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Model validation: Nereid Portrait

BansheeNereid_Portrait.mdx

0 errors 2 severe 4 warnings 43 unused
  • 2 1 Model
    • Missing "Stand" sequence
    • Missing "Death" sequence
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
  • 1 Bone 1 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 45 - "L_lwr_arm_twist_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "neck_bind_jnt"
    • 1 Rotation
      • Track 89 at frame 8501 has roughly the same value as tracks 88 and 90
  • 3 Bone 12 - "R_upr_eyelid_bind_jnt"
    • 3 Translation
      • Track 8 at frame 6401 has roughly the same value as tracks 7 and 9
      • Track 15 at frame 8168 has roughly the same value as tracks 14 and 16
      • Track 19 at frame 9168 has roughly the same value as tracks 18 and 20
  • 5 Bone 15 - "L_upr_eyelid_bind_jnt"
    • 3 Translation
      • Track 9 at frame 6401 has roughly the same value as tracks 8 and 10
      • Track 16 at frame 8168 has roughly the same value as tracks 15 and 17
      • Track 21 at frame 9168 has roughly the same value as tracks 20 and 22
    • 2 Rotation
      • Track 28 at frame 8234 has exactly the same value as tracks 27 and 29
      • Track 41 at frame 9234 has exactly the same value as tracks 40 and 42
  • 1 Bone 16 - "L_lwr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 14 at frame 6434 has exactly the same value as tracks 13 and 15
  • 1 Bone 25 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 153 at frame 12335 has roughly the same value as tracks 152 and 154
  • 1 Bone 39 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 146 at frame 9534 has roughly the same value as tracks 145 and 147
  • 4 Bone 48 - "R_lwr_arm_bind_jnt"
    • 4 Rotation
      • Track 21 at frame 1367 has roughly the same value as tracks 20 and 22
      • Track 103 at frame 6634 has roughly the same value as tracks 102 and 104
      • Track 140 at frame 9234 has roughly the same value as tracks 139 and 141
      • Track 182 at frame 12068 has roughly the same value as tracks 181 and 183
  • 4 Bone 55 - "R_ind_finger_03_bind_jnt"
    • 4 Rotation
      • Track 11 at frame 1200 has roughly the same value as tracks 10 and 12
      • Track 33 at frame 3367 has roughly the same value as tracks 32 and 34
      • Track 56 at frame 6467 has roughly the same value as tracks 55 and 57
      • Track 103 at frame 11901 has roughly the same value as tracks 102 and 104
  • 1 Bone 66 - "R_hand_ribbon_03_bind_jnt"
    • 1 Translation
      • Track 90 at frame 8801 has roughly the same value as tracks 89 and 91
  • 5 Bone 84 - "M_skirt_03_bind_jnt"
    • 5 Rotation
      • Track 3 at frame 533 has roughly the same value as tracks 2 and 4
      • Track 37 at frame 2700 has roughly the same value as tracks 36 and 38
      • Track 54 at frame 3767 has roughly the same value as tracks 53 and 55
      • Track 71 at frame 5801 has roughly the same value as tracks 70 and 72
      • Track 138 at frame 11235 has roughly the same value as tracks 137 and 139
  • 1 Bone 89 - "L_skirt_02_bind_jnt"
    • 1 Rotation
      • Track 102 at frame 9201 has roughly the same value as tracks 101 and 103
  • unused Texture 0 - "Portrait_BG_Diffuse.tif"
  • unused Texture 1 - "normal.blp"
  • unused Texture 2 - "Portrait_BG_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "NereidMD.dds"
  • unused Texture 7 - "BansheeGhost_Main_Normal.tif"
  • unused Texture 8 - "BansheeGhost_Main_ORM.tif"
  • unused Texture 9 - "NereidME.dds"
  • unused Texture 10 - "Neutral_Sea_Giant_pauldron_Diffuse.tif"
  • unused Texture 11 - "Neutral_Sea_Giant_pauldron_Normal.tif"
  • unused Texture 12 - "Neutral_Sea_Giant_pauldron_ORM.tif"
  • unused Texture 13 - "SeaElemental_Diffuse.tif"
  • unused Texture 14 - "SeaElemental_Normal.tif"
  • unused Texture 15 - "SeaElemental_ORM.tif"
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