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How to import Neltharion 10.1

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Neltharion 10.1 of the bundle Neltharion 10.1. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Neltharion 10.1.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Neltharion 10.1
Neltharion_01_simple.mdx
Neltharion_Body.blp
Neltharion_Shoulder.blp
Neltharion_Helm.blp
Neltharion_Sword.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Neltharion_01_simple.mdx

Now Click the "Import File" Button:

Next select 'Neltharion_01_simple.mdx' in the folder which you extracted from the zip archive:

Neltharion 10.1
Neltharion_01_simple.mdx
Neltharion_Body.blp
Neltharion_Helm.blp
Neltharion_Shoulder.blp
Neltharion_Sword.blp

The file has been properly added to the map archive:

Neltharion_01_simple.mdx
Model
1,648
war3mapimported/Neltharion_01_simple.mdx

Done, you have imported the file Neltharion_01_simple.mdx.

Importing Neltharion_Body.blp

Now Click the "Import File" Button:

Next select 'Neltharion_Body.blp' in the folder which you extracted from the zip archive:

Neltharion 10.1
Neltharion_01_simple.mdx
Neltharion_Body.blp
Neltharion_Helm.blp
Neltharion_Shoulder.blp
Neltharion_Sword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Neltharion_01_simple.mdx
Model
1,648
war3mapimported/Neltharion_01_simple.mdx
Neltharion_Body.blp
Image / Texture
1,545
war3mapimported/Neltharion_Body.blp

Double-click the file Neltharion_Body.blp:

Neltharion_Body.blp
Image / Texture
1,545
war3mapimported/Neltharion_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

Neltharion_Body.blp
Image / Texture
1,545
Neltharion_Body.blp

The file has been properly added to the map archive:

Neltharion_01_simple.mdx
Model
1,648
war3mapimported/Neltharion_01_simple.mdx
Neltharion_Body.blp
Image / Texture
1,545
Neltharion_Body.blp

Done, you have imported the file Neltharion_Body.blp.

Importing Neltharion_Helm.blp

Now Click the "Import File" Button:

Next select 'Neltharion_Helm.blp' in the folder which you extracted from the zip archive:

Neltharion 10.1
Neltharion_01_simple.mdx
Neltharion_Body.blp
Neltharion_Helm.blp
Neltharion_Shoulder.blp
Neltharion_Sword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Neltharion_01_simple.mdx
Model
1,648
war3mapimported/Neltharion_01_simple.mdx
Neltharion_Body.blp
Image / Texture
1,545
Neltharion_Body.blp
Neltharion_Helm.blp
Image / Texture
613
war3mapimported/Neltharion_Helm.blp

Double-click the file Neltharion_Helm.blp:

Neltharion_Helm.blp
Image / Texture
613
war3mapimported/Neltharion_Helm.blp

Tick the box "Use Custom Path" and type in the correct path:

Neltharion_Helm.blp
Image / Texture
613
Neltharion_Helm.blp

The file has been properly added to the map archive:

Neltharion_01_simple.mdx
Model
1,648
war3mapimported/Neltharion_01_simple.mdx
Neltharion_Body.blp
Image / Texture
1,545
Neltharion_Body.blp
Neltharion_Helm.blp
Image / Texture
613
Neltharion_Helm.blp

Done, you have imported the file Neltharion_Helm.blp.

Importing Neltharion_Shoulder.blp

Now Click the "Import File" Button:

Next select 'Neltharion_Shoulder.blp' in the folder which you extracted from the zip archive:

Neltharion 10.1
Neltharion_01_simple.mdx
Neltharion_Body.blp
Neltharion_Helm.blp
Neltharion_Shoulder.blp
Neltharion_Sword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Neltharion_01_simple.mdx
Model
1,648
war3mapimported/Neltharion_01_simple.mdx
Neltharion_Body.blp
Image / Texture
1,545
Neltharion_Body.blp
Neltharion_Helm.blp
Image / Texture
613
Neltharion_Helm.blp
Neltharion_Shoulder.blp
Image / Texture
601
war3mapimported/Neltharion_Shoulder.blp

Double-click the file Neltharion_Shoulder.blp:

Neltharion_Shoulder.blp
Image / Texture
601
war3mapimported/Neltharion_Shoulder.blp

Tick the box "Use Custom Path" and type in the correct path:

Neltharion_Shoulder.blp
Image / Texture
601
Neltharion_Shoulder.blp

The file has been properly added to the map archive:

Neltharion_01_simple.mdx
Model
1,648
war3mapimported/Neltharion_01_simple.mdx
Neltharion_Body.blp
Image / Texture
1,545
Neltharion_Body.blp
Neltharion_Helm.blp
Image / Texture
613
Neltharion_Helm.blp
Neltharion_Shoulder.blp
Image / Texture
601
Neltharion_Shoulder.blp

Done, you have imported the file Neltharion_Shoulder.blp.

Importing Neltharion_Sword.blp

Now Click the "Import File" Button:

Next select 'Neltharion_Sword.blp' in the folder which you extracted from the zip archive:

Neltharion 10.1
Neltharion_01_simple.mdx
Neltharion_Body.blp
Neltharion_Helm.blp
Neltharion_Shoulder.blp
Neltharion_Sword.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Neltharion_01_simple.mdx
Model
1,648
war3mapimported/Neltharion_01_simple.mdx
Neltharion_Body.blp
Image / Texture
1,545
Neltharion_Body.blp
Neltharion_Helm.blp
Image / Texture
613
Neltharion_Helm.blp
Neltharion_Shoulder.blp
Image / Texture
601
Neltharion_Shoulder.blp
Neltharion_Sword.blp
Image / Texture
264
war3mapimported/Neltharion_Sword.blp

Double-click the file Neltharion_Sword.blp:

Neltharion_Sword.blp
Image / Texture
264
war3mapimported/Neltharion_Sword.blp

Tick the box "Use Custom Path" and type in the correct path:

Neltharion_Sword.blp
Image / Texture
264
Neltharion_Sword.blp

The file has been properly added to the map archive:

Neltharion_01_simple.mdx
Model
1,648
war3mapimported/Neltharion_01_simple.mdx
Neltharion_Body.blp
Image / Texture
1,545
Neltharion_Body.blp
Neltharion_Helm.blp
Image / Texture
613
Neltharion_Helm.blp
Neltharion_Shoulder.blp
Image / Texture
601
Neltharion_Shoulder.blp
Neltharion_Sword.blp
Image / Texture
264
Neltharion_Sword.blp

Done, you have imported the file Neltharion_Sword.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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