
1
Rotation
Track 121 at frame 7000 has roughly the same value as tracks 120 and 122
2
Bone 136 - "L_skirt_B_02_05_bind_jnt"
2
Rotation
Track 19 at frame 2000 has roughly the same value as tracks 18 and 20
Track 24 at frame 2700 has roughly the same value as tracks 23 and 25
1
Bone 141 - "B_skirt_B_05_bind_jnt"
1
Rotation
Track 22 at frame 2700 has roughly the same value as tracks 21 and 23
1
Bone 146 - "R_skirt_B_02_05_bind_jnt"
1
Rotation
Track 29 at frame 2700 has roughly the same value as tracks 28 and 30
1
Bone 148 - "R_skirt_B_01_02_bind_jnt"
1
Translation
Track 16 at frame 6033 has roughly the same value as tracks 15 and 17
1
Bone 149 - "R_skirt_B_01_03_bind_jnt"
1
Rotation
Track 40 at frame 3800 has roughly the same value as tracks 39 and 41
2
Bone 151 - "R_skirt_B_01_05_bind_jnt"
2
Rotation
Track 20 at frame 2000 has roughly the same value as tracks 19 and 21
Track 25 at frame 2700 has roughly the same value as tracks 24 and 26
11
ParticleEmitterPopcorn 0 - "Hero_Glow"
6
Alpha
Track 4 at frame 6733 has exactly the same value as tracks 3 and 5
Track 5 at frame 7333 has exactly the same value as tracks 4 and 6
Track 10 at frame 10467 has exactly the same value as tracks 9 and 11
Track 11 at frame 11600 has exactly the same value as tracks 10 and 12
Track 12 at frame 11633 has exactly the same value as tracks 11 and 13
Track 13 at frame 13800 has exactly the same value as tracks 12 and 14
5
Visibility
Track 4 at frame 6733 has exactly the same value as tracks 3 and 5
Track 5 at frame 7333 has exactly the same value as tracks 4 and 6
Track 10 at frame 10467 has exactly the same value as tracks 9 and 11
Track 13 at frame 13800 has exactly the same value as tracks 12 and 14
Track 14 at frame 13833 has exactly the same value as tracks 13 and 15
19
CollisionShape 0 - "B_KGS_Torso"
19
Rotation
Track 137 at frame 6800 has roughly the same value as tracks 136 and 138
Track 138 at frame 6833 has roughly the same value as tracks 137 and 139
Track 139 at frame 6867 has exactly the same value as tracks 138 and 140
Track 140 at frame 6900 has exactly the same value as tracks 139 and 141
Track 141 at frame 6933 has exactly the same value as tracks 140 and 142
Track 142 at frame 6967 has exactly the same value as tracks 141 and 143
Track 143 at frame 7000 has exactly the same value as tracks 142 and 144
Track 144 at frame 7033 has exactly the same value as tracks 143 and 145
Track 145 at frame 7067 has exactly the same value as tracks 144 and 146
Track 146 at frame 7100 has exactly the same value as tracks 145 and 147
Track 147 at frame 7133 has exactly the same value as tracks 146 and 148
Track 148 at frame 7167 has exactly the same value as tracks 147 and 149
Track 149 at frame 7200 has exactly the same value as tracks 148 and 150
Track 150 at frame 7233 has exactly the same value as tracks 149 and 151
Track 151 at frame 7267 has exactly the same value as tracks 150 and 152
Track 152 at frame 7300 has exactly the same value as tracks 151 and 153
Track 153 at frame 7333 has exactly the same value as tracks 152 and 154
Track 154 at frame 7367 has exactly the same value as tracks 153 and 155
Track 181 at frame 8367 has roughly the same value as tracks 180 and 182
16
CollisionShape 1 - "B_KGS_Head"
16
Rotation
Track 141 at frame 6900 has roughly the same value as tracks 140 and 142
Track 142 at frame 6933 has exactly the same value as tracks 141 and 143
Track 143 at frame 6967 has exactly the same value as tracks 142 and 144
Track 144 at frame 7000 has exactly the same value as tracks 143 and 145
Track 145 at frame 7033 has exactly the same value as tracks 144 and 146
Track 146 at frame 7067 has exactly the same value as tracks 145 and 147
Track 147 at frame 7100 has exactly the same value as tracks 146 and 148
Track 148 at frame 7133 has exactly the same value as tracks 147 and 149
Track 149 at frame 7167 has exactly the same value as tracks 148 and 150
Track 150 at frame 7200 has exactly the same value as tracks 149 and 151
Track 151 at frame 7233 has exactly the same value as tracks 150 and 152
Track 152 at frame 7267 has exactly the same value as tracks 151 and 153
Track 153 at frame 7300 has exactly the same value as tracks 152 and 154
Track 154 at frame 7333 has exactly the same value as tracks 153 and 155
Track 155 at frame 7367 has exactly the same value as tracks 154 and 156
Track 217 at frame 116333 has roughly the same value as tracks 216 and 218
1
CollisionShape 2 - "B_KGS_Arm_L"
1
Rotation
Track 201 at frame 99400 has roughly the same value as tracks 200 and 202
2
CollisionShape 5 - "B_KGS_BoxCol_0_BB_BB"
1
Translation
Track 278 at frame 82967 has roughly the same value as tracks 277 and 279
1
Rotation
Track 253 at frame 102967 has roughly the same value as tracks 252 and 254
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